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An End-to-End Graph Attention Network Hashing for Cross-Modal Retrieval

Neural Information Processing Systems

Due to its low storage cost and fast search speed, cross-modal retrieval based on hashing has attracted widespread attention and is widely used in real-world applications of social media search.




MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes Zhenhui Y e

Neural Information Processing Systems

Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of appearance and talking style). While previous works typically solve this problem by learning an individual neural radiance field (NeRF) for each identity to implicitly store its static and dynamic information, we find it inefficient and non-generalized due to the per-identity-per-training framework and the limited training data. To this end, we propose MimicTalk, the first attempt that exploits the rich knowledge from a NeRF-based person-agnostic generic model for improving the efficiency and robustness of personalized TFG. To be specific, (1) we first come up with a person-agnostic 3D TFG model as the base model and propose to adapt it into a specific identity; (2) we propose a static-dynamic-hybrid adaptation pipeline to help the model learn the personalized static appearance and facial dynamic features; (3) To generate the facial motion of the personalized talking style, we propose an in-context stylized audio-to-motion model that mimics the implicit talking style provided in the reference video without information loss by an explicit style representation. The adaptation process to an unseen identity can be performed in 15 minutes, which is 47 times faster than previous person-dependent methods. Experiments show that our MimicTalk surpasses previous baselines regarding video quality, efficiency, and expressiveness. Source code and video samples are available at https://mimictalk.github.io .


Reciprocal Learning

Neural Information Processing Systems

These instances range from active learning over multi-armed bandits to self-training. We show that all these algorithms not only learn parameters from data but also vice versa: They iteratively alter training data in a way that depends on the current model fit. We introduce reciprocal learning as a generalization of these algorithms using the language of decision theory. This allows us to study under what conditions they converge.





Efficient Knowledge Distillation from Model Checkpoints

Neural Information Processing Systems

In this paper, we observe that an intermediate model, i.e., a checkpoint in the middle of the training procedure, often serves as a better teacher compared to the fully converged model, although the former has much lower accuracy.


Stochastic Online Greedy Learning with Semi-bandit Feedbacks

Neural Information Processing Systems

The greedy algorithm is extensively studied in the field of combinatorial optimization for decades. In this paper, we address the online learning problem when the input to the greedy algorithm is stochastic with unknown parameters that have to be learned over time. We first propose the greedy regret and $\epsilon$-quasi greedy regret as learning metrics comparing with the performance of offline greedy algorithm. We then propose two online greedy learning algorithms with semi-bandit feedbacks, which use multi-armed bandit and pure exploration bandit policies at each level of greedy learning, one for each of the regret metrics respectively. Both algorithms achieve $O(\log T)$ problem-dependent regret bound ($T$ being the time horizon) for a general class of combinatorial structures and reward functions that allow greedy solutions. We further show that the bound is tight in $T$ and other problem instance parameters.