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Towards Disturbance-Free Visual Mobile Manipulation

arXiv.org Artificial Intelligence

Deep reinforcement learning has shown promising results on an abundance of robotic tasks in simulation, including visual navigation and manipulation. Prior work generally aims to build embodied agents that solve their assigned tasks as quickly as possible, while largely ignoring the problems caused by collision with objects during interaction. This lack of prioritization is understandable: there is no inherent cost in breaking virtual objects. As a result, "well-trained" agents frequently collide with objects before achieving their primary goals, a behavior that would be catastrophic in the real world. In this paper, we study the problem of training agents to complete the task of visual mobile manipulation in the ManipulaTHOR environment while avoiding unnecessary collision (disturbance) with objects. We formulate disturbance avoidance as a penalty term in the reward function, but find that directly training with such penalized rewards often results in agents being unable to escape poor local optima. Instead, we propose a two-stage training curriculum where an agent is first allowed to freely explore and build basic competencies without penalization, after which a disturbance penalty is introduced to refine the agent's behavior. Results on testing scenes show that our curriculum not only avoids these poor local optima, but also leads to 10% absolute gains in success rate without disturbance, compared to our state-of-the-art baselines. Moreover, our curriculum is significantly more performant than a safe RL algorithm that casts collision avoidance as a constraint. Finally, we propose a novel disturbance-prediction auxiliary task that accelerates learning.


A Softmax-free Loss Function Based on Predefined Optimal-distribution of Latent Features for Deep Learning Classifier

arXiv.org Artificial Intelligence

In the field of pattern classification, the training of deep learning classifiers is mostly end-to-end learning, and the loss function is the constraint on the final output (posterior probability) of the network, so the existence of Softmax is essential. In the case of end-to-end learning, there is usually no effective loss function that completely relies on the features of the middle layer to restrict learning, resulting in the distribution of sample latent features is not optimal, so there is still room for improvement in classification accuracy. Based on the concept of Predefined Evenly-Distributed Class Centroids (PEDCC), this article proposes a Softmax-free loss function based on predefined optimal-distribution of latent features-POD Loss. The loss function only restricts the latent features of the samples, including the norm-adaptive Cosine distance between the latent feature vector of the sample and the center of the predefined evenly-distributed class, and the correlation between the latent features of the samples. Finally, Cosine distance is used for classification. Compared with the commonly used Softmax Loss, some typical Softmax related loss functions and PEDCC-Loss, experiments on several commonly used datasets on several typical deep learning classification networks show that the classification performance of POD Loss is always significant better and easier to converge. Code is available in https://github.com/TianYuZu/POD-Loss.


CEFR-Based Sentence Difficulty Annotation and Assessment

arXiv.org Artificial Intelligence

Controllable text simplification is a crucial assistive technique for language learning and teaching. One of the primary factors hindering its advancement is the lack of a corpus annotated with sentence difficulty levels based on language ability descriptions. To address this problem, we created the CEFR-based Sentence Profile (CEFR-SP) corpus, containing 17k English sentences annotated with the levels based on the Common European Framework of Reference for Languages assigned by English-education professionals. In addition, we propose a sentence-level assessment model to handle unbalanced level distribution because the most basic and highly proficient sentences are naturally scarce. In the experiments in this study, our method achieved a macro-F1 score of 84.5% in the level assessment, thus outperforming strong baselines employed in readability assessment.


Learning-Augmented Algorithms for Online Linear and Semidefinite Programming

arXiv.org Artificial Intelligence

Semidefinite programming (SDP) is a unifying framework that generalizes both linear programming and quadratically-constrained quadratic programming, while also yielding efficient solvers, both in theory and in practice. However, there exist known impossibility results for approximating the optimal solution when constraints for covering SDPs arrive in an online fashion. In this paper, we study online covering linear and semidefinite programs in which the algorithm is augmented with advice from a possibly erroneous predictor. We show that if the predictor is accurate, we can efficiently bypass these impossibility results and achieve a constant-factor approximation to the optimal solution, i.e., consistency. On the other hand, if the predictor is inaccurate, under some technical conditions, we achieve results that match both the classical optimal upper bounds and the tight lower bounds up to constant factors, i.e., robustness. More broadly, we introduce a framework that extends both (1) the online set cover problem augmented with machine-learning predictors, studied by Bamas, Maggiori, and Svensson (NeurIPS 2020), and (2) the online covering SDP problem, initiated by Elad, Kale, and Naor (ICALP 2016). Specifically, we obtain general online learning-augmented algorithms for covering linear programs with fractional advice and constraints, and initiate the study of learning-augmented algorithms for covering SDP problems. Our techniques are based on the primal-dual framework of Buchbinder and Naor (Mathematics of Operations Research, 34, 2009) and can be further adjusted to handle constraints where the variables lie in a bounded region, i.e., box constraints.


Summarization as Indirect Supervision for Relation Extraction

arXiv.org Artificial Intelligence

Relation extraction (RE) models have been challenged by their reliance on training data with expensive annotations. Considering that summarization tasks aim at acquiring concise expressions of synoptical information from the longer context, these tasks naturally align with the objective of RE, i.e., extracting a kind of synoptical information that describes the relation of entity mentions. We present SuRE, which converts RE into a summarization formulation. SuRE leads to more precise and resource-efficient RE based on indirect supervision from summarization tasks. To achieve this goal, we develop sentence and relation conversion techniques that essentially bridge the formulation of summarization and RE tasks. We also incorporate constraint decoding techniques with Trie scoring to further enhance summarization-based RE with robust inference. Experiments on three RE datasets demonstrate the effectiveness of SuRE in both full-dataset and low-resource settings, showing that summarization is a promising source of indirect supervision to improve RE models.


Towards Teachable Reasoning Systems: Using a Dynamic Memory of User Feedback for Continual System Improvement

arXiv.org Artificial Intelligence

Our goal is a teachable reasoning system for question-answering (QA), where a user can interact with faithful answer explanations, and correct its errors so that the system improves over time. Our approach is to augment a QA model with a dynamic memory of user feedback, containing user-supplied corrections to erroneous model beliefs that users identify during interaction. Retrievals from memory are used as additional context for QA, to help avoid previous mistakes in similar new situations - a novel application of memory-based continuous learning. With simulated feedback, we find that our system (called TeachMe) continually improves with time, and without model retraining, requiring feedback on only 25% of training examples to reach within 1% of the upper-bound (feedback on all examples). Similarly, in experiments with real users, we observe a similar trend, with performance improving by over 15% on a hidden test set after teaching. This suggests new opportunities for using frozen language models in an interactive setting where users can inspect, debug, and correct the model's beliefs, leading to improved system's performance over time.


Investigating End-user Acceptance of Last-mile Delivery by Autonomous Vehicles in the United States

arXiv.org Artificial Intelligence

This paper investigates the end-user acceptance of last-mile delivery carried out by autonomous vehicles within the United States. A total of 296 participants were presented with information on this technology and then asked to complete a questionnaire on their perceptions to gauge their behavioral intention concerning acceptance. Structural equation modeling of the partial least squares flavor (PLS-SEM) was employed to analyze the collected data. The results indicated that the perceived usefulness of the technology played the greatest role in end-user acceptance decisions, followed by the influence of others, and then the enjoyment received by interacting with the technology. Furthermore, the perception of risk associated with using autonomous delivery vehicles for last-mile delivery led to a decrease in acceptance. However, most participants did not perceive the use of this technology to be risky. The paper concludes by summarizing the implications our findings have on the respective stakeholders, and proposing the next steps in this area of research.


Management of Machine Learning Lifecycle Artifacts: A Survey

arXiv.org Artificial Intelligence

The explorative and iterative nature of developing and operating machine learning (ML) applications leads to a variety of artifacts, such as datasets, features, models, hyperparameters, metrics, software, configurations, and logs. In order to enable comparability, reproducibility, and traceability of these artifacts across the ML lifecycle steps and iterations, systems and tools have been developed to support their collection, storage, and management. It is often not obvious what precise functional scope such systems offer so that the comparison and the estimation of synergy effects between candidates are quite challenging. In this paper, we aim to give an overview of systems and platforms which support the management of ML lifecycle artifacts. Based on a systematic literature review, we derive assessment criteria and apply them to a representative selection of more than 60 systems and platforms.


Re3: Generating Longer Stories With Recursive Reprompting and Revision

arXiv.org Artificial Intelligence

We consider the problem of automatically generating longer stories of over two thousand words. Compared to prior work on shorter stories, long-range plot coherence and relevance are more central challenges here. We propose the Recursive Reprompting and Revision framework (Re3) to address these challenges by (a) prompting a general-purpose language model to construct a structured overarching plan, and (b) generating story passages by repeatedly injecting contextual information from both the plan and current story state into a language model prompt. We then revise by (c) reranking different continuations for plot coherence and premise relevance, and finally (d) editing the best continuation for factual consistency. Compared to similar-length stories generated directly from the same base model, human evaluators judged substantially more of Re3's stories as having a coherent overarching plot (by 14% absolute increase), and relevant to the given initial premise (by 20%).


Deep learning with light

#artificialintelligence

Ask a smart home device for the weather forecast, and it takes several seconds for the device to respond. One reason this latency occurs is because connected devices don't have enough memory or power to store and run the enormous machine-learning models needed for the device to understand what a user is asking of it. The model is stored in a data center that may be hundreds of miles away, where the answer is computed and sent to the device. MIT researchers have created a new method for computing directly on these devices, which drastically reduces this latency. Their technique shifts the memory-intensive steps of running a machine-learning model to a central server where components of the model are encoded onto light waves.