Goto

Collaborating Authors

 Education


Quality-Diversity Optimisation on a Physical Robot Through Dynamics-Aware and Reset-Free Learning

arXiv.org Artificial Intelligence

Learning algorithms, like Quality-Diversity (QD), can be used to acquire repertoires of diverse robotics skills. This learning is commonly done via computer simulation due to the large number of evaluations required. However, training in a virtual environment generates a gap between simulation and reality. Here, we build upon the Reset-Free QD (RF-QD) algorithm to learn controllers directly on a physical robot. This method uses a dynamics model, learned from interactions between the robot and the environment, to predict the robot's behaviour and improve sample efficiency. A behaviour selection policy filters out uninteresting or unsafe policies predicted by the model. RF-QD also includes a recovery policy that returns the robot to a safe zone when it has walked outside of it, allowing continuous learning. We demonstrate that our method enables a physical quadruped robot to learn a repertoire of behaviours in two hours without human supervision. We successfully test the solution repertoire using a maze navigation task. Finally, we compare our approach to the MAP-Elites algorithm. We show that dynamics awareness and a recovery policy are required for training on a physical robot for optimal archive generation. Video available at https://youtu.be/BgGNvIsRh7Q


Reinforcement Learning with Knowledge Representation and Reasoning: A Brief Survey

arXiv.org Artificial Intelligence

Reinforcement Learning(RL) has achieved tremendous development in recent years, but still faces significant obstacles in addressing complex real-life problems due to the issues of poor system generalization, low sample efficiency as well as safety and interpretability concerns. The core reason underlying such dilemmas can be attributed to the fact that most of the work has focused on the computational aspect of value functions or policies using a representational model to describe atomic components of rewards, states and actions etc, thus neglecting the rich high-level declarative domain knowledge of facts, relations and rules that can be either provided a priori or acquired through reasoning over time. Recently, there has been a rapidly growing interest in the use of Knowledge Representation and Reasoning(KRR) methods, usually using logical languages, to enable more abstract representation and efficient learning in RL. In this survey, we provide a preliminary overview on these endeavors that leverage the strengths of KRR to help solving various problems in RL, and discuss the challenging open problems and possible directions for future work in this area.


Graph Convolutional Networks based on Manifold Learning for Semi-Supervised Image Classification

arXiv.org Artificial Intelligence

Due to a huge volume of information in many domains, the need for classification methods is imperious. In spite of many advances, most of the approaches require a large amount of labeled data, which is often not available, due to costs and difficulties of manual labeling processes. In this scenario, unsupervised and semi-supervised approaches have been gaining increasing attention. The GCNs (Graph Convolutional Neural Networks) represent a promising solution since they encode the neighborhood information and have achieved state-of-the-art results on scenarios with limited labeled data. However, since GCNs require graph-structured data, their use for semi-supervised image classification is still scarce in the literature. In this work, we propose a novel approach, the Manifold-GCN, based on GCNs for semi-supervised image classification. The main hypothesis of this paper is that the use of manifold learning to model the graph structure can further improve the GCN classification. To the best of our knowledge, this is the first framework that allows the combination of GCNs with different types of manifold learning approaches for image classification. All manifold learning algorithms employed are completely unsupervised, which is especially useful for scenarios where the availability of labeled data is a concern. A broad experimental evaluation was conducted considering 5 GCN models, 3 manifold learning approaches, 3 image datasets, and 5 deep features. The results reveal that our approach presents better accuracy than traditional and recent state-of-the-art methods with very efficient run times for both training and testing.


PAC-Bayes Generalisation Bounds for Heavy-Tailed Losses through Supermartingales

arXiv.org Artificial Intelligence

While PAC-Bayes is now an established learning framework for light-tailed losses (\emph{e.g.}, subgaussian or subexponential), its extension to the case of heavy-tailed losses remains largely uncharted and has attracted a growing interest in recent years. We contribute PAC-Bayes generalisation bounds for heavy-tailed losses under the sole assumption of bounded variance of the loss function. Under that assumption, we extend previous results from \citet{kuzborskij2019efron}. Our key technical contribution is exploiting an extention of Markov's inequality for supermartingales. Our proof technique unifies and extends different PAC-Bayesian frameworks by providing bounds for unbounded martingales as well as bounds for batch and online learning with heavy-tailed losses.


Efficient Robot Skill Learning with Imitation from a Single Video for Contact-Rich Fabric Manipulation

arXiv.org Artificial Intelligence

Classical policy search algorithms for robotics typically require performing extensive explorations, which are time-consuming and expensive to implement with real physical platforms. To facilitate the efficient learning of robot manipulation skills, in this work, we propose a new approach comprised of three modules: (1) learning of general prior knowledge with random explorations in simulation, including state representations, dynamic models, and the constrained action space of the task; (2) extraction of a state alignment-based reward function from a single demonstration video; (3) real-time optimization of the imitation policy under systematic safety constraints with sampling-based model predictive control. This solution results in an efficient one-shot imitation-from-video strategy that simplifies the learning and execution of robot skills in real applications. Specifically, we learn priors in a scene of a task family and then deploy the policy in a novel scene immediately following a single demonstration, preventing time-consuming and risky explorations in the environment. As we do not make a strong assumption of dynamic consistency between the scenes, learning priors can be conducted in simulation to avoid collecting data in real-world circumstances. We evaluate the effectiveness of our approach in the context of contact-rich fabric manipulation, which is a common scenario in industrial and domestic tasks. Detailed numerical simulations and real-world hardware experiments reveal that our method can achieve rapid skill acquisition for challenging manipulation tasks.


Guarded Policy Optimization with Imperfect Online Demonstrations

arXiv.org Artificial Intelligence

The Teacher-Student Framework (TSF) is a reinforcement learning setting where a teacher agent guards the training of a student agent by intervening and providing online demonstrations. Assuming optimal, the teacher policy has the perfect timing and capability to intervene in the learning process of the student agent, providing safety guarantee and exploration guidance. Nevertheless, in many real-world settings it is expensive or even impossible to obtain a well-performing teacher policy. In this work, we relax the assumption of a well-performing teacher and develop a new method that can incorporate arbitrary teacher policies with modest or inferior performance. We instantiate an Off-Policy Reinforcement Learning algorithm, termed Teacher-Student Shared Control (TS2C), which incorporates teacher intervention based on trajectory-based value estimation. Theoretical analysis validates that the proposed TS2C algorithm attains efficient exploration and substantial safety guarantee without being affected by the teacher's own performance. Experiments on various continuous control tasks show that our method can exploit teacher policies at different performance levels while maintaining a low training cost. Moreover, the student policy surpasses the imperfect teacher policy in terms of higher accumulated reward in held-out testing environments. Code is available at https://metadriverse.github.io/TS2C.


Bridging Declarative, Procedural, and Conditional Metacognitive Knowledge Gap Using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

In deductive domains, three metacognitive knowledge types in ascending order are declarative, procedural, and conditional learning. This work leverages Deep Reinforcement Learning (DRL) in providing adaptive metacognitive interventions to bridge the gap between the three knowledge types and prepare students for future learning across Intelligent Tutoring Systems (ITSs). Students received these interventions that taught how and when to use a backward-chaining (BC) strategy on a logic tutor that supports a default forward-chaining strategy. Six weeks later, we trained students on a probability tutor that only supports BC without interventions. Our results show that on both ITSs, DRL bridged the metacognitive knowledge gap between students and significantly improved their learning performance over their control peers. Furthermore, the DRL policy adapted to the metacognitive development on the logic tutor across declarative, procedural, and conditional students, causing their strategic decisions to be more autonomous.


IDLL: Inverse Depth Line based Visual Localization in Challenging Environments

arXiv.org Artificial Intelligence

Precise and real-time localization of unmanned aerial vehicles (UAVs) or robots in GNSS denied indoor environments are critically important for various logistics and surveillance applications. Vision-based simultaneously locating and mapping (VSLAM) are key solutions but suffer location drifts in texture-less, man-made indoor environments. Line features are rich in man-made environments which can be exploited to improve the localization robustness, but existing point-line based VSLAM methods still lack accuracy and efficiency for the representation of lines introducing unnecessary degrees of freedoms. In this paper, we propose Inverse Depth Line Localization(IDLL), which models each extracted line feature using two inverse depth variables exploiting the fact that the projected pixel coordinates on the image plane are rather accurate, which partially restrict the lines. This freedom-reduced representation of lines enables easier line determination and faster convergence of bundle adjustment in each step, therefore achieves more accurate and more efficient frame-to-frame registration and frame-to-map registration using both point and line visual features. We redesign the whole front-end and back-end modules of VSLAM using this line model. IDLL is extensively evaluated in multiple perceptually-challenging datasets. The results show it is more accurate, robust, and needs lower computational overhead than the current state-of-the-art of feature-based VSLAM methods.


Hierarchical Training of Deep Neural Networks Using Early Exiting

arXiv.org Artificial Intelligence

Deep neural networks provide state-of-the-art accuracy for vision tasks but they require significant resources for training. Thus, they are trained on cloud servers far from the edge devices that acquire the data. This issue increases communication cost, runtime and privacy concerns. In this study, a novel hierarchical training method for deep neural networks is proposed that uses early exits in a divided architecture between edge and cloud workers to reduce the communication cost, training runtime and privacy concerns. The method proposes a brand-new use case for early exits to separate the backward pass of neural networks between the edge and the cloud during the training phase. We address the issues of most available methods that due to the sequential nature of the training phase, cannot train the levels of hierarchy simultaneously or they do it with the cost of compromising privacy. In contrast, our method can use both edge and cloud workers simultaneously, does not share the raw input data with the cloud and does not require communication during the backward pass. Several simulations and on-device experiments for different neural network architectures demonstrate the effectiveness of this method. It is shown that the proposed method reduces the training runtime by 29% and 61% in CIFAR-10 classification experiment for VGG-16 and ResNet-18 when the communication with the cloud is done at a low bit rate channel. This gain in the runtime is achieved whilst the accuracy drop is negligible. This method is advantageous for online learning of high-accuracy deep neural networks on low-resource devices such as mobile phones or robots as a part of an edge-cloud system, making them more flexible in facing new tasks and classes of data.


Awesome-META+: Meta-Learning Research and Learning Platform

arXiv.org Artificial Intelligence

Artificial intelligence technology has already had a profound impact in various fields such as economy, industry, and education, but still limited. Meta-learning, also known as "learning to learn", provides an opportunity for general artificial intelligence, which can break through the current AI bottleneck. However, meta learning started late and there are fewer projects compare with CV, NLP etc. Each deployment requires a lot of experience to configure the environment, debug code or even rewrite, and the frameworks are isolated. Moreover, there are currently few platforms that focus exclusively on meta-learning, or provide learning materials for novices, for which the threshold is relatively high. Based on this, Awesome-META+, a meta-learning framework integration and learning platform is proposed to solve the above problems and provide a complete and reliable meta-learning framework application and learning platform. The project aims to promote the development of meta-learning and the expansion of the community, including but not limited to the following functions: 1) Complete and reliable meta-learning framework, which can adapt to multi-field tasks such as target detection, image classification, and reinforcement learning. 2) Convenient and simple model deployment scheme which provide convenient meta-learning transfer methods and usage methods to lower the threshold of meta-learning and improve efficiency. 3) Comprehensive researches for learning. 4) Objective and credible performance analysis and thinking.