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As Australian colleges crack down on ChatGPT, disabled students defend AI

The Japan Times

Melbourne – Visually impaired student Adam Whitehead has long relied on a computer and assistive technology to help him read course materials and take exams at the University of Melbourne in Australia. He has watched with concern as universities in Australia and beyond move to crack down on ChatGPT -- a free program that generates original text about virtually any subject in response to a prompt -- over fears of cheating. As the chatbot stirs debate over the use of technology and artificial intelligence (AI) in education, disabled students and educators have said the benefits should not be overlooked in a rush to regulate. This could be due to a conflict with your ad-blocking or security software. Please add japantimes.co.jp and piano.io to your list of allowed sites.


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#artificialintelligence

The field of natural language processing (NLP) has been transformed by massive pre-trained language models. They form the basis of all state-of-the-art systems across a wide range of tasks and have shown an impressive ability to generate fluent text and perform few-shot learning. At the same time, these models are hard to understand and give rise to new ethical and scalability challenges. In this course, students will learn the fundamentals about the modeling, theory, ethics, and systems aspects of large language models, as well as gain hands-on experience working with them. Where: Class will by default be in person at 200-002 (History Corner).


ChatGPT ignites new plagiarism debate in schools

#artificialintelligence

ChatGPT, the new artificial intelligence tool that can write remarkably cogent essays on any topic based on simple prompts, is sparking intense debates among educators about the nature and purpose of modern teaching methods -- and how to sniff out plagiarists. Why it matters: Some teachers foresee "a flood of cheating," while others envision a big opportunity to improve -- and modernize -- how writing is taught. Driving the news: Several school districts have blocked the chatbot from their systems, but critics say such bans are shortsighted and ineffective. Catch up quick: ChatGPT was released for free public use in November by research firm OpenAI, delivering an early holiday gift to tech-savvy students in need of, say, a pre-vacation essay about "Macbeth." What's happening: Teachers have been holding meetings and comparing notes about the tool's ramifications and possible responses.


ChatGPT in Computer Science Education

#artificialintelligence

We have all heard it said that ChatGPT and similar applications will dramatically influence all educational systems (see e.g., Nguyen, 2023; Huang, 2023). The question we explore in this blog is how ChatGPT will influence computer science education. We investigated this question in a professional development workshop for Israeli high school computer science teachers that focused on research and entrepreneurship in computer science education. Interestingly, when we posed the question "How will ChatGPT influence computer science education?" First, they discussed the basic questions of whether ChatGPT should be integrated into computer science education and whether the computer science high school curriculum should be changed.


Learn Game Artificial Intelligence in Unity Visual Scripting

#artificialintelligence

I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide. My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.


Interacting with next-phrase suggestions: How suggestion systems aid and influence the cognitive processes of writing

arXiv.org Artificial Intelligence

Writing with next-phrase suggestions powered by large language models is becoming more pervasive by the day. However, research to understand writers' interaction and decision-making processes while engaging with such systems is still emerging. We conducted a qualitative study to shed light on writers' cognitive processes while writing with next-phrase suggestion systems. To do so, we recruited 14 amateur writers to write two reviews each, one without suggestions and one with suggestions. Additionally, we also positively and negatively biased the suggestion system to get a diverse range of instances where writers' opinions and the bias in the language model align or misalign to varying degrees. We found that writers interact with next-phrase suggestions in various complex ways: Writers abstracted and extracted multiple parts of the suggestions and incorporated them within their writing, even when they disagreed with the suggestion as a whole; along with evaluating the suggestions on various criteria. The suggestion system also had various effects on the writing process, such as altering the writer's usual writing plans, leading to higher levels of distraction etc. Based on our qualitative analysis using the cognitive process model of writing by Hayes as a lens, we propose a theoretical model of 'writer-suggestion interaction' for writing with GPT-2 (and causal language models in general) for a movie review writing task, followed by directions for future research and design.


Intrinsic Motivation in Model-based Reinforcement Learning: A Brief Review

arXiv.org Artificial Intelligence

The reinforcement learning research area contains a wide range of methods for solving the problems of intelligent agent control. Despite the progress that has been made, the task of creating a highly autonomous agent is still a significant challenge. One potential solution to this problem is intrinsic motivation, a concept derived from developmental psychology. This review considers the existing methods for determining intrinsic motivation based on the world model obtained by the agent. We propose a systematic approach to current research in this field, which consists of three categories of methods, distinguished by the way they utilize a world model in the agent's components: complementary intrinsic reward, exploration policy, and intrinsically motivated goals. The proposed unified framework describes the architecture of agents using a world model and intrinsic motivation to improve learning. The potential for developing new techniques in this area of research is also examined.


Social Influence Dialogue Systems: A Survey of Datasets and Models For Social Influence Tasks

arXiv.org Artificial Intelligence

Dialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technology to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a categorization that has been inadequate for capturing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influence users' cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future directions. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discussion in this emerging area.


Off-Policy Evaluation for Action-Dependent Non-Stationary Environments

arXiv.org Artificial Intelligence

Methods for sequential decision-making are often built upon a foundational assumption that the underlying decision process is stationary. This limits the application of such methods because real-world problems are often subject to changes due to external factors (passive non-stationarity), changes induced by interactions with the system itself (active non-stationarity), or both (hybrid non-stationarity). In this work, we take the first steps towards the fundamental challenge of on-policy and off-policy evaluation amidst structured changes due to active, passive, or hybrid non-stationarity. Towards this goal, we make a higher-order stationarity assumption such that non-stationarity results in changes over time, but the way changes happen is fixed. We propose, OPEN, an algorithm that uses a double application of counterfactual reasoning and a novel importance-weighted instrument-variable regression to obtain both a lower bias and a lower variance estimate of the structure in the changes of a policy's past performances. Finally, we show promising results on how OPEN can be used to predict future performances for several domains inspired by real-world applications that exhibit non-stationarity.


Autonomous particles

arXiv.org Artificial Intelligence

Consider a reinforcement learning problem where an agent has access to a very large amount of information about the environment, but it can only take very few actions to accomplish its task and to maximize its reward. Evidently, the main problem for the agent is to learn a map from a very high-dimensional space (which represents its environment) to a very low-dimensional space (which represents its actions). The high-to-low dimensional map implies that most of the information about the environment is irrelevant for the actions to be taken, and only a small fraction of information is relevant. In this paper we argue that the relevant information need not be learned by brute force (which is the standard approach), but can be identified from the intrinsic symmetries of the system. We analyze in details a reinforcement learning problem of autonomous driving, where the corresponding symmetry is the Galilean symmetry, and argue that the learning task can be accomplished with very few relevant parameters, or, more precisely, invariants. For a numerical demonstration, we show that the autonomous vehicles (which we call autonomous particles since they describe very primitive vehicles) need only four relevant invariants to learn how to drive very well without colliding with other particles. The simple model can be easily generalized to include different types of particles (e.g. for cars, for pedestrians, for buildings, for road signs, etc.) with different types of relevant invariants describing interactions between them. We also argue that there must exist a field theory description of the learning system where autonomous particles would be described by fermionic degrees of freedom and interactions mediated by the relevant invariants would be described by bosonic degrees of freedom. This suggests that the effectiveness of field theory descriptions of physical systems might be connected to the learning dynamics of some kinds of autonomous particles, supporting the claim that the entire universe is a neural network.