Education
VMDT: Decoding the Trustworthiness of Video Foundation Models
As foundation models become more sophisticated, ensuring their trustworthiness becomes increasingly critical; yet, unlike text and image, the video modality still lacks comprehensive trustworthiness benchmarks. We introduce VMDT (VideoModal DecodingTrust), the first unified platform for evaluating text-to-video (T2V) and video-to-text (V2T) models across five key trustworthiness dimensions: safety, hallucination, fairness, privacy, and adversarial robustness. Through our extensive evaluation of 7 T2V models and 19 V2T models using VMDT, we uncover several significant insights. For instance, all open-source T2V models evaluated fail to recognize harmful queries and often generate harmful videos, while exhibiting higher levels of unfairness compared to image modality models. In V2T models, unfairness and privacy risks rise with scale, whereas hallucination and adversarial robustness improve--though overall performance remains low. Uniquely, safety shows no correlation with model size, implying that factors other than scale govern current safety levels. Our findings highlight the urgent need for developing more robust and trustworthy video foundation models, and VMDT provides a systematic framework for measuring and tracking progress toward this goal.
Learning Skill-Attributes for Transferable Assessment in Video
Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of expert-level supervision across the long tail of sports. Towards closing that gap, we explore transferable video representations for skill assessment. Our CROSSTRAINER approach discovers skill-attributes--such as balance, control, and hand positioning--whose meaning transcends the boundaries of any given sport, then trains a multimodal language model to generate actionable feedback for a novel video, e.g., "lift hands more to generate more power" as well as its proficiency level, e.g., early expert. We validate the new model on multiple datasets for both cross-sport (transfer) and intra-sport (in-domain) settings, where it achieves gains up to 60% relative to the state of the art. By abstracting out the shared behaviors indicative of human skill, the proposed video representation generalizes substantially better than an array of existing techniques, enriching today's multimodal large language models.
Don't Trade Off Safety: Diffusion Regularization for Constrained Offline RL
Constrained reinforcement learning (RL) seeks high-performance policies under safety constraints. We focus on an offline setting where the agent learns from a fixed dataset--a common requirement in realistic tasks to prevent unsafe exploration. To address this, we propose Diffusion-Regularized Constrained Offline Reinforcement Learning (DRCORL), which first uses a diffusion model to capture the behavioral policy from offline data and then extracts a simplified policy to enable efficient inference. We further apply gradient manipulation for safety adaptation, balancing the reward objective and constraint satisfaction.
Learn and Ensemble Bridge Adapters for Multi-domain Task Incremental Learning
Multi-domain task incremental learning (MTIL) demands models to master domainspecific expertise while preserving generalization capabilities. Inspired by human lifelong learning [1, 2], which relies on revisiting, aligning, and integrating past experiences, we propose a Learning and Ensembling Bridge Adapters (LEBA) framework. To facilitate cohesive knowledge transfer across domains, specifically, we propose a continuous-domain bridge adaptation module, leveraging the distribution transfer capabilities of Schrรถdinger bridge for stable progressive learning. To strengthen memory consolidation, we further propose a progressive knowledge ensemble strategy that revisits past task representations via a diffusion model and dynamically integrates historical adapters. For efficiency, LEBA maintains a compact adapter pool through similarity-based selection and employs learnable weights to align replayed samples with current task semantics. Together, these components effectively mitigate catastrophic forgetting and enhance generalization across tasks.
Think Only When You Need with Large Hybrid-Reasoning Models
Recent Large Reasoning Models (LRMs) have shown substantially improved reasoning capabilities over traditional Large Language Models (LLMs) by incorporating extended thinking processes prior to producing final responses. However, excessively lengthy thinking introduces substantial overhead in terms of token consumption and latency, particularly unnecessary for simple queries. In this work, we introduce Large Hybrid-Reasoning Models (LHRMs), the first kind of model capable of adaptively determining whether to perform thinking based on the contextual information of user queries. To achieve this, we propose a two-stage training pipeline comprising Hybrid Fine-Tuning (HFT) as a cold start, followed by online reinforcement learning with the proposed Hybrid Group Policy Optimization (HGPO) to implicitly learn to select the appropriate thinking mode. Furthermore, we introduce a metric called Hybrid Accuracy to quantitatively assess the model's capability for hybrid thinking. Extensive experimental results show that LHRMs can adaptively perform hybrid thinking on queries of varying difficulty and type. It outperforms existing LRMs and LLMs in reasoning and general capabilities while significantly improving efficiency. Together, our work advocates for a reconsideration of the appropriate use of extended thinking processes, and provides a solid starting point for building hybrid thinking systems.
Inverse Q-Learning Done Right: Offline Imitation Learning in Qฯ-Realizable MDPs
We study the problem of offline imitation learning in Markov decision processes (MDPs), where the goal is to learn a well-performing policy given a dataset of state-action pairs generated by an expert policy. Complementing a recent line of work on this topic that assumes the expert belongs to a tractable class of known policies, we approach this problem from a new angle and leverage a different type of structural assumption about the environment. Specifically, for the class of linear Qฯ-realizable MDPs, we introduce a new algorithm called saddle-point offline imitation learning (SPOIL), which is guaranteed to match the performance of any expert up to an additive error ฮต with access to O(ฮต 2) samples. Moreover, we extend this result to possibly nonlinear Qฯ-realizable MDPs at the cost of a worse sample complexity of order O(ฮต 4). Finally, our analysis suggests a new loss function for training critic networks from expert data in deep imitation learning. Empirical evaluations on standard benchmarks demonstrate that the neural net implementation of SPOIL is superior to behavior cloning and competitive with state-of-the-art algorithms.
Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations
Humans can efficiently extract knowledge and learn skills from the videos within only a few trials and errors. However, it poses a big challenge to replicate this learning process for autonomous agents, due to the complexity of visual input, the absence of action or reward signals, and the limitations of interaction steps. In this paper, we propose a novel, unsupervised, and sample-efficient framework to achieve imitation learning from videos (ILV), named Behavior Cloning from Videos via Latent Representations (BCV-LR). BCV-LR extracts action-related latent features from high-dimensional video inputs through self-supervised tasks, and then leverages a dynamics-based unsupervised objective to predict latent actions between consecutive frames. The pre-trained latent actions are fine-tuned and efficiently aligned to the real action space online (with collected interactions) for policy behavior cloning. The cloned policy in turn enriches the agent experience for further latent action finetuning, resulting in an iterative policy improvement that is highly sample-efficient. We conduct extensive experiments on a set of challenging visual tasks, including both discrete control and continuous control. BCV-LR enables effective (even expert-level on some tasks) policy performance with only a few interactions, surpassing state-of-the-art ILV baselines and reinforcement learning methods (provided with environmental rewards) in terms of sample efficiency across 24/28 tasks. To the best of our knowledge, this work for the first time demonstrates that videos can support extremely sample-efficient visual policy learning, without the need to access any other expert supervision.
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Human communication is motivated: people speak, write, and create content with a particular communicative intent in mind. As a result, information that large language models (LLMs) and AI agents process is inherently framed by humans' intentions and incentives. People are adept at navigating such nuanced information: we routinely identify benevolent or self-serving motives in order to decide what statements to trust. For LLMs to be effective in the real world, they too must critically evaluate content by factoring in the motivations of the source--for instance, weighing the credibility of claims made in a sales pitch. In this paper, we undertake a comprehensive study of whether LLMs have this capacity for motivational vigilance.
Agnostic Active Learning Is Always Better Than Passive Learning
We provide the first sharp characterization of the optimal first-order query complexity of agnostic active learning, and propose a new general active learning algorithm which achieves it. Remarkably, the optimal query complexity admits a leading term which is always strictly smaller than the sample complexity of passive supervised learning (by a factor proportional to the best-in-class error rate). This was not previously known to be possible. For comparison, in all previous general analyses, the leading term exhibits an additional factor, such as the disagreement coefficient or related complexity measures, and therefore only provides improvements over passive learning in restricted cases. The present work completely removes such factors from the leading term, implying that every concept class benefits from active learning in the non-realizable case. Whether such benefits are possible has been the driving question underlying the past two decades of research on the theory of agnostic active learning. This work finally settles this fundamental question.