Education
Schema Learning: Experience-Based Construction of Predictive Action Models
Schema learning is a way to discover probabilistic, constructivist, pre- dictive action models (schemas) from experience. It includes meth- ods for finding and using hidden state to make predictions more accu- rate. We extend the original schema mechanism [1] to handle arbitrary discrete-valued sensors, improve the original learning criteria to handle POMDP domains, and better maintain hidden state by using schema pre- dictions. These extensions show large improvement over the original schema mechanism in several rewardless POMDPs, and achieve very low prediction error in a difficult speech modeling task. Further, we compare extended schema learning to the recently introduced predictive state rep- resentations [2], and find their predictions of next-step action effects to be approximately equal in accuracy. This work lays the foundation for a schema-based system of integrated learning and planning.
Seeing through water
We consider the problem of recovering an underwater image distorted by surface waves. A large amount of video data of the distorted image is acquired. The problem is posed in terms of finding an undistorted im- age patch at each spatial location. This challenging reconstruction task can be formulated as a manifold learning problem, such that the center of the manifold is the image of the undistorted patch. To compute the center, we present a new technique to estimate global distances on the manifold. Our technique achieves robustness through convex flow com- putations and solves the "leakage" problem inherent in recent manifold embedding techniques.
From Weighted Classification to Policy Search
This paper proposes an algorithm to convert a T -stage stochastic decision problem with a continuous state space to a sequence of supervised learning problems. The optimization problem associated with the trajectory tree and random trajectory methods of Kearns, Mansour, and Ng, 2000, is solved using the Gauss-Seidel method. The algorithm breaks a multistage reinforcement learning problem into a sequence of single-stage reinforcement learning subproblems, each of which is solved via an exact reduction to a weighted-classification problem that can be solved using off-the-self methods. Thus the algorithm converts a reinforcement learning problem into simpler supervised learning subproblems. It is shown that the method converges in a finite number of steps to a solution that cannot be further improved by componentwise optimization.
A Domain Decomposition Method for Fast Manifold Learning
We propose a fast manifold learning algorithm based on the methodology of domain decomposition. Starting with the set of sample points partitioned into two subdomains, we develop the solution of the interface problem that can glue the embeddings on the two subdomains into an embedding on the whole domain. We provide a detailed analysis to assess the errors produced by the gluing process using matrix perturbation theory. Numerical examples are given to illustrate the efficiency and effectiveness of the proposed methods.
The Forgetron: A Kernel-Based Perceptron on a Fixed Budget
The Perceptron algorithm, despite its simplicity, often performs well on online classification tasks. The Perceptron becomes especially effective when it is used in conjunction with kernels. However, a common difficulty encountered when implementing kernel-based online algorithms is the amount of memory required to store the online hypothesis, which may grow unboundedly. In this paper we present and analyze the Forgetron algorithm for kernel-based online learning on a fixed memory budget. To our knowledge, this is the first online learning algorithm which, on one hand, maintains a strict limit on the number of examples it stores while, on the other hand, entertains a relative mistake bound.
Distance Metric Learning for Large Margin Nearest Neighbor Classification
We show how to learn a Mahanalobis distance metric for k -nearest neighbor (kNN) classification by semidefinite programming. The metric is trained with the goal that the k -nearest neighbors always belong to the same class while examples from different classes are separated by a large margin. On seven data sets of varying size and difficulty, we find that metrics trained in this way lead to significant improvements in kNN classification--for example, achieving a test error rate of 1.3% on the MNIST handwritten digits. As in support vector machines (SVMs), the learning problem reduces to a convex optimization based on the hinge loss. Unlike learning in SVMs, however, our framework requires no modification or extension for problems in multiway (as opposed to binary) classification.
Selecting Landmark Points for Sparse Manifold Learning
There has been a surge of interest in learning non-linear manifold models to approximate high-dimensional data. Both for computational complexity reasons and for generalization capability, sparsity is a desired feature in such models. This usually means dimensionality reduction, which naturally implies estimating the intrinsic dimension, but it can also mean selecting a subset of the data to use as landmarks, which is especially important because many existing algorithms have quadratic complexity in the number of observations. This paper presents an algorithm for selecting landmarks, based on LASSO regression, which is well known to favor sparse approximations because it uses regularization with an l1 norm. As an added benefit, a continuous manifold parameterization, based on the landmarks, is also found.
Data-Driven Online to Batch Conversions
Online learning algorithms are typically fast, memory efficient, and simple to implement. However, many common learning problems fit more naturally in the batch learning setting. The power of online learning algorithms can be exploited in batch settings by using online-to-batch conversions techniques which build a new batch algorithm from an existing online algorithm. We first give a unified overview of three existing online-to-batch conversion techniques which do not use training data in the conversion process. We then build upon these data-independent conversions to derive and analyze data-driven conversions.
Fast biped walking with a reflexive controller and real-time policy searching
The goal of this study is to combine neuronal mechanisms with biomechanics to obtain very fast speed and the on-line learning of circuit parameters. Our controller is built with biologically inspired sensor- and motor-neuron models, including local reflexes and not employing any kind of position or trajectory-tracking control algorithm. Instead, this reflexive controller allows RunBot to exploit its own natural dynamics during critical stages of its walking gait cycle. To our knowledge, this is the first time that dynamic biped walking is achieved using only a pure reflexive controller. In addition, this structure allows using a policy gradient reinforcement learning algorithm to tune the parameters of the reflexive controller in real-time during walking.
From Batch to Transductive Online Learning
It is well-known that everything that is learnable in the difficult online setting, where an arbitrary sequences of examples must be labeled one at a time, is also learnable in the batch setting, where examples are drawn independently from a distribution. We show a result in the opposite di- rection. We give an efficient conversion algorithm from batch to online that is transductive: it uses future unlabeled data. This demonstrates the equivalence between what is properly and efficiently learnable in a batch model and a transductive online model.