Education
Differentiable Learning of Logical Rules for Knowledge Base Reasoning
Yang, Fan, Yang, Zhilin, Cohen, William W.
We study the problem of learning probabilistic first-order logical rules for knowledge base reasoning. This learning problem is difficult because it requires learning the parameters in a continuous space as well as the structure in a discrete space. We propose a framework, Neural Logic Programming, that combines the parameter and structure learning of first-order logical rules in an end-to-end differentiable model. This approach is inspired by a recently-developed differentiable logic called TensorLog [5], where inference tasks can be compiled into sequences of differentiable operations. We design a neural controller system that learns to compose these operations.
Teaching Machines to Read and Comprehend
Hermann, Karl Moritz, Kocisky, Tomas, Grefenstette, Edward, Espeholt, Lasse, Kay, Will, Suleyman, Mustafa, Blunsom, Phil
Teaching machines to read natural language documents remains an elusive challenge. Machine reading systems can be tested on their ability to answer questions posed on the contents of documents that they have seen, but until now large scale training and test datasets have been missing for this type of evaluation. In this work we define a new methodology that resolves this bottleneck and provides large scale supervised reading comprehension data. This allows us to develop a class of attention based deep neural networks that learn to read real documents and answer complex questions with minimal prior knowledge of language structure. Papers published at the Neural Information Processing Systems Conference.
Fast Rates for Bandit Optimization with Upper-Confidence Frank-Wolfe
Berthet, Quentin, Perchet, Vianney
We consider the problem of bandit optimization, inspired by stochastic optimization and online learning problems with bandit feedback. In this problem, the objective is to minimize a global loss function of all the actions, not necessarily a cumulative loss. This framework allows us to study a very general class of problems, with applications in statistics, machine learning, and other fields. To solve this problem, we analyze the Upper-Confidence Frank-Wolfe algorithm, inspired by techniques for bandits and convex optimization. We give theoretical guarantees for the performance of this algorithm over various classes of functions, and discuss the optimality of these results.
Deep Learning Games
Schuurmans, Dale, Zinkevich, Martin A.
We investigate a reduction of supervised learning to game playing that reveals new connections and learning methods. For convex one-layer problems, we demonstrate an equivalence between global minimizers of the training problem and Nash equilibria in a simple game. We then show how the game can be extended to general acyclic neural networks with differentiable convex gates, establishing a bijection between the Nash equilibria and critical (or KKT) points of the deep learning problem. Based on these connections we investigate alternative learning methods, and find that regret matching can achieve competitive training performance while producing sparser models than current deep learning approaches. Papers published at the Neural Information Processing Systems Conference.
Lifelong Learning with Non-i.i.d. Tasks
Pentina, Anastasia, Lampert, Christoph H.
In this work we aim at extending theoretical foundations of lifelong learning. Previous work analyzing this scenario is based on the assumption that the tasks are sampled i.i.d. Instead we study two scenarios when lifelong learning is possible, even though the observed tasks do not form an i.i.d. In the first case we prove a PAC-Bayesian theorem, which can be seen as a direct generalization of the analogous previous result for the i.i.d. For the second scenario we propose to learn an inductive bias in form of a transfer procedure.
A Boosting Framework on Grounds of Online Learning
Mohamadpoor, Tofigh Naghibi, Pfister, Beat
By exploiting the duality between boosting and online learning, we present a boosting framework which proves to be extremely powerful thanks to employing the vast knowledge available in the online learning area. Using this framework, we develop various algorithms to address multiple practically and theoretically interesting questions including sparse boosting, smooth-distribution boosting, agnostic learning and, as a by-product, some generalization to double-projection online learning algorithms. Papers published at the Neural Information Processing Systems Conference.
Adaptive Skills Adaptive Partitions (ASAP)
Mankowitz, Daniel J., Mann, Timothy A., Mannor, Shie
We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up to lifelong learning agents. The ASAP framework is also able to solve related new tasks simply by adapting where it applies its existing learned skills. We prove that ASAP converges to a local optimum under natural conditions. Finally, our experimental results, which include a RoboCup domain, demonstrate the ability of ASAP to learn where to reuse skills as well as solve multiple tasks with considerably less experience than solving each task from scratch.
Virtual Class Enhanced Discriminative Embedding Learning
Chen, Binghui, Deng, Weihong, Shen, Haifeng
Recently, learning discriminative features to improve the recognition performances gradually becomes the primary goal of deep learning, and numerous remarkable works have emerged. In this paper, we propose a novel yet extremely simple method Virtual Softmax to enhance the discriminative property of learned features by injecting a dynamic virtual negative class into the original softmax. Injecting virtual class aims to enlarge inter-class margin and compress intra-class distribution by strengthening the decision boundary constraint. Although it seems weird to optimize with this additional virtual class, we show that our method derives from an intuitive and clear motivation, and it indeed encourages the features to be more compact and separable. This paper empirically and experimentally demonstrates the superiority of Virtual Softmax, improving the performances on a variety of object classification and face verification tasks.
Learning Tree Structured Potential Games
Many real phenomena, including behaviors, involve strategic interactions that can be learned from data. We focus on learning tree structured potential games where equilibria are represented by local maxima of an underlying potential function. We cast the learning problem within a max margin setting and show that the problem is NP-hard even when the strategic interactions form a tree. We develop a variant of dual decomposition to estimate the underlying game and demonstrate with synthetic and real decision/voting data that the game theoretic perspective (carving out local maxima) enables meaningful recovery. Papers published at the Neural Information Processing Systems Conference.
Fast Rates for Exp-concave Empirical Risk Minimization
We consider Empirical Risk Minimization (ERM) in the context of stochastic optimization with exp-concave and smooth losses---a general optimization framework that captures several important learning problems including linear and logistic regression, learning SVMs with the squared hinge-loss, portfolio selection and more. In this setting, we establish the first evidence that ERM is able to attain fast generalization rates, and show that the expected loss of the ERM solution in $d$ dimensions converges to the optimal expected loss in a rate of $d/n$. This rate matches existing lower bounds up to constants and improves by a $\log{n}$ factor upon the state-of-the-art, which is only known to be attained by an online-to-batch conversion of computationally expensive online algorithms. Papers published at the Neural Information Processing Systems Conference.