Education
Average Localised Proximity: a new data descriptor with good default one-class classification performance
Lenz, Oliver Urs, Peralta, Daniel, Cornelis, Chris
One-class classification is a challenging subfield of machine learning in which so-called data descriptors are used to predict membership of a class based solely on positive examples of that class, and no counter-examples. A number of data descriptors that have been shown to perform well in previous studies of one-class classification, like the Support Vector Machine (SVM), require setting one or more hyperparameters. There has been no systematic attempt to date to determine optimal default values for these hyperparameters, which limits their ease of use, especially in comparison with hyperparameter-free proposals like the Isolation Forest (IF). We address this issue by determining optimal default hyperparameter values across a collection of 246 one-class classification problems derived from 50 different real-world datasets. In addition, we propose a new data descriptor, Average Localised Proximity (ALP) to address certain issues with existing approaches based on nearest neighbour distances. Finally, we evaluate classification performance using a leave-one-dataset-out procedure, and find strong evidence that ALP outperforms IF and a number of other data descriptors, as well as weak evidence that it outperforms SVM, making ALP a good default choice.
Quantum machine learning models are kernel methods
With near-term quantum devices available and the race for fault-tolerant quantum computers in full swing, researchers became interested in the question of what happens if we replace a machine learning model with a quantum circuit. While such "quantum models" are sometimes called "quantum neural networks", it has been repeatedly noted that their mathematical structure is actually much more closely related to kernel methods: they analyse data in high-dimensional Hilbert spaces to which we only have access through inner products revealed by measurements. This technical manuscript summarises, formalises and extends the link by systematically rephrasing quantum models as a kernel method. It shows that most near-term and fault-tolerant quantum models can be replaced by a general support vector machine whose kernel computes distances between data-encoding quantum states. In particular, kernel-based training is guaranteed to find better or equally good quantum models than variational circuit training. Overall, the kernel perspective of quantum machine learning tells us that the way that data is encoded into quantum states is the main ingredient that can potentially set quantum models apart from classical machine learning models.
The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors
Guss, William H., Castro, Mario Ynocente, Devlin, Sam, Houghton, Brandon, Kuno, Noboru Sean, Loomis, Crissman, Milani, Stephanie, Mohanty, Sharada, Nakata, Keisuke, Salakhutdinov, Ruslan, Schulman, John, Shiroshita, Shinya, Topin, Nicholay, Ummadisingu, Avinash, Vinyals, Oriol
Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we propose this second iteration of the MineRL Competition. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, participants compete under a limited environment sample-complexity budget to develop systems which solve the MineRL ObtainDiamond task in Minecraft, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures and shaders. At the end of each round, competitors submit containerized versions of their learning algorithms to the AIcrowd platform where they are trained from scratch on a hold-out dataset-environment pair for a total of 4-days on a pre-specified hardware platform. In this follow-up iteration to the NeurIPS 2019 MineRL Competition, we implement new features to expand the scale and reach of the competition. In response to the feedback of the previous participants, we introduce a second minor track focusing on solutions without access to environment interactions of any kind except during test-time. Further we aim to prompt domain agnostic submissions by implementing several novel competition mechanics including action-space randomization and desemantization of observations and actions.
Measuring Dependence with Matrix-based Entropy Functional
Yu, Shujian, Alesiani, Francesco, Yu, Xi, Jenssen, Robert, Principe, Jose C.
Measuring the dependence of data plays a central role in statistics and machine learning. In this work, we summarize and generalize the main idea of existing information-theoretic dependence measures into a higher-level perspective by the Shearer's inequality. Based on our generalization, we then propose two measures, namely the matrix-based normalized total correlation ($T_\alpha^*$) and the matrix-based normalized dual total correlation ($D_\alpha^*$), to quantify the dependence of multiple variables in arbitrary dimensional space, without explicit estimation of the underlying data distributions. We show that our measures are differentiable and statistically more powerful than prevalent ones. We also show the impact of our measures in four different machine learning problems, namely the gene regulatory network inference, the robust machine learning under covariate shift and non-Gaussian noises, the subspace outlier detection, and the understanding of the learning dynamics of convolutional neural networks (CNNs), to demonstrate their utilities, advantages, as well as implications to those problems. Code of our dependence measure is available at: https://bit.ly/AAAI-dependence
Optimizing Convergence for Iterative Learning of ARIMA for Stationary Time Series
Styp-Rekowski, Kevin, Schmidt, Florian, Kao, Odej
Forecasting of time series in continuous systems becomes an increasingly relevant task due to recent developments in IoT and 5G. The popular forecasting model ARIMA is applied to a large variety of applications for decades. An online variant of ARIMA applies the Online Newton Step in order to learn the underlying process of the time series. This optimization method has pitfalls concerning the computational complexity and convergence. Thus, this work focuses on the computational less expensive Online Gradient Descent optimization method, which became popular for learning of neural networks in recent years. For the iterative training of such models, we propose a new approach combining different Online Gradient Descent learners (such as Adam, AMSGrad, Adagrad, Nesterov) to achieve fast convergence. The evaluation on synthetic data and experimental datasets show that the proposed approach outperforms the existing methods resulting in an overall lower prediction error.
On the Evaluation of Vision-and-Language Navigation Instructions
Zhao, Ming, Anderson, Peter, Jain, Vihan, Wang, Su, Ku, Alexander, Baldridge, Jason, Ie, Eugene
Vision-and-Language Navigation wayfinding agents can be enhanced by exploiting automatically generated navigation instructions. However, existing instruction generators have not been comprehensively evaluated, and the automatic evaluation metrics used to develop them have not been validated. Using human wayfinders, we show that these generators perform on par with or only slightly better than a template-based generator and far worse than human instructors. Furthermore, we discover that BLEU, ROUGE, METEOR and CIDEr are ineffective for evaluating grounded navigation instructions. To improve instruction evaluation, we propose an instruction-trajectory compatibility model that operates without reference instructions. Our model shows the highest correlation with human wayfinding outcomes when scoring individual instructions. For ranking instruction generation systems, if reference instructions are available we recommend using SPICE.
Measuring Intelligence and Growth Rate: Variations on Hibbard's Intelligence Measure
Alexander, Samuel, Hibbard, Bill
In 2011, Hibbard suggested an intelligence measure for agents who compete in an adversarial sequence prediction game. We argue that Hibbard's idea should actually be considered as two separate ideas: first, that the intelligence of such agents can be measured based on the growth rates of the runtimes of the competitors that they defeat; and second, one specific (somewhat arbitrary) method for measuring said growth rates. Whereas Hibbard's intelligence measure is based on the latter growth-rate-measuring method, we survey other methods for measuring function growth rates, and exhibit the resulting Hibbard-like intelligence measures and taxonomies. Of particular interest, we obtain intelligence taxonomies based on Big-O and Big-Theta notation systems, which taxonomies are novel in that they challenge conventional notions of what an intelligence measure should look like. We discuss how intelligence measurement of sequence predictors can indirectly serve as intelligence measurement for agents with Artificial General Intelligence (AGIs).
Pruning and Quantization for Deep Neural Network Acceleration: A Survey
Liang, Tailin, Glossner, John, Wang, Lei, Shi, Shaobo
Deep neural networks have been applied in many applications exhibiting extraordinary abilities in the field of computer vision. However, complex network architectures challenge efficient real-time deployment and require significant computation resources and energy costs. These challenges can be overcome through optimizations such as network compression. This paper provides a survey on two types of network compression: pruning and quantization. We compare current techniques, analyze their strengths and weaknesses, provide guidance for compressing networks, and discuss possible future compression techniques.
An intro to the fast-paced world of artificial intelligence
The field of artificial intelligence is moving at a staggering clip, with breakthroughs emerging in labs across MIT. Through the Undergraduate Research Opportunities Program (UROP), undergraduates get to join in. In two years, the MIT Quest for Intelligence has placed 329 students in research projects aimed at pushing the frontiers of computing and artificial intelligence, and using these tools to revolutionize how we study the brain, diagnose and treat disease, and search for new materials with mind-boggling properties. Rafael Gomez-Bombarelli, an assistant professor in the MIT Department of Materials Science and Engineering, has enlisted several Quest-funded undergraduates in his mission to discover new molecules and materials with the help of AI. "They bring a blue-sky open mind and a lot of energy," he says. "Through the Quest, we had the chance to connect with students from other majors who probably wouldn't have thought to reach out."