Goto

Collaborating Authors

 Education


Federated Offline Policy Learning with Heterogeneous Observational Data

arXiv.org Artificial Intelligence

We consider the problem of learning personalized decision policies on observational data from heterogeneous data sources. Moreover, we examine this problem in the federated setting where a central server aims to learn a policy on the data distributed across the heterogeneous sources without exchanging their raw data. We present a federated policy learning algorithm based on aggregation of local policies trained with doubly robust offline policy evaluation and learning strategies. We provide a novel regret analysis for our approach that establishes a finite-sample upper bound on a notion of global regret across a distribution of clients. In addition, for any individual client, we establish a corresponding local regret upper bound characterized by the presence of distribution shift relative to all other clients. We support our theoretical findings with experimental results. Our analysis and experiments provide insights into the value of heterogeneous client participation in federation for policy learning in heterogeneous settings.


Model-Generated Pretraining Signals Improves Zero-Shot Generalization of Text-to-Text Transformers

arXiv.org Artificial Intelligence

This paper explores the effectiveness of model-generated signals in improving zero-shot generalization of text-to-text Transformers such as T5. We study various designs to pretrain T5 using an auxiliary model to construct more challenging token replacements for the main model to denoise. Key aspects under study include the decoding target, the location of the RTD head, and the masking pattern. Based on these studies, we develop a new model, METRO-T0, which is pretrained using the redesigned ELECTRA-Style pretraining strategies and then prompt-finetuned on a mixture of NLP tasks. METRO-T0 outperforms all similar-sized baselines on prompted NLP benchmarks, such as T0 Eval and MMLU, and rivals the state-of-the-art T0-11B model with only 8% of its parameters. Our analysis on model's neural activation and parameter sensitivity reveals that the effectiveness of METRO-T0 stems from more balanced contribution of parameters and better utilization of their capacity. The code and model checkpoints are available at https://github.com/gonglinyuan/metro_t0.


KNIFE: Distilling Reasoning Knowledge From Free-Text Rationales

arXiv.org Artificial Intelligence

Language models (LMs) have yielded impressive results on many language reasoning tasks, but their unexpected errors raise doubts about their reasoning abilities. In light of this, there is growing interest in finetuning/prompting LMs with both task instances and their associated free-text rationales (FTRs), which explain the correct reasoning process for predicting the correct task output (i.e., how to be "right for the right reasons"). However, existing finetuning methods fail to improve LM performance, while prompting needs prohibitively large (i.e., >50B) LMs to work well. We propose KNIFE, which shows that reasoning knowledge can be effectively distilled from FTRs into a small (i.e., <1B) LM and improve the LM's performance. First, KNIFE finetunes a teacher LM (given task input and FTR) to predict the task output, transferring reasoning knowledge from the FTRs to the teacher's hidden states. Second, KNIFE finetunes a student LM (given task input only) such that its hidden states are aligned with the teacher's. Thus, the student is endowed with reasoning knowledge but can be used for inference without direct FTR input. On two question-answering datasets, KNIFE outperforms various finetuning and prompting baselines in fully-supervised and low-resource settings. Also, we observe that FTR quality is crucial to KNIFE's performance.


12-year-old to be youngest to graduate from Fullerton College with five degrees

Los Angeles Times

At 7, Clovis Hung was bored with second grade. "I wanted more of a challenge," he said. In 2019, his mother, Song Choi, pulled him out of second grade and began homeschooling him. A year later, when he was 9, he also enrolled in Fullerton College. "My husband and two daughters said I was crazy," said Choi, who's worked as a tutor for more than 20 years.


How AI will have changed the world by 2030, according to experts

Daily Mail - Science & tech

By 2030, Artificial Intelligence could be looking after our elderly, making films and teaching lessons -- or it could have wiped out the human race. These are the wildly different predictions from eight AI experts from the US and UK, who predict how the technology may change our lives within the next decade. It comes amid growing calls for regulators to put the lid on the development of AI, amid fears that it could lead to waves of job losses and render us obsolete. AI technology could become so good that it will start to generate entire films within a day, predicts New York-based writer of Apple TV Sci-fi series Silo Mr Howey. Speaking to DailyMail.com, he said it was only a matter of time before AI tools were capable of making films. 'I've had access to alpha versions of art generators for a few years now, and I've watched how quickly they go from very rough approximations to photo-realism so good that you can't distinguish the AI art from photography,' he said.


Schools bewildered by AI advances, say head teachers

BBC News

A spokeswoman for the Department of Education told the Times the education secretary "has been clear about the government's appetite to pursue the opportunities - and manage the risks - that exists in this space, and we have already published information to help schools do this.


Lifelong Language Pretraining with Distribution-Specialized Experts

arXiv.org Artificial Intelligence

Pretraining on a large-scale corpus has become a standard method to build general language models (LMs). Adapting a model to new data distributions targeting different downstream tasks poses significant challenges. Naive fine-tuning may incur catastrophic forgetting when the over-parameterized LMs overfit the new data but fail to preserve the pretrained features. Lifelong learning (LLL) aims to enable information systems to learn from a continuous data stream across time. However, most prior work modifies the training recipe assuming a static fixed network architecture. We find that additional model capacity and proper regularization are key elements to achieving strong LLL performance. Thus, we propose Lifelong-MoE, an extensible MoE (Mixture-of-Experts) architecture that dynamically adds model capacity via adding experts with regularized pretraining. Our results show that by only introducing a limited number of extra experts while keeping the computation cost constant, our model can steadily adapt to data distribution shifts while preserving the previous knowledge. Compared to existing lifelong learning approaches, Lifelong-MoE achieves better few-shot performance on 19 downstream NLP tasks.


Improved Sample Complexity Bounds for Distributionally Robust Reinforcement Learning

arXiv.org Artificial Intelligence

We consider the problem of learning a control policy that is robust against the parameter mismatches between the training environment and testing environment. We formulate this as a distributionally robust reinforcement learning (DR-RL) problem where the objective is to learn the policy which maximizes the value function against the worst possible stochastic model of the environment in an uncertainty set. We focus on the tabular episodic learning setting where the algorithm has access to a generative model of the nominal (training) environment around which the uncertainty set is defined. We propose the Robust Phased Value Learning (RPVL) algorithm to solve this problem for the uncertainty sets specified by four different divergences: total variation, chi-square, Kullback-Leibler, and Wasserstein. We show that our algorithm achieves $\tilde{\mathcal{O}}(|\mathcal{S}||\mathcal{A}| H^{5})$ sample complexity, which is uniformly better than the existing results by a factor of $|\mathcal{S}|$, where $|\mathcal{S}|$ is number of states, $|\mathcal{A}|$ is the number of actions, and $H$ is the horizon length. We also provide the first-ever sample complexity result for the Wasserstein uncertainty set. Finally, we demonstrate the performance of our algorithm using simulation experiments.


A repeated unknown game: Decentralized task offloading in vehicular fog computing

arXiv.org Artificial Intelligence

Offloading computation to nearby edge/fog computing nodes, including the ones carried by moving vehicles, e.g., vehicular fog nodes (VFN), has proved to be a promising approach for enabling low-latency and compute-intensive mobility applications, such as cooperative and autonomous driving. This work considers vehicular fog computing scenarios where the clients of computation offloading services try to minimize their own costs while deciding which VFNs to offload their tasks. We focus on decentralized multi-agent decision-making in a repeated unknown game where each agent, e.g., service client, can observe only its own action and realized cost. In other words, each agent is unaware of the game composition or even the existence of opponents. We apply a completely uncoupled learning rule to generalize the decentralized decision-making algorithm presented in \cite{Cho2021} for the multi-agent case. The multi-agent solution proposed in this work can capture the unknown offloading cost variations susceptive to resource congestion under an adversarial framework where each agent may take implicit cost estimation and suitable resource choice adapting to the dynamics associated with volatile supply and demand. According to the evaluation via simulation, this work reveals that such individual perturbations for robustness to uncertainty and adaptation to dynamicity ensure a certain level of optimality in terms of social welfare, e.g., converging the actual sequence of play with unknown and asymmetric attributes and lowering the correspondent cost in social welfare due to the self-interested behaviors of agents.


A Framework for Provably Stable and Consistent Training of Deep Feedforward Networks

arXiv.org Artificial Intelligence

We present a novel algorithm for training deep neural networks in supervised (classification and regression) and unsupervised (reinforcement learning) scenarios. This algorithm combines the standard stochastic gradient descent and the gradient clipping method. The output layer is updated using clipped gradients, the rest of the neural network is updated using standard gradients. Updating the output layer using clipped gradient stabilizes it. We show that the remaining layers are automatically stabilized provided the neural network is only composed of squashing (compact range) activations. We also present a novel squashing activation function - it is obtained by modifying a Gaussian Error Linear Unit (GELU) to have compact range - we call it Truncated GELU (tGELU). Unlike other squashing activations, such as sigmoid, the range of tGELU can be explicitly specified. As a consequence, the problem of vanishing gradients that arise due to a small range, e.g., in the case of a sigmoid activation, is eliminated. We prove that a NN composed of squashing activations (tGELU, sigmoid, etc.), when updated using the algorithm presented herein, is numerically stable and has consistent performance (low variance). The theory is supported by extensive experiments. Within reinforcement learning, as a consequence of our study, we show that target networks in Deep Q-Learning can be omitted, greatly speeding up learning and alleviating memory requirements. Cross-entropy based classification algorithms that suffer from high variance issues are more consistent when trained using our framework. One symptom of numerical instability in training is the high variance of the neural network update values. We show, in theory and through experiments, that our algorithm updates have low variance, and the training loss reduces in a smooth manner.