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Discrimination in Online Markets: Effects of Social Bias on Learning from Reviews and Policy Design

Neural Information Processing Systems

The increasing popularity of online two-sided markets such as ride-sharing, accommodation and freelance labor platforms, goes hand in hand with new socioeconomic challenges. One major issue remains the existence of bias and discrimination against certain social groups. We study this problem using a two-sided large market model with employers and workers mediated by a platform. Employers who seek to hire workers face uncertainty about a candidate worker's skill level. Therefore, they base their hiring decision on learning from past reviews about an individual worker as well as on their (possibly misspecified) prior beliefs about the ability level of the social group the worker belongs to. Drawing upon the social learning literature with bounded rationality and limited information, uncertainty combined with social bias leads to unequal hiring opportunities between workers of different social groups. Although the effect of social bias decreases as the number of reviews increases (consistent with empirical findings), minority workers still receive lower expected payoffs. Finally, we consider a simple directed matching policy (DM), which combines learning and matching to make better matching decisions for minority workers. Under this policy, there exists a steady-state equilibrium, in which DM reduces the discrimination gap.


User-Specified Local Differential Privacy in Unconstrained Adaptive Online Learning

Neural Information Processing Systems

Local differential privacy is a strong notion of privacy in which the provider of the data guarantees privacy by perturbing the data with random noise. In the standard application of local differential differential privacy the distribution of the noise is constant and known by the learner. In this paper we generalize this approach by allowing the provider of the data to choose the distribution of the noise without disclosing any parameters of the distribution to the learner, under the constraint that the distribution is symmetrical. We consider this problem in the unconstrained Online Convex Optimization setting with noisy feedback. In this setting the learner receives the subgradient of a loss function, perturbed by noise, and aims to achieve sublinear regret with respect to some competitor, without constraints on the norm of the competitor. We derive the first algorithms that have adaptive regret bounds in this setting, i.e. our algorithms adapt to the unknown competitor norm, unknown noise, and unknown sum of the norms of the subgradients, matching state of the art bounds in all cases.


Locally Private Learning without Interaction Requires Separation

Neural Information Processing Systems

We consider learning under the constraint of local differential privacy (LDP). For many learning problems known efficient algorithms in this model require many rounds of communication between the server and the clients holding the data points. Yet multi-round protocols are prohibitively slow in practice due to network latency and, as a result, currently deployed large-scale systems are limited to a single round. Despite significant research interest, very little is known about which learning problems can be solved by such non-interactive systems. The only lower bound we are aware of is for PAC learning an artificial class of functions with respect to a uniform distribution (Kasiviswanathan et al., 2008).


Online Learning via the Differential Privacy Lens

Neural Information Processing Systems

In this paper, we use differential privacy as a lens to examine online learning in both full and partial information settings. The differential privacy framework is, at heart, less about privacy and more about algorithmic stability, and thus has found application in domains well beyond those where information security is central. Here we develop an algorithmic property called one-step differential stability which facilitates a more refined regret analysis for online learning methods. We show that tools from the differential privacy literature can yield regret bounds for many interesting online learning problems including online convex optimization and online linear optimization. Our stability notion is particularly well-suited for deriving first-order regret bounds for follow-the-perturbed-leader algorithms, something that all previous analyses have struggled to achieve. We also generalize the standard max-divergence to obtain a broader class called Tsallis max-divergences. These define stronger notions of stability that are useful in deriving bounds in partial information settings such as multi-armed bandits and bandits with experts.


OFCOURSE: A Multi-Agent Reinforcement Learning Environment for Order Fulfillment

Neural Information Processing Systems

The dramatic growth of global e-commerce has led to a surge in demand for efficient and cost-effective order fulfillment which can increase customers' service levels and sellers' competitiveness. However, managing order fulfillment is challenging due to a series of interdependent online sequential decision-making problems. To clear this hurdle, rather than solving the problems separately as attempted in some recent researches, this paper proposes a method based on multi-agent reinforcement learning to integratively solve the series of interconnected problems, encompassing order handling, packing and pickup, storage, order consolidation, and last-mile delivery. In particular, we model the integrated problem as a Markov game, wherein a team of agents learns a joint policy via interacting with a simulated environment. Since no simulated environment supporting the complete order fulfillment problem exists, we devise Order Fulfillment COoperative mUlti-agent Reinforcement learning Scalable Environment (OFCOURSE) in the OpenAI Gym style, which allows reproduction and re-utilization to build customized applications. By constructing the fulfillment system in OFCOURSE, we optimize a joint policy that solves the integrated problem, facilitating sequential order-wise operations across all fulfillment units and minimizing the total cost of fulfilling all orders within the promised time. With OFCOURSE, we also demonstrate that the joint policy learned by multi-agent reinforcement learning outperforms the combination of locally optimal policies.


A Meta-MDP Approach to Exploration for Lifelong Reinforcement Learning

Neural Information Processing Systems

In this paper we consider the problem of how a reinforcement learning agent that is tasked with solving a sequence of reinforcement learning problems (a sequence of Markov decision processes) can use knowledge acquired early in its lifetime to improve its ability to solve new problems. We argue that previous experience with similar problems can provide an agent with information about how it should explore when facing a new but related problem. We show that the search for an optimal exploration strategy can be formulated as a reinforcement learning problem itself and demonstrate that such strategy can leverage patterns found in the structure of related problems. We conclude with experiments that show the benefits of optimizing an exploration strategy using our proposed framework.


NVFi: Neural Velocity Fields for 3D Physics Learning from Dynamic Videos

Neural Information Processing Systems

In this paper, we aim to model 3D scene dynamics from multi-view videos. Unlike the majority of existing works which usually focus on the common task of novel view synthesis within the training time period, we propose to simultaneously learn the geometry, appearance, and physical velocity of 3D scenes only from video frames, such that multiple desirable applications can be supported, including future frame extrapolation, unsupervised 3D semantic scene decomposition, and dynamic motion transfer. Our method consists of three major components, 1) the keyframe dynamic radiance field, 2) the interframe velocity field, and 3) a joint keyframe and interframe optimization module which is the core of our framework to effectively train both networks. To validate our method, we further introduce two dynamic 3D datasets: 1) Dynamic Object dataset, and 2) Dynamic Indoor Scene dataset. We conduct extensive experiments on multiple datasets, demonstrating the superior performance of our method over all baselines, particularly in the critical tasks of future frame extrapolation and unsupervised 3D semantic scene decomposition.


No Pressure! Addressing the Problem of Local Minima in Manifold Learning Algorithms

Neural Information Processing Systems

Nonlinear embedding manifold learning methods provide invaluable visual insights into a structure of high-dimensional data. However, due to a complicated nonconvex objective function, these methods can easily get stuck in local minima and their embedding quality can be poor. We propose a natural extension to several manifold learning methods aimed at identifying pressured points, i.e. points stuck in the poor local minima and have poor embedding quality. We show that the objective function can be decreased by temporarily allowing these points to make use of an extra dimension in the embedding space. Our method is able to improve the objective function value of existing methods even after they get stuck in a poor local minimum.


Online Corrupted User Detection and Regret Minimization

Neural Information Processing Systems

In real-world online web systems, multiple users usually arrive sequentially into the system. For applications like click fraud and fake reviews, some users can maliciously perform corrupted (disrupted) behaviors to trick the system. Therefore, it is crucial to design efficient online learning algorithms to robustly learn from potentially corrupted user behaviors and accurately identify the corrupted users in an online manner. Existing works propose bandit algorithms robust to adversarial corruption. However, these algorithms are designed for a single user, and cannot leverage the implicit social relations among multiple users for more efficient learning.


XES3G5M: A Knowledge Tracing Benchmark Dataset with Auxiliary Information

Neural Information Processing Systems

Knowledge tracing (KT) is a task that predicts students' future performance based on their historical learning interactions. With the rapid development of deep learning techniques, existing KT approaches follow a data-driven paradigm that uses massive problem-solving records to model students' learning processes. However, although the educational contexts contain various factors that may have an influence on student learning outcomes, existing public KT datasets mainly consist of anonymized ID-like features, which may hinder the research advances towards this field. Therefore, in this work, we present, \emph{XES3G5M}, a large-scale dataset with rich auxiliary information about questions and their associated knowledge components (KCs)\footnote{\label{ft:kc}A KC is a generalization of everyday terms like concept, principle, fact, or skill.}. The XES3G5M dataset is collected from a real-world online math learning platform, which contains 7,652 questions, and 865 KCs with 5,549,635 interactions from 18,066 students. To the best of our knowledge, the XES3G5M dataset not only has the largest number of KCs in math domain but contains the richest contextual information including tree structured KC relations, question types, textual contents and analysis and student response timestamps. Furthermore, we build a comprehensive benchmark on 19 state-of-the-art deep learning based knowledge tracing (DLKT) models. Extensive experiments demonstrate the effectiveness of leveraging the auxiliary information in our XES3G5M with DLKT models. We hope the proposed dataset can effectively facilitate the KT research work.