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Foundation Models for Natural Language Processing -- Pre-trained Language Models Integrating Media

arXiv.org Artificial Intelligence

This open access book provides a comprehensive overview of the state of the art in research and applications of Foundation Models and is intended for readers familiar with basic Natural Language Processing (NLP) concepts. Over the recent years, a revolutionary new paradigm has been developed for training models for NLP. These models are first pre-trained on large collections of text documents to acquire general syntactic knowledge and semantic information. Then, they are fine-tuned for specific tasks, which they can often solve with superhuman accuracy. When the models are large enough, they can be instructed by prompts to solve new tasks without any fine-tuning. Moreover, they can be applied to a wide range of different media and problem domains, ranging from image and video processing to robot control learning. Because they provide a blueprint for solving many tasks in artificial intelligence, they have been called Foundation Models. After a brief introduction to basic NLP models the main pre-trained language models BERT, GPT and sequence-to-sequence transformer are described, as well as the concepts of self-attention and context-sensitive embedding. Then, different approaches to improving these models are discussed, such as expanding the pre-training criteria, increasing the length of input texts, or including extra knowledge. An overview of the best-performing models for about twenty application areas is then presented, e.g., question answering, translation, story generation, dialog systems, generating images from text, etc. For each application area, the strengths and weaknesses of current models are discussed, and an outlook on further developments is given. In addition, links are provided to freely available program code. A concluding chapter summarizes the economic opportunities, mitigation of risks, and potential developments of AI.


A Survey of Geometric Optimization for Deep Learning: From Euclidean Space to Riemannian Manifold

arXiv.org Artificial Intelligence

Although Deep Learning (DL) has achieved success in complex Artificial Intelligence (AI) tasks, it suffers from various notorious problems (e.g., feature redundancy, and vanishing or exploding gradients), since updating parameters in Euclidean space cannot fully exploit the geometric structure of the solution space. As a promising alternative solution, Riemannian-based DL uses geometric optimization to update parameters on Riemannian manifolds and can leverage the underlying geometric information. Accordingly, this article presents a comprehensive survey of applying geometric optimization in DL. At first, this article introduces the basic procedure of the geometric optimization, including various geometric optimizers and some concepts of Riemannian manifold. Subsequently, this article investigates the application of geometric optimization in different DL networks in various AI tasks, e.g., convolution neural network, recurrent neural network, transfer learning, and optimal transport. Additionally, typical public toolboxes that implement optimization on manifold are also discussed. Finally, this article makes a performance comparison between different deep geometric optimization methods under image recognition scenarios.


Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning

arXiv.org Artificial Intelligence

How have individuals of social animals in nature evolved to learn from each other, and what would be the optimal strategy for such learning in a specific environment? Here, we address both problems by employing a deep reinforcement learning model to optimize the social learning strategies (SLSs) of agents in a cooperative game in a multi-dimensional landscape. Throughout the training for maximizing the overall payoff, we find that the agent spontaneously learns various concepts of social learning, such as copying, focusing on frequent and well-performing neighbors, self-comparison, and the importance of balancing between individual and social learning, without any explicit guidance or prior knowledge about the system. The SLS from a fully trained agent outperforms all of the traditional, baseline SLSs in terms of mean payoff. We demonstrate the superior performance of the reinforcement learning agent in various environments, including temporally changing environments and real social networks, which also verifies the adaptability of our framework to different social settings.


Uncertainty-aware Self-training for Low-resource Neural Sequence Labeling

arXiv.org Artificial Intelligence

Neural sequence labeling (NSL) aims at assigning labels for input language tokens, which covers a broad range of applications, such as named entity recognition (NER) and slot filling, etc. However, the satisfying results achieved by traditional supervised-based approaches heavily depend on the large amounts of human annotation data, which may not be feasible in real-world scenarios due to data privacy and computation efficiency issues. This paper presents SeqUST, a novel uncertain-aware self-training framework for NSL to address the labeled data scarcity issue and to effectively utilize unlabeled data. Specifically, we incorporate Monte Carlo (MC) dropout in Bayesian neural network (BNN) to perform uncertainty estimation at the token level and then select reliable language tokens from unlabeled data based on the model confidence and certainty. A well-designed masked sequence labeling task with a noise-robust loss supports robust training, which aims to suppress the problem of noisy pseudo labels. In addition, we develop a Gaussian-based consistency regularization technique to further improve the model robustness on Gaussian-distributed perturbed representations. This effectively alleviates the over-fitting dilemma originating from pseudo-labeled augmented data. Extensive experiments over six benchmarks demonstrate that our SeqUST framework effectively improves the performance of self-training, and consistently outperforms strong baselines by a large margin in low-resource scenarios


Empathetic AI for Empowering Resilience in Games

arXiv.org Artificial Intelligence

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active process of modulating ones' emotions to cope and adapt to challenging situations -- becomes essential. It is one of the prominent aspects of human intelligence and promotes mental health and well-being. While there has been work on developing artificial emotional regulation assistants to help users cope with emotion regulation in the field of Intelligent Tutoring systems, little is done to incorporate such systems or ideas into (serious) video games. In this paper, we introduce a data-driven 6-phase approach to establish empathetic artificial intelligence (EAI), which operates on raw chat log data to detect key affective states, identify common sequences and emotion regulation strategies and generalizes these to make them applicable for intervention systems.


Learning to Forecast Aleatoric and Epistemic Uncertainties over Long Horizon Trajectories

arXiv.org Artificial Intelligence

Giving autonomous agents the ability to forecast their own outcomes and uncertainty will allow them to communicate their competencies and be used more safely. We accomplish this by using a learned world model of the agent system to forecast full agent trajectories over long time horizons. Real world systems involve significant sources of both aleatoric and epistemic uncertainty that compound and interact over time in the trajectory forecasts. We develop a deep generative world model that quantifies aleatoric uncertainty while incorporating the effects of epistemic uncertainty during the learning process. We show on two reinforcement learning problems that our uncertainty model produces calibrated outcome uncertainty estimates over the full trajectory horizon.


A Probabilistic Generative Model for Tracking Multi-Knowledge Concept Mastery Probability

arXiv.org Artificial Intelligence

Knowledge tracing aims to track students' knowledge status over time to predict students' future performance accurately. Markov chain-based knowledge tracking (MCKT) models can track knowledge concept mastery probability over time. However, as the number of tracked knowledge concepts increases, the time complexity of MCKT predicting student performance increases exponentially (also called explaining away problem. In addition, the existing MCKT models only consider the relationship between students' knowledge status and problems when modeling students' responses but ignore the relationship between knowledge concepts in the same problem. To address these challenges, we propose an inTerpretable pRobAbilistiC gEnerative moDel (TRACED), which can track students' numerous knowledge concepts mastery probabilities over time. To solve \emph{explain away problem}, we design Long and Short-Term Memory (LSTM)-based networks to approximate the posterior distribution, predict students' future performance, and propose a heuristic algorithm to train LSTMs and probabilistic graphical model jointly. To better model students' exercise responses, we proposed a logarithmic linear model with three interactive strategies, which models students' exercise responses by considering the relationship among students' knowledge status, knowledge concept, and problems. We conduct experiments with four real-world datasets in three knowledge-driven tasks. The experimental results show that TRACED outperforms existing knowledge tracing methods in predicting students' future performance and can learn the relationship among students, knowledge concepts, and problems from students' exercise sequences. We also conduct several case studies. The case studies show that TRACED exhibits excellent interpretability and thus has the potential for personalized automatic feedback in the real-world educational environment.


Causal Reasoning of Entities and Events in Procedural Texts

arXiv.org Artificial Intelligence

Entities and events are crucial to natural language reasoning and common in procedural texts. Existing work has focused either exclusively on entity state tracking (e.g., whether a pan is hot) or on event reasoning (e.g., whether one would burn themselves by touching the pan), while these two tasks are often causally related. We propose CREPE, the first benchmark on causal reasoning of event plausibility and entity states. We show that most language models, including GPT-3, perform close to chance at .35 F1, lagging far behind human at .87 F1. We boost model performance to .59 F1 by creatively representing events as programming languages while prompting language models pretrained on code. By injecting the causal relations between entities and events as intermediate reasoning steps in our representation, we further boost the performance to .67 F1. Our findings indicate not only the challenge that CREPE brings for language models, but also the efficacy of code-like prompting combined with chain-of-thought prompting for multihop event reasoning.


TIGER: Temporal Interaction Graph Embedding with Restarts

arXiv.org Artificial Intelligence

Temporal interaction graphs (TIGs), consisting of sequences of timestamped interaction events, are prevalent in fields like e-commerce and social networks. To better learn dynamic node embeddings that vary over time, researchers have proposed a series of temporal graph neural networks for TIGs. However, due to the entangled temporal and structural dependencies, existing methods have to process the sequence of events chronologically and consecutively to ensure node representations are up-to-date. This prevents existing models from parallelization and reduces their flexibility in industrial applications. To tackle the above challenge, in this paper, we propose TIGER, a TIG embedding model that can restart at any timestamp. We introduce a restarter module that generates surrogate representations acting as the warm initialization of node representations. By restarting from multiple timestamps simultaneously, we divide the sequence into multiple chunks and naturally enable the parallelization of the model. Moreover, in contrast to previous models that utilize a single memory unit, we introduce a dual memory module to better exploit neighborhood information and alleviate the staleness problem. Extensive experiments on four public datasets and one industrial dataset are conducted, and the results verify both the effectiveness and the efficiency of our work.


Distributed Learning in Heterogeneous Environment: federated learning with adaptive aggregation and computation reduction

arXiv.org Artificial Intelligence

Although federated learning has achieved many breakthroughs recently, the heterogeneous nature of the learning environment greatly limits its performance and hinders its real-world applications. The heterogeneous data, time-varying wireless conditions and computing-limited devices are three main challenges, which often result in an unstable training process and degraded accuracy. Herein, we propose strategies to address these challenges. Targeting the heterogeneous data distribution, we propose a novel adaptive mixing aggregation (AMA) scheme that mixes the model updates from previous rounds with current rounds to avoid large model shifts and thus, maintain training stability. We further propose a novel staleness-based weighting scheme for the asynchronous model updates caused by the dynamic wireless environment. Lastly, we propose a novel CPU-friendly computation-reduction scheme based on transfer learning by sharing the feature extractor (FES) and letting the computing-limited devices update only the classifier. The simulation results show that the proposed framework outperforms existing state-of-the-art solutions and increases the test accuracy, and training stability by up to 2.38%, 93.10% respectively. Additionally, the proposed framework can tolerate communication delay of up to 15 rounds under a moderate delay environment without significant accuracy degradation.