Education
VidLanKD: Improving Language Understanding via Video-Distilled Knowledge Transfer
Since visual perception can give rich information beyond text descriptions for world understanding, there has been increasing interest in leveraging visual grounding for language learning. Recently, vokenization (Tan and Bansal, 2020) has attracted attention by using the predictions of a text-to-image retrieval model as labels for language model supervision. Despite its success, the method suffers from approximation error of using finite image labels and the lack of vocabulary diversity of a small image-text dataset. To overcome these limitations, we present VidLanKD, a video-language knowledge distillation method for improving language understanding. We train a multi-modal teacher model on a video-text dataset, and then transfer its knowledge to a student language model with a text dataset.
Distributionally Robust Imitation Learning
We consider the imitation learning problem of learning a policy in a Markov Decision Process (MDP) setting where the reward function is not given, but demonstrations from experts are available. Although the goal of imitation learning is to learn a policy that produces behaviors nearly as good as the experts' for a desired task, assumptions of consistent optimality for demonstrated behaviors are often violated in practice. Finding a policy that is distributionally robust against noisy demonstrations based on an adversarial construction potentially solves this problem by avoiding optimistic generalizations of the demonstrated data. This paper studies Distributionally Robust Imitation Learning (DRoIL) and establishes a close connection between DRoIL and Maximum Entropy Inverse Reinforcement Learning. We show that DRoIL can be seen as a framework that maximizes a generalized concept of entropy. We develop a novel approach to transform the objective function into a convex optimization problem over a polynomial number of variables for a class of loss functions that are additive over state and action spaces. Our approach lets us optimize both stationary and non-stationary policies and, unlike prevalent previous methods, it does not require repeatedly solving an inner reinforcement learning problem. We experimentally show the significant benefits of DRoIL's new optimization method on synthetic data and a highway driving environment.
Online PAC-Bayes Learning
Most PAC-Bayesian bounds hold in the batch learning setting where data is collected at once, prior to inference or prediction. This somewhat departs from many contemporary learning problems where data streams are collected and the algorithms must dynamically adjust. We prove new PAC-Bayesian bounds in this online learning framework, leveraging an updated definition of regret, and we revisit classical PAC-Bayesian results with a batch-to-online conversion, extending their remit to the case of dependent data. Our results hold for bounded losses, potentially \emph{non-convex}, paving the way to promising developments in online learning.
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with audio-guidance parameters on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion).
A Computational Separation between Private Learning and Online Learning
A recent line of work has shown a qualitative equivalence between differentially private PAC learning and online learning: A concept class is privately learnable if and only if it is online learnable with a finite mistake bound. However, both directions of this equivalence incur significant losses in both sample and computational efficiency. Studying a special case of this connection, Gonen, Hazan, and Moran (NeurIPS 2019) showed that uniform or highly sample-efficient pure-private learners can be time-efficiently compiled into online learners. We show that, assuming the existence of one-way functions, such an efficient conversion is impossible even for general pure-private learners with polynomial sample complexity.
Learning in Non-Cooperative Configurable Markov Decision Processes
The Configurable Markov Decision Process framework includes two entities: a Reinforcement Learning agent and a configurator that can modify some environmental parameters to improve the agent's performance. This presupposes that the two actors have the same reward functions. What if the configurator does not have the same intentions as the agent? This paper introduces the Non-Cooperative Configurable Markov Decision Process, a setting that allows having two (possibly different) reward functions for the configurator and the agent. Then, we consider an online learning problem, where the configurator has to find the best among a finite set of possible configurations. We propose two learning algorithms to minimize the configurator's expected regret, which exploits the problem's structure, depending on the agent's feedback. While a naive application of the UCB algorithm yields a regret that grows indefinitely over time, we show that our approach suffers only bounded regret. Furthermore, we empirically show the performance of our algorithm in simulated domains.
Optimal Comparator Adaptive Online Learning with Switching Cost
Practical online learning tasks are often naturally defined on unconstrained domains, where optimal algorithms for general convex losses are characterized by the notion of comparator adaptivity. In this paper, we design such algorithms in the presence of switching cost - the latter penalizes the typical optimism in adaptive algorithms, leading to a delicate design trade-off. Based on a novel dual space scaling strategy discovered by a continuous-time analysis, we propose a simple algorithm that improves the existing comparator adaptive regret bound [ZCP22a] to the optimal rate. The obtained benefits are further extended to the expert setting, and the practicality of the proposed algorithm is demonstrated through a sequential investment task.
Online Learning with Primary and Secondary Losses
We study the problem of online learning with primary and secondary losses. For example, a recruiter making decisions of which job applicants to hire might weigh false positives and false negatives equally (the primary loss) but the applicants might weigh false negatives much higher (the secondary loss). We consider the following question: Can we combine ``expert advice'' to achieve low regret with respect to the primary loss, while at the same time performing {\em not much worse than the worst expert} with respect to the secondary loss? Unfortunately, we show that this goal is unachievable without any bounded variance assumption on the secondary loss. More generally, we consider the goal of minimizing the regret with respect to the primary loss and bounding the secondary loss by a linear threshold. On the positive side, we show that running any switching-limited algorithm can achieve this goal if all experts satisfy the assumption that the secondary loss does not exceed the linear threshold by $o(T)$ for any time interval. If not all experts satisfy this assumption, our algorithms can achieve this goal given access to some external oracles which determine when to deactivate and reactivate experts.
Task-Free Continual Learning via Online Discrepancy Distance Learning
Learning from non-stationary data streams, also called Task-Free Continual Learning (TFCL) remains challenging due to the absence of explicit task information in most applications. Even though recently some algorithms have been proposed for TFCL, these methods lack theoretical guarantees. Moreover, there are no theoretical studies about forgetting during TFCL. This paper develops a new theoretical analysis framework that derives generalization bounds based on the discrepancy distance between the visited samples and the entire information made available for training the model. This analysis provides new insights into the forgetting behaviour in classification tasks. Inspired by this theoretical model, we propose a new approach enabled with the dynamic component expansion mechanism for a mixture model, namely Online Discrepancy Distance Learning (ODDL). ODDL estimates the discrepancy between the current memory and the already accumulated knowledge as an expansion signal aiming to ensure a compact network architecture with optimal performance. We then propose a new sample selection approach that selectively stores the samples into the memory buffer through the discrepancy-based measure, further improving the performance. We perform several TFCL experiments with the proposed methodology, which demonstrate that the proposed approach achieves the state of the art performance.
A Trichotomy for Transductive Online Learning
This setting is similar to standard online learning, except that the adversary fixes a sequence of instances $x_1,\dots,x_n$ to be labeled at the start of the game, and this sequence is known to the learner. Qualitatively, we prove a \emph{trichotomy}, stating that the minimal number of mistakes made by the learner as $n$ grows can take only one of precisely three possible values: $n$, $\Theta\left(\log (n)\right)$, or $\Theta(1)$. Furthermore, this behavior is determined by a combination of the VC dimension and the Littlestone dimension. Quantitatively, we show a variety of bounds relating the number of mistakes to well-known combinatorial dimensions. In particular, we improve the known lower bound on the constant in the $\Theta(1)$ case from $\Omega\left(\sqrt{\log(d)}\right)$ to $\Omega(\log(d))$ where $d$ is the Littlestone dimension. Finally, we extend our results to cover multiclass classification and the agnostic setting.