Education
SAICL: Student Modelling with Interaction-level Auxiliary Contrastive Tasks for Knowledge Tracing and Dropout Prediction
Park, Jungbae, Kim, Jinyoung, Kwon, Soonwoo, Lee, Sang Wan
Knowledge tracing and dropout prediction are crucial for online education to estimate students' knowledge states or to prevent dropout rates. While traditional systems interacting with students suffered from data sparsity and overfitting, recent sample-level contrastive learning helps to alleviate this issue. One major limitation of sample-level approaches is that they regard students' behavior interaction sequences as a bundle, so they often fail to encode temporal contexts and track their dynamic changes, making it hard to find optimal representations for knowledge tracing and dropout prediction. To apply temporal context within the sequence, this study introduces a novel student modeling framework, SAICL: \textbf{s}tudent modeling with \textbf{a}uxiliary \textbf{i}nteraction-level \textbf{c}ontrastive \textbf{l}earning. In detail, SAICL can utilize both proposed self-supervised/supervised interaction-level contrastive objectives: MilCPC (\textbf{M}ulti-\textbf{I}nteraction-\textbf{L}evel \textbf{C}ontrastive \textbf{P}redictive \textbf{C}oding) and SupCPC (\textbf{Sup}ervised \textbf{C}ontrastive \textbf{P}redictive \textbf{C}oding). While previous sample-level contrastive methods for student modeling are highly dependent on data augmentation methods, the SAICL is free of data augmentation while showing better performance in both self-supervised and supervised settings. By combining cross-entropy with contrastive objectives, the proposed SAICL achieved comparable knowledge tracing and dropout prediction performance with other state-of-art models without compromising inference costs.
Ranking with multiple types of pairwise comparisons
The task of ranking individuals or teams, based on a set of comparisons between pairs, arises in various contexts, including sporting competitions and the analysis of dominance hierarchies among animals and humans. Given data on which competitors beat which others, the challenge is to rank the competitors from best to worst. Here we study the problem of computing rankings when there are multiple, potentially conflicting modes of comparison, such as multiple types of dominance behaviors among animals. We assume that we do not know a priori what information each behavior conveys about the ranking, or even whether they convey any information at all. Nonetheless we show that it is possible to compute a ranking in this situation and present a fast method for doing so, based on a combination of an expectation-maximization algorithm and a modified Bradley-Terry model. We give a selection of example applications to both animal and human competition.
Linguistic Rules-Based Corpus Generation for Native Chinese Grammatical Error Correction
Ma, Shirong, Li, Yinghui, Sun, Rongyi, Zhou, Qingyu, Huang, Shulin, Zhang, Ding, Yangning, Li, Liu, Ruiyang, Li, Zhongli, Cao, Yunbo, Zheng, Haitao, Shen, Ying
Chinese Grammatical Error Correction (CGEC) is both a challenging NLP task and a common application in human daily life. Recently, many data-driven approaches are proposed for the development of CGEC research. However, there are two major limitations in the CGEC field: First, the lack of high-quality annotated training corpora prevents the performance of existing CGEC models from being significantly improved. Second, the grammatical errors in widely used test sets are not made by native Chinese speakers, resulting in a significant gap between the CGEC models and the real application. In this paper, we propose a linguistic rules-based approach to construct large-scale CGEC training corpora with automatically generated grammatical errors. Additionally, we present a challenging CGEC benchmark derived entirely from errors made by native Chinese speakers in real-world scenarios. Extensive experiments and detailed analyses not only demonstrate that the training data constructed by our method effectively improves the performance of CGEC models, but also reflect that our benchmark is an excellent resource for further development of the CGEC field.
Tourist Guidance Robot Based on HyperCLOVA
Yamazaki, Takato, Yoshikawa, Katsumasa, Kawamoto, Toshiki, Ohagi, Masaya, Mizumoto, Tomoya, Ichimura, Shuta, Kida, Yusuke, Sato, Toshinori
This paper describes our system submitted to Dialogue Robot Competition 2022. Our proposed system is a combined model of rule-based and generation-based dialog systems. The system utilizes HyperCLOVA, a Japanese foundation model, not only to generate responses but also summarization, search information, etc. We also used our original speech recognition system, which was fine-tuned for this dialog task. As a result, our system ranked second in the preliminary round and moved on to the finals.
Some Languages are More Equal than Others: Probing Deeper into the Linguistic Disparity in the NLP World
Ranathunga, Surangika, de Silva, Nisansa
Linguistic disparity in the NLP world is a problem that has been widely acknowledged recently. However, different facets of this problem, or the reasons behind this disparity are seldom discussed within the NLP community. This paper provides a comprehensive analysis of the disparity that exists within the languages of the world. We show that simply categorising languages considering data availability may not be always correct. Using an existing language categorisation based on speaker population and vitality, we analyse the distribution of language data resources, amount of NLP/CL research, inclusion in multilingual web-based platforms and the inclusion in pre-trained multilingual models. We show that many languages do not get covered in these resources or platforms, and even within the languages belonging to the same language group, there is wide disparity. We analyse the impact of family, geographical location, GDP and the speaker population of languages and provide possible reasons for this disparity, along with some suggestions to overcome the same.
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and Experimentation
The recent advances in reinforcement learning have led to effective methods able to obtain above human-level performances in very complex environments. However, once solved, these environments become less valuable, and new challenges with different or more complex scenarios are needed to support research advances. This work presents DIAMBRA Arena, a new platform for reinforcement learning research and experimentation, featuring a collection of high-quality environments exposing a Python API fully compliant with OpenAI Gym standard. They are episodic tasks with discrete actions and observations composed by raw pixels plus additional numerical values, all supporting both single player and two players mode, allowing to work on standard reinforcement learning, competitive multi-agent, human-agent competition, self-play, human-in-the-loop training and imitation learning. Software capabilities are demonstrated by successfully training multiple deep reinforcement learning agents with proximal policy optimization obtaining human-like behavior. Results confirm the utility of DIAMBRA Arena as a reinforcement learning research tool, providing environments designed to study some of the most challenging topics in the field.
Differentiable Self-Adaptive Learning Rate
Chen, Bozhou, Wang, Hongzhi, Ba, Chenmin
Learning rate adaptation is a popular topic in machine learning. Gradient Descent trains neural nerwork with a fixed learning rate. Learning rate adaptation is proposed to accelerate the training process through adjusting the step size in the training session. Famous works include Momentum, Adam and Hypergradient. Hypergradient is the most special one. Hypergradient achieved adaptation by calculating the derivative of learning rate with respect to cost function and utilizing gradient descent for learning rate. However, Hypergradient is still not perfect. In practice, Hypergradient fail to decrease training loss after learning rate adaptation with a large probability. Apart from that, evidence has been found that Hypergradient are not suitable for dealing with large datesets in the form of minibatch training. Most unfortunately, Hypergradient always fails to get a good accuracy on the validation dataset although it could reduce training loss to a very tiny value. To solve Hypergradient's problems, we propose a novel adaptation algorithm, where learning rate is parameter specific and internal structured. We conduct extensive experiments on multiple network models and datasets compared with various benchmark optimizers. It is shown that our algorithm can achieve faster and higher qualified convergence than those state-of-art optimizers.
Towards an Indexical Model of Situated Language Comprehension for Cognitive Agents in Physical Worlds
Mohan, Shiwali, Mininger, Aaron, Laird, John
We propose a computational model of situated language comprehension based on the Indexical Hypothesis that generates meaning representations by translating amodal linguistic symbols to modal representations of beliefs, knowledge, and experience external to the linguistic system. This Indexical Model incorporates multiple information sources, including perceptions, domain knowledge, and short-term and long-term experiences during comprehension. We show that exploiting diverse information sources can alleviate ambiguities that arise from contextual use of underspecific referring expressions and unexpressed argument alternations of verbs. The model is being used to support linguistic interactions in Rosie, an agent implemented in Soar that learns from instruction.
Multi-granularity Argument Mining in Legal Texts
In this paper, we explore legal argument mining using multiple levels of granularity. Argument mining has usually been conceptualized as a sentence classification problem. In this work, we conceptualize argument mining as a token-level (i.e., word-level) classification problem. We use a Longformer model to classify the tokens. Results show that token-level text classification identifies certain legal argument elements more accurately than sentence-level text classification. Token-level classification also provides greater flexibility to analyze legal texts and to gain more insight into what the model focuses on when processing a large amount of input data.
Cross-Modal Fusion Distillation for Fine-Grained Sketch-Based Image Retrieval
Chaudhuri, Abhra, Mancini, Massimiliano, Chen, Yanbei, Akata, Zeynep, Dutta, Anjan
Representation learning for sketch-based image retrieval has mostly been tackled by learning embeddings that discard modality-specific information. As instances from different modalities can often provide complementary information describing the underlying concept, we propose a cross-attention framework for Vision Transformers (XModalViT) that fuses modality-specific information instead of discarding them. Our framework first maps paired datapoints from the individual photo and sketch modalities to fused representations that unify information from both modalities. We then decouple the input space of the aforementioned modality fusion network into independent encoders of the individual modalities via contrastive and relational cross-modal knowledge distillation. Such encoders can then be applied to downstream tasks like cross-modal retrieval. We demonstrate the expressive capacity of the learned representations by performing a wide range of experiments and achieving state-of-the-art results on three fine-grained sketch-based image retrieval benchmarks: Shoe-V2, Chair-V2 and Sketchy. Implementation is available at https://github.com/abhrac/xmodal-vit.