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Value Cards: An Educational Toolkit for Teaching Social Impacts of Machine Learning through Deliberation

arXiv.org Artificial Intelligence

Recently, there have been increasing calls for computer science curricula to complement existing technical training with topics related to Fairness, Accountability, Transparency, and Ethics. In this paper, we present Value Card, an educational toolkit to inform students and practitioners of the social impacts of different machine learning models via deliberation. This paper presents an early use of our approach in a college-level computer science course. Through an in-class activity, we report empirical data for the initial effectiveness of our approach. Our results suggest that the use of the Value Cards toolkit can improve students' understanding of both the technical definitions and trade-offs of performance metrics and apply them in real-world contexts, help them recognize the significance of considering diverse social values in the development of deployment of algorithmic systems, and enable them to communicate, negotiate and synthesize the perspectives of diverse stakeholders. Our study also demonstrates a number of caveats we need to consider when using the different variants of the Value Cards toolkit. Finally, we discuss the challenges as well as future applications of our approach.


Traditional Readability Formulas Compared for English

arXiv.org Artificial Intelligence

Traditional English readability formulas, or equations, were largely developed in the 20th century. Nonetheless, many researchers still rely on them for various NLP applications. This phenomenon is presumably due to the convenience and straightforwardness of readability formulas. In this work, we contribute to the NLP community by 1. introducing New English Readability Formula (NERF), 2. recalibrating the coefficients of old readability formulas (Flesch-Kincaid Grade Level, Fog Index, SMOG Index, Coleman-Liau Index, and Automated Readability Index), 3. evaluating the readability formulas, for use in text simplification studies and medical texts, and 4. developing a Python-based program for the wide application to various NLP projects.


Exploring How Machine Learning Practitioners (Try To) Use Fairness Toolkits

arXiv.org Artificial Intelligence

Recent years have seen the development of many open-source ML fairness toolkits aimed at helping ML practitioners assess and address unfairness in their systems. However, there has been little research investigating how ML practitioners actually use these toolkits in practice. In this paper, we conducted the first in-depth empirical exploration of how industry practitioners (try to) work with existing fairness toolkits. In particular, we conducted think-aloud interviews to understand how participants learn about and use fairness toolkits, and explored the generality of our findings through an anonymous online survey. We identified several opportunities for fairness toolkits to better address practitioner needs and scaffold them in using toolkits effectively and responsibly. Based on these findings, we highlight implications for the design of future open-source fairness toolkits that can support practitioners in better contextualizing, communicating, and collaborating around ML fairness efforts.


ORBIT: A Unified Simulation Framework for Interactive Robot Learning Environments

arXiv.org Artificial Intelligence

We present ORBIT, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments with photo-realistic scenes and fast and accurate rigid and deformable body simulation. With ORBIT, we provide a suite of benchmark tasks of varying difficulty -- from single-stage cabinet opening and cloth folding to multi-stage tasks such as room reorganization. To support working with diverse observations and action spaces, we include fixed-arm and mobile manipulators with different physically-based sensors and motion generators. ORBIT allows training reinforcement learning policies and collecting large demonstration datasets from hand-crafted or expert solutions in a matter of minutes by leveraging GPU-based parallelization. In summary, we offer an open-sourced framework that readily comes with 16 robotic platforms, 4 sensor modalities, 10 motion generators, more than 20 benchmark tasks, and wrappers to 4 learning libraries. With this framework, we aim to support various research areas, including representation learning, reinforcement learning, imitation learning, and task and motion planning. We hope it helps establish interdisciplinary collaborations in these communities, and its modularity makes it easily extensible for more tasks and applications in the future. For videos, documentation, and code: https://isaac-orbit.github.io/.


On Reinforcement Learning for the Game of 2048

arXiv.org Artificial Intelligence

2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an interesting and challenging platform for evaluating the effectiveness of machine learning methods. This dissertation conducts comprehensive research on reinforcement learning and computer game algorithms for 2048. First, this dissertation proposes optimistic temporal difference learning, which significantly improves the quality of learning by employing optimistic initialization to encourage exploration for 2048. Furthermore, based on this approach, a state-of-the-art program for 2048 is developed, which achieves the highest performance among all learning-based programs, namely an average score of 625377 points and a rate of 72% for reaching 32768-tiles. Second, this dissertation investigates several techniques related to 2048, including the n-tuple network ensemble learning, Monte Carlo tree search, and deep reinforcement learning. These techniques are promising for further improving the performance of the current state-of-the-art program. Finally, this dissertation discusses pedagogical applications related to 2048 by proposing course designs and summarizing the teaching experience. The proposed course designs adopt 2048-like games as materials for beginners to learn reinforcement learning and computer game algorithms. The courses have been successfully applied to graduate-level students and received well by student feedback.


Adversarial Alignment for Source Free Object Detection

arXiv.org Artificial Intelligence

Source-free object detection (SFOD) aims to transfer a detector pre-trained on a label-rich source domain to an unlabeled target domain without seeing source data. While most existing SFOD methods generate pseudo labels via a source-pretrained model to guide training, these pseudo labels usually contain high noises due to heavy domain discrepancy. In order to obtain better pseudo supervisions, we divide the target domain into source-similar and source-dissimilar parts and align them in the feature space by adversarial learning. Specifically, we design a detection variance-based criterion to divide the target domain. This criterion is motivated by a finding that larger detection variances denote higher recall and larger similarity to the source domain. Then we incorporate an adversarial module into a mean teacher framework to drive the feature spaces of these two subsets indistinguishable. Extensive experiments on multiple cross-domain object detection datasets demonstrate that our proposed method consistently outperforms the compared SFOD methods.


Channel-aware Decoupling Network for Multi-turn Dialogue Comprehension

arXiv.org Artificial Intelligence

Training machines to understand natural language and interact with humans is one of the major goals of artificial intelligence. Recent years have witnessed an evolution from matching networks to pre-trained language models (PrLMs). In contrast to the plain-text modeling as the focus of the PrLMs, dialogue texts involve multiple speakers and reflect special characteristics such as topic transitions and structure dependencies between distant utterances. However, the related PrLM models commonly represent dialogues sequentially by processing the pairwise dialogue history as a whole. Thus the hierarchical information on either utterance interrelation or speaker roles coupled in such representations is not well addressed. In this work, we propose compositional learning for holistic interaction across the utterances beyond the sequential contextualization from PrLMs, in order to capture the utterance-aware and speaker-aware representations entailed in a dialogue history. We decouple the contextualized word representations by masking mechanisms in Transformer-based PrLM, making each word only focus on the words in current utterance, other utterances, and two speaker roles (i.e., utterances of sender and utterances of the receiver), respectively. In addition, we employ domain-adaptive training strategies to help the model adapt to the dialogue domains. Experimental results show that our method substantially boosts the strong PrLM baselines in four public benchmark datasets, achieving new state-of-the-art performance over previous methods.


Progress in Image Synthesis methods part2(Machine Learning + Computer Vision)

#artificialintelligence

Abstract: Prior work has extensively studied the latent space structure of GANs for unconditional image synthesis, enabling global editing of generated images by the unsupervised discovery of interpretable latent directions. However, the discovery of latent directions for conditional GANs for semantic image synthesis (SIS) has remained unexplored. In this work, we specifically focus on addressing this gap. We propose a novel optimization method for finding spatially disentangled class-specific directions in the latent space of pretrained SIS models. We show that the latent directions found by our method can effectively control the local appearance of semantic classes, e.g., changing their internal structure, texture or color independently from each other.


ChatGPT: A Must-See Before the Semester Begins

#artificialintelligence

I have seen friends on Facebook create decent songs and stunning artistic creations with little knowledge of music or art, all after spending a bit of time getting to know an AI art or music generator. But since the grammar assistants in my word processors often flag what is already correct and miss what I wish they should have caught, I've never felt AI writing was advancing very quickly. And then I met ChatGPT. The Facebook teaching page for my university has taken off on the topic, so I took a deep dive into what it can do. I've seen it create (in a flash) movie scripts and comic strips, sonnets and grant proposals, graduate course syllabi and lessons.


Top Learning Trends to Expect in 2023 - Beyond The Sky

#artificialintelligence

What learning trends are in store for 2023? The coming year will bear witness to some significant changes across the entire business world. Recession poses an ever-constant threat so it's important that businesses equip themselves for the future. On top of it all, businesses are having trouble finding new recruits due to a labor shortage. So 2023 will force businesses to strengthen their current ranks to protect against a shallow recruitment pool.