Education
Wide and Deep Graph Neural Networks with Distributed Online Learning
Gao, Zhan, Gama, Fernando, Ribeiro, Alejandro
Graph neural networks (GNNs) learn representations from network data with naturally distributed architectures, rendering them well-suited candidates for decentralized learning. Oftentimes, this decentralized graph support changes with time due to link failures or topology variations. These changes create a mismatch between the graphs on which GNNs were trained and the ones on which they are tested. Online learning can be used to retrain GNNs at testing time, overcoming this issue. However, most online algorithms are centralized and work on convex problems (which GNNs rarely lead to). This paper proposes the Wide and Deep GNN (WD-GNN), a novel architecture that can be easily updated with distributed online learning mechanisms. The WD-GNN comprises two components: the wide part is a bank of linear graph filters and the deep part is a GNN. At training time, the joint architecture learns a nonlinear representation from data. At testing time, the deep part (nonlinear) is left unchanged, while the wide part is retrained online, leading to a convex problem. We derive convergence guarantees for this online retraining procedure and further propose a decentralized alternative. Experiments on the robot swarm control for flocking corroborate theory and show potential of the proposed architecture for distributed online learning.
Is SGD a Bayesian sampler? Well, almost
Mingard, Chris, Valle-Pรฉrez, Guillermo, Skalse, Joar, Louis, Ard A.
Overparameterised deep neural networks (DNNs) are highly expressive and so can, in principle, generate almost any function that fits a training dataset with zero error. The vast majority of these functions will perform poorly on unseen data, and yet in practice DNNs often generalise remarkably well. This success suggests that a trained DNN must have a strong inductive bias towards functions with low generalisation error. Here we empirically investigate this inductive bias by calculating, for a range of architectures and datasets, the probability $P_{SGD}(f\mid S)$ that an overparameterised DNN, trained with stochastic gradient descent (SGD) or one of its variants, converges on a function $f$ consistent with a training set $S$. We also use Gaussian processes to estimate the Bayesian posterior probability $P_B(f\mid S)$ that the DNN expresses $f$ upon random sampling of its parameters, conditioned on $S$. Our main findings are that $P_{SGD}(f\mid S)$ correlates remarkably well with $P_B(f\mid S)$ and that $P_B(f\mid S)$ is strongly biased towards low-error and low complexity functions. These results imply that strong inductive bias in the parameter-function map (which determines $P_B(f\mid S)$), rather than a special property of SGD, is the primary explanation for why DNNs generalise so well in the overparameterised regime. While our results suggest that the Bayesian posterior $P_B(f\mid S)$ is the first order determinant of $P_{SGD}(f\mid S)$, there remain second order differences that are sensitive to hyperparameter tuning. A function probability picture, based on $P_{SGD}(f\mid S)$ and/or $P_B(f\mid S)$, can shed new light on the way that variations in architecture or hyperparameter settings such as batch size, learning rate, and optimiser choice, affect DNN performance.
Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning
Zhang, Tianren, Guo, Shangqi, Tan, Tian, Hu, Xiaolin, Chen, Feng
Goal-conditioned hierarchical reinforcement learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is often large. Searching in a large goal space poses difficulties for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a $k$-step adjacent region of the current state using an adjacency constraint. We theoretically prove that the proposed adjacency constraint preserves the optimal hierarchical policy in deterministic MDPs, and show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks show that incorporating the adjacency constraint improves the performance of state-of-the-art HRL approaches in both deterministic and stochastic environments.
Differentiable Open-Ended Commonsense Reasoning
Lin, Bill Yuchen, Sun, Haitian, Dhingra, Bhuwan, Zaheer, Manzil, Ren, Xiang, Cohen, William W.
Current commonsense reasoning research mainly focuses on developing models that use commonsense knowledge to answer multiple-choice questions. However, systems designed to answer multiple-choice questions may not be useful in applications that do not provide a small list of possible candidate answers to choose from. As a step towards making commonsense reasoning research more realistic, we propose to study open-ended commonsense reasoning (OpenCSR) -- the task of answering a commonsense question without any pre-defined choices, using as a resource only a corpus of commonsense facts written in natural language. The task is challenging due to a much larger decision space, and because many commonsense questions require multi-hop reasoning. We propose an efficient differentiable model for multi-hop reasoning over knowledge facts, named DrFact. We evaluate our approach on a collection of re-formatted, open-ended versions of popular tests targeting commonsense reasoning, and show that our approach outperforms strong baseline methods by a large margin.
RUArt: A Novel Text-Centered Solution for Text-Based Visual Question Answering
Jin, Zan-Xia, Wu, Heran, Yang, Chun, Zhou, Fang, Qin, Jingyan, Xiao, Lei, Yin, Xu-Cheng
Text-based visual question answering (VQA) requires to read and understand text in an image to correctly answer a given question. However, most current methods simply add optical character recognition (OCR) tokens extracted from the image into the VQA model without considering contextual information of OCR tokens and mining the relationships between OCR tokens and scene objects. In this paper, we propose a novel text-centered method called RUArt (Reading, Understanding and Answering the Related Text) for text-based VQA. Taking an image and a question as input, RUArt first reads the image and obtains text and scene objects. Then, it understands the question, OCRed text and objects in the context of the scene, and further mines the relationships among them. Finally, it answers the related text for the given question through text semantic matching and reasoning. We evaluate our RUArt on two text-based VQA benchmarks (ST-VQA and TextVQA) and conduct extensive ablation studies for exploring the reasons behind RUArt's effectiveness. Experimental results demonstrate that our method can effectively explore the contextual information of the text and mine the stable relationships between the text and objects.
Beyond VQA: Generating Multi-word Answer and Rationale to Visual Questions
Dua, Radhika, Kancheti, Sai Srinivas, Balasubramanian, Vineeth N
Visual Question Answering is a multi-modal task that aims to measure high-level visual understanding. Contemporary VQA models are restrictive in the sense that answers are obtained via classification over a limited vocabulary (in the case of open-ended VQA), or via classification over a set of multiple-choice-type answers. In this work, we present a completely generative formulation where a multi-word answer is generated for a visual query. To take this a step forward, we introduce a new task: ViQAR (Visual Question Answering and Reasoning), wherein a model must generate the complete answer and a rationale that seeks to justify the generated answer. We propose an end-to-end architecture to solve this task and describe how to evaluate it. We show that our model generates strong answers and rationales through qualitative and quantitative evaluation, as well as through a human Turing Test.
Open-Domain Dialogue Generation Based on Pre-trained Language Models
Pre-trained language models have been successfully used in response generation for open-domain dialogue. Four main frameworks have been proposed: (1) Transformer-ED using Transformer encoder and decoder separately for source and target sentences; (2) Transformer-Dec using Transformer decoder for both source and target sentences; (3) Transformer-MLM using Transformer decoder that applies bi-directional attention on the source side and left-to-right attention on the target side with masked language model objective; and (4) Transformer-AR that uses auto-regressive objective instead. In this study, we compare these frameworks on 3 datasets, and our comparison reveals that the best framework uses bidirectional attention on the source side and does not separate encoder and decoder. We also examine model discrepancy, and our experiments confirm that the performance of a model is directly impacted by the underlying discrepancies. We then propose two correction methods to reduce the discrepancies, and both improve the model performance. These results show that discrepancies is an important factor to consider when we use a pre-trained model, and a reduction in discrepancies can lead to improved performance.
American Sign Language Identification Using Hand Trackpoint Analysis
Sign Language helps people with Speaking and Hearing Disabilities communicate with others efficiently. Sign Language identification is a challenging area in the field of computer vision and recent developments have been able to achieve near perfect results for the task, though some challenges are yet to be solved. In this paper we propose a novel machine learning based pipeline for American Sign Language identification using hand track points. We convert a hand gesture into a series of hand track point coordinates that serve as an input to our system. In order to make the solution more efficient, we experimented with 28 different combinations of pre-processing techniques, each run on three different machine learning algorithms namely k-Nearest Neighbours, Random Forests and a Neural Network. Their performance was contrasted to determine the best pre-processing scheme and Algorithm Pair. Our system achieved an Accuracy of 95.66% to identify American sign language gestures.
5 Things that I learned through the School of AI -- And made me a better Machine Learning Engineer
During the last two months of 2019, I was lucky to participate in the School of Artificial Intelligence. If you are not familiar with the School of AI, it is a first-class, hands-on training program on Artificial Intelligence hosted by Pi School, an educational project inside the startup district of Pi Campus, in Rome. The program aims at a multitude of profiles that have in common a great passion for Artificial Intelligence and at least basic stats and programming abilities. The program lasts two months, it is free for the students, and you also get a grant covering expenses such as flights and rent. There is a catch, though: it is extremely difficult to get in!
How 9 Things Will Change The Way You Approach Artificial Intelligence In Udemy Clone
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