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A Pattern Matching Based Model for Implicit Opinion Question Identification

AAAI Conferences

This paper presents the results of developing subjectivity classifiers for Implicit Opinion Question (IOQ) identification. IOQs are defined as opinion questions with no opinion words. An IOQ example is "will the U.S. government pay more attention to the Pacific Rim?" Our analysis on community questions of Yahoo! Answers shows that a large proportion of opinion questions are IOQs. It is thus important to develop techniques to identify such questions. In this research, we first propose an effective framework based on mutual information and sequential pattern mining to construct an opinion lexicon that not only contains opinion words but also patterns. The discovered words and patterns are then combined with a machine learning technique to identify opinion questions. The experimental results on two datasets demonstrate the effectiveness of our approach.


SALL-E: Situated Agent for Language Learning

AAAI Conferences

We describe ongoing research towards building a cognitively plausible system for near one-shot learning of the meanings of attribute words and object names, by grounding them in a sensory model. The system learns incrementally from human demonstrations recorded with the Microsoft Kinect, in which the demonstrator can use unrestricted natural language descriptions. We achieve near-one shot learning of simple objects and attributes by focusing solely on examples where the learning agent is confident, ignoring the rest of the data. We evaluate the system's learning ability by having it generate descriptions of presented objects, including objects it has never seen before, and comparing the system response against collected human descriptions of the same objects. We propose that our method of retrieving object examples with a k-nearest neighbor classifier using Mahalanobis distance corresponds to a cognitively plausible representation of objects. Our initial results show promise for achieving rapid, near one-shot, incremental learning of word meanings.


On Power-Law Kernels, Corresponding Reproducing Kernel Hilbert Space and Applications

AAAI Conferences

The role of kernels is central to machine learning. Motivated by the importance of power-law distributions in statistical modeling, in this paper, we propose the notion of power-law kernels to investigate power-laws in learning problem. We propose two power-law kernels by generalizing Gaussian and Laplacian kernels. This generalization is based on distributions, arising out of maximization of a generalized information measure known as nonextensive entropy that is very well studied in statistical mechanics. We prove that the proposed kernels are positive definite, and provide some insights regarding the corresponding Reproducing Kernel Hilbert Space (RKHS). We also study practical significance of both kernels in classification and regression, and present some simulation results.


Teaching Classification Boundaries to Humans

AAAI Conferences

Given a classification task, what is the best way to teach the resulting boundary to a human? While machine learning techniques can provide excellent methods for finding the boundary, including the selection of examples in an online setting, they tell us little about how we would teach a human the same task. We propose to investigate the problem of example selection and presentation in the context of teaching humans, and explore a variety of mechanisms in the interests of finding what may work best. In particular, we begin with the baseline of random presentation and then examine combinations of several mechanisms: the indication of an example’s relative difficulty, the use of the shaping heuristic from the cognitive science literature (moving from easier examples to harder ones), and a novel kernel-based “coverage model” of the subject’s mastery of the task. From our experiments on 54 human subjects learning and performing a pair of synthetic classification tasks via our teaching system, we found that we can achieve the greatest gains with a combination of shaping and the coverage model.


Tuned Models of Peer Assessment in MOOCs

arXiv.org Machine Learning

In massive open online courses (MOOCs), peer grading serves as a critical tool for scaling the grading of complex, open-ended assignments to courses with tens or hundreds of thousands of students. But despite promising initial trials, it does not always deliver accurate results compared to human experts. In this paper, we develop algorithms for estimating and correcting for grader biases and reliabilities, showing significant improvement in peer grading accuracy on real data with 63,199 peer grades from Coursera's HCI course offerings --- the largest peer grading networks analysed to date. We relate grader biases and reliabilities to other student factors such as student engagement, performance as well as commenting style. We also show that our model can lead to more intelligent assignment of graders to gradees.


Fuzzy Integer Linear Programming Mathematical Models for Examination Timetable Problem

arXiv.org Artificial Intelligence

ETP is NP Hard combinatorial optimization problem. It has received tremendous research attention during the past few years given its wide use in universities. In this Paper, we develop three mathematical models for NSOU, Kolkata, India using FILP technique. To deal with impreciseness and vagueness we model various allocation variables through fuzzy numbers. The solution to the problem is obtained using Fuzzy number ranking method. Each feasible solution has fuzzy number obtained by Fuzzy objective function. The different FILP technique performance are demonstrated by experimental data generated through extensive simulation from NSOU, Kolkata, India in terms of its execution times. The proposed FILP models are compared with commonly used heuristic viz. ILP approach on experimental data which gives an idea about quality of heuristic. The techniques are also compared with different Artificial Intelligence based heuristics for ETP with respect to best and mean cost as well as execution time measures on Carter benchmark datasets to illustrate its effectiveness. FILP takes an appreciable amount of time to generate satisfactory solution in comparison to other heuristics. The formulation thus serves as good benchmark for other heuristics. The experimental study presented here focuses on producing a methodology that generalizes well over spectrum of techniques that generates significant results for one or more datasets. The performance of FILP model is finally compared to the best results cited in literature for Carter benchmarks to assess its potential. The problem can be further reduced by formulating with lesser number of allocation variables it without affecting optimality of solution obtained. FLIP model for ETP can also be adapted to solve other ETP as well as combinatorial optimization problems.


A Virtual Archive for the History of AI

AI Magazine

Publications that have influenced the growth of artificial intelligence are often difficult to obtain.  We first collected titles of several thousand publications from many well-known sources and then selected about 1850 titles considered to be especially influential.  We have identified, and in a few cases created, online versions of about half of these “classics in AI.”  Searchable text of the documents enables additional analysis of trends and influences.  Integration into the rest of the AITopics information portal contextualizes the classic publications.


The International 
General Game Playing Competition

AI Magazine

Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized world-class game-playing systems being developed for various games. The establishment of the International General Game Playing Competition in 2005, however, resulted in a renewed interest in more general problem solving approaches to game playing. In general game playing (GGP) the goal is to create game-playing systems that autonomously learn how to skillfully play a wide variety of games, given only the descriptions of the game rules. In this paper we review the history of the competition, discuss progress made so far, and list outstanding research challenges.


Speaking Louder than Words with Pictures Across Languages

AI Magazine

In this article, we investigate the possibility of cross-language communication using a synergy of words and pictures on mobile devices. Communicating with only pictures is in itself a very powerful strategy, but is limited in expressiveness. On the other hand, words can express everything you could wish to say, but they are cumbersome to work with on mobile devices, and need to be translated in order for their meaning to be understood. Automatic translations can contain errors that pervert the communication process, and this may undermine the users’ confidence when expressing themselves across language barriers. Our idea is to create a user interface for cross-language communication that uses pictures as the primary mode of input, and words to express the detailed meaning. This interface creates a visual process of communication that occurs on two heterogeneous channels that can support each other. We implemented this user interface as application on the Apple iPad tablet, and performed a set of experiments to determine its usefulness as a translation aid for travellers.


AAAI News

AI Magazine

Participation will be open to active no later than Friday, June 19, 2013 finally, two years as immediate Past participants as well as other interested (5:00 PM local hotel time (PDT)).