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China's Brightest Children Are Being Recruited To Develop AI 'Killer Bots' - Slashdot

#artificialintelligence

A group of some of China's smartest students have been recruited straight from high school to begin training as the world's youngest AI weapons scientists. Local media reports: The 27 boys and four girls, all aged 18 and under, were selected for the four-year "experimental programme for intelligent weapons systems" at the Beijing Institute of Technology (BIT) from more than 5,000 candidates, the school said on its website. The BIT is one of the country's top weapons research institutes, and the launch of the new programme is evidence of the weight it places on the development of AI technology for military use. China is in competition with the United States and other nations in the race to develop deadly AI applications -- from nuclear submarines with self-learning chips to microscopic robots that can crawl into human blood vessels.


How Do Fairness Definitions Fare? Examining Public Attitudes Towards Algorithmic Definitions of Fairness

arXiv.org Artificial Intelligence

What is the best way to define algorithmic fairness? There has been much recent debate on algorithmic fairness. While many definitions of fairness have been proposed in the computer science literature, there is no clear agreement over a particular definition. In this work, we investigate ordinary people's perceptions of three of these fairness definitions. Across two online experiments, we test which definitions people perceive to be the fairest in the context of loan decisions, and whether those fairness perceptions change with the addition of sensitive information (i.e., race of the loan applicants). We find a clear preference for one definition, and the general results seem to align with the principle of affirmative action.


Meta-Learning for Multi-objective Reinforcement Learning

arXiv.org Artificial Intelligence

Abstract-- Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found, each optimizing a preference of the objectives. In this paper, we introduce a novel MORL approach by training a meta-policy, a policy simultaneously trained with multiple tasks sampled from a task distribution, for a number of randomly sampled Markov decision processes (MDPs). In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions, in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom. I. INTRODUCTION Reinforcement learning (RL) is a framework to train an agent to acquire a behavior by reinforcing actions that maximize a notion of task-relevant future rewards. A reward function, i.e., the function that assigns a reward value to every action-decision made by the agent, is designed to guide the training to implement the behavior.


A Survey on Data Collection for Machine Learning: a Big Data - AI Integration Perspective

arXiv.org Machine Learning

Data collection is a major bottleneck in machine learning and an active research topic in multiple communities. There are largely two reasons data collection has recently become a critical issue. First, as machine learning is becoming more widely-used, we are seeing new applications that do not necessarily have enough labeled data. Second, unlike traditional machine learning where feature engineering is the bottleneck, deep learning techniques automatically generate features, but instead require large amounts of labeled data. Interestingly, recent research in data collection comes not only from the machine learning, natural language, and computer vision communities, but also from the data management community due to the importance of handling large amounts of data. In this survey, we perform a comprehensive study of data collection from a data management point of view. Data collection largely consists of data acquisition, data labeling, and improvement of existing data or models. We provide a research landscape of these operations, provide guidelines on which technique to use when, and identify interesting research challenges. The integration of machine learning and data management for data collection is part of a larger trend of Big data and Artificial Intelligence (AI) integration and opens many opportunities for new research.


Using Known Information to Accelerate HyperParameters Optimization Based on SMBO

arXiv.org Machine Learning

Automl is the key technology for machine learning problem. Current state of art hyperparameter optimization methods are based on traditional black-box optimization methods like SMBO (SMAC, TPE). The objective function of black-box optimization is non-smooth, or time-consuming to evaluate, or in some way noisy. Recent years, many researchers offered the work about the properties of hyperparameters. However, traditional hyperparameter optimization methods do not take those information into consideration. In this paper, we use gradient information and machine learning model analysis information to accelerate traditional hyperparameter optimization methods SMBO. In our L2 norm experiments, our method yielded state-of-the-art performance, and in many cases outperformed the previous best configuration approach.


Manifold Learning of Four-dimensional Scanning Transmission Electron Microscopy

arXiv.org Machine Learning

Four-dimensional scanning transmission electron microscopy (4D-STEM) of local atomic diffraction patterns is emerging as a powerful technique for probing intricate details of atomic structure and atomic electric fields. However, efficient processing and interpretation of large volumes of data remain challenging, especially for two-dimensional or light materials because the diffraction signal recorded on the pixelated arrays is weak. Here we employ data-driven manifold leaning approaches for straightforward visualization and exploration analysis of the 4D-STEM datasets, distilling real-space neighboring effects on atomically resolved deflection patterns from single-layer graphene, with single dopant atoms, as recorded on a pixelated detector. These extracted patterns relate to both individual atom sites and sublattice structures, effectively discriminating single dopant anomalies via multi-mode views. We believe manifold learning analysis will accelerate physics discoveries coupled between data-rich imaging mechanisms and materials such as ferroelectric, topological spin and van der Waals heterostructures.


Re-evaluating Continual Learning Scenarios: A Categorization and Case for Strong Baselines

arXiv.org Artificial Intelligence

Continual learning has received a great deal of attention recently with several approaches being proposed. However, evaluations involve a diverse set of scenarios making meaningful comparison difficult. This work provides a systematic categorization of the scenarios and evaluates them within a consistent framework including strong baselines and state-of-the-art methods. The results provide an understanding of the relative difficulty of the scenarios and that simple baselines (Adagrad, L2 regularization, and naive rehearsal strategies) can surprisingly achieve similar performance to current mainstream methods. We conclude with several suggestions for creating harder evaluation scenarios and future research directions.


Modeling Player Engagement with Bayesian Hierarchical Models

AAAI Conferences

Modeling player engagement is a key challenge in games. However, the gameplay signatures of engaged players can be highly context-sensitive, varying based on where the game is used or what population of players is using it. Traditionally, models of player engagement are investigated in a particular context, and it is unclear how effectively these models generalize to other settings and populations. In this work, we investigate a Bayesian hierarchical linear model for multi-task learning to devise a model of player engagement from a pair of datasets that were gathered in two complementary contexts: a Classroom Study with middle school students and a Laboratory Study with undergraduate students. Both groups of players used similar versions of Crystal Island, an educational interactive narrative game for science learning. Results indicate that the Bayesian hierarchical model outperforms both pooled and context-specific models in cross-validation measures of predicting player motivation from in-game behaviors, particularly for the smaller Classroom Study group. Further, we find that the posterior distributions of model parameters indicate that the coefficient for a measure of gameplay performance significantly differs between groups. Drawing upon their capacity to share information across groups, hierarchical Bayesian methods provide an effective approach for modeling player engagement with data from similar, but different, contexts.


Tracing Player Knowledge in a Parallel Programming Educational Game

AAAI Conferences

This paper focuses on tracing player knowledge in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of those concepts or skills. The main contribution of the paper is an approach that integrates machine learning and domain knowledge rules to find when the player applied a certain skill and either succeeded or failed. This is then given as input to a standard knowledge tracing module (such as those from Intelligent Tutoring Systems) to perform knowledge tracing. We evaluate our approach in the context of an educational game called Parallel to teach parallel and concurrent programming with data collected from real users, showing our approach can predict students skills with a low mean-squared error.


Efficient Identification of Approximate Best Configuration of Training in Large Datasets

arXiv.org Machine Learning

A configuration of training refers to the combinations of feature engineering, learner, and its associated hyperparameters. Given a set of configurations and a large dataset randomly split into training and testing set, we study how to efficiently identify the best configuration with approximately the highest testing accuracy when trained from the training set. To guarantee small accuracy loss, we develop a solution using confidence interval (CI)-based progressive sampling and pruning strategy. Compared to using full data to find the exact best configuration, our solution achieves more than two orders of magnitude speedup, while the returned top configuration has identical or close test accuracy.