Education
FERMAT: An Alternative to Accuracy for Numerical Reasoning
Sivakumar, Jasivan Alex, Moosavi, Nafise Sadat
While pre-trained language models achieve impressive performance on various NLP benchmarks, they still struggle with tasks that require numerical reasoning. Recent advances in improving numerical reasoning are mostly achieved using very large language models that contain billions of parameters and are not accessible to everyone. In addition, numerical reasoning is measured using a single score on existing datasets. As a result, we do not have a clear understanding of the strengths and shortcomings of existing models on different numerical reasoning aspects and therefore, potential ways to improve them apart from scaling them up. Inspired by CheckList (Ribeiro et al., 2020), we introduce a multi-view evaluation set for numerical reasoning in English, called FERMAT. Instead of reporting a single score on a whole dataset, FERMAT evaluates models on various key numerical reasoning aspects such as number understanding, mathematical operations, and training dependency. Apart from providing a comprehensive evaluation of models on different numerical reasoning aspects, FERMAT enables a systematic and automated generation of an arbitrarily large training or evaluation set for each aspect.The datasets and codes are publicly available to generate further multi-view data for ulterior tasks and languages.
Non-Sequential Graph Script Induction via Multimedia Grounding
Zhou, Yu, Li, Sha, Li, Manling, Lin, Xudong, Chang, Shih-Fu, Bansal, Mohit, Ji, Heng
Online resources such as WikiHow compile a wide range of scripts for performing everyday tasks, which can assist models in learning to reason about procedures. However, the scripts are always presented in a linear manner, which does not reflect the flexibility displayed by people executing tasks in real life. For example, in the CrossTask Dataset, 64.5% of consecutive step pairs are also observed in the reverse order, suggesting their ordering is not fixed. In addition, each step has an average of 2.56 frequent next steps, demonstrating "branching". In this paper, we propose the new challenging task of non-sequential graph script induction, aiming to capture optional and interchangeable steps in procedural planning. To automate the induction of such graph scripts for given tasks, we propose to take advantage of loosely aligned videos of people performing the tasks. In particular, we design a multimodal framework to ground procedural videos to WikiHow textual steps and thus transform each video into an observed step path on the latent ground truth graph script. This key transformation enables us to train a script knowledge model capable of both generating explicit graph scripts for learnt tasks and predicting future steps given a partial step sequence. Our best model outperforms the strongest pure text/vision baselines by 17.52% absolute gains on F1@3 for next step prediction and 13.8% absolute gains on Acc@1 for partial sequence completion. Human evaluation shows our model outperforming the WikiHow linear baseline by 48.76% absolute gains in capturing sequential and non-sequential step relationships.
Online Learning in Multi-unit Auctions
Brรขnzei, Simina, Derakhshan, Mahsa, Golrezaei, Negin, Han, Yanjun
We consider repeated multi-unit auctions with uniform pricing, which are widely used in practice for allocating goods such as carbon licenses. In each round, $K$ identical units of a good are sold to a group of buyers that have valuations with diminishing marginal returns. The buyers submit bids for the units, and then a price $p$ is set per unit so that all the units are sold. We consider two variants of the auction, where the price is set to the $K$-th highest bid and $(K+1)$-st highest bid, respectively. We analyze the properties of this auction in both the offline and online settings. In the offline setting, we consider the problem that one player $i$ is facing: given access to a data set that contains the bids submitted by competitors in past auctions, find a bid vector that maximizes player $i$'s cumulative utility on the data set. We design a polynomial time algorithm for this problem, by showing it is equivalent to finding a maximum-weight path on a carefully constructed directed acyclic graph. In the online setting, the players run learning algorithms to update their bids as they participate in the auction over time. Based on our offline algorithm, we design efficient online learning algorithms for bidding. The algorithms have sublinear regret, under both full information and bandit feedback structures. We complement our online learning algorithms with regret lower bounds. Finally, we analyze the quality of the equilibria in the worst case through the lens of the core solution concept in the game among the bidders. We show that the $(K+1)$-st price format is susceptible to collusion among the bidders; meanwhile, the $K$-th price format does not have this issue.
Faster Margin Maximization Rates for Generic Optimization Methods
Wang, Guanghui, Hu, Zihao, Muthukumar, Vidya, Abernethy, Jacob
First-order optimization methods tend to inherently favor certain solutions over others when minimizing a given training objective with multiple local optima. This phenomenon, known as implicit bias, plays a critical role in understanding the generalization capabilities of optimization algorithms. Recent research has revealed that gradient-descent-based methods exhibit an implicit bias for the $\ell_2$-maximal margin classifier in the context of separable binary classification. In contrast, generic optimization methods, such as mirror descent and steepest descent, have been shown to converge to maximal margin classifiers defined by alternative geometries. However, while gradient-descent-based algorithms demonstrate fast implicit bias rates, the implicit bias rates of generic optimization methods have been relatively slow. To address this limitation, in this paper, we present a series of state-of-the-art implicit bias rates for mirror descent and steepest descent algorithms. Our primary technique involves transforming a generic optimization algorithm into an online learning dynamic that solves a regularized bilinear game, providing a unified framework for analyzing the implicit bias of various optimization methods. The accelerated rates are derived leveraging the regret bounds of online learning algorithms within this game framework.
Estimating Causal Effects using a Multi-task Deep Ensemble
Jiang, Ziyang, Hou, Zhuoran, Liu, Yiling, Ren, Yiman, Li, Keyu, Carlson, David
A number of methods have been proposed for causal effect estimation, yet few have demonstrated efficacy in handling data with complex structures, such as images. To fill this gap, we propose Causal Multi-task Deep Ensemble (CMDE), a novel framework that learns both shared and group-specific information from the study population. We provide proofs demonstrating equivalency of CDME to a multi-task Gaussian process (GP) with a coregionalization kernel a priori. Compared to multi-task GP, CMDE efficiently handles high-dimensional and multi-modal covariates and provides pointwise uncertainty estimates of causal effects. We evaluate our method across various types of datasets and tasks and find that CMDE outperforms state-of-the-art methods on a majority of these tasks.
Gloss-Free End-to-End Sign Language Translation
Lin, Kezhou, Wang, Xiaohan, Zhu, Linchao, Sun, Ke, Zhang, Bang, Yang, Yi
In this paper, we tackle the problem of sign language translation (SLT) without gloss annotations. Although intermediate representation like gloss has been proven effective, gloss annotations are hard to acquire, especially in large quantities. This limits the domain coverage of translation datasets, thus handicapping real-world applications. To mitigate this problem, we design the Gloss-Free End-to-end sign language translation framework (GloFE). Our method improves the performance of SLT in the gloss-free setting by exploiting the shared underlying semantics of signs and the corresponding spoken translation. Common concepts are extracted from the text and used as a weak form of intermediate representation. The global embedding of these concepts is used as a query for cross-attention to find the corresponding information within the learned visual features. In a contrastive manner, we encourage the similarity of query results between samples containing such concepts and decrease those that do not. We obtained state-of-the-art results on large-scale datasets, including OpenASL and How2Sign. The code and model will be available at https://github.com/HenryLittle/GloFE.
Which Factors Predict the Chat Experience of a Natural Language Generation Dialogue Service?
In this paper, we proposed a conceptual model to predict the chat experience in a natural language generation dialog system. We evaluated the model with 120 participants with Partial Least Squares Structural Equation Modeling (PLS-SEM) and obtained an R-square (R2) with 0.541. The model considers various factors, including the prompts used for generation; coherence, sentiment, and similarity in the conversation; and users' perceived dialog agents' favorability. We then further explore the effectiveness of the subset of our proposed model. The results showed that users' favorability and coherence, sentiment, and similarity in the dialogue are positive predictors of users' chat experience. Moreover, we found users may prefer dialog agents with characteristics of Extroversion, Openness, Conscientiousness, Agreeableness, and Non-Neuroticism. Through our research, an adaptive dialog system might use collected data to infer factors in our model, predict the chat experience for users through these factors, and optimize it by adjusting prompts.
Banker Online Mirror Descent: A Universal Approach for Delayed Online Bandit Learning
Huang, Jiatai, Dai, Yan, Huang, Longbo
We propose Banker Online Mirror Descent (Banker-OMD), a novel framework generalizing the classical Online Mirror Descent (OMD) technique in the online learning literature. The Banker-OMD framework almost completely decouples feedback delay handling and the task-specific OMD algorithm design, thus facilitating the design of new algorithms capable of efficiently and robustly handling feedback delays. Specifically, it offers a general methodology for achieving $\widetilde{\mathcal O}(\sqrt{T} + \sqrt{D})$-style regret bounds in online bandit learning tasks with delayed feedback, where $T$ is the number of rounds and $D$ is the total feedback delay. We demonstrate the power of \texttt{Banker-OMD} by applications to two important bandit learning scenarios with delayed feedback, including delayed scale-free adversarial Multi-Armed Bandits (MAB) and delayed adversarial linear bandits. \texttt{Banker-OMD} leads to the first delayed scale-free adversarial MAB algorithm achieving $\widetilde{\mathcal O}(\sqrt{K}L(\sqrt T+\sqrt D))$ regret and the first delayed adversarial linear bandit algorithm achieving $\widetilde{\mathcal O}(\text{poly}(n)(\sqrt{T} + \sqrt{D}))$ regret. As a corollary, the first application also implies $\widetilde{\mathcal O}(\sqrt{KT}L)$ regret for non-delayed scale-free adversarial MABs, which is the first to match the $\Omega(\sqrt{KT}L)$ lower bound up to logarithmic factors and can be of independent interest.
Zero-shot Faithful Factual Error Correction
Huang, Kung-Hsiang, Chan, Hou Pong, Ji, Heng
Faithfully correcting factual errors is critical for maintaining the integrity of textual knowledge bases and preventing hallucinations in sequence-to-sequence models. Drawing on humans' ability to identify and correct factual errors, we present a zero-shot framework that formulates questions about input claims, looks for correct answers in the given evidence, and assesses the faithfulness of each correction based on its consistency with the evidence. Our zero-shot framework outperforms fully-supervised approaches, as demonstrated by experiments on the FEVER and SciFact datasets, where our outputs are shown to be more faithful. More importantly, the decomposability nature of our framework inherently provides interpretability. Additionally, to reveal the most suitable metrics for evaluating factual error corrections, we analyze the correlation between commonly used metrics with human judgments in terms of three different dimensions regarding intelligibility and faithfulness.
Do Vision-Language Pretrained Models Learn Composable Primitive Concepts?
Yun, Tian, Bhalla, Usha, Pavlick, Ellie, Sun, Chen
Vision-language (VL) pretrained models have achieved impressive performance on multimodal reasoning and zero-shot recognition tasks. Many of these VL models are pretrained on unlabeled image and caption pairs from the internet. In this paper, we study whether representations of primitive concepts--such as colors, shapes, or the attributes of object parts--emerge automatically within these pretrained VL models. We propose a two-step framework, Compositional Concept Mapping (CompMap), to investigate this. CompMap first asks a VL model to generate primitive concept activations with text prompts, and then learns to construct a composition model that maps the primitive concept activations (e.g. the likelihood of black tail or red wing) to composite concepts (e.g. a red-winged blackbird). We show that a composition model can be reliably learn from ground truth primitive concepts. We thus hypothesize that if primitive concepts indeed emerge in a VL pretrained model, its primitive concept activations can be used to learn a composition model similar to the one designed by experts. We propose a quantitative metric to measure the degree of similarity, and refer to the metric as the interpretability metric. We also measure the classification accuracy when using the primitive concept activations and the learned composition model to predict the composite concepts, and refer to it as the usefulness metric. Our study reveals that state-of-the-art VL pretrained models learn primitive concepts that are highly useful for fine-grained visual recognition on the CUB dataset, and compositional generalization tasks on the MIT-States dataset. However, we observe that the learned composition models have low interpretability in our qualitative analyses. Our results reveal the limitations of existing VL models, and the necessity of pretraining objectives that encourage the acquisition of primitive concepts.