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V-MIN: Efficient Reinforcement Learning through Demonstrations and Relaxed Reward Demands

AAAI Conferences

Reinforcement learning (RL) is a common paradigm for learning tasks in robotics. However, a lot of exploration is usually required, making RL too slow for high-level tasks. We present V-MIN, an algorithm that integrates teacher demonstrations with RL to learn complex tasks faster. The algorithm combines active demonstration requests and autonomous exploration to find policies yielding rewards higher than a given threshold Vmin. This threshold sets the degree of quality with which the robot is expected to complete the task, thus allowing the user to either opt for very good policies that require many learning experiences, or to be more permissive with sub-optimal policies that are easier to learn. The threshold can also be increased online to force the system to improve its policies until the desired behavior is obtained. Furthermore, the algorithm generalizes previously learned knowledge, adapting well to changes. The performance of V-MIN has been validated through experimentation, including domains from the international planning competition. Our approach achieves the desired behavior where previous algorithms failed.


Probabilistic Graphical Models for Boosting Cardinal and Ordinal Peer Grading in MOOCs

AAAI Conferences

With the enormous scale of massive open online courses (MOOCs), peer grading is vital for addressing the assessment challenge for open-ended assignments or exams while at the same time providing students with an effective learning experience through involvement in the grading process. Most existing MOOC platforms use simple schemes for aggregating peer grades, e.g., taking the median or mean. To enhance these schemes, some recent research attempts have developed machine learning methods under either the cardinal setting (for absolute judgment) or the ordinal setting (for relative judgment). In this paper, we seek to study both cardinal and ordinal aspects of peer grading within a common framework. First, we propose novel extensions to some existing probabilistic graphical models for cardi- nal peer grading. Not only do these extensions give su- perior performance in cardinal evaluation, but they also outperform conventional ordinal models in ordinal eval- uation. Next, we combine cardinal and ordinal models by augmenting ordinal models with cardinal predictions as prior. Such combination can achieve further performance boosts in both cardinal and ordinal evaluations, suggesting a new research direction to pursue for peer grading on MOOCs. Extensive experiments have been conducted using real peer grading data from a course called “Science, Technology, and Society in China I” offered by HKUST on the Coursera platform.


Ontology-Based Information Extraction with a Cognitive Agent

AAAI Conferences

Machine reading is a relatively new field that features computer programs designed to read flowing text and extract fact assertions expressed by the narrative content. This task involves two core technologies: natural language processing (NLP) and information extraction (IE). In this paper we describe a machine reading system that we have developed within a cognitive architecture. We show how we have integrated into the framework several levels of knowledge for a particular domain, ideas from cognitive semantics and construction grammar, plus tools from prior NLP and IE research. The result is a system that is capable of reading and interpreting complex and fairly idiosyncratic texts in the family history domain. We describe the architecture and performance of the system. After presenting the results from several evaluations that we have carried out, we summarize possible future directions.


A Stackelberg Game Approach for Incentivizing Participation in Online Educational Forums with Heterogeneous Student Population

AAAI Conferences

Increased interest in web-based education has spurred the proliferation of online learning environments. However, these platforms suffer from high dropout rates due to lack of sustained motivation among the students taking the course. In an effort to address this problem, we propose an incentive-based, instructor-driven approach to orchestrate the interactions in online educational forums (OEFs). Our approach takes into account the heterogeneity in skills among the students as well as the limited budget available to the instructor. We first analytically model OEFs in a non-strategic setting using ideas from lumpable continuous time Markov chains and compute expected aggregate transient net-rewards for the instructor and the students. We next consider a strategic setting where we use the rewards computed above to set up a mixed-integer linear program which views an OEF as a single-leader-multiple-followers Stackelberg game and recommends an optimal plan to the instructor for maximizing student participation. Our experimental results reveal several interesting phenomena including a striking non-monotonicity in the level of participation of students vis-a-vis the instructor's arrival rate.


Integration and Evaluation of a Matrix Factorization Sequencer in Large Commercial ITS

AAAI Conferences

Correct evaluation of Machine Learning based sequencers require large data availability, large scale experiments and consideration of different evaluation measures. Such constraints make the construction of ad-hoc Intelligent Tutoring Systems (ITS) unfeasible and impose early integration in already existing ITS, which possesses a large amount of tasks to be sequenced. However, such systems were not designed to be combined with Machine Learning methods and require several adjustments. As a consequence more than a half of the components based on recommender technology are never evaluated with an online experiment. In this paper we show how we adapted a Matrix Factorization based performance predictor and a score based policy for task sequencing to be integrated in a commercial ITS with over 2000 tasks on 20 topics. We evaluated the experiment under different perspectives in comparison with the ITS sequencer designed by experts over the years. As a result we achieve same post-test results and outperform the current sequencer in the perceived experience questionnaire with almost no curriculum authoring effort. We also showed that the sequencer possess a better user modeling, better adapting to the knowledge acquisition rate of the students.


Bayesian Active Learning-Based Robot Tutor for Children's Word-Reading Skills

AAAI Conferences

Effective tutoring requires personalization of the interaction to each student.Continuous and efficient assessment of the student's skills are a prerequisite for such personalization.We developed a Bayesian active-learning algorithm that continuously and efficiently assesses a child's word-reading skills and implemented it in a social robot.We then developed an integrated experimental paradigm in which a child plays a novel story-creation tablet game with the robot.The robot is portrayed as a younger peer who wishes to learn to read, framing the assessment of the child's word-reading skills as well as empowering the child.We show that our algorithm results in an accurate representation of the child's word-reading skills for a large age range, 4-8 year old children, and large initial reading skill range.We also show that employing child-specific assessment-based tutoring results in an age- and initial reading skill-independent learning, compared to random tutoring.Finally, our integrated system enables us to show that implementing the same learning algorithm on the robot's reading skills results in knowledge that is comparable to what the child thinks the robot has learned.The child's perception of the robot's knowledge is age-dependent and may facilitate an indirect assessment of the development of theory-of-mind.


Controlled School Choice with Soft Bounds and Overlapping Types

AAAI Conferences

School choice programs are implemented to give students/parents an opportunity to choose the public school the students attend. Controlled school choice programs need to provide choices for students/parents while maintaining distributional constraints on the balance on the composition of students, typically in terms of socioeconomic status. Previous works show that setting soft-bounds, which flexibly change the priorities of students based on their types, is more appropriate than setting hard-bounds, which strictly limit the number of accepted students for each type. We consider a case where soft-bounds are imposed and one student can belong to multiple types, e.g., ``financially-distressed'' and ``minority'' types. We first show that when we apply a model that is a straightforward extension of an existing model for disjoint types, there is a chance that no stable matching exists. Thus, we propose an alternative model and an alternative stability definition, where a school has reserved seats for each type. We show that a stable matching is guaranteed to exist in this model, and develop a mechanism called Deferred Acceptance for Overlapping Types (DA-OT). The DA-OT mechanism is strategy-proof and obtains the student-optimal matching within all stable matchings. Computer simulation results illustrate that the DA-OT outperforms an artificial cap mechanism, where the number of seats for each type is fixed.


Automated Construction of Visual-Linguistic Knowledge via Concept Learning from Cartoon Videos

AAAI Conferences

Learning mutually-grounded vision-language knowledge is a foundational task for cognitive systems and human-level artificial intelligence. Most of knowledge-learning techniques are focused on single modal representations in a static environment with a fixed set of data. Here, we explore an ecologically more-plausible setting by using a stream of cartoon videos to build vision-language concept hierarchies continuously. This approach is motivated by the literature on cognitive development in early childhood. We present the model of deep concept hierarchy (DCH) that enables the progressive abstraction of concept knowledge in multiple levels. We develop a stochastic method for graph construction, i.e. a graph Monte Carlo algorithm, to search efficiently the huge compositional space of the vision-language concepts. The concept hierarchies are built incrementally and can handle concept drift, allowing for being deployed in lifelong learning environments. Using a series of approximately 200 episodes of educational cartoon videos we demonstrate the emergence and evolution of the concept hierarchies as the video stories unfold. We also present the application of the deep concept hierarchies for context-dependent translation between vision and language, i.e. the transcription of a visual scene into text and the generation of visual imagery from text.


Online Learning and Profit Maximization from Revealed Preferences

AAAI Conferences

We consider the problem of learning from revealed preferences in an online setting. In our framework, each period a consumer buys an optimal bundle of goods from a merchant according to her (linear) utility function and current prices, subject to a budget constraint. The merchant observes only the purchased goods, and seeks to adapt prices to optimize his profits. We give an efficient algorithm for the merchant's problem that consists of a learning phase in which the consumer's utility function is (perhaps partially) inferred, followed by a price optimization step. We also give an alternative online learning algorithm for the setting where prices are set exogenously, but the merchant would still like to predict the bundle that will be bought by the consumer, for purposes of inventory or supply chain management. In contrast with most prior work on the revealed preferences problem, we demonstrate that by making stronger assumptions on the form of utility functions, efficient algorithms for both learning and profit maximization are possible, even in adaptive, online settings.


A Hebbian/Anti-Hebbian Neural Network for Linear Subspace Learning: A Derivation from Multidimensional Scaling of Streaming Data

arXiv.org Machine Learning

Neural network models of early sensory processing typically reduce the dimensionality of streaming input data. Such networks learn the principal subspace, in the sense of principal component analysis (PCA), by adjusting synaptic weights according to activity-dependent learning rules. When derived from a principled cost function these rules are nonlocal and hence biologically implausible. At the same time, biologically plausible local rules have been postulated rather than derived from a principled cost function. Here, to bridge this gap, we derive a biologically plausible network for subspace learning on streaming data by minimizing a principled cost function. In a departure from previous work, where cost was quantified by the representation, or reconstruction, error, we adopt a multidimensional scaling (MDS) cost function for streaming data. The resulting algorithm relies only on biologically plausible Hebbian and anti-Hebbian local learning rules. In a stochastic setting, synaptic weights converge to a stationary state which projects the input data onto the principal subspace. If the data are generated by a nonstationary distribution, the network can track the principal subspace. Thus, our result makes a step towards an algorithmic theory of neural computation.