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Provable Lifelong Learning of Representations

arXiv.org Machine Learning

In lifelong learning, the tasks (or classes) to be learned arrive sequentially over time in arbitrary order. During training, knowledge from previous tasks can be captured and transferred to subsequent ones to improve sample efficiency. We consider the setting where all target tasks can be represented in the span of a small number of unknown linear or nonlinear features of the input data. We propose a provable lifelong learning algorithm that maintains and refines the internal feature representation. We prove that for any desired accuracy on all tasks, the dimension of the representation remains close to that of the underlying representation. The resulting sample complexity improves significantly on existing bounds. In the setting of linear features, our algorithm is provably efficient and the sample complexity for input dimension $d$, $m$ tasks with $k$ features up to error $\epsilon$ is $\tilde{O}(dk^{1.5}/\epsilon+km/\epsilon)$. We also prove a matching lower bound for any lifelong learning algorithm that uses a single task learner as a black box. Finally, we complement our analysis with an empirical study.


Object-Aware Regularization for Addressing Causal Confusion in Imitation Learning

arXiv.org Artificial Intelligence

Behavioral cloning has proven to be effective for learning sequential decision-making policies from expert demonstrations. However, behavioral cloning often suffers from the causal confusion problem where a policy relies on the noticeable effect of expert actions due to the strong correlation but not the cause we desire. This paper presents Object-aware REgularizatiOn (OREO), a simple technique that regularizes an imitation policy in an object-aware manner. Our main idea is to encourage a policy to uniformly attend to all semantic objects, in order to prevent the policy from exploiting nuisance variables strongly correlated with expert actions. To this end, we introduce a two-stage approach: (a) we extract semantic objects from images by utilizing discrete codes from a vector-quantized variational autoencoder, and (b) we randomly drop the units that share the same discrete code together, i.e., masking out semantic objects. Our experiments demonstrate that OREO significantly improves the performance of behavioral cloning, outperforming various other regularization and causality-based methods on a variety of Atari environments and a self-driving CARLA environment. We also show that our method even outperforms inverse reinforcement learning methods trained with a considerable amount of environment interaction.


Towards Robust Bisimulation Metric Learning

arXiv.org Artificial Intelligence

Learned representations in deep reinforcement learning (DRL) have to extract task-relevant information from complex observations, balancing between robustness to distraction and informativeness to the policy. Such stable and rich representations, often learned via modern function approximation techniques, can enable practical application of the policy improvement theorem, even in high-dimensional continuous state-action spaces. Bisimulation metrics offer one solution to this representation learning problem, by collapsing functionally similar states together in representation space, which promotes invariance to noise and distractors. In this work, we generalize value function approximation bounds for on-policy bisimulation metrics to non-optimal policies and approximate environment dynamics. Our theoretical results help us identify embedding pathologies that may occur in practical use. In particular, we find that these issues stem from an underconstrained dynamics model and an unstable dependence of the embedding norm on the reward signal in environments with sparse rewards. Further, we propose a set of practical remedies: (i) a norm constraint on the representation space, and (ii) an extension of prior approaches with intrinsic rewards and latent space regularization. Finally, we provide evidence that the resulting method is not only more robust to sparse reward functions, but also able to solve challenging continuous control tasks with observational distractions, where prior methods fail.


Adversarial Online Learning with Variable Plays in the Pursuit-Evasion Game: Theoretical Foundations and Application in Connected and Automated Vehicle Cybersecurity

arXiv.org Artificial Intelligence

We extend the adversarial/non-stochastic multi-play multi-armed bandit (MPMAB) to the case where the number of arms to play is variable. The work is motivated by the fact that the resources allocated to scan different critical locations in an interconnected transportation system change dynamically over time and depending on the environment. By modeling the malicious hacker and the intrusion monitoring system as the attacker and the defender, respectively, we formulate the problem for the two players as a sequential pursuit-evasion game. We derive the condition under which a Nash equilibrium of the strategic game exists. For the defender side, we provide an exponential-weighted based algorithm with sublinear pseudo-regret. We further extend our model to heterogeneous rewards for both players, and obtain lower and upper bounds on the average reward for the attacker. We provide numerical experiments to demonstrate the effectiveness of a variable-arm play.


The Difficulty of Passive Learning in Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Learning to act from observational data without active environmental interaction is a well-known challenge in Reinforcement Learning (RL). Recent approaches involve constraints on the learned policy or conservative updates, preventing strong deviations from the state-action distribution of the dataset. Although these methods are evaluated using non-linear function approximation, theoretical justifications are mostly limited to the tabular or linear cases. Given the impressive results of deep reinforcement learning, we argue for a need to more clearly understand the challenges in this setting. In the vein of Held & Hein's classic 1963 experiment, we propose the "tandem learning" experimental paradigm which facilitates our empirical analysis of the difficulties in offline reinforcement learning. We identify function approximation in conjunction with fixed data distributions as the strongest factors, thereby extending but also challenging hypotheses stated in past work. Our results provide relevant insights for offline deep reinforcement learning, while also shedding new light on phenomena observed in the online case of learning control.


Unified Instance and Knowledge Alignment Pretraining for Aspect-based Sentiment Analysis

arXiv.org Artificial Intelligence

Aspect-based Sentiment Analysis (ABSA) aims to determine the sentiment polarity towards an aspect. Because of the expensive and limited labelled data, the pretraining strategy has become the de-facto standard for ABSA. However, there always exists severe domain shift between the pretraining and downstream ABSA datasets, hindering the effective knowledge transfer when directly finetuning and making the downstream task performs sub-optimal. To mitigate such domain shift, we introduce a unified alignment pretraining framework into the vanilla pretrain-finetune pipeline with both instance- and knowledge-level alignments. Specifically, we first devise a novel coarse-to-fine retrieval sampling approach to select target domain-related instances from the large-scale pretraining dataset, thus aligning the instances between pretraining and target domains (\textit{First Stage}). Then, we introduce a knowledge guidance-based strategy to further bridge the domain gap at the knowledge level. In practice, we formulate the model pretrained on the sampled instances into a knowledge guidance model and a learner model, respectively. On the target dataset, we design an on-the-fly teacher-student joint fine-tuning approach to progressively transfer the knowledge from the knowledge guidance model to the learner model (\textit{Second Stage}). Thereby, the learner model can maintain more domain-invariant knowledge when learning new knowledge from the target dataset. In the \textit{Third Stage,} the learner model is finetuned to better adapt its learned knowledge to the target dataset. Extensive experiments and analyses on several ABSA benchmarks demonstrate the effectiveness and universality of our proposed pretraining framework. Notably, our pretraining framework pushes several strong baseline models up to the new state-of-the-art records. We release our code and models.


Neural-guided, Bidirectional Program Search for Abstraction and Reasoning

arXiv.org Artificial Intelligence

One of the challenges facing artificial intelligence research today is designing systems capable of utilizing systematic reasoning to generalize to new tasks. The Abstraction and Reasoning Corpus (ARC) measures such a capability through a set of visual reasoning tasks. In this paper we report incremental progress on ARC and lay the foundations for two approaches to abstraction and reasoning not based in brute-force search. We first apply an existing program synthesis system called DreamCoder to create symbolic abstractions out of tasks solved so far, and show how it enables solving of progressively more challenging ARC tasks. Second, we design a reasoning algorithm motivated by the way humans approach ARC. Our algorithm constructs a search graph and reasons over this graph structure to discover task solutions. More specifically, we extend existing execution-guided program synthesis approaches with deductive reasoning based on function inverse semantics to enable a neural-guided bidirectional search algorithm. We demonstrate the effectiveness of the algorithm on three domains: ARC, 24-Game tasks, and a 'double-and-add' arithmetic puzzle.


Iterative Teacher-Aware Learning

arXiv.org Artificial Intelligence

In human pedagogy, teachers and students can interact adaptively to maximize communication efficiency. The teacher adjusts her teaching method for different students, and the student, after getting familiar with the teacher's instruction mechanism, can infer the teacher's intention to learn faster. Recently, the benefits of integrating this cooperative pedagogy into machine concept learning in discrete spaces have been proved by multiple works. However, how cooperative pedagogy can facilitate machine parameter learning hasn't been thoroughly studied. In this paper, we propose a gradient optimization based teacher-aware learner who can incorporate teacher's cooperative intention into the likelihood function and learn provably faster compared with the naive learning algorithms used in previous machine teaching works. We give theoretical proof that the iterative teacher-aware learning (ITAL) process leads to local and global improvements. We then validate our algorithms with extensive experiments on various tasks including regression, classification, and inverse reinforcement learning using synthetic and real data. We also show the advantage of modeling teacher-awareness when agents are learning from human teachers.


How Edtech Platforms Are Finding Takers In This Ever-evolving Industry

#artificialintelligence

The technological progression in India is changing the landscape of the education industry, especially as the sector integrates the latest advancements with the system seamlessly. With the pandemic catching the country off-guard and on-site education models coming to a halt, virtual classrooms and tech-enabled learning are catching pace. Aligning with the new normal, tech-enabled learning is reforming the education culture for the millennial learners. Edtech has not only escalated the game to a whole new level for educators and universities but is also anticipated to be the future of learning. The paradigm shift in the education sector is proving to be a necessary intervention as it's on its way to making learning more accessible and transformational for everyone alike.


Data Science: Machine Learning and Predictions

#artificialintelligence

One of the principal responsibilities of a data scientist is to make reliable predictions based on data. When the amount of data available is enormous, it helps if some of the analysis can be automated. Machine learning is a way of identifying patterns in data and using them to automatically make predictions or decisions. In this data science course, you will learn basic concepts and elements of machine learning. The two main methods of machine learning you will focus on are regression and classification.