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Efficient Online Model Adaptation by Incremental Simplex Tableau

AAAI Conferences

Online multi-kernel learning is promising in the era of mobile computing, in which a combined classifier with multiple kernels are offline trained, and online adapts to personalized features for serving the end user precisely and smartly. The online adaptation is mainly carried out at the end-devices, which requires the adaptation algorithms to be light, efficient and accurate. Previous results focused mainly on efficiency. This paper proposes an novel online model adaptation framework for not only efficiency but also optimal online adaptation. At first, an online optimal incremental simplex tableau (IST)algorithm is proposed, which approaches the model adaption by linear programming and produces the optimized model update in each step when a personalized training data is collected.But keeping online optimal in each step is expensive and may cause over-fitting especially when the online data is noisy. A Fast-IST approach is therefore proposed, which measures the deviation between the training data and the current model. It schedules updating only when enough deviation is detected. The efficiency of each update is further enhanced by running IST only limited iterations, which bounds the computation complexity. Theoretical analysis and extensive evaluations show that Fast-IST saves computation cost greatly, while achieving speedy and accurate model adaptation.It provides better model adaptation speed and accuracy while using even lower computing cost than the state-of-the art.


Nonlinear Dynamic Boltzmann Machines for Time-Series Prediction

AAAI Conferences

The dynamic Boltzmann machine (DyBM) has been proposed as a stochastic generative model of multi-dimensional time series, with an exact, learning rule that maximizes the log-likelihood of a given time series. The DyBM, however, is defined only for binary valued data, without any nonlinear hidden units. Here, in our first contribution, we extend the DyBM to deal with real valued data. We present a formulation called Gaussian DyBM, that can be seen as an extension of a vector autoregressive (VAR) model. This uses, in addition to standard (explanatory) variables, components that captures long term dependencies in the time series. In our second contribution, we extend the Gaussian DyBM model with a recurrent neural network (RNN) that controls the bias input to the DyBM units. We derive a stochastic gradient update rule such that, the output weights from the RNN can also be trained online along with other DyBM parameters. Furthermore, this acts as nonlinear hidden layer extending the capacity of DyBM and allows it to model nonlinear components in a given time-series. Numerical experiments with synthetic datasets show that the RNN-Gaussian DyBM improves predictive accuracy upon standard VAR by up to 35%. On real multi-dimensional time-series prediction, consisting of high nonlinearity and non-stationarity, we demonstrate that this nonlinear DyBM model achieves significant improvement upon state of the art baseline methods like VAR and long short-term memory (LSTM) networks at a reduced computational cost.


Optimizing Positional Scoring Rules for Rank Aggregation

AAAI Conferences

Nowadays, several crowdsourcing projects exploit social choice methods for computing an aggregate ranking of alternatives given individual rankings provided by workers. Motivated by such systems, we consider a setting where each worker is asked to rank a fixed (small) number of alternatives and, then, a positional scoring rule is used to compute the aggregate ranking. Among the apparently infinite such rules, what is the best one to use? To answer this question, we assume that we have partial access to an underlying true ranking. Then, the important optimization problem to be solved is to compute the positional scoring rule whose outcome, when applied to the profile of individual rankings, is as close as possible to the part of the underlying true ranking we know. We study this fundamental problem from a theoretical point of view and present positive and negative complexity results. Furthermore, we complement our theoretical findings with experiments on real-world and synthetic data.


Online SPARC for Drawing and Animation

AAAI Conferences

We developed a method to draw and animate using SPARC, a logic programming system, and an online environment to support this method.Particularly, we introduce two predicates: one for drawing and one for animation. By our method, programmers will write a SPARC program, using our introduced predicates, to specify their drawing or animation. The drawing or animation will then be rendered upon executing the program with our system. In fact, our online system provides an environment where the programmers can easily edit and execute their programs.


A Framework of Online Learning with Imbalanced Streaming Data

AAAI Conferences

A challenge for mining large-scale streaming data overlooked by most existing studies on online learning is the skew-distribution of examples over different classes. Many previous works have considered cost-sensitive approaches in an online setting for streaming data, where fixed costs are assigned to different classes, or ad-hoc costs are adapted based on the distribution of data received so far. However, it is not necessary for them to achieve optimal performance in terms of the measures suited for imbalanced data, such as F-measure, area under ROC curve (AUROC), area under precision and recall curve (AUPRC). This work proposes a general framework for online learning with imbalanced streaming data, where examples are coming sequentially and models are updated accordingly on-the-fly. By simultaneously learning multiple classifiers with different cost vectors, the proposed method can be adopted for different target measures for imbalanced data, including F-measure, AUROC and AUPRC. Moreover, we present a rigorous theoretical justification of the proposed framework for the F-measure maximization. Our empirical studies demonstrate the competitive if not better performance of the proposed method compared to previous cost-sensitive and resampling based online learning algorithms and those that are designed for optimizing certain measures.


Transfer of Knowledge through Collective Learning

AAAI Conferences

Learning fast and efficiently using minimal data has been consistently a challenge in machine learning. In my thesis, I explore this problem for knowledge transfer for multi-agent multi-task learning in a life-long learning paradigm. My goal is to demonstrate that by sharing knowledge between agents and similar tasks, efficient algorithms can be designed that can increase the speed of learning as well as improve performance. Moreover, this would allow for handling hard tasks through collective learning of multiple agents that share knowledge. As an initial step, I study the problem of incorporating task descriptors into lifelong learning of related tasks to perform zero-shot knowledge transfer. Zero-shot learning is highly desirable because it leads to considerable speedup in handling similar sequential tasks. Then I focus on a multi-agent learning setting, where related tasks are learned collectively and/or address privacy concerns.


JAG: A Crowdsourcing Framework for Joint Assessment and Peer Grading

AAAI Conferences

Generation and evaluation of crowdsourced content is commonly treated as two separate processes, performed at different times and by two distinct groups of people: content creators and content assessors. As a result, most crowdsourcing tasks follow this template: one group of workers generates content and another group of workers evaluates it. In an educational setting, for example, content creators are traditionally students that submit open-response answers to assignments (e.g., a short answer, a circuit diagram, or a formula) and content assessors are instructors that grade these submissions. Despite the considerable success of peer-grading in massive open online courses (MOOCs), the process of test-taking and grading are still treated as two distinct tasks which typically occur at different times, and require an additional overhead of grader training and incentivization. Inspired by this problem in the context of education, we propose a general crowdsourcing framework that fuses open-response test-taking (content generation) and assessment into a single, streamlined process that appears to students in the form of an explicit test, but where everyone also acts as an implicit grader. The advantages offered by our framework include: a common incentive mechanism for both the creation and evaluation of content, and a probabilistic model that jointly models the processes of contribution and evaluation, facilitating efficient estimation of the quality of the contributions and the competency of the contributors. We demonstrate the effectiveness and limits of our framework via simulations and a real-world user study.


Parametric Dual Maximization for Non-Convex Learning Problems

AAAI Conferences

We consider a class of non-convex learning problems that can be formulated as jointly optimizing regularized hinge loss and a set of auxiliary variables. Such problems encompass but are not limited to various versions of semi-supervised learning,learning with hidden structures, robust learning, etc. Existing methods either suffer from local minima or have to invoke anon-scalable combinatorial search. In this paper, we propose a novel learning procedure, namely Parametric Dual Maximization(PDM), that can approach global optimality efficiently with user specified approximation levels. The building blocks of PDM are two new results: (1) The equivalent convex maximization reformulation derived by parametric analysis.(2) The improvement of local solutions based on a necessary and sufficient condition for global optimality. Experimental results on two representative applications demonstrate the effectiveness of PDM compared to other approaches.


Open-Ended Robotics Exploration Projects for Budding Researchers

AAAI Conferences

There are many benefits to introducing students to the idea of doing projects where the outcome is unknown or unsure. Some have proposed that engaging students in research can help with retention of underrepresented groups. In this paper, we report on a particular approach we have used to introduce high school students to open-ended robotics projects in a three-week summer program. We describe the structure of our summer program, how we ramp the students up to speed, and we summarize the five open-ended "research" projects that the students work on. These projects can be adopted for open-ended work elsewhere by high school students or undergraduates.


A Selected Summary of AI for Computational Sustainability

AAAI Conferences

This paper and summary talk broadly survey computational sustainability research. Rather than a detailed treatment of the research projects in the area, which is beyond the scope of the paper and talk, the paper includes a meta-survey, pointing to edited collections and overviews in the literature for the interested reader. Computational sustainability research has been broadly characterized by AI methods employed, sustainability areas addressed, and contributions made to (typically, human) decision-making. The paper addresses these characterizations as well, which will facilitate a deeper synthesis later, to include the potential for developing sophisticated and holistic AI decision-making and advisory agents.