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ChatGPT-EDSS: Empathetic Dialogue Speech Synthesis Trained from ChatGPT-derived Context Word Embeddings

arXiv.org Artificial Intelligence

We propose ChatGPT-EDSS, an empathetic dialogue speech synthesis (EDSS) method using ChatGPT for extracting dialogue context. ChatGPT is a chatbot that can deeply understand the content and purpose of an input prompt and appropriately respond to the user's request. We focus on ChatGPT's reading comprehension and introduce it to EDSS, a task of synthesizing speech that can empathize with the interlocutor's emotion. Our method first gives chat history to ChatGPT and asks it to generate three words representing the intention, emotion, and speaking style for each line in the chat. Then, it trains an EDSS model using the embeddings of ChatGPT-derived context words as the conditioning features. The experimental results demonstrate that our method performs comparably to ones using emotion labels or neural network-derived context embeddings learned from chat histories. The collected ChatGPT-derived context information is available at https://sarulab-speech.github.io/demo_ChatGPT_EDSS/.


Make a Choice! Knowledge Base Question Answering with In-Context Learning

arXiv.org Artificial Intelligence

Question answering over knowledge bases (KBQA) aims to answer factoid questions with a given knowledge base (KB). Due to the large scale of KB, annotated data is impossible to cover all fact schemas in KB, which poses a challenge to the generalization ability of methods that require a sufficient amount of annotated data. Recently, LLMs have shown strong few-shot performance in many NLP tasks. We expect LLM can help existing methods improve their generalization ability, especially in low-resource situations. In this paper, we present McL-KBQA, a framework that incorporates the few-shot ability of LLM into the KBQA method via ICL-based multiple choice and then improves the effectiveness of the QA tasks. Experimental results on two KBQA datasets demonstrate the competitive performance of McL-KBQA with strong improvements in generalization. We expect to explore a new way to QA tasks from KBQA in conjunction with LLM, how to generate answers normatively and correctly with strong generalization.


A Perspectival Mirror of the Elephant: Investigating Language Bias on Google, ChatGPT, Wikipedia, and YouTube

arXiv.org Artificial Intelligence

Contrary to Google Search's mission of delivering information from "many angles so you can form your own understanding of the world," we find that Google and its most prominent returned results - Wikipedia and YouTube - simply reflect a narrow set of cultural stereotypes tied to the search language for complex topics like "Buddhism," "Liberalism," "colonization," "Iran" and "America." Simply stated, they present, to varying degrees, distinct information across the same search in different languages, a phenomenon we call 'language bias.' This paper presents evidence and analysis of language bias and discusses its larger social implications. Instead of presenting a global picture of a complex topic, our online searches and emerging tools like ChatGPT turn us into the proverbial blind person touching a small portion of an elephant, ignorant of the existence of other cultural perspectives. Piecing together a genuine depiction of the elephant is a challenging and important endeavor that will require collaborative efforts from scholars in both the humanities and technology.


UGIF: UI Grounded Instruction Following

arXiv.org Artificial Intelligence

Smartphone users often find it difficult to navigate myriad menus to perform common tasks such as "How to block calls from unknown numbers?". Currently, help documents with step-by-step instructions are manually written to aid the user. The user experience can be further enhanced by grounding the instructions in the help document to the UI and overlaying a tutorial on the phone UI. To build such tutorials, several natural language processing components including retrieval, parsing, and grounding are necessary, but there isn't any relevant dataset for such a task. Thus, we introduce UGIF-DataSet, a multi-lingual, multi-modal UI grounded dataset for step-by-step task completion on the smartphone containing 4,184 tasks across 8 languages. As an initial approach to this problem, we propose retrieving the relevant instruction steps based on the user's query and parsing the steps using Large Language Models (LLMs) to generate macros that can be executed on-device. The instruction steps are often available only in English, so the challenge includes cross-modal, cross-lingual retrieval of English how-to pages from user queries in many languages and mapping English instruction steps to UI in a potentially different language. We compare the performance of different LLMs including PaLM and GPT-3 and find that the end-to-end task completion rate is 48% for English UI but the performance drops to 32% for other languages. We analyze the common failure modes of existing models on this task and point out areas for improvement.


Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges

arXiv.org Artificial Intelligence

Latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of interaction but also the possibility of a deeper understanding of human visual attention and cognitive processes in VR. Despite these possibilities, eye-tracking data also reveal privacy-sensitive attributes of users when it is combined with the information about the presented stimulus. To address these possibilities and potential privacy issues, in this survey, we first cover major works in eye tracking, VR, and privacy areas between the years 2012 and 2022. While eye tracking in the VR part covers the complete pipeline of eye-tracking methodology from pupil detection and gaze estimation to offline use and analyses, as for privacy and security, we focus on eye-based authentication as well as computational methods to preserve the privacy of individuals and their eye-tracking data in VR. Later, taking all into consideration, we draw three main directions for the research community by mainly focusing on privacy challenges. In summary, this survey provides an extensive literature review of the utmost possibilities with eye tracking in VR and the privacy implications of those possibilities.


Enhancing Chat Language Models by Scaling High-quality Instructional Conversations

arXiv.org Artificial Intelligence

Fine-tuning on instruction data has been widely validated as an effective practice for implementing chat language models like ChatGPT. Scaling the diversity and quality of such data, although straightforward, stands a great chance of leading to improved performance. This paper aims to improve the upper bound of open-source models further. We first provide a systematically designed, diverse, informative, large-scale dataset of instructional conversations, UltraChat, which does not involve human queries. Our objective is to capture the breadth of interactions that a human might have with an AI assistant and employs a comprehensive framework to generate multi-turn conversation iteratively. UltraChat contains 1.5 million high-quality multi-turn dialogues and covers a wide range of topics and instructions. Our statistical analysis of UltraChat reveals its superiority in various key metrics, including scale, average length, diversity, coherence, etc., solidifying its position as a leading open-source dataset. Building upon UltraChat, we fine-tune a LLaMA model to create a powerful conversational model, UltraLLaMA. Our evaluations indicate that UltraLLaMA consistently outperforms other open-source models, including Vicuna, the previously recognized state-of-the-art open-source model. The dataset and the model will be publicly released\footnote{\url{https://github.com/thunlp/UltraChat}}.


Improving Heterogeneous Model Reuse by Density Estimation

arXiv.org Artificial Intelligence

This paper studies multiparty learning, aiming to learn a model using the private data of different participants. Model reuse is a promising solution for multiparty learning, assuming that a local model has been trained for each party. Considering the potential sample selection bias among different parties, some heterogeneous model reuse approaches have been developed. However, although pre-trained local classifiers are utilized in these approaches, the characteristics of the local data are not well exploited. This motivates us to estimate the density of local data and design an auxiliary model together with the local classifiers for reuse. To address the scenarios where some local models are not well pre-trained, we further design a multiparty cross-entropy loss for calibration. Upon existing works, we address a challenging problem of heterogeneous model reuse from a decision theory perspective and take advantage of recent advances in density estimation. Experimental results on both synthetic and benchmark data demonstrate the superiority of the proposed method.


Decoupled Kullback-Leibler Divergence Loss

arXiv.org Artificial Intelligence

In this paper, we delve deeper into the Kullback-Leibler (KL) Divergence loss and observe that it is equivalent to the Doupled Kullback-Leibler (DKL) Divergence loss that consists of 1) a weighted Mean Square Error (wMSE) loss and 2) a Cross-Entropy loss incorporating soft labels. From our analysis of the DKL loss, we have identified two areas for improvement. Firstly, we address the limitation of DKL in scenarios like knowledge distillation by breaking its asymmetry property in training optimization. This modification ensures that the wMSE component is always effective during training, providing extra constructive cues. Secondly, we introduce global information into DKL for intra-class consistency regularization. With these two enhancements, we derive the Improved Kullback-Leibler (IKL) Divergence loss and evaluate its effectiveness by conducting experiments on CIFAR-10/100 and ImageNet datasets, focusing on adversarial training and knowledge distillation tasks. The proposed approach achieves new state-of-the-art performance on both tasks, demonstrating the substantial practical merits. Code and models will be available soon at https://github.com/jiequancui/DKL.


News Summarization and Evaluation in the Era of GPT-3

arXiv.org Artificial Intelligence

The recent success of prompting large language models like GPT-3 has led to a paradigm shift in NLP research. In this paper, we study its impact on text summarization, focusing on the classic benchmark domain of news summarization. First, we investigate how GPT-3 compares against fine-tuned models trained on large summarization datasets. We show that not only do humans overwhelmingly prefer GPT-3 summaries, prompted using only a task description, but these also do not suffer from common dataset-specific issues such as poor factuality. Next, we study what this means for evaluation, particularly the role of gold standard test sets. Our experiments show that both reference-based and reference-free automatic metrics cannot reliably evaluate GPT-3 summaries. Finally, we evaluate models on a setting beyond generic summarization, specifically keyword-based summarization, and show how dominant fine-tuning approaches compare to prompting. To support further research, we release: (a) a corpus of 10K generated summaries from fine-tuned and prompt-based models across 4 standard summarization benchmarks, (b) 1K human preference judgments comparing different systems for generic- and keyword-based summarization.


EASE: An Easily-Customized Annotation System Powered by Efficiency Enhancement Mechanisms

arXiv.org Artificial Intelligence

The performance of current supervised AI systems is tightly connected to the availability of annotated datasets. Annotations are usually collected through annotation tools, which are often designed for specific tasks and are difficult to customize. Moreover, existing annotation tools with an active learning mechanism often only support limited use cases. To address these limitations, we present EASE, an Easily-Customized Annotation System Powered by Efficiency Enhancement Mechanisms. \sysname provides modular annotation units for building customized annotation interfaces and also provides multiple back-end options that suggest annotations using (1) multi-task active learning; (2) demographic feature based active learning; (3) a prompt system that can query the API of large language models. We conduct multiple experiments and user studies to evaluate our system's flexibility and effectiveness. Our results show that our system can meet the diverse needs of NLP researchers and significantly accelerate the annotation process.