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Bringing artificial intelligence into the classroom, research lab, and beyond

#artificialintelligence

Artificial intelligence is reshaping how we live, learn, and work, and this past fall, MIT undergraduates got to explore and build on some of the tools and coming out of research labs at MIT. Through the Undergraduate Research Opportunities Program (UROP), students worked with researchers at the MIT Quest for Intelligence and elsewhere on projects to improve AI literacy and K-12 education, understand face recognition and how the brain forms new memories, and speed up tedious tasks like cataloging new library material. Six projects are featured below. Nicole Thumma met her first robot when she was 5, at a museum. "It was incredible that I could have a conversation, even a simple conversation, with this machine," she says.


Online Improper Learning with an Approximation Oracle

Neural Information Processing Systems

We study the following question: given an efficient approximation algorithm for an optimization problem, can we learn efficiently in the same setting? We give a formal affirmative answer to this question in the form of a reduction from online learning to offline approximate optimization using an efficient algorithm that guarantees near optimal regret. The algorithm is efficient in terms of the number of oracle calls to a given approximation oracle – it makes only logarithmically many such calls per iteration. Furthermore, our result applies to the more general improper learning problems. Papers published at the Neural Information Processing Systems Conference.


Convex Calibrated Surrogates for Low-Rank Loss Matrices with Applications to Subset Ranking Losses

Neural Information Processing Systems

The design of convex, calibrated surrogate losses, whose minimization entails consistency with respect to a desired target loss, is an important concept to have emerged in the theory of machine learning in recent years. We give an explicit construction of a convex least-squares type surrogate loss that can be designed to be calibrated for any multiclass learning problem for which the target loss matrix has a low-rank structure; the surrogate loss operates on a surrogate target space of dimension at most the rank of the target loss. We use this result to design convex calibrated surrogates for a variety of subset ranking problems, with target losses including the precision@q, expected rank utility, mean average precision, and pairwise disagreement. Papers published at the Neural Information Processing Systems Conference.


Community Exploration: From Offline Optimization to Online Learning

Neural Information Processing Systems

We introduce the community exploration problem that has various real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from offline optimization to online learning. For the offline setting where the sizes of communities are known, we prove that the greedy methods for both of non-adaptive exploration and adaptive exploration are optimal. For the online setting where the sizes of communities are not known and need to be learned from the multi-round explorations, we propose an upper confidence'' like algorithm that achieves the logarithmic regret bounds.


Stochastic and Adversarial Online Learning without Hyperparameters

Neural Information Processing Systems

Most online optimization algorithms focus on one of two things: performing well in adversarial settings by adapting to unknown data parameters (such as Lipschitz constants), typically achieving $O(\sqrt{T})$ regret, or performing well in stochastic settings where they can leverage some structure in the losses (such as strong convexity), typically achieving $O(\log(T))$ regret. Algorithms that focus on the former problem hitherto achieved $O(\sqrt{T})$ in the stochastic setting rather than $O(\log(T))$. Here we introduce an online optimization algorithm that achieves $O(\log 4(T))$ regret in a wide class of stochastic settings while gracefully degrading to the optimal $O(\sqrt{T})$ regret in adversarial settings (up to logarithmic factors). Our algorithm does not require any prior knowledge about the data or tuning of parameters to achieve superior performance. Papers published at the Neural Information Processing Systems Conference.


Online Learning for Multivariate Hawkes Processes

Neural Information Processing Systems

We develop a nonparametric and online learning algorithm that estimates the triggering functions of a multivariate Hawkes process (MHP). The approach we take approximates the triggering function $f_{i,j}(t)$ by functions in a reproducing kernel Hilbert space (RKHS), and maximizes a time-discretized version of the log-likelihood, with Tikhonov regularization. Theoretically, our algorithm achieves an $\calO(\log T)$ regret bound. Numerical results show that our algorithm offers a competing performance to that of the nonparametric batch learning algorithm, with a run time comparable to the parametric online learning algorithm. Papers published at the Neural Information Processing Systems Conference.


Learning in Games with Lossy Feedback

Neural Information Processing Systems

We consider a game-theoretical multi-agent learning problem where the feedback information can be lost during the learning process and rewards are given by a broad class of games known as variationally stable games. We propose a simple variant of the classical online gradient descent algorithm, called reweighted online gradient descent (ROGD) and show that in variationally stable games, if each agent adopts ROGD, then almost sure convergence to the set of Nash equilibria is guaranteed, even when the feedback loss is asynchronous and arbitrarily corrrelated among agents. We then extend the framework to deal with unknown feedback loss probabilities by using an estimator (constructed from past data) in its replacement. Finally, we further extend the framework to accomodate both asynchronous loss and stochastic rewards and establish that multi-agent ROGD learning still converges to the set of Nash equilibria in such settings. Together, these results contribute to the broad lanscape of multi-agent online learning by significantly relaxing the feedback information that is required to achieve desirable outcomes.


Dual Space Gradient Descent for Online Learning

Neural Information Processing Systems

One crucial goal in kernel online learning is to bound the model size. Common approaches employ budget maintenance procedures to restrict the model sizes using removal, projection, or merging strategies. Although projection and merging, in the literature, are known to be the most effective strategies, they demand extensive computation whilst removal strategy fails to retain information of the removed vectors. An alternative way to address the model size problem is to apply random features to approximate the kernel function. This allows the model to be maintained directly in the random feature space, hence effectively resolve the curse of kernelization. However, this approach still suffers from a serious shortcoming as it needs to use a high dimensional random feature space to achieve a sufficiently accurate kernel approximation.


Combining Adversarial Guarantees and Stochastic Fast Rates in Online Learning

Neural Information Processing Systems

We consider online learning algorithms that guarantee worst-case regret rates in adversarial environments (so they can be deployed safely and will perform robustly), yet adapt optimally to favorable stochastic environments (so they will perform well in a variety of settings of practical importance). We quantify the friendliness of stochastic environments by means of the well-known Bernstein (a.k.a. For two recent algorithms (Squint for the Hedge setting and MetaGrad for online convex optimization) we show that the particular form of their data-dependent individual-sequence regret guarantees implies that they adapt automatically to the Bernstein parameters of the stochastic environment. We prove that these algorithms attain fast rates in their respective settings both in expectation and with high probability. Papers published at the Neural Information Processing Systems Conference.


Densely Connected Attention Propagation for Reading Comprehension

Neural Information Processing Systems

We propose DecaProp (Densely Connected Attention Propagation), a new densely connected neural architecture for reading comprehension (RC). There are two distinct characteristics of our model. Firstly, our model densely connects all pairwise layers of the network, modeling relationships between passage and query across all hierarchical levels. Secondly, the dense connectors in our network are learned via attention instead of standard residual skip-connectors. To this end, we propose novel Bidirectional Attention Connectors (BAC) for efficiently forging connections throughout the network.