Education
A Survey of Code-switched Speech and Language Processing
Sitaram, Sunayana, Chandu, Khyathi Raghavi, Rallabandi, Sai Krishna, Black, Alan W
Code-switching, the alternation of languages within a conversation or utterance, is a common communicative phenomenon that occurs in multilingual communities across the world. This survey reviews computational approaches for code-switched Speech and Natural Language Processing. We motivate why processing code-switched text and speech is essential for building intelligent agents and systems that interact with users in multilingual communities. As code-switching data and resources are scarce, we list what is available in various code-switched language pairs with the language processing tasks they can be used for. We review code-switching research in various Speech and NLP applications, including language processing tools and end-to-end systems. We conclude with future directions and open problems in the field.
A Tutorial on Support Vector Machines for Pattern Recognition - Microsoft Research
The tutorial starts with an overview of the concepts of VC dimension and structural risk minimization. We then describe linear Support Vector Machines (SVMs) for separable and non-separable data, working through a non-trivial example in detail. We describe a mechanical analogy, and discuss when SVM solutions are unique and when they are global. We describe how support vector training can be practically implemented, and discuss in detail the kernel mapping technique which is used to construct SVM solutions which are nonlinear in the data. We show how Support Vector machines can have very large (even infinite) VC dimension by computing the VC dimension for homogeneous polynomial and Gaussian radial basis function kernels.
Young Astronomer Uses Artificial Intelligence To Discover 2 Exoplanets
A team led by 22-year-old Anne Dattilo, an undergraduate student at the University of Texas, Austin, discovered two planets, officially named K2-293b and K2-294b. A team led by 22-year-old Anne Dattilo, an undergraduate student at the University of Texas, Austin, discovered two planets, officially named K2-293b and K2-294b. A team of astronomers led by an undergraduate student in Texas has discovered two planets orbiting stars more than 1,200 light-years from Earth. Astronomers already knew of about 4,000 exoplanets, so finding two more might not seem like huge news. But it's who found them and how that's getting attention.
South Dakota Middle School Teaches Students With Video Games
That wouldn't have been the case, though, if her teacher, Jason Whiting, had not opted to pioneer a coding course for middle school students this year. The course comes from Code.org, a national nonprofit focused on giving students access to computer science skills in schools for women and underrepresented minorities, according to the organization's website, the Argus Leader reported.
Significance-aware Information Bottleneck for Domain Adaptive Semantic Segmentation
Luo, Yawei, Liu, Ping, Guan, Tao, Yu, Junqing, Yang, Yi
For unsupervised domain adaptation problems, the strategy of aligning the two domains in latent feature space through adversarial learning has achieved much progress in image classification, but usually fails in semantic segmentation tasks in which the latent representations are overcomplex. In this work, we equip the adversarial network with a "significance-aware information bottleneck (SIB)", to address the above problem. The new network structure, called SIBAN, enables a significance-aware feature purification before the adversarial adaptation, which eases the feature alignment and stabilizes the adversarial training course. In two domain adaptation tasks, i.e., GTA5 -> Cityscapes and SYNTHIA -> Cityscapes, we validate that the proposed method can yield leading results compared with other feature-space alternatives. Moreover, SIBAN can even match the state-of-the-art output-space methods in segmentation accuracy, while the latter are often considered to be better choices for domain adaptive segmentation task.
Guided Meta-Policy Search
Mendonca, Russell, Gupta, Abhishek, Kralev, Rosen, Abbeel, Pieter, Levine, Sergey, Finn, Chelsea
Reinforcement learning (RL) algorithms have demonstrated promising results on complex tasks, yet often require impractical numbers of samples because they learn from scratch. Meta-RL aims to address this challenge by leveraging experience from previous tasks in order to more quickly solve new tasks. However, in practice, these algorithms generally also require large amounts of on-policy experience during the meta-training process, making them impractical for use in many problems. To this end, we propose to learn a reinforcement learning procedure through imitation of expert policies that solve previously-seen tasks. This involves a nested optimization, with RL in the inner loop and supervised imitation learning in the outer loop. Because the outer loop imitation learning can be done with off-policy data, we can achieve significant gains in meta-learning sample efficiency. In this paper, we show how this general idea can be used both for meta-reinforcement learning and for learning fast RL procedures from multi-task demonstration data. The former results in an approach that can leverage policies learned for previous tasks without significant amounts of on-policy data during meta-training, whereas the latter is particularly useful in cases where demonstrations are easy for a person to provide. Across a number of continuous control meta-RL problems, we demonstrate significant improvements in meta-RL sample efficiency in comparison to prior work as well as the ability to scale to domains with visual observations.
Habitat: A Platform for Embodied AI Research
Savva, Manolis, Kadian, Abhishek, Maksymets, Oleksandr, Zhao, Yili, Wijmans, Erik, Jain, Bhavana, Straub, Julian, Liu, Jia, Koltun, Vladlen, Malik, Jitendra, Parikh, Devi, Batra, Dhruv
We present Habitat, a new platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation, before transferring the learned skills to reality. Specifically, Habitat consists of the following: 1. Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, multiple sensors, and generic 3D dataset handling (with built-in support for SUNCG, Matterport3D, Gibson datasets). Habitat-Sim is fast -- when rendering a scene from the Matterport3D dataset, Habitat-Sim achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU, which is orders of magnitude faster than the closest simulator. 2. Habitat-API: a modular high-level library for end-to-end development of embodied AI algorithms -- defining embodied AI tasks (e.g. navigation, instruction following, question answering), configuring and training embodied agents (via imitation or reinforcement learning, or via classic SLAM), and benchmarking using standard metrics. These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or `merely' impractical. Specifically, in the context of point-goal navigation (1) we revisit the comparison between learning and SLAM approaches from two recent works and find evidence for the opposite conclusion -- that learning outperforms SLAM, if scaled to total experience far surpassing that of previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} x {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI.
Machine Learning, Big Data, And Smart Buildings: A Comprehensive Survey
Qolomany, Basheer, Al-Fuqaha, Ala, Gupta, Ajay, Benhaddou, Driss, Alwajidi, Safaa, Qadir, Junaid, Fong, Alvis C.
Future buildings will offer new convenience, comfort, and efficiency possibilities to their residents. Changes will occur to the way people live as technology involves into people's lives and information processing is fully integrated into their daily living activities and objects. The future expectation of smart buildings includes making the residents' experience as easy and comfortable as possible. The massive streaming data generated and captured by smart building appliances and devices contains valuable information that needs to be mined to facilitate timely actions and better decision making. Machine learning and big data analytics will undoubtedly play a critical role to enable the delivery of such smart services. In this paper, we survey the area of smart building with a special focus on the role of techniques from machine learning and big data analytics. This survey also reviews the current trends and challenges faced in the development of smart building services.
Data-Free Learning of Student Networks
Chen, Hanting, Wang, Yunhe, Xu, Chang, Yang, Zhaohui, Liu, Chuanjian, Shi, Boxin, Xu, Chunjing, Xu, Chao, Tian, Qi
Learning portable neural networks is very essential for computer vision for the purpose that pre-trained heavy deep models can be well applied on edge devices such as mobile phones and micro sensors. Most existing deep neural network compression and speed-up methods are very effective for training compact deep models, when we can directly access the training dataset. However, training data for the given deep network are often unavailable due to some practice problems (e.g. privacy, legal issue, and transmission), and the architecture of the given network are also unknown except some interfaces. To this end, we propose a novel framework for training efficient deep neural networks by exploiting generative adversarial networks (GANs). To be specific, the pre-trained teacher networks are regarded as a fixed discriminator and the generator is utilized for derivating training samples which can obtain the maximum response on the discriminator. Then, an efficient network with smaller model size and computational complexity is trained using the generated data and the teacher network, simultaneously. Efficient student networks learned using the proposed Data-Free Learning (DFL) method achieve 92.22% and 74.47% accuracies without any training data on the CIFAR-10 and CIFAR-100 datasets, respectively. Meanwhile, our student network obtains an 80.56% accuracy on the CelebA benchmark.
Updates-Leak: Data Set Inference and Reconstruction Attacks in Online Learning
Salem, Ahmed, Bhattacharya, Apratim, Backes, Michael, Fritz, Mario, Zhang, Yang
Machine learning (ML) has progressed rapidly during the past decade and the major factor that drives such development is the unprecedented large-scale data. As data generation is a continuous process, this leads to ML service providers updating their models frequently with newly-collected data in an online learning scenario. In consequence, if an ML model is queried with the same set of data samples at two different points in time, it will provide different results. In this paper, we investigate whether the change in the output of a black-box ML model before and after being updated can leak information of the dataset used to perform the update. This constitutes a new attack surface against black-box ML models and such information leakage severely damages the intellectual property and data privacy of the ML model owner/provider. In contrast to membership inference attacks, we use an encoder-decoder formulation that allows inferring diverse information ranging from detailed characteristics to full reconstruction of the dataset. Our new attacks are facilitated by state-of-the-art deep learning techniques. In particular, we propose a hybrid generative model (BM-GAN) that is based on generative adversarial networks (GANs) but includes a reconstructive loss that allows generating accurate samples. Our experiments show effective prediction of dataset characteristics and even full reconstruction in challenging conditions.