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Agentic AI as Undercover Teammates: Argumentative Knowledge Construction in Hybrid Human-AI Collaborative Learning

arXiv.org Artificial Intelligence

Generative artificial intelligence (AI) agents are increasingly embedded in collaborative learning environments, yet their impact on the processes of argumentative knowledge construction remains insufficiently understood. Emerging conceptualisations of agentic AI and artificial agency suggest that such systems possess bounded autonomy, interactivity, and adaptability, allowing them to engage as epistemic participants rather than mere instructional tools. Building on this theoretical foundation, the present study investigates how agentic AI, designed as undercover teammates with either supportive or contrarian personas, shapes the epistemic and social dynamics of collaborative reasoning. Drawing on Weinberger and Fischer's (2006) four-dimensional framework, participation, epistemic reasoning, argument structure, and social modes of co-construction, we analysed synchronous discourse data from 212 human and 64 AI participants (92 triads) engaged in an analytical problem-solving task. Mixed-effects and epistemic network analyses revealed that AI teammates maintained balanced participation but substantially reorganised epistemic and social processes: supportive personas promoted conceptual integration and consensus-oriented reasoning, whereas contrarian personas provoked critical elaboration and conflict-driven negotiation. Epistemic adequacy, rather than participation volume, predicted individual learning gains, indicating that agentic AI's educational value lies in enhancing the quality and coordination of reasoning rather than amplifying discourse quantity. These findings extend CSCL theory by conceptualising agentic AI as epistemic and social participants, bounded yet adaptive collaborators that redistribute cognitive and argumentative labour in hybrid human-AI learning environments.


The Adoption and Usage of AI Agents: Early Evidence from Perplexity

arXiv.org Artificial Intelligence

This paper presents the first large-scale field study of the adoption, usage intensity, and use cases of general-purpose AI agents operating in open-world web environments. Our analysis centers on Comet, an AI-powered browser developed by Perplexity, and its integrated agent, Comet Assistant. Drawing on hundreds of millions of anonymized user interactions, we address three fundamental questions: Who is using AI agents? How intensively are they using them? And what are they using them for? Our findings reveal substantial heterogeneity in adoption and usage across user segments. Earlier adopters, users in countries with higher GDP per capita and educational attainment, and individuals working in digital or knowledge-intensive sectors -- such as digital technology, academia, finance, marketing, and entrepreneurship -- are more likely to adopt or actively use the agent. To systematically characterize the substance of agent usage, we introduce a hierarchical agentic taxonomy that organizes use cases across three levels: topic, subtopic, and task. The two largest topics, Productivity & Workflow and Learning & Research, account for 57% of all agentic queries, while the two largest subtopics, Courses and Shopping for Goods, make up 22%. The top 10 out of 90 tasks represent 55% of queries. Personal use constitutes 55% of queries, while professional and educational contexts comprise 30% and 16%, respectively. In the short term, use cases exhibit strong stickiness, but over time users tend to shift toward more cognitively oriented topics. The diffusion of increasingly capable AI agents carries important implications for researchers, businesses, policymakers, and educators, inviting new lines of inquiry into this rapidly emerging class of AI capabilities.


Persona-based Multi-Agent Collaboration for Brainstorming

arXiv.org Artificial Intelligence

Abstract--We demonstrate the importance of persona-based multi-agents brainstorming for both diverse topics and subject matter ideation. Prior work has shown that generalized multi-agent collaboration often provides better reasoning than a single agent alone [1]. In this paper, we propose and develop a framework for persona-based agent selection, showing how persona domain curation can improve brainstorming outcomes. Using multiple experimental setups, we evaluate brainstorming outputs across different persona pairings (e.g., Doctor vs VR Engineer) and A2A (agent-to-agent) dynamics (separate, together, separate-then-together). Our results show that (1) persona choice shapes idea domains, (2) collaboration mode shifts diversity of idea generation, and (3) multi-agent persona-driven brainstorming produces idea depth and cross-domain coverage. Brainstorming has historically been a human-centered activity where diverse individuals bring unique knowledge and perspectives to generate novel ideas. Locke's theory of knowledge formation emphasizes that combining and abstracting experiences across multiple people leads to more complex ideas. Similarly, since the 1950s and '60s, design thinking frameworks emphasize the importance of multiple participants generating and refining ideas through structured exploration of brainstorming to generate ideas for a pre-defined question [2]. These design thinking frameworks use a set of cognitive, strategic, and practical procedures for ideation [2] and for this paper we focus on'brainstorming' as an area of exploration for multi-agent collaboration. Brainstorming is normally done with multiple and diverse humans standing at a whiteboard together brainstorming ideas against a topic area that is put on the whiteboard.


Addressing the Plasticity-Stability Dilemma in Reinforcement Learning

arXiv.org Artificial Intelligence

Neural networks have shown remarkable success in supervised learning when trained on a single task using a fixed dataset. However, when neural networks are trained on a reinforcement learning task, their ability to continue learning from new experiences declines over time. This decline in learning ability is known as plasticity loss. To restore plasticity, prior work has explored periodically resetting the parameters of the learning network, a strategy that often improves overall performance. However, such resets come at the cost of a temporary drop in performance, which can be dangerous in real-world settings. To overcome this instability, we introduce AltNet, a reset-based approach that restores plasticity without performance degradation by leveraging twin networks. The use of twin networks anchors performance during resets through a mechanism that allows networks to periodically alternate roles: one network learns as it acts in the environment, while the other learns off-policy from the active network's interactions and a replay buffer. At fixed intervals, the active network is reset and the passive network, having learned from prior experiences, becomes the new active network. AltNet restores plasticity, improving sample efficiency and achieving higher performance, while avoiding performance drops that pose risks in safety-critical settings. We demonstrate these advantages in several high-dimensional control tasks from the DeepMind Control Suite, where AltNet outperforms various relevant baseline methods, as well as state-of-the-art reset-based techniques.


MAESTRO: Multi-Agent Environment Shaping through Task and Reward Optimization

arXiv.org Artificial Intelligence

Cooperative Multi-Agent Reinforcement Learning (MARL) faces two major design bottlenecks: crafting dense reward functions and constructing curricula that avoid local optima in high-dimensional, non-stationary environments. Existing approaches rely on fixed heuristics or use Large Language Models (LLMs) directly in the control loop, which is costly and unsuitable for real-time systems. We propose MAESTRO (Multi-Agent Environment Shaping through Task and Reward Optimization), a framework that moves the LLM outside the execution loop and uses it as an offline training architect. MAESTRO introduces two generative components: (i) a semantic curriculum generator that creates diverse, performance-driven traffic scenarios, and (ii) an automated reward synthesizer that produces executable Python reward functions adapted to evolving curriculum difficulty. These components guide a standard MARL backbone (MADDPG) without increasing inference cost at deployment. We evaluate MAESTRO on large-scale traffic signal control (Hangzhou, 16 intersections) and conduct controlled ablations. Results show that combining LLM-generated curricula with LLM-generated reward shaping yields improved performance and stability. Across four seeds, the full system achieves +4.0% higher mean return (163.26 vs. 156.93) and 2.2% better risk-adjusted performance (Sharpe 1.53 vs. 0.70) over a strong curriculum baseline. These findings highlight LLMs as effective high-level designers for cooperative MARL training.


Benchmarking World-Model Learning

arXiv.org Artificial Intelligence

Model-learning agents should gather information to learn world models that support many downstream tasks and inferences, such as predicting unobserved states, estimating near- and far-term consequences of actions, planning action sequences, and detecting changes in dynamics. Current methods for learning and evaluating world models diverge from this goal: training and evaluation are anchored to next-frame prediction, and success is scored by reward maximization in the same environment. We propose WorldTest, a protocol to evaluate model-learning agents that separates reward-free interaction from a scored test phase in a different but related environment. WorldTest is open-ended $\unicode{x2014}$ models should support many different tasks unknown ahead of time $\unicode{x2014}$ and agnostic to model representation, allowing comparison across approaches. We instantiated WorldTest with AutumnBench, a suite of 43 interactive grid-world environments and 129 tasks across three families: masked-frame prediction, planning, and predicting changes to the causal dynamics. We compared 517 human participants and three frontier models on AutumnBench. We found that humans outperform the models, and scaling compute improves performance only in some environments but not others. WorldTest provides a novel template $\unicode{x2014}$ reward-free exploration, derived tests, and behavior-based scoring $\unicode{x2014}$ to evaluate what agents learn about environment dynamics, and AutumnBench exposes significant headroom in world-model learning.


The Adoption Paradox for Veterinary Professionals in China: High Use of Artificial Intelligence Despite Low Familiarity

arXiv.org Artificial Intelligence

While the global integration of artificial intelligence (AI) into veterinary medicine is accelerating, its adoption dynamics in major markets such as China remain uncharacterized. This paper presents the first exploratory analysis of AI perception and adoption among veterinary professionals in China, based on a cross-sectional survey of 455 practitioners conducted in mid-2025. We identify a distinct "adoption paradox": although 71.0% of respondents have incorporated AI into their workflows, 44.6% of these active users report low familiarity with the technology. In contrast to the administrative-focused patterns observed in North America, adoption in China is practitioner-driven and centers on core clinical tasks, such as disease diagnosis (50.1%) and prescription calculation (44.8%). However, concerns regarding reliability and accuracy remain the primary barrier (54.3%), coexisting with a strong consensus (93.8%) for regulatory oversight. These findings suggest a unique "inside-out" integration model in China, characterized by high clinical utility but restricted by an "interpretability gap," underscoring the need for specialized tools and robust regulatory frameworks to safely harness AI's potential in this expanding market.


The Impossibility of Inverse Permutation Learning in Transformer Models

arXiv.org Artificial Intelligence

In this technical note, we study the problem of inverse permutation learning in decoder-only transformers. Given a permutation and a string to which that permutation has been applied, the model is tasked with producing the original (``canonical'') string. We argue that this task models a natural robustness property across a variety of reasoning tasks, including long-context retrieval, multiple choice QA and in-context learning. Our primary contribution is an impossibility result: we show that an arbitrary depth, decoder-only transformer cannot learn this task. This result concerns the expressive capacity of decoder-only transformer models and is agnostic to training dynamics or sample complexity. We give a pair of alternative constructions under which inverse permutation learning is feasible. The first of these highlights the fundamental role of the causal attention mask, and reveals a gap between the expressivity of encoder-decoder transformers and the more popular decoder-only architecture. The latter result is more surprising: we show that simply padding the input with ``scratch tokens" yields a construction under which inverse permutation learning is possible. We conjecture that this may suggest an alternative mechanism by which chain-of-thought prompting or, more generally, intermediate ``thinking'' tokens can enable reasoning in large language models, even when these tokens encode no meaningful semantic information (e.g., the results of intermediate computations).


A Unified Noise-Curvature View of Loss of Trainability

arXiv.org Artificial Intelligence

Loss of trainability refers to a phenomenon in continual learning where parameter updates no longer make progress on the optimization objective, so accuracy stalls or degrades as the learning problem changes over time. In this paper, we analyze loss of trainability through an optimization lens and find that the phenomenon is not reliably predicted by existing individual indicators such as Hessian rank, sharpness level, weight or gradient norms, gradient-to-parameter ratios, and unit-sign entropy. Motivated by our analysis, we introduce two complementary indicators: a batch-size-aware gradient-noise bound and a curvature volatility-controlled bound. We then combine these two indicators into a per-layer adaptive noise threshold on the effective step-size that anticipates trainability behavior. Using this insight, we propose a step-size scheduler that keeps each layer's effective parameter update below this bound, thereby avoiding loss of trainability. We demonstrate that our scheduler can improve the accuracy maintained by previously proposed approaches, such as concatenated ReLU (CReLU), Wasserstein regularizer, and L2 weight decay. Surprisingly, our scheduler produces adaptive step-size trajectories that, without tuning, mirror the manually engineered step-size decay schedules.


The emergence of sparse attention: impact of data distribution and benefits of repetition

arXiv.org Artificial Intelligence

Emergence is a fascinating property of large language models and neural networks more broadly: as models scale and train for longer, they sometimes develop new abilities in sudden ways. Despite initial studies, we still lack a comprehensive understanding of how and when these abilities emerge. To address this gap, we study the emergence over training of sparse attention, a critical and frequently observed attention pattern in Transformers. By combining theoretical analysis of a toy model with empirical observations on small Transformers trained on a linear regression variant, we uncover the mechanics driving sparse attention emergence and reveal that emergence timing follows power laws based on task structure, architecture, and optimizer choice. We additionally find that repetition can greatly speed up emergence. Finally, we confirm these results on a well-studied in-context associative recall task. Our findings provide a simple, theoretically grounded framework for understanding how data distributions and model design influence the learning dynamics behind one form of emergence.