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Subset Selection and Summarization in Sequential Data

Neural Information Processing Systems

Subset selection, which is the task of finding a small subset of representative items from a large ground set, finds numerous applications in different areas. Sequential data, including time-series and ordered data, contain important structural relationships among items, imposed by underlying dynamic models of data, that should play a vital role in the selection of representatives. However, nearly all existing subset selection techniques ignore underlying dynamics of data and treat items independently, leading to incompatible sets of representatives. In this paper, we develop a new framework for sequential subset selection that finds a set of representatives compatible with the dynamic models of data. To do so, we equip items with transition dynamic models and pose the problem as an integer binary optimization over assignments of sequential items to representatives, that leads to high encoding, diversity and transition potentials. Our formulation generalizes the well-known facility location objective to deal with sequential data, incorporating transition dynamics among facilities. As the proposed formulation is non-convex, we derive a max-sum message passing algorithm to solve the problem efficiently. Experiments on synthetic and real data, including instructional video summarization, show that our sequential subset selection framework not only achieves better encoding and diversity than the state of the art, but also successfully incorporates dynamics of data, leading to compatible representatives.


Inductive Representation Learning on Large Graphs

Neural Information Processing Systems

Low-dimensional embeddings of nodes in large graphs have proved extremely useful in a variety of prediction tasks, from content recommendation to identifying protein functions. However, most existing approaches require that all nodes in the graph are present during training of the embeddings; these previous approaches are inherently transductive and do not naturally generalize to unseen nodes. Here we present GraphSAGE, a general, inductive framework that leverages node feature information (e.g., text attributes) to efficiently generate node embeddings. Instead of training individual embeddings for each node, we learn a function that generates embeddings by sampling and aggregating features from a node's local neighborhood. Our algorithm outperforms strong baselines on three inductive node-classification benchmarks: we classify the category of unseen nodes in evolving information graphs based on citation and Reddit post data, and we show that our algorithm generalizes to completely unseen graphs using a multi-graph dataset of protein-protein interactions.


Active Bias: Training More Accurate Neural Networks by Emphasizing High Variance Samples

Neural Information Processing Systems

Self-paced learning and hard example mining re-weight training instances to improve learning accuracy. This paper presents two improved alternatives based on lightweight estimates of sample uncertainty in stochastic gradient descent (SGD): the variance in predicted probability of the correct class across iterations of mini-batch SGD, and the proximity of the correct class probability to the decision threshold. Extensive experimental results on six datasets show that our methods reliably improve accuracy in various network architectures, including additional gains on top of other popular training techniques, such as residual learning, momentum, ADAM, batch normalization, dropout, and distillation.


Interactive Submodular Bandit

Neural Information Processing Systems

In many machine learning applications, submodular functions have been used as a model for evaluating the utility or payoff of a set such as news items to recommend, sensors to deploy in a terrain, nodes to influence in a social network, to name a few. At the heart of all these applications is the assumption that the underlying utility/payoff function is known a priori, hence maximizing it is in principle possible. In real life situations, however, the utility function is not fully known in advance and can only be estimated via interactions. For instance, whether a user likes a movie or not can be reliably evaluated only after it was shown to her. Or, the range of influence of a user in a social network can be estimated only after she is selected to advertise the product. We model such problems as an interactive submodular bandit optimization, where in each round we receive a context (e.g., previously selected movies) and have to choose an action (e.g., propose a new movie). We then receive a noisy feedback about the utility of the action (e.g., ratings) which we model as a submodular function over the context-action space. We develop SM-UCB that efficiently trades off exploration (collecting more data) and exploration (proposing a good action given gathered data) and achieves a $O(\sqrt{T})$ regret bound after $T$ rounds of interaction. Given a bounded-RKHS norm kernel over the context-action-payoff space that governs the smoothness of the utility function, SM-UCB keeps an upper-confidence bound on the payoff function that allows it to asymptotically achieve no-regret. Finally, we evaluate our results on four concrete applications, including movie recommendation (on the MovieLense data set), news recommendation (on Yahoo! Webscope dataset), interactive influence maximization (on a subset of the Facebook network), and personalized data summarization (on Reuters Corpus). In all these applications, we observe that SM-UCB consistently outperforms the prior art.


Scalable Generalized Linear Bandits: Online Computation and Hashing

Neural Information Processing Systems

Generalized Linear Bandits (GLBs), a natural extension of the stochastic linear bandits, has been popular and successful in recent years. However, existing GLBs scale poorly with the number of rounds and the number of arms, limiting their utility in practice. This paper proposes new, scalable solutions to the GLB problem in two respects. First, unlike existing GLBs, whose per-time-step space and time complexity grow at least linearly with time $t$, we propose a new algorithm that performs online computations to enjoy a constant space and time complexity. At its heart is a novel Generalized Linear extension of the Online-to-confidence-set Conversion (GLOC method) that takes \emph{any} online learning algorithm and turns it into a GLB algorithm. As a special case, we apply GLOC to the online Newton step algorithm, which results in a low-regret GLB algorithm with much lower time and memory complexity than prior work. Second, for the case where the number $N$ of arms is very large, we propose new algorithms in which each next arm is selected via an inner product search. Such methods can be implemented via hashing algorithms (i.e., ``hash-amenable'') and result in a time complexity sublinear in $N$. While a Thompson sampling extension of GLOC is hash-amenable, its regret bound for $d$-dimensional arm sets scales with $d^{3/2}$, whereas GLOC's regret bound scales with $d$. Towards closing this gap, we propose a new hash-amenable algorithm whose regret bound scales with $d^{5/4}$. Finally, we propose a fast approximate hash-key computation (inner product) with a better accuracy than the state-of-the-art, which can be of independent interest. We conclude the paper with preliminary experimental results confirming the merits of our methods.


Dual-Agent GANs for Photorealistic and Identity Preserving Profile Face Synthesis

Neural Information Processing Systems

Synthesizing realistic profile faces is promising for more efficiently training deep pose-invariant models for large-scale unconstrained face recognition, by populating samples with extreme poses and avoiding tedious annotations. However, learning from synthetic faces may not achieve the desired performance due to the discrepancy between distributions of the synthetic and real face images. To narrow this gap, we propose a Dual-Agent Generative Adversarial Network (DA-GAN) model, which can improve the realism of a face simulator's output using unlabeled real faces, while preserving the identity information during the realism refinement. The dual agents are specifically designed for distinguishing real v.s. fake and identities simultaneously. In particular, we employ an off-the-shelf 3D face model as a simulator to generate profile face images with varying poses. DA-GAN leverages a fully convolutional network as the generator to generate high-resolution images and an auto-encoder as the discriminator with the dual agents. Besides the novel architecture, we make several key modifications to the standard GAN to preserve pose and texture, preserve identity and stabilize training process: (i) a pose perception loss; (ii) an identity perception loss; (iii) an adversarial loss with a boundary equilibrium regularization term. Experimental results show that DA-GAN not only presents compelling perceptual results but also significantly outperforms state-of-the-arts on the large-scale and challenging NIST IJB-A unconstrained face recognition benchmark. In addition, the proposed DA-GAN is also promising as a new approach for solving generic transfer learning problems more effectively.


Robust Computer Algebra, Theorem Proving, and Oracle AI

arXiv.org Artificial Intelligence

In the context of superintelligent AI systems, the term "oracle" has two meanings. One refers to modular systems queried for domain-specific tasks. Another usage, referring to a class of systems which may be useful for addressing the value alignment and AI control problems, is a superintelligent AI system that only answers questions. The aim of this manuscript is to survey contemporary research problems related to oracles which align with long-term research goals of AI safety. We examine existing question answering systems and argue that their high degree of architectural heterogeneity makes them poor candidates for rigorous analysis as oracles. On the other hand, we identify computer algebra systems (CASs) as being primitive examples of domain-specific oracles for mathematics and argue that efforts to integrate computer algebra systems with theorem provers, systems which have largely been developed independent of one another, provide a concrete set of problems related to the notion of provable safety that has emerged in the AI safety community. We review approaches to interfacing CASs with theorem provers, describe well-defined architectural deficiencies that have been identified with CASs, and suggest possible lines of research and practical software projects for scientists interested in AI safety.


15 Minute Guide to Choose Effective Courses for Machine Learning and Data Science

@machinelearnbot

Bill Gates proclaimed in a recent graduation ceremony, that artificial intelligence (AI), energy, and bio science are three most exciting and rewarding career choices today's young college graduates can choose from. I have come to believe strongly that some of the most important questions of our generation - related to sustainability, energy generation and distribution, transportation, access to basic amenities of life etc., are dependent on how intelligently we can mix the the first two branches of knowledge Mr. Gates mentions. In other words, the world of physical electronics (semiconductor industry comprises a central portion of that world), must do more to embrace fully the fruits of information technology and new developments in AI or data science. I wanted to learn, but where to start? I am a semiconductor professional with 8 years of post-PhD experience in a top technology company.


Artificial Intelligence Introduction Course for Beginners

#artificialintelligence

Artificial intelligence is a driving force to change humanity by helping people and businesses create exciting, innovative products and services, drive critical decisions and achieve key goals.This is the reason why companies are hiring AI professionals at a jaw-dropping rate! The median salary of an AI engineer in the US is nothing less than $ 80,000 according to payscale.com.Nearly all big tech companies have an artificial intelligence project, and they are willing to pay experts millions of dollars to help get it done! Artificial intelligence is a driving force to change humanity by helping people and businesses create exciting, innovative products and services, drive critical decisions and achieve key goals.This is the reason why companies are hiring AI professionals at a jaw-dropping rate! The median salary of an AI engineer in the US is nothing less than $ 80,000 according to payscale.com.Nearly all big tech companies have an artificial intelligence project, and they are willing to pay experts millions of dollars to help get it done!


Top 14 Medium handles & publications to follow for Data Science

@machinelearnbot

Medium is an awesome product! The easy interface, no distraction and high readability are some of the drivers of popularity of Medium. I can go on reading for hours on Medium. I used Medium as one of the ways to read interesting high quality posts on current topics and perspective of people. I didn't expect articles on niche technical subjects there.