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Tech's sexist algorithms and how to fix them

#artificialintelligence

Give us your feedback Thank you for your feedback. Do grills have girlish associations? A study has revealed how an artificial intelligence (AI) algorithm learnt to associate women with pictures of the kitchen, based on a set of photos where the people in the kitchen were more likely to be women. As it reviewed more than 100,000 labelled images from around the internet, its biased association became stronger than that shown by the data set -- amplifying rather than simply replicating bias. The work by the University of Virginia was one of several studies showing that machine-learning systems can easily pick up biases if their design and data sets are not carefully considered.


Fact check: Is there a link between media violence and mass shootings?

USATODAY - Tech Top Stories

In the wake of the Florida school shooting, President Donald Trump is reviving an old debate over whether violent video games can trigger violent behavior. But Dr. Louis Kraus, a child psychiatrist, calls that approach a "red herring." Gaming fans wearing VR goggles play "Echo Arena" from Oculus at the E3 conference in Los Angeles. In the wake of the Florida school shooting, politicians have raised concern over the influence of violent video games and films on young people, with President Trump claiming they're "shaping young people's thoughts." Scientists still debate the issue, but the majority of studies show that extensive exposure to media violence is a risk factor for aggressive thoughts, feelings and behaviors.


On Human and Artificial Intelligence, and Privacy

#artificialintelligence

This essay first appeared in Recode in December 2017. "Sometimes a type of glory lights up the mind of a man," writes John Steinbeck in his novel East of Eden, which is set in a California valley -- Salinas, though, not Silicon. "It happens to nearly everyone. You can feel it growing or preparing like a fuse burning toward dynamite. Okay, but what does that have to do with artificial intelligence? I don't know how it will be in the years to come. There are monstrous changes taking place in the world, forces shaping a future whose face we do not know. Some of these forces seem evil to us, perhaps not in themselves but because their tendency is to eliminate other things we hold good. That line finds an echo in our times. Various ethicists are writing, these days, about the concerns that AI might eliminate some things "we hold good" -- and not just meaning "jobs." They write, for example, about the threat of "moral de-skilling" in the age of algorithmic decision-making. About what might be lost or diminished by the advent of robot caretakers. About what role humans will play, in general, in an age of machine learning and neural networks making so many of the decisions that shape human lives. "It is true," Steinbeck writes, A group can build automobiles quicker and better than one man, and bread from a huge factory is cheaper and more uniform. When our food and clothing and housing all are born in the complication of mass production, mass method is bound to get into our thinking and to eliminate all other thinking. We are in the process of shifting from the kind of mass production that Steinbeck talked about to a kind of mass production that requires much less human involvement. If "mass method" was bound to get into our thinking back then, how is it shaping our thinking now? Is this what the current focus on data collection and analysis of patterns is about? "In our time," adds Steinbeck, This in my time is the danger. There is great tension in the world, tension toward a breaking point, and men are unhappy and confused. In our own time, AI is spreading into all the various spheres of our lives, and there is tension and great concern about its impact. We are confused by dueling claims that AI will eliminate jobs or create new ones; that it will eliminate bias or perpetuate it and make it harder to identify; that it will lead us to longer, happier lives -- or to extinction. "At such a time," writes Steinbeck's narrator, "it seems natural and good to me to ask myself these questions.


Trump Pits Video Game Makers Against Harshest Critics In Closed-Door Meeting

NPR Technology

President Trump meets with leaders of the steel and aluminum industries at the White House last week. President Trump meets with leaders of the steel and aluminum industries at the White House last week. Since the Columbine school shooting nearly 20 years ago, the conversation after mass shootings has inevitably included media that depict violence -- and the effect on children. While Democrats focus on gun restrictions, conservatives often home in on music and video games -- from Marilyn Manson to Grand Theft Auto -- that are sometimes enigmas to parents. "Unproven and emotionally driven gun control legislation is a common and simplistic response to gun-related tragedies, but such lawmaking usually fails to address the underlying problem," Rep. Vicky Hartzler, a Missouri Republican, wrote in 2013, for example, following the school shooting at Sandy Hook Elementary School in Newtown, Conn.


What Research Says About Video Games And Violence In Children

NPR Technology

President Trump held a roundtable at the White House Thursday to discuss violent video games and how they relate to school shootings. NPR's Ari Shapiro speaks with Douglas Gentile, psychology professor at Iowa State University, about what research tells us about video games and violence in children.


The definitive way to understand Deep Learning for Computer Vision

#artificialintelligence

Deep learning and Convolutional Neural Networks are the buzz words around now a days when we hear anything about AI. By the time I became enough familiar with these terms, I already had started my journey on the road to Computer Vision by reading the fascinating PyImageSearch blogs and joining the PyImageSearchGurus course designed by Dr Adrian Rosebrock. When my fascination about Computer Vision did not diminish a bit even after six months, I decided to pursue it to the best of my abilities. I watched a lot of You Tube videos, skimmed through different papers and books on this subject and finally settled by purchasing the Imagenet bundle of Deep Learning for Computer Vision with Python (DL4CV) by Dr. Adrian Rosebrock. DL4CV certainly exceeded my expectations mark. What I like about Adrian's writing is - his application oriented approach when teaching the theory.


Culture crusaders: who's who in Trump's gun violence roundtable

The Guardian

As Donald Trump convenes a meeting on Thursday to address violence in video games, in the wake of last month's Florida school shooting, those in attendance will include a group that argues the Muppets drink too much, and another committed to exposing strident liberal bias on television. The president's round table at the White House will be the latest in a series of discussions on school safety after a gunman left 17 dead at Marjory Stoneman high school in Parkland on 14 February. And although representatives of the mainstream Entertainment Software Association and executives from other gaming parent companies are slated to attend, they will be seated across from a bevy of culture crusaders who have sought to tie mass shootings to violence in video games and movies โ€“ despite decades of research failing to produce such a link. In attendance will be retired Lt Col Dave Grossman, the author of Assassination Generation: Video Games, Aggression, and the Psychology of Killing, a book that purports to "reveal how violent video games have ushered in a new era of mass homicide". Grossman characterizes himself as an expert in "killology". Also present will be Melissa Henson, an advocate from the Parents Television Council, a group that has stood in staunch opposition to depictions of or allusions to sex and violence in entertainment.


Trump to talk with video game makers, critics at Thursday White House meeting

USATODAY - Tech Top Stories

In the wake of the Florida school shooting, President Donald Trump is reviving an old debate over whether violent video games can trigger violent behavior. But Dr. Louis Kraus, a child psychiatrist, calls that approach a "red herring." The publishers of video games such games as Doom and Grand Theft Auto are scheduled to join President Trump Thursday in a White House meeting to discuss video games and violence. The game makers will likely face off during the meeting with some other long-time industry critics also in attendance including retired Lt. Col. Army Dave Grossman who called violent video games "murder simulators" after the 2012 Sandy Hook Elementary School shooting, and Brent Bozell, founder of the Media Research Center, who criticized President Obama after that incident, which resulted in the death of 20 students and six educators, for targeting gun makers but going soft on violent video games, TV and movies. After last month's shooting at Marjory Stoneman Douglas High School in Parkland, Fla., in which 17 were killed, President Trump voiced concern about violence in video games, as well as in movies and online.


Trump spurns experts for his video game meeting

Engadget

Expected attendees at POTUS meeting today to "discuss violent video-game exposure and the correlation to aggression and desensitization in children," per WH pic.twitter.com/6y61gTYZbT Video game industry members attending today's meeting include ESRB President Pat Vance (who is in fact a woman even though the above image lists her as a man), ESA President Mike Gallagher, ZeniMax Media CEO Robert Altman and Take-Two Interactive CEO Strauss Zelnick. Representing Congress are Senator Marco Rubio and Representatives Vicky Hartzler and Martha Roby. The other three attendees are Media Research Center founder Brent Bozell, Parents Television Council spokesperson Melissa Henson and Lt. Col. Dave Grossman, author of Killing: The Psychological Cost of Learning to Kill in War and Society and Assassination Generation: Video Games, Aggression and the Psychology of Killing. All three are critics of violent video games and have spoken out against the video game industry.


Step by Step Guide To Tech Exploration Arduino

@machinelearnbot

Welcome to Tech Explorations Arduino Step by Step Getting Serious, where you will extend your knowledge of Arduino components and techniques and build up new skills in the largest, and the most comprehensive course on the Web! Arduino is the world's favorite electronics learning and prototyping platform. Millions of people from around the world use it to learn electronics, engineering, programming, and create amazing things, from greenhouse controllers to tree climbing robots remotely controlled lawnmowers. It is a gateway to a career in engineering, a tool for Science, Technology, Engineering, and Mathematics education, a vehicle for artistic and creative expression. The course is split into 40 sections and over 250 lectures spanning more than 30 hours of video content. In each section, you will learn a specific topic.