Education
Optimality and Stability in Federated Learning: AGame-theoretic Approach
Federated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates of federated learning, but also provide certain guarantees around social good properties such as total error. One branch of this research has taken a game-theoretic approach, and in particular, prior work has viewed federated learning as a hedonic game, where error-minimizing players arrange themselves into federating coalitions. This past work proves the existence of stable coalition partitions, but leaves open a wide range of questions, including how far from optimal these stable solutions are. In this work, we motivate and define a notion of optimality given by the average error rates among federating agents (players).
Distilling Image Classifiers in Object Detectors
Knowledge distillation constitutes a simple yet effective way to improve the performance of a compact student network by exploiting the knowledge of a more powerful teacher. Nevertheless, the knowledge distillation literature remains limited to the scenario where the student and the teacher tackle the same task. Here, we investigate the problem of transferring knowledge not only across architectures but also across tasks. To this end, we study the case of object detection and, instead of following the standard detector-to-detector distillation approach, introduce a classifier-to-detector knowledge transfer framework. In particular, we propose strategies to exploit the classification teacher to improve both the detector's recognition accuracy and localization performance. Our experiments on several detectors with different backbones demonstrate the effectiveness of our approach, allowing us to outperform the state-of-the-art detector-to-detector distillation methods.
Emergent Communication: Generalization and Overfitting in Lewis Games
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better.
http://papers.nips.cc/paper_files/paper/2021/file/043ab21fc5a1607b381ac3896176dac6-Paper.pdf
In theory, the choice of ReLU0(0) in [0,1] for a neural network has a negligible influence both on backpropagation and training. Yet, in the real world, 32 bits default precision combined with the size of deep learning problems makes it a hyperparameter of training methods. We investigate the importance of the value of ReLU0(0) for several precision levels (16, 32, 64 bits), on various networks (fully connected, VGG, ResNet) and datasets (MNIST, CIFAR10, SVHN, ImageNet). We observe considerable variations of backpropagation outputs which occur around half of the time in 32 bits precision. The effect disappears with double precision, while it is systematic at 16 bits. For vanilla SGD training, the choice ReLU0(0) = 0 seems to be the most efficient. For our experiments on ImageNet the gain in test accuracy over ReLU0(0) = 1 was more than 10 points (two runs). We also evidence that reconditioning approaches as batch-norm or ADAM tend to buffer the influence of ReLU0(0)'s value. Overall, the message we convey is that algorithmic differentiation of nonsmooth problems potentially hides parameters that could be tuned advantageously.