Education
Machine Learning with Imbalanced Data
Machine Learning with Imbalanced Data, Learn multiple techniques to tackle data imbalance and improve the performance of your machine learning models. Created by Soledad GalliPreview this course Udemy GET COUPON CODE Welcome to Machine Learning with Imbalanced Datasets. In this course, you will learn multiple techniques which you can use with imbalanced datasets to improve the performance of your machine learning models. If you are working with imbalanced datasets right now and want to improve the performance of your models, or you simply want to learn more about how to tackle data imbalance, this course will show you how. We'll take you step-by-step through engaging video tutorials and teach you everything you need to know about working with imbalanced datasets.
Human vs. supervised machine learning: Who learns patterns faster?
Kรผhl, Niklas, Goutier, Marc, Baier, Lucas, Wolff, Clemens, Martin, Dominik
The capabilities of supervised machine learning (SML), especially compared to human abilities, are being discussed in scientific research and in the usage of SML. This study provides an answer to how learning performance differs between humans and machines when there is limited training data. We have designed an experiment in which 44 humans and three different machine learning algorithms identify patterns in labeled training data and have to label instances according to the patterns they find. The results show a high dependency between performance and the underlying patterns of the task. Whereas humans perform relatively similarly across all patterns, machines show large performance differences for the various patterns in our experiment. After seeing 20 instances in the experiment, human performance does not improve anymore, which we relate to theories of cognitive overload. Machines learn slower but can reach the same level or may even outperform humans in 2 of the 4 of used patterns. However, machines need more instances compared to humans for the same results. The performance of machines is comparably lower for the other 2 patterns due to the difficulty of combining input features.
Applied Machine Learning for Games: A Graduate School Course
Zeng, Yilei, Shah, Aayush, Thai, Jameson, Zyda, Michael
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we describe our machine learning course designed for graduate students interested in applying recent advances of deep learning and reinforcement learning towards gaming. This course serves as a bridge to foster interdisciplinary collaboration among graduate schools and does not require prior experience designing or building games. Graduate students enrolled in this course apply different fields of machine learning techniques such as computer vision, natural language processing, computer graphics, human computer interaction, robotics and data analysis to solve open challenges in gaming. Student projects cover use-cases such as training AI-bots in gaming benchmark environments and competitions, understanding human decision patterns in gaming, and creating intelligent non-playable characters or environments to foster engaging gameplay. Projects demos can help students open doors for an industry career, aim for publications, or lay the foundations of a future product. Our students gained hands-on experience in applying state of the art machine learning techniques to solve real-life problems in gaming.
Why Did the Robot Cross the Road? A User Study of Explanation in Human-Robot Interaction
This work documents a pilot user study evaluating the effectiveness of contrastive, causal and example explanations in supporting human understanding of AI in a hypothetical commonplace human robot interaction HRI scenario. In doing so, this work situates explainable AI XAI in the context of the social sciences and suggests that HRI explanations are improved when informed by the social sciences.
Move to See Better: Towards Self-Supervised Amodal Object Detection
Fang, Zhaoyuan, Jain, Ayush, Sarch, Gabriel, Harley, Adam W., Fragkiadaki, Katerina
Humans learn to better understand the world by moving around their environment to get more informative viewpoints of the scene. Most methods for 2D visual recognition tasks such as object detection and segmentation treat images of the same scene as individual samples and do not exploit object permanence in multiple views. Generalization to novel scenes and views thus requires additional training with lots of human annotations. In this paper, we propose a self-supervised framework to improve an object detector in unseen scenarios by moving an agent around in a 3D environment and aggregating multi-view RGB-D information. We unproject confident 2D object detections from the pre-trained detector and perform unsupervised 3D segmentation on the point cloud. The segmented 3D objects are then re-projected to all other views to obtain pseudo-labels for fine-tuning. Experiments on both indoor and outdoor datasets show that (1) our framework performs high-quality 3D segmentation from raw RGB-D data and a pre-trained 2D detector; (2) fine-tuning with self-supervision improves the 2D detector significantly where an unseen RGB image is given as input at test time; (3) training a 3D detector with self-supervision outperforms a comparable self-supervised method by a large margin.
Learning by Passing Tests, with Application to Neural Architecture Search
Learning through tests is a broadly used methodology in human learning and shows great effectiveness in improving learning outcome: a sequence of tests are made with increasing levels of difficulty; the learner takes these tests to identify his/her weak points in learning and continuously addresses these weak points to successfully pass these tests. We are interested in investigating whether this powerful learning technique can be borrowed from humans to improve the learning abilities of machines. We propose a novel learning approach called learning by passing tests (LPT). In our approach, a tester model creates increasingly more-difficult tests to evaluate a learner model. The learner tries to continuously improve its learning ability so that it can successfully pass however difficult tests created by the tester. We propose a multi-level optimization framework to formulate LPT, where the tester learns to create difficult and meaningful tests and the learner learns to pass these tests. We develop an efficient algorithm to solve the LCT problem. Our method is applied for neural architecture search and achieves significant improvement over state-of-the-art baselines on CIFAR-100, CIFAR-10, and ImageNet.
Incremental Learning via Rate Reduction
Wu, Ziyang, Baek, Christina, You, Chong, Ma, Yi
Current deep learning architectures suffer from catastrophic forgetting, a failure to retain knowledge of previously learned classes when incrementally trained on new classes. The fundamental roadblock faced by deep learning methods is that deep learning models are optimized as "black boxes," making it difficult to properly adjust the model parameters to preserve knowledge about previously seen data. To overcome the problem of catastrophic forgetting, we propose utilizing an alternative "white box" architecture derived from the principle of rate reduction, where each layer of the network is explicitly computed without back propagation. Under this paradigm, we demonstrate that, given a pre-trained network and new data classes, our approach can provably construct a new network that emulates joint training with all past and new classes. Finally, our experiments show that our proposed learning algorithm observes significantly less decay in classification performance, outperforming state of the art methods on MNIST and CIFAR-10 by a large margin and justifying the use of "white box" algorithms for incremental learning even for sufficiently complex image data.
A Selective Survey on Versatile Knowledge Distillation Paradigm for Neural Network Models
Ku, Jeong-Hoe, Oh, JiHun, Lee, YoungYoon, Pooniwala, Gaurav, Lee, SangJeong
This paper aims to provide a selective survey about knowledge distillation(KD) framework for researchers and practitioners to take advantage of it for developing new optimized models in the deep neural network field. To this end, we give a brief overview of knowledge distillation and some related works including learning using privileged information(LUPI) and generalized distillation(GD). Even though knowledge distillation based on the teacher-student architecture was initially devised as a model compression technique, it has found versatile applications over various frameworks. In this paper, we review the characteristics of knowledge distillation from the hypothesis that the three important ingredients of knowledge distillation are distilled knowledge and loss,teacher-student paradigm, and the distillation process. In addition, we survey the versatility of the knowledge distillation by studying its direct applications and its usage in combination with other deep learning paradigms. Finally we present some future works in knowledge distillation including explainable knowledge distillation where the analytical analysis of the performance gain is studied and the self-supervised learning which is a hot research topic in deep learning community.
Connecting Context-specific Adaptation in Humans to Meta-learning
Dubey, Rachit, Grant, Erin, Luo, Michael, Narasimhan, Karthik, Griffiths, Thomas
Cognitive control, the ability of a system to adapt to the demands of a task, is an integral part of cognition. A widely accepted fact about cognitive control is that it is context-sensitive: Adults and children alike infer information about a task's demands from contextual cues and use these inferences to learn from ambiguous cues. However, the precise way in which people use contextual cues to guide adaptation to a new task remains poorly understood. This work connects the context-sensitive nature of cognitive control to a method for meta-learning with context-conditioned adaptation. We begin by identifying an essential difference between human learning and current approaches to meta-learning: In contrast to humans, existing meta-learning algorithms do not make use of task-specific contextual cues but instead rely exclusively on online feedback in the form of task-specific labels or rewards. To remedy this, we introduce a framework for using contextual information about a task to guide the initialization of task-specific models before adaptation to online feedback. We show how context-conditioned meta-learning can capture human behavior in a cognitive task and how it can be scaled to improve the speed of learning in various settings, including few-shot classification and low-sample reinforcement learning. Our work demonstrates that guiding meta-learning with task information can capture complex, human-like behavior, thereby deepening our understanding of cognitive control.
Contagion Dynamics for Manifold Learning
Contagion maps exploit activation times in threshold contagions to assign vectors in high-dimensional Euclidean space to the nodes of a network. A point cloud that is the image of a contagion map reflects both the structure underlying the network and the spreading behaviour of the contagion on it. Intuitively, such a point cloud exhibits features of the network's underlying structure if the contagion spreads along that structure, an observation which suggests contagion maps as a viable manifold-learning technique. We test contagion maps as a manifold-learning tool on a number of different real-world and synthetic data sets, and we compare their performance to that of Isomap, one of the most well-known manifold-learning algorithms. We find that, under certain conditions, contagion maps are able to reliably detect underlying manifold structure in noisy data, while Isomap fails due to noise-induced error. This consolidates contagion maps as a technique for manifold learning.