Goto

Collaborating Authors

 Education


Player Knowledge Modeling in Game Design Feedback and Automation

AAAI Conferences

Models that capture the knowledge of players of digital games could be used to great effect in AI-assisted tools that automate or provide feedback for game design. There are several important tasks knowledge models should perform: predicting player performance on a particular task to adjust difficulty, knowing in which order to give particular concepts for maximum learning, or understanding how the pacing of a concept impacts player engagement. While all of these have been explored individual both in games and related fields like intelligent tutoring systems, there have been no models that capture all of these effects together in a way that allows their use in design tools. We propose to expand on previous work in game authoring tools to create toolsย in which the designer can leverage information about how players learn their game's concepts to create better designs. We will survey the existing player modeling work to find the best representation for this task, deploy these models in adaptive games to learn from data, and then apply these models to create novel game design tools.


Online Learning with Multiple Operator-valued Kernels

arXiv.org Machine Learning

We consider the problem of learning a vector-valued function f in an online learning setting. The function f is assumed to lie in a reproducing Hilbert space of operator-valued kernels. We describe two online algorithms for learning f while taking into account the output structure. A first contribution is an algorithm, ONORMA, that extends the standard kernel-based online learning algorithm NORMA from scalar-valued to operator-valued setting. We report a cumulative error bound that holds both for classification and regression. We then define a second algorithm, MONORMA, which addresses the limitation of pre-defining the output structure in ONORMA by learning sequentially a linear combination of operator-valued kernels. Our experiments show that the proposed algorithms achieve good performance results with low computational cost.


Learning Trajectory Preferences for Manipulators via Iterative Improvement

arXiv.org Artificial Intelligence

We consider the problem of learning good trajectories for manipulation tasks. This is challenging because the criterion defining a good trajectory varies with users, tasks and environments. In this paper, we propose a co-active online learning framework for teaching robots the preferences of its users for object manipulation tasks. The key novelty of our approach lies in the type of feedback expected from the user: the human user does not need to demonstrate optimal trajectories as training data, but merely needs to iteratively provide trajectories that slightly improve over the trajectory currently proposed by the system. We argue that this co-active preference feedback can be more easily elicited from the user than demonstrations of optimal trajectories, which are often challenging and non-intuitive to provide on high degrees of freedom manipulators. Nevertheless, theoretical regret bounds of our algorithm match the asymptotic rates of optimal trajectory algorithms. We demonstrate the generalizability of our algorithm on a variety of grocery checkout tasks, for whom, the preferences were not only influenced by the object being manipulated but also by the surrounding environment.\footnote{For more details and a demonstration video, visit: \url{http://pr.cs.cornell.edu/coactive}}


Dropout Training as Adaptive Regularization

arXiv.org Machine Learning

Dropout and other feature noising schemes control overfitting by artificially corrupting the training data. For generalized linear models, dropout performs a form of adaptive regularization. Using this viewpoint, we show that the dropout regularizer is first-order equivalent to an L2 regularizer applied after scaling the features by an estimate of the inverse diagonal Fisher information matrix. We also establish a connection to AdaGrad, an online learning algorithm, and find that a close relative of AdaGrad operates by repeatedly solving linear dropout-regularized problems. By casting dropout as regularization, we develop a natural semi-supervised algorithm that uses unlabeled data to create a better adaptive regularizer. We apply this idea to document classification tasks, and show that it consistently boosts the performance of dropout training, improving on state-of-the-art results on the IMDB reviews dataset.


A Global Model for Concept-to-Text Generation

Journal of Artificial Intelligence Research

Concept-to-text generation refers to the task of automatically producing textual output from non-linguistic input. We present a joint model that captures content selection ("what to say") and surface realization ("how to say") in an unsupervised domain-independent fashion. Rather than breaking up the generation process into a sequence of local decisions, we define a probabilistic context-free grammar that globally describes the inherent structure of the input (a corpus of database records and text describing some of them). We recast generation as the task of finding the best derivation tree for a set of database records and describe an algorithm for decoding in this framework that allows to intersect the grammar with additional information capturing fluency and syntactic well-formedness constraints. Experimental evaluation on several domains achieves results competitive with state-of-the-art systems that use domain specific constraints, explicit feature engineering or labeled data.


Online Ensemble Learning for Imbalanced Data Streams

arXiv.org Machine Learning

While both cost-sensitive learning and online learning have been studied extensively, the effort in simultaneously dealing with these two issues is limited. Aiming at this challenge task, a novel learning framework is proposed in this paper. The key idea is based on the fusion of online ensemble algorithms and the state of the art batch mode cost-sensitive bagging/boosting algorithms. Within this framework, two separately developed research areas are bridged together, and a batch of theoretically sound online cost-sensitive bagging and online cost-sensitive boosting algorithms are first proposed. Unlike other online cost-sensitive learning algorithms lacking theoretical analysis of asymptotic properties, the convergence of the proposed algorithms is guaranteed under certain conditions, and the experimental evidence with benchmark data sets also validates the effectiveness and efficiency of the proposed methods.


Duality between subgradient and conditional gradient methods

arXiv.org Machine Learning

Given a convex optimization problem and its dual, there are many possible first-order algorithms. In this paper, we show the equivalence between mirror descent algorithms and algorithms generalizing the conditional gradient method. This is done through convex duality, and implies notably that for certain problems, such as for supervised machine learning problems with non-smooth losses or problems regularized by non-smooth regularizers, the primal subgradient method and the dual conditional gradient method are formally equivalent. The dual interpretation leads to a form of line search for mirror descent, as well as guarantees of convergence for primal-dual certificates.


Kernel Multivariate Analysis Framework for Supervised Subspace Learning: A Tutorial on Linear and Kernel Multivariate Methods

arXiv.org Machine Learning

Feature extraction and dimensionality reduction are important tasks in many fields of science dealing with signal processing and analysis. The relevance of these techniques is increasing as current sensory devices are developed with ever higher resolution, and problems involving multimodal data sources become more common. A plethora of feature extraction methods are available in the literature collectively grouped under the field of Multivariate Analysis (MVA). This paper provides a uniform treatment of several methods: Principal Component Analysis (PCA), Partial Least Squares (PLS), Canonical Correlation Analysis (CCA) and Orthonormalized PLS (OPLS), as well as their non-linear extensions derived by means of the theory of reproducing kernel Hilbert spaces. We also review their connections to other methods for classification and statistical dependence estimation, and introduce some recent developments to deal with the extreme cases of large-scale and low-sized problems. To illustrate the wide applicability of these methods in both classification and regression problems, we analyze their performance in a benchmark of publicly available data sets, and pay special attention to specific real applications involving audio processing for music genre prediction and hyperspectral satellite images for Earth and climate monitoring.


Online Classification Using a Voted RDA Method

arXiv.org Machine Learning

We propose a voted dual averaging method for online classification problems with explicit regularization. This method employs the update rule of the regularized dual averaging (RDA) method, but only on the subsequence of training examples where a classification error is made. We derive a bound on the number of mistakes made by this method on the training set, as well as its generalization error rate. We also introduce the concept of relative strength of regularization, and show how it affects the mistake bound and generalization performance. We experimented with the method using $\ell_1$ regularization on a large-scale natural language processing task, and obtained state-of-the-art classification performance with fairly sparse models.


Inquire Biology: A Textbook that Answers Questions

AI Magazine

Inquire Biology is a prototype of a new kind of intelligent textbook -- one that answers students' questions, engages their interest, and improves their understanding. Inquire Biology provides unique capabilities via a knowledge representation that captures conceptual knowledge from the textbook and uses inference procedures to answer students' questions. In an initial controlled experiment, community college students using the Inquire Biology prototype outperformed students using either a hardcopy or conventional E-book version of the same biology textbook. While additional research is needed to fully develop Inquire Biology, the initial prototype clearly demonstrates the promise of applying knowledge representation and question-answering technology to electronic textbooks.