Education
MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies
Peng, Xue Bin, Chang, Michael, Zhang, Grace, Abbeel, Pieter, Levine, Sergey
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling complex high-dimensional morphologies, such as humanoid bodies, tasks often require coordination of multiple skills simultaneously. Learning discrete primitives for every combination of skills quickly becomes prohibitive. Composable primitives that can be recombined to create a large variety of behaviors can be more suitable for modeling this combinatorial explosion. In this work, we propose multiplicative compositional policies (MCP), a method for learning reusable motor skills that can be composed to produce a range of complex behaviors. Our method factorizes an agent's skills into a collection of primitives, where multiple primitives can be activated simultaneously via multiplicative composition. This flexibility allows the primitives to be transferred and recombined to elicit new behaviors as necessary for novel tasks. We demonstrate that MCP is able to extract composable skills for highly complex simulated characters from pre-training tasks, such as motion imitation, and then reuse these skills to solve challenging continuous control tasks, such as dribbling a soccer ball to a goal, and picking up an object and transporting it to a target location.
Painless Stochastic Gradient: Interpolation, Line-Search, and Convergence Rates
Vaswani, Sharan, Mishkin, Aaron, Laradji, Issam, Schmidt, Mark, Gidel, Gauthier, Lacoste-Julien, Simon
Recent works have shown that stochastic gradient descent (SGD) achieves the fast convergence rates of full-batch gradient descent for over-parameterized models satisfying certain interpolation conditions. However, the step-size used in these works depends on unknown quantities, and SGD's practical performance heavily relies on the choice of the step-size. We propose to use line-search methods to automatically set the step-size when training models that can interpolate the data. We prove that SGD with the classic Armijo line-search attains the fast convergence rates of full-batch gradient descent in convex and strongly-convex settings. We also show that under additional assumptions, SGD with a modified line-search can attain a fast rate of convergence for non-convex functions. Furthermore, we show that a stochastic extra-gradient method with a Lipschitz line-search attains a fast convergence rate for an important class of non-convex functions and saddle-point problems satisfying interpolation. We then give heuristics to use larger step-sizes and acceleration with our line-search techniques. We compare the proposed algorithms against numerous optimization methods for standard classification tasks using both kernel methods and deep networks. The proposed methods are robust and result in competitive performance across all models and datasets. Moreover, for the deep network models, SGD with our line-search results in both faster convergence and better generalization.
Sequential Gaussian Processes for Online Learning of Nonstationary Functions
Zhang, Michael Minyi, Dumitrascu, Bianca, Williamson, Sinead A., Engelhardt, Barbara E.
Many machine learning problems can be framed in the context of estimating functions, and often these are time-dependent functions that are estimated in real-time as observations arrive. Gaussian processes (GPs) are an attractive choice for modeling real-valued nonlinear functions due to their flexibility and uncertainty quantification. However, the typical GP regression model suffers from several drawbacks: i) Conventional GP inference scales $O(N^{3})$ with respect to the number of observations; ii) updating a GP model sequentially is not trivial; and iii) covariance kernels often enforce stationarity constraints on the function, while GPs with non-stationary covariance kernels are often intractable to use in practice. To overcome these issues, we propose an online sequential Monte Carlo algorithm to fit mixtures of GPs that capture non-stationary behavior while allowing for fast, distributed inference. By formulating hyperparameter optimization as a multi-armed bandit problem, we accelerate mixing for real time inference. Our approach empirically improves performance over state-of-the-art methods for online GP estimation in the context of prediction for simulated non-stationary data and hospital time series data.
Exploiting Cognitive Structure for Adaptive Learning
Liu, Qi, Tong, Shiwei, Liu, Chuanren, Zhao, Hongke, Chen, Enhong, Ma, Haiping, Wang, Shijin
Adaptive learning, also known as adaptive teaching, relies on learning path recommendation, which sequentially recommends personalized learning items (e.g., lectures, exercises) to satisfy the unique needs of each learner. Although it is well known that modeling the cognitive structure including knowledge level of learners and knowledge structure (e.g., the prerequisite relations) of learning items is important for learning path recommendation, existing methods for adaptive learning often separately focus on either knowledge levels of learners or knowledge structure of learning items. To fully exploit the multifaceted cognitive structure for learning path recommendation, we propose a Cognitive Structure Enhanced framework for Adaptive Learning, named CSEAL. By viewing path recommendation as a Markov Decision Process and applying an actor-critic algorithm, CSEAL can sequentially identify the right learning items to different learners. Specifically, we first utilize a recurrent neural network to trace the evolving knowledge levels of learners at each learning step. Then, we design a navigation algorithm on the knowledge structure to ensure the logicality of learning paths, which reduces the search space in the decision process. Finally, the actor-critic algorithm is used to determine what to learn next and whose parameters are dynamically updated along the learning path. Extensive experiments on real-world data demonstrate the effectiveness and robustness of CSEAL.
Embedded Meta-Learning: Toward more flexible deep-learning models
Lampinen, Andrew K., McClelland, James L.
Toward this goal, we propose a new class of challenges, and a class of architectures that can solve them. The challenges are meta-mappings, which involve systematically transforming task behaviors to adapt to new tasks zero-shot. We suggest that the key to achieving these challenges is representing the task being performed along with the computations used to perform it. We therefore draw inspiration from meta-learning and functional programming to propose a class of Embedded Meta-Learning (EML) architectures that represent both data and tasks in a shared latent space. EML architectures are applicable to any type of machine learning task, including supervised learning and reinforcement learning. We demonstrate the flexibility of these architectures by showing that they can perform meta-mappings, i.e. that they can exhibit zero-shot remapping of behavior to adapt to new tasks.
Generative Grading: Neural Approximate Parsing for Automated Student Feedback
Malik, Ali, Wu, Mike, Vasavada, Vrinda, Song, Jinpeng, Mitchell, John, Goodman, Noah, Piech, Chris
Open access to high-quality education is limited by the difficulty of providing student feedback. In this paper, we present Generative Grading with Neural Approximate Parsing (GG-NAP): a novel approach for providing feedback at scale that is capable of both accurately grading student work while also providing verifiability--a property where the model is able to substantiate its claims with a provable certificate. Our approach uses generative descriptions of student cognition, written as probabilistic programs, to synthesise millions of labelled example solutions to a problem; it then trains inference networks to approximately parse real student solutions according to these generative models. We achieve feedback prediction accuracy comparable to professional human experts in a variety of settings: short-answer questions, programs with graphical output, block-based programming, and short Java programs. In a real classroom, we ran an experiment where humans used GG-NAP to grade, yielding doubled grading accuracy while halving grading time.
Digital Normativity: A challenge for human subjectivization and free will
Fourneret, Éric, Yvert, Blaise
Over the past decade, artificial intelligence has demonstrated its efficiency in many different applications and a huge number of algorithms have become central and ubiquitous in our life. Their growing interest is essentially based on their capability to synthesize and process large amounts of data, and to help humans making decisions in a world of increasing complexity. Yet, the effectiveness of algorithms in bringing more and more relevant recommendations to humans may start to compete with human-alone decisions based on values other than pure efficacy. Here, we examine this tension in light of the emergence of several forms of digital normativity, and analyze how this normative role of AI may influence the ability of humans to remain subject of their life. The advent of AI technology imposes a need to achieve a balance between concrete material progress and progress of the mind to avoid any form of servitude. It has become essential that an ethical reflection accompany the current developments of intelligent algorithms beyond the sole question of their social acceptability. Such reflection should be anchored where AI technologies are being developed as well as in educational programs where their implications can be explained.
Meta-GNN: On Few-shot Node Classification in Graph Meta-learning
Zhou, Fan, Cao, Chengtai, Zhang, Kunpeng, Trajcevski, Goce, Zhong, Ting, Geng, Ji
Meta-learning has received a tremendous recent attention as a possible approach for mimicking human intelligence, i.e., acquiring new knowledge and skills with little or even no demonstration. Most of the existing meta-learning methods are proposed to tackle few-shot learning problems such as image and text, in rather Euclidean domain. However, there are very few works applying meta-learning to non-Euclidean domains, and the recently proposed graph neural networks (GNNs) models do not perform effectively on graph few-shot learning problems. Towards this, we propose a novel graph meta-learning framework -- Meta-GNN -- to tackle the few-shot node classification problem in graph meta-learning settings. It obtains the prior knowledge of classifiers by training on many similar few-shot learning tasks and then classifies the nodes from new classes with only few labeled samples. Additionally, Meta-GNN is a general model that can be straightforwardly incorporated into any existing state-of-the-art GNN. Our experiments conducted on three benchmark datasets demonstrate that our proposed approach not only improves the node classification performance by a large margin on few-shot learning problems in meta-learning paradigm, but also learns a more general and flexible model for task adaption.
First UNESCO recommendations to combat gender bias in applications using artificial intelligence
Beginning as early as next year, many people are expected to have more conversations with digital voice assistants than with their spouse. Presently, the vast majority of these assistants--from Amazon's Alexa to Microsoft's Cortana--are projected as female, in name, sound of voice and'personality'. 'I'd blush if I could', a new UNESCO publication produced in collaboration with Germany and the EQUALS Skills Coalition holds a critical lens to this growing and global practice, explaining how it: The title of the publication borrows its name from the response Siri, Apple's female-gendered voice assistant used by nearly half a billion people, would give when a human user told'her', "Hey Siri, you're a bi***." Siri's submissiveness in the face of gender abuse – and the servility expressed by so many other digital assistants projected as young women – provides a powerful illustration of gender biases coded into technology products, pervasive in the technology sector and apparent in digital skills education. According to Saniye Gülser Corat, UNESCO's Director for Gender Equality, "The world needs to pay much closer attention to how, when and whether AI technologies are gendered and, crucially, who is gendering them."