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Banned – David Hopkins / Education & Leadership

#artificialintelligence

So the number of universities banning the use of ChatGPT or other AI-driven tools in assessment is increasing. News in the UK has just picked up on Russell Group universities, including Oxford and Cambridge, banning the tools. This follows news of New York schools doing the same, and Australia too. When something gets banned, it almost makes it more desirable – I remember when music was labelled with the'parental advisory' sticker in the late 80s, instantly making it more desirable and an album I and my friends just had to have. I'm sure I understood the meaning behind the sticker, but it had the reverse effect – it highlighted music that I may not have noticed before, and made it a target for me and others.


The Kaggle Blueprints: Unlocking Winning Approaches to Data Science Competitions

#artificialintelligence

If you ask any successful Kaggler what tips they have to improve your data science skill set, they all have the same answer. They will tell you to study the top solutions of completed Kaggle competitions. Kaggle is a platform for data science competitions for various types of problems. Competitors compete by building Machine Learning models and submitting their predictions. The competitor with the most accurate predictions takes home a prize.


Data Analysis Project with PandasStep-by-Step Guide (Ted Talks Data) – Towards AI

#artificialintelligence

Originally published on Towards AI. Data Analysis Project with Pandas — Step-by-Step Guide (Ted Talks Data) Data Analysis Project Guide — Use Pandas power to get valuable...


5 Ways to Use AI to Engage High School Readers

#artificialintelligence

As high school students dive into the world of literature and culture, they often find themselves grappling with complex themes and unfamiliar language that can make the experience feel daunting. But what if there was a way to use cutting-edge technology to make these subjects more engaging and accessible? Enter AI, a powerful tool that can bring literature and culture to life in new and exciting ways. By harnessing the power of AI, educators and students can unlock new insights, explore hidden connections, and discover fresh perspectives on the texts that have shaped our world. In this article, we'll explore five ways that AI can be used to make literature and culture more engaging for high school readers, and highlight ideas for using this exciting technology in the classroom.


Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction

arXiv.org Artificial Intelligence

Safety is a crucial property of every robotic platform: any control policy should always comply with actuator limits and avoid collisions with the environment and humans. In reinforcement learning, safety is even more fundamental for exploring an environment without causing any damage. While there are many proposed solutions to the safe exploration problem, only a few of them can deal with the complexity of the real world. This paper introduces a new formulation of safe exploration for reinforcement learning of various robotic tasks. Our approach applies to a wide class of robotic platforms and enforces safety even under complex collision constraints learned from data by exploring the tangent space of the constraint manifold. Our proposed approach achieves state-of-the-art performance in simulated high-dimensional and dynamic tasks while avoiding collisions with the environment. We show safe real-world deployment of our learned controller on a TIAGo++ robot, achieving remarkable performance in manipulation and human-robot interaction tasks.


Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Offline multi-agent reinforcement learning (MARL) aims to learn effective multi-agent policies from pre-collected datasets, which is an important step toward the deployment of multi-agent systems in real-world applications. However, in practice, each individual behavior policy that generates multi-agent joint trajectories usually has a different level of how well it performs. e.g., an agent is a random policy while other agents are medium policies. In the cooperative game with global reward, one agent learned by existing offline MARL often inherits this random policy, jeopardizing the performance of the entire team. In this paper, we investigate offline MARL with explicit consideration on the diversity of agent-wise trajectories and propose a novel framework called Shared Individual Trajectories (SIT) to address this problem. Specifically, an attention-based reward decomposition network assigns the credit to each agent through a differentiable key-value memory mechanism in an offline manner. These decomposed credits are then used to reconstruct the joint offline datasets into prioritized experience replay with individual trajectories, thereafter agents can share their good trajectories and conservatively train their policies with a graph attention network (GAT) based critic. We evaluate our method in both discrete control (i.e., StarCraft II and multi-agent particle environment) and continuous control (i.e, multi-agent mujoco). The results indicate that our method achieves significantly better results in complex and mixed offline multi-agent datasets, especially when the difference of data quality between individual trajectories is large.


Preference Transformer: Modeling Human Preferences using Transformers for RL

arXiv.org Artificial Intelligence

Preference-based reinforcement learning (RL) provides a framework to train agents using human preferences between two behaviors. However, preference-based RL has been challenging to scale since it requires a large amount of human feedback to learn a reward function aligned with human intent. In this paper, we present Preference Transformer, a neural architecture that models human preferences using transformers. Unlike prior approaches assuming human judgment is based on the Markovian rewards which contribute to the decision equally, we introduce a new preference model based on the weighted sum of non-Markovian rewards. We then design the proposed preference model using a transformer architecture that stacks causal and bidirectional self-attention layers. We demonstrate that Preference Transformer can solve a variety of control tasks using real human preferences, while prior approaches fail to work. We also show that Preference Transformer can induce a well-specified reward and attend to critical events in the trajectory by automatically capturing the temporal dependencies in human decision-making. Code is available on the project website: https://sites.google.com/view/preference-transformer.


AdaSAM: Boosting Sharpness-Aware Minimization with Adaptive Learning Rate and Momentum for Training Deep Neural Networks

arXiv.org Artificial Intelligence

Sharpness aware minimization (SAM) optimizer has been extensively explored as it can generalize better for training deep neural networks via introducing extra perturbation steps to flatten the landscape of deep learning models. Integrating SAM with adaptive learning rate and momentum acceleration, dubbed AdaSAM, has already been explored empirically to train large-scale deep neural networks without theoretical guarantee due to the triple difficulties in analyzing the coupled perturbation step, adaptive learning rate and momentum step. In this paper, we try to analyze the convergence rate of AdaSAM in the stochastic non-convex setting. We theoretically show that AdaSAM admits a $\mathcal{O}(1/\sqrt{bT})$ convergence rate, which achieves linear speedup property with respect to mini-batch size $b$. Specifically, to decouple the stochastic gradient steps with the adaptive learning rate and perturbed gradient, we introduce the delayed second-order momentum term to decompose them to make them independent while taking an expectation during the analysis. Then we bound them by showing the adaptive learning rate has a limited range, which makes our analysis feasible. To the best of our knowledge, we are the first to provide the non-trivial convergence rate of SAM with an adaptive learning rate and momentum acceleration. At last, we conduct several experiments on several NLP tasks, which show that AdaSAM could achieve superior performance compared with SGD, AMSGrad, and SAM optimizers.


Multi-Armed Bandits with Generalized Temporally-Partitioned Rewards

arXiv.org Artificial Intelligence

Decision-making problems of sequential nature, where decisions made in the past may have an impact on the future, are used to model many practically important applications. In some real-world applications, feedback about a decision is delayed and may arrive via partial rewards that are observed with different delays. Motivated by such scenarios, we propose a novel problem formulation called multi-armed bandits with generalized temporally-partitioned rewards. To formalize how feedback about a decision is partitioned across several time steps, we introduce $\beta$-spread property. We derive a lower bound on the performance of any uniformly efficient algorithm for the considered problem. Moreover, we provide an algorithm called TP-UCB-FR-G and prove an upper bound on its performance measure. In some scenarios, our upper bound improves upon the state of the art. We provide experimental results validating the proposed algorithm and our theoretical results.


Practical Knowledge Distillation: Using DNNs to Beat DNNs

arXiv.org Artificial Intelligence

For tabular data sets, we explore data and model distillation, as well as data denoising. These techniques improve both gradient-boosting models and a specialized DNN architecture. While gradient boosting is known to outperform DNNs on tabular data, we close the gap for datasets with 100K+ rows and give DNNs an advantage on small data sets. We extend these results with input-data distillation and optimized ensembling to help DNN performance match or exceed that of gradient boosting. As a theoretical justification of our practical method, we prove its equivalence to classical cross-entropy knowledge distillation. We also qualitatively explain the superiority of DNN ensembles over XGBoost on small data sets. For an industry end-to-end real-time ML platform with 4M production inferences per second, we develop a model-training workflow based on data sampling that distills ensembles of models into a single gradient-boosting model favored for high-performance real-time inference, without performance loss. Empirical evaluation shows that the proposed combination of methods consistently improves model accuracy over prior best models across several production applications deployed worldwide.