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Automated Scenario Adaptation in Support of Intelligent Tutoring Systems

AAAI Conferences

Learners may develop expertise by experiencing numerous different but relevant situations. Computer games and virtual simulations can facilitate these training opportunities, however, because of the relative difficulty in authoring new scenarios, the increasing need for new and different scenarios becomes a bottleneck in the learning process. Furthermore, a one-size-fits-all scenario may not address all of the abilities, needs, or goals of a particular learner. To address these issues we present a novel technique, Automated Scenario Adaptation, to automatically โ€œrewriteโ€ narrative scenario content to suit individual learnersโ€™ needs and abilities and to incorporate recent changes from real world learning needs. Scenario adaptation acts as problem generation for intelligent tutoring systems, producing greater learning opportunities that facilitate engagement and continued learner involvement.


Predicting Changes in Level of Abstraction in Tutor Responses to Students

AAAI Conferences

We examine a corpus of reflective tutorial dialogues between human tutor and student after the student completed introductory physics problems, to predict when the tutor abstracted from the student's preceding turn or when the tutor specialized from the student's preceding turn. Tutor abstraction occurs when the tutor repeats a segment of the student's turn using more general terms. Tutor specialization occurs when the tutor repeats a segment of the student's turn using more concrete terms. We find that features extracted from the reflective dialogue context produce the most predictive models. Also, the tutor abstracts more often when the student shows signs of working at a very detailed level for awhile, and prompts for specification when the student's responses are imprecise.


Motivational Impacts of a Game-Based Intelligent Tutoring System

AAAI Conferences

iSTART is an intelligent tutoring system (ITS) designed to improve studentsโ€™ reading comprehension. Previous studies have indicated that iSTART is successful; however, these studies have also indicated that students benefit most from long-term interactions that can become tedious and boring. A new game-based version of the system has been developed, called iSTART-ME (motivationally enhanced). Initial results from a usability study with iSTART-ME indicate that this system increases engagement and decreases boredom over time.


A Theoretical and Empirical Approach in Assessing Motivational Factors: From Serious Games To an ITS

AAAI Conferences

This study investigates Serious Games (SG) to assess motivational factors appropriate to an Intelligent Tutoring System (ITS). An ITS can benefit from SGโ€™ elements that can highly support learnersโ€™ motivation. Thus, identifying and assessing the effect that these factors may have on learners is a crucial step before attempting to integrate them into an ITS. We designed an experiment using a Serious Game and combined both the theoretical ARCS model of motivation and empirical physiological sensors (heart rate, skin conductance and EEG) to assess the effects of motivational factors on learners. We then identified physiological patterns correlated with one motivational factor in a Serious Game (Alarm triggers) associated with the Attention category of the ARCS model. The best result of three classifiers run on the physiological data has reached an accuracy of 73.8% in identifying learnersโ€™ attention level as being either above or below average. These results open the door to the possibility for an ITS to discriminate between attentive and inattentive learners.


Impact of Word Sense Disambiguation on Ordering Dictionary Definitions in Vocabulary Learning Tutors

AAAI Conferences

Past research has shown that dictionaries and glosses can be beneficial in computer assisted language learning, particularly in vocabulary learning. We propose that L2 vocabulary learners can benefit from the use of a dictionary whose definitions are sensitive to the provided reading context, and that advances in the natural language processing task of word sense disambiguation can be used to automatically order the definitions of such a dictionary. An in-vivo study was conducted with ESL students to investigate the effect that the order of definitions has on vocabulary learning using REAP, a computer based vocabulary tutor. Our results showed that students benefited from having the algorithmically determined best definitions listed at the top of the definition list. Furthermore, our results suggest that word sense disambiguation may currently be good enough for use in intelligent language tutoring environments.


Patterns of Word Usage in Expert Tutoring Sessions: Verbosity versus Quality

AAAI Conferences

It is widely acknowledged that one-on-one human tutoring is one of the most effective ways to provide learning, however, the source of its effectiveness is still unclear. Tutor-centered, student-centered, and interaction hypotheses have been proposed as possible explanations of the effectiveness of human tutoring. Most research has addressed this question by analyzing tutorial sessions at the dialogue move or speech act level. The present paper adopts a different approach by focusing on word usage patterns in 50 naturalistic tutorial sessions between human students and expert tutors. Specifically, each unique word in the session was designated as a student initiative word, a tutor initiative word, or a shared-initiative word. Comparisons of the frequencies as well as the weights of the words assigned to each of these categories indicated that the student and tutor share initiative even though the tutorโ€™s are considerably more verbose. The implications of the results for the development of an ITS that aspires to model expert tutors are discussed.


Exploring the Effects of Errors in Assessment and Time Requirements of Learning Objects in a Peer-Based Intelligent Tutoring System

AAAI Conferences

We revisit a framework for designing peer-based intelligent tutoring systems motivated by McCalla's ecological approach, where learning is facilitated by the previous experiences of peers with a corpus of learning objects. Prior research demonstrated the value of a proposed algorithm for modeling student learning and for selecting the most beneficial learning objects to present to new students. In this paper, we first adjust the validation of this approach to demonstrate its ability to cope with errors in assessing the learning of student peers. We then deepen the representation of learning objects to reflect the expected time to completion and demonstrate how this may lead to more effective selection of learning objects for students, and thus more effective learning. As part of our exploration of these new adjustments, we offer insights into how the size of learning object repositories may affect student learning, suggesting future extensions for the model and its validation.


Learning a Tutorial Dialogue Policy for Delayed Feedback

AAAI Conferences

Creating natural language tutorial dialogue systems that realize effective strategies is a central challenge for intelligent tutoring systems research. Traditional approaches generally require large development time, do not generalize well across domains, and do not match the flexibility and natural language sophistication of human tutors. A promising approach that may offer several benefits is data-driven system development, in which a dialogue policy is learned from corpora of human tutorial dialogue. To date these learning approaches typically focus on optimizing the tutorโ€™s choice of act, and do not explicitly model the instances in which the tutor chose not to act. This paper reports on a hidden Markov modeling (HMM) approach within human textual tutorial dialogue that explicitly represents the tutorsโ€™ choices not to intervene. The results show that an HMM that models tutor non-interventions predicts tutor moves significantly better than a model that does not explicitly represent the non-interventions. The findings have implications for automatically modeling tutorial strategies and for learning dialogue policies from corpora.


Special Track on Intelligent Tutoring Systems

AAAI Conferences

Intelligent tutoring systems (ITS) is a multidisciplinary field of study that draws upon artificial intelligence, computer science, and cognitive science to create computerized tutoring systems that offer immediate feedback and individualized instruction. Broadly construed, most ITSs can be characterized as having two loops: an outer loop and an inner loop. The outer loop intelligently selects the next relevant task for the student to complete. The inner loop iterates over individual problem-solving steps and provides contextually relevant feedback and instructional guidance. The ultimate goal of an ITS is to promote deep learning that persists over time, transfers to new domains, and accelerates future learning.


Learning Parameters of the K-Means Algorithm From Subjective Human Annotation

AAAI Conferences

The New York Public Library is participating in the Chronicling America initiative to develop an online searchable database of historically significant newspaper articles. Microfilm copies of the papers are scanned and high resolution OCR software is run on them. The text from the OCR provides a wealth of data and opinion for researchers and historians. However, the categorization of articles provided by the OCR engine is rudimentary and a large number of the articles are labeled ``editorial" without further categorization. To provide a more refined grouping of articles, unsupervised machine learning algorithms (such as K-Means) are being investigated. The K-Means algorithm requires tuning of parameters such as the number of clusters and mechanism of seeding to ensure that the search is not prone to being caught in a local minima. We designed a pilot study to observe whether humans are adept at finding sub-categories. The subjective labels provided by humans are used as a guide to compare performance of the automated clustering techniques. In addition, seeds provided by annotators are carefully incorporated into a semi-supervised K-Means algorithm (Seeded K-Means); empirical results indicate that this helps to improve performance and provides an intuitive sub-categorization of the articles labeled ``editorial" by the OCR engine.