Education
Comparative Study of Learning Outcomes for Online Learning Platforms
St-Hilaire, Francois, Burns, Nathan, Belfer, Robert, Shayan, Muhammad, Smofsky, Ariella, Vu, Dung Do, Frau, Antoine, Potochny, Joseph, Faraji, Farid, Pavero, Vincent, Ko, Neroli, Ching, Ansona Onyi, Elkins, Sabina, Stepanyan, Anush, Matajova, Adela, Charlin, Laurent, Bengio, Yoshua, Serban, Iulian Vlad, Kochmar, Ekaterina
Personalization and active learning are key aspects to successful learning. These aspects are important to address in intelligent educational applications, as they help systems to adapt and close the gap between students with varying abilities, which becomes increasingly important in the context of online and distance learning. We run a comparative head-to-head study of learning outcomes for two popular online learning platforms: Platform A, which follows a traditional model delivering content over a series of lecture videos and multiple-choice quizzes, and Platform B, which creates a personalized learning environment and provides problem-solving exercises and personalized feedback. We report on the results of our study using pre- and post-assessment quizzes with participants taking courses on an introductory data science topic on two platforms. We observe a statistically significant increase in the learning outcomes on Platform B, highlighting the impact of well-designed and well-engineered technology supporting active learning and problem-based learning in online education. Moreover, the results of the self-assessment questionnaire, where participants reported on perceived learning gains, suggest that participants using Platform B improve their metacognition.
Joint Attention for Multi-Agent Coordination and Social Learning
Lee, Dennis, Jaques, Natasha, Kew, Chase, Eck, Douglas, Schuurmans, Dale, Faust, Aleksandra
Joint attention - the ability to purposefully coordinate attention with another agent, and mutually attend to the same thing -- is a critical component of human social cognition. In this paper, we ask whether joint attention can be useful as a mechanism for improving multi-agent coordination and social learning. We first develop deep reinforcement learning (RL) agents with a recurrent visual attention architecture. We then train agents to minimize the difference between the attention weights that they apply to the environment at each timestep, and the attention of other agents. Our results show that this joint attention incentive improves agents' ability to solve difficult coordination tasks, by reducing the exponential cost of exploring the joint multi-agent action space. Joint attention leads to higher performance than a competitive centralized critic baseline across multiple environments. Further, we show that joint attention enhances agents' ability to learn from experts present in their environment, even when completing hard exploration tasks that do not require coordination. Taken together, these findings suggest that joint attention may be a useful inductive bias for multi-agent learning.
Contrastive Learning with Stronger Augmentations
Representation learning has significantly been developed with the advance of contrastive learning methods. Most of those methods have benefited from various data augmentations that are carefully designated to maintain their identities so that the images transformed from the same instance can still be retrieved. However, those carefully designed transformations limited us to further explore the novel patterns exposed by other transformations. Meanwhile, as found in our experiments, the strong augmentations distorted the images' structures, resulting in difficult retrieval. Thus, we propose a general framework called Contrastive Learning with Stronger Augmentations~(CLSA) to complement current contrastive learning approaches. Here, the distribution divergence between the weakly and strongly augmented images over the representation bank is adopted to supervise the retrieval of strongly augmented queries from a pool of instances. Experiments on the ImageNet dataset and downstream datasets showed the information from the strongly augmented images can significantly boost the performance. For example, CLSA achieves top-1 accuracy of 76.2% on ImageNet with a standard ResNet-50 architecture with a single-layer classifier fine-tuned, which is almost the same level as 76.5% of supervised results. The code and pre-trained models are available in https://github.com/maple-research-lab/CLSA.
The Effect of Efficient Messaging and Input Variability on Neural-Agent Iterated Language Learning
Lian, Yuchen, Bisazza, Arianna, Verhoef, Tessa
Natural languages commonly display a trade-off among different strategies to convey constituent roles. A similar trade-off, however, has not been observed in recent simulations of iterated language learning with neural network based agents (Chaabouni et al., 2019b). In this work, we re-evaluate this result in the light of two important factors, namely: the lack of effort-based pressure in the agents and the lack of variability in the initial input language.
Time-Stamped Language Model: Teaching Language Models to Understand the Flow of Events
Faghihi, Hossein Rajaby, Kordjamshidi, Parisa
Tracking entities throughout a procedure described in a text is challenging due to the dynamic nature of the world described in the process. Firstly, we propose to formulate this task as a question answering problem. This enables us to use pre-trained transformer-based language models on other QA benchmarks by adapting those to the procedural text understanding. Secondly, since the transformer-based language models cannot encode the flow of events by themselves, we propose a Time-Stamped Language Model~(TSLM model) to encode event information in LMs architecture by introducing the timestamp encoding. Our model evaluated on the Propara dataset shows improvements on the published state-of-the-art results with a $3.1\%$ increase in F1 score. Moreover, our model yields better results on the location prediction task on the NPN-Cooking dataset. This result indicates that our approach is effective for procedural text understanding in general.
Sparse online relative similarity learning
Yao, Dezhong, Zhao, Peilin, Yu, Chen, Jin, Hai, Li, Bin
For many data mining and machine learning tasks, the quality of a similarity measure is the key for their performance. To automatically find a good similarity measure from datasets, metric learning and similarity learning are proposed and studied extensively. Metric learning will learn a Mahalanobis distance based on positive semi-definite (PSD) matrix, to measure the distances between objectives, while similarity learning aims to directly learn a similarity function without PSD constraint so that it is more attractive. Most of the existing similarity learning algorithms are online similarity learning method, since online learning is more scalable than offline learning. However, most existing online similarity learning algorithms learn a full matrix with d 2 parameters, where d is the dimension of the instances. This is clearly inefficient for high dimensional tasks due to its high memory and computational complexity. To solve this issue, we introduce several Sparse Online Relative Similarity (SORS) learning algorithms, which learn a sparse model during the learning process, so that the memory and computational cost can be significantly reduced. We theoretically analyze the proposed algorithms, and evaluate them on some real-world high dimensional datasets. Encouraging empirical results demonstrate the advantages of our approach in terms of efficiency and efficacy.
Zooming SlowMo: An Efficient One-Stage Framework for Space-Time Video Super-Resolution
Xiang, Xiaoyu, Tian, Yapeng, Zhang, Yulun, Fu, Yun, Allebach, Jan P., Xu, Chenliang
In this paper, we address the space-time video super-resolution, which aims at generating a high-resolution (HR) slow-motion video from a low-resolution (LR) and low frame rate (LFR) video sequence. A na\"ive method is to decompose it into two sub-tasks: video frame interpolation (VFI) and video super-resolution (VSR). Nevertheless, temporal interpolation and spatial upscaling are intra-related in this problem. Two-stage approaches cannot fully make use of this natural property. Besides, state-of-the-art VFI or VSR deep networks usually have a large frame reconstruction module in order to obtain high-quality photo-realistic video frames, which makes the two-stage approaches have large models and thus be relatively time-consuming. To overcome the issues, we present a one-stage space-time video super-resolution framework, which can directly reconstruct an HR slow-motion video sequence from an input LR and LFR video. Instead of reconstructing missing LR intermediate frames as VFI models do, we temporally interpolate LR frame features of the missing LR frames capturing local temporal contexts by a feature temporal interpolation module. Extensive experiments on widely used benchmarks demonstrate that the proposed framework not only achieves better qualitative and quantitative performance on both clean and noisy LR frames but also is several times faster than recent state-of-the-art two-stage networks. The source code is released in https://github.com/Mukosame/Zooming-Slow-Mo-CVPR-2020 .
D-Cliques: Compensating NonIIDness in Decentralized Federated Learning with Topology
Bellet, Aurรฉlien, Kermarrec, Anne-Marie, Lavoie, Erick
The convergence speed of machine learning models trained with Federated Learning is significantly affected by non-independent and identically distributed (non-IID) data partitions, even more so in a fully decentralized setting without a central server. In this paper, we show that the impact of local class bias, an important type of data non-IIDness, can be significantly reduced by carefully designing the underlying communication topology. We present D-Cliques, a novel topology that reduces gradient bias by grouping nodes in interconnected cliques such that the local joint distribution in a clique is representative of the global class distribution. We also show how to adapt the updates of decentralized SGD to obtain unbiased gradients and implement an effective momentum with D-Cliques. Our empirical evaluation on MNIST and CIFAR10 demonstrates that our approach provides similar convergence speed as a fully-connected topology with a significant reduction in the number of edges and messages. In a 1000-node topology, D-Cliques requires 98% less edges and 96% less total messages, with further possible gains using a small-world topology across cliques.
MS2: Multi-Document Summarization of Medical Studies
DeYoung, Jay, Beltagy, Iz, van Zuylen, Madeleine, Kuehl, Bailey, Wang, Lucy Lu
To assess the effectiveness of any medical intervention, researchers must conduct a time-intensive and highly manual literature review. NLP systems can help to automate or assist in parts of this expensive process. In support of this goal, we release MS^2 (Multi-Document Summarization of Medical Studies), a dataset of over 470k documents and 20k summaries derived from the scientific literature. This dataset facilitates the development of systems that can assess and aggregate contradictory evidence across multiple studies, and is the first large-scale, publicly available multi-document summarization dataset in the biomedical domain. We experiment with a summarization system based on BART, with promising early results. We formulate our summarization inputs and targets in both free text and structured forms and modify a recently proposed metric to assess the quality of our system's generated summaries. Data and models are available at https://github.com/allenai/ms2
AI the Magic Wand ???
How about now we take a look at some of the most compelling questions in the field of AI? As it is evident from the table above that in order to resolve complex or multi-stage problems, a single AI model will clearly be insufficient. What we need to understand is even though we have made significant developments in the field of AI, still our technology doesn't have the capacity to mimic a human. The highest levels of AI technology are only capable of performing very primitive and specific tasks. Hence in order to create a fully sound solution, several models need to be integrated to play the music in harmony.