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How Artificial Intelligence and Machine Learning are enhancing the learning curve for students

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The educator confronting a classroom of pupils everyone using a similar textbook is no longer the norm. The Internet plus machine learning is playing a significant role in education. Knowledge, technologies, and online materials, today's studying experience are heavily reliant on techs. It's no surprise that the educational system is heavily involved in machine learning and Ai. With primary education, classroom sizes are growing, and on the other hand, educators are frequently challenged. Providing attention and assistance to large groups of students are some challenges.


Bayesian Transfer Learning: An Overview of Probabilistic Graphical Models for Transfer Learning

arXiv.org Artificial Intelligence

Transfer learning where the behavior of extracting transferable knowledge from the source domain(s) and reusing this knowledge to target domain has become a research area of great interest in the field of artificial intelligence. Probabilistic graphical models (PGMs) have been recognized as a powerful tool for modeling complex systems with many advantages, e.g., the ability to handle uncertainty and possessing good interpretability. Considering the success of these two aforementioned research areas, it seems natural to apply PGMs to transfer learning. However, although there are already some excellent PGMs specific to transfer learning in the literature, the potential of PGMs for this problem is still grossly underestimated. This paper aims to boost the development of PGMs for transfer learning by 1) examining the pilot studies on PGMs specific to transfer learning, i.e., analyzing and summarizing the existing mechanisms particularly designed for knowledge transfer; 2) discussing examples of real-world transfer problems where existing PGMs have been successfully applied; and 3) exploring several potential research directions on transfer learning using PGM.


Abstraction, Reasoning and Deep Learning: A Study of the "Look and Say" Sequence

arXiv.org Artificial Intelligence

The ability to abstract, count, and use System 2 reasoning are well-known manifestations of intelligence and understanding. In this paper, we argue, using the example of the ``Look and Say" puzzle, that although deep neural networks can exhibit high `competence' (as measured by accuracy) when trained on large data sets (2M examples in our case), they do not show any sign on the deeper understanding of the problem, or what D. Dennett calls `comprehension'. We report on two sets experiments on the ``Look and Say" puzzle data. We view the problem as building a translator from one set of tokens to another. We apply both standard LSTMs and Transformer/Attention -- based neural networks, using publicly available machine translation software. We observe that despite the amazing accuracy (on both, training and test data), the performance of the trained programs on the actual L\&S sequence is bad. We then discuss a few possible ramifications of this finding and connections to other work, experimental and theoretical. First, from the cognitive science perspective, we argue that we need better mathematical models of abstraction. Second, the classical and more recent results on the universality of neural networks should be re-examined for functions acting on discrete data sets. Mapping on discrete sets usually have no natural continuous extensions. This connects the results on a simple puzzle to more sophisticated results on modeling of mathematical functions, where algebraic functions are more difficult to model than e.g. differential equations. Third, we hypothesize that for problems such as ``Look and Say", computing the parity of bitstrings, or learning integer addition, it might be worthwhile to introduce concepts from topology, where continuity is defined without the reference to the concept of distance.


Learning Multimodal Rewards from Rankings

arXiv.org Artificial Intelligence

Learning from human feedback has shown to be a useful approach in acquiring robot reward functions. However, expert feedback is often assumed to be drawn from an underlying unimodal reward function. This assumption does not always hold including in settings where multiple experts provide data or when a single expert provides data for different tasks -- we thus go beyond learning a unimodal reward and focus on learning a multimodal reward function. We formulate the multimodal reward learning as a mixture learning problem and develop a novel ranking-based learning approach, where the experts are only required to rank a given set of trajectories. Furthermore, as access to interaction data is often expensive in robotics, we develop an active querying approach to accelerate the learning process. We conduct experiments and user studies using a multi-task variant of OpenAI's LunarLander and a real Fetch robot, where we collect data from multiple users with different preferences. The results suggest that our approach can efficiently learn multimodal reward functions, and improve data-efficiency over benchmark methods that we adapt to our learning problem.


Deep Exploration for Recommendation Systems

arXiv.org Artificial Intelligence

We investigate the design of recommendation systems that can efficiently learn from sparse and delayed feedback. Deep Exploration can play an important role in such contexts, enabling a recommendation system to much more quickly assess a user's needs and personalize service. We design an algorithm based on Thompson Sampling that carries out Deep Exploration. We demonstrate through simulations that the algorithm can substantially amplify the rate of positive feedback relative to common recommendation system designs in a scalable fashion. These results demonstrate promise that we hope will inspire engineering of production recommendation systems that leverage Deep Exploration.


Artificial Intelligence (Ai) In Education Market to Eyewitness Massive Growth by 2026 - The Manomet Current

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Worldwide Artificial Intelligence (Ai) In Education Market Size (Sales) Market Share by Type (Product Category) [, Machine Learning, Deep Learning & Natural Learning Process (NLP)] in 2018 Worldwide Artificial Intelligence (Ai) In Education Market by Application/End Users [Higher Education, K-12 Education & Corporate Learning] Worldwide Artificial Intelligence (Ai) In Education Sales (Volume) and Market Share Comparison by Applications Global Worldwide Artificial Intelligence (Ai) In Education Sales and Growth Rate (2014-2025) Worldwide Artificial Intelligence (Ai) In Education Competition by Players/Suppliers, Region, Type and Application Worldwide Artificial Intelligence (Ai) In Education (Volume, Value and Sales Price) table defined for each geographic region defined.


Top 12 Books on Artificial Intelligence

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Artificial Intelligence will be the trendiest and most in-demand field in 2021; most programmers want to work in AI, data science, and data analytics. AI is the study of simulating human intelligence operations on computer systems. The collection of information, its use, and the approximation of conclusions are all examples of these processes. Problem-solving, logic, planning, language processing, programming, and deep learning are all study areas in AI. A profession in artificial intelligence is defined by robotics, automation, and complex computer software and systems.


A Step-by-Step Guide to Completely Learn Data Science by Doing Projects

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There are over 5 million registered users on Kaggle. Over 5 million enrolled for at least one of Andrew Ng's machine learning courses. The data science job market is highly competitive. It doesn't matter if you are learning data science through a master's program or self-learning. Being hands-on and having practical exposure is absolutely necessary to stand out. It will give you as much confidence as one gets from a real job experience.


Artificial Intelligence in Customer Experience Report 2021

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Motivating Learners in Multi-Orchestrator Mobile Edge Learning: A Stackelberg Game Approach

arXiv.org Artificial Intelligence

Mobile Edge Learning (MEL) is a learning paradigm that enables distributed training of Machine Learning models over heterogeneous edge devices (e.g., IoT devices). Multi-orchestrator MEL refers to the coexistence of multiple learning tasks with different datasets, each of which being governed by an orchestrator to facilitate the distributed training process. In MEL, the training performance deteriorates without the availability of sufficient training data or computing resources. Therefore, it is crucial to motivate edge devices to become learners and offer their computing resources, and either offer their private data or receive the needed data from the orchestrator and participate in the training process of a learning task. In this work, we propose an incentive mechanism, where we formulate the orchestrators-learners interactions as a 2-round Stackelberg game to motivate the participation of the learners. In the first round, the learners decide which learning task to get engaged in, and then in the second round, the amount of data for training in case of participation such that their utility is maximized. We then study the game analytically and derive the learners' optimal strategy. Finally, numerical experiments have been conducted to evaluate the performance of the proposed incentive mechanism.