Education
STAP: Sequencing Task-Agnostic Policies
Agia, Christopher, Migimatsu, Toki, Wu, Jiajun, Bohg, Jeannette
Advances in robotic skill acquisition have made it possible to build general-purpose libraries of learned skills for downstream manipulation tasks. However, naively executing these skills one after the other is unlikely to succeed without accounting for dependencies between actions prevalent in long-horizon plans. We present Sequencing Task-Agnostic Policies (STAP), a scalable framework for training manipulation skills and coordinating their geometric dependencies at planning time to solve long-horizon tasks never seen by any skill during training. Given that Q-functions encode a measure of skill feasibility, we formulate an optimization problem to maximize the joint success of all skills sequenced in a plan, which we estimate by the product of their Q-values. Our experiments indicate that this objective function approximates ground truth plan feasibility and, when used as a planning objective, reduces myopic behavior and thereby promotes long-horizon task success. We further demonstrate how STAP can be used for task and motion planning by estimating the geometric feasibility of skill sequences provided by a task planner. We evaluate our approach in simulation and on a real robot. Qualitative results and code are made available at https://sites.google.com/stanford.edu/stap.
Generalized Implicit Follow-The-Regularized-Leader
Chen, Keyi, Orabona, Francesco
We propose a new class of online learning algorithms, generalized implicit Follow-The-Regularized-Leader (FTRL), that expands the scope of FTRL framework. Generalized implicit FTRL can recover known algorithms, as FTRL with linearized losses and implicit FTRL, and it allows the design of new update rules, as extensions of aProx and Mirror-Prox to FTRL. Our theory is constructive in the sense that it provides a simple unifying framework to design updates that directly improve the worst-case upper bound on the regret. The key idea is substituting the linearization of the losses with a Fenchel-Young inequality. We show the flexibility of the framework by proving that some known algorithms, like the Mirror-Prox updates, are instantiations of the generalized implicit FTRL. Finally, the new framework allows us to recover the temporal variation bound of implicit OMD, with the same computational complexity.
An Invariant Learning Characterization of Controlled Text Generation
Zheng, Carolina, Shi, Claudia, Vafa, Keyon, Feder, Amir, Blei, David M.
Controlled generation refers to the problem of creating text that contains stylistic or semantic attributes of interest. Many approaches reduce this problem to training a predictor of the desired attribute. For example, researchers hoping to deploy a large language model to produce non-toxic content may use a toxicity classifier to filter generated text. In practice, the generated text to classify, which is determined by user prompts, may come from a wide range of distributions. In this paper, we show that the performance of controlled generation may be poor if the distributions of text in response to user prompts differ from the distribution the predictor was trained on. To address this problem, we cast controlled generation under distribution shift as an invariant learning problem: the most effective predictor should be invariant across multiple text environments. We then discuss a natural solution that arises from this characterization and propose heuristics for selecting natural environments. We study this characterization and the proposed method empirically using both synthetic and real data. Experiments demonstrate both the challenge of distribution shift in controlled generation and the potential of invariance methods in this setting.
AccMER: Accelerating Multi-Agent Experience Replay with Cache Locality-aware Prioritization
Gogineni, Kailash, Mei, Yongsheng, Wei, Peng, Lan, Tian, Venkataramani, Guru
Multi-Agent Experience Replay (MER) is a key component of off-policy reinforcement learning~(RL) algorithms. By remembering and reusing experiences from the past, experience replay significantly improves the stability of RL algorithms and their learning efficiency. In many scenarios, multiple agents interact in a shared environment during online training under centralized training and decentralized execution~(CTDE) paradigm. Current multi-agent reinforcement learning~(MARL) algorithms consider experience replay with uniform sampling or based on priority weights to improve transition data sample efficiency in the sampling phase. However, moving transition data histories for each agent through the processor memory hierarchy is a performance limiter. Also, as the agents' transitions continuously renew every iteration, the finite cache capacity results in increased cache misses. To this end, we propose \name, that repeatedly reuses the transitions~(experiences) for a window of $n$ steps in order to improve the cache locality and minimize the transition data movement, instead of sampling new transitions at each step. Specifically, our optimization uses priority weights to select the transitions so that only high-priority transitions will be reused frequently, thereby improving the cache performance. Our experimental results on the Predator-Prey environment demonstrate the effectiveness of reusing the essential transitions based on the priority weights, where we observe an end-to-end training time reduction of $25.4\%$~(for $32$ agents) compared to existing prioritized MER algorithms without notable degradation in the mean reward.
Multilingual Multi-Figurative Language Detection
Lai, Huiyuan, Toral, Antonio, Nissim, Malvina
Figures of speech help people express abstract concepts and evoke stronger emotions than literal expressions, thereby making texts more creative and engaging. Due to its pervasive and fundamental character, figurative language understanding has been addressed in Natural Language Processing, but it's highly understudied in a multilingual setting and when considering more than one figure of speech at the same time. To bridge this gap, we introduce multilingual multi-figurative language modelling, and provide a benchmark for sentence-level figurative language detection, covering three common figures of speech and seven languages. Specifically, we develop a framework for figurative language detection based on template-based prompt learning. In so doing, we unify multiple detection tasks that are interrelated across multiple figures of speech and languages, without requiring task- or language-specific modules. Experimental results show that our framework outperforms several strong baselines and may serve as a blueprint for the joint modelling of other interrelated tasks.
Rare Life Event Detection via Mobile Sensing Using Multi-Task Learning
Pillai, Arvind, Nepal, Subigya, Campbell, Andrew
Rare life events significantly impact mental health, and their detection in behavioral studies is a crucial step towards health-based interventions. We envision that mobile sensing data can be used to detect these anomalies. However, the human-centered nature of the problem, combined with the infrequency and uniqueness of these events makes it challenging for unsupervised machine learning methods. In this paper, we first investigate granger-causality between life events and human behavior using sensing data. Next, we propose a multi-task framework with an unsupervised autoencoder to capture irregular behavior, and an auxiliary sequence predictor that identifies transitions in workplace performance to contextualize events. We perform experiments using data from a mobile sensing study comprising N=126 information workers from multiple industries, spanning 10106 days with 198 rare events (<2%). Through personalized inference, we detect the exact day of a rare event with an F1 of 0.34, demonstrating that our method outperforms several baselines. Finally, we discuss the implications of our work from the context of real-world deployment.
A Study of Bayesian Neural Network Surrogates for Bayesian Optimization
Li, Yucen Lily, Rudner, Tim G. J., Wilson, Andrew Gordon
Bayesian optimization is a highly efficient approach to optimizing objective functions which are expensive to query. These objectives are typically represented by Gaussian process (GP) surrogate models which are easy to optimize and support exact inference. While standard GP surrogates have been well-established in Bayesian optimization, Bayesian neural networks (BNNs) have recently become practical function approximators, with many benefits over standard GPs such as the ability to naturally handle non-stationarity and learn representations for high-dimensional data. In this paper, we study BNNs as alternatives to standard GP surrogates for optimization. We consider a variety of approximate inference procedures for finite-width BNNs, including high-quality Hamiltonian Monte Carlo, low-cost stochastic MCMC, and heuristics such as deep ensembles. We also consider infinite-width BNNs and partially stochastic models such as deep kernel learning. We evaluate this collection of surrogate models on diverse problems with varying dimensionality, number of objectives, non-stationarity, and discrete and continuous inputs. We find: (i) the ranking of methods is highly problem dependent, suggesting the need for tailored inductive biases; (ii) HMC is the most successful approximate inference procedure for fully stochastic BNNs; (iii) full stochasticity may be unnecessary as deep kernel learning is relatively competitive; (iv) infinite-width BNNs are particularly promising, especially in high dimensions.
Speaking the Language of Your Listener: Audience-Aware Adaptation via Plug-and-Play Theory of Mind
Takmaz, Ece, Brandizzi, Nicolo', Giulianelli, Mario, Pezzelle, Sandro, Fernández, Raquel
Dialogue participants may have varying levels of knowledge about the topic under discussion. In such cases, it is essential for speakers to adapt their utterances by taking their audience into account. Yet, it is an open question how such adaptation can be modelled in computational agents. In this paper, we model a visually grounded referential game between a knowledgeable speaker and a listener with more limited visual and linguistic experience. Inspired by psycholinguistic theories, we endow our speaker with the ability to adapt its referring expressions via a simulation module that monitors the effectiveness of planned utterances from the listener's perspective. We propose an adaptation mechanism building on plug-and-play approaches to controlled language generation, where utterance generation is steered on the fly by the simulator without finetuning the speaker's underlying language model. Our results and analyses show that our approach is effective: the speaker's utterances become closer to the listener's domain of expertise, which leads to higher communicative success.
Building Extractive Question Answering System to Support Human-AI Health Coaching Model for Sleep Domain
Bojic, Iva, Ong, Qi Chwen, Joty, Shafiq, Car, Josip
Non-communicable diseases (NCDs) are a leading cause of global deaths, necessitating a focus on primary prevention and lifestyle behavior change. Health coaching, coupled with Question Answering (QA) systems, has the potential to transform preventive healthcare. This paper presents a human-Artificial Intelligence (AI) health coaching model incorporating a domain-specific extractive QA system. A sleep-focused dataset, SleepQA, was manually assembled and used to fine-tune domain-specific BERT models. The QA system was evaluated using automatic and human methods. A data-centric framework enhanced the system's performance by improving passage retrieval and question reformulation. Although the system did not outperform the baseline in automatic evaluation, it excelled in the human evaluation of real-world questions. Integration into a Human-AI health coaching model was tested in a pilot Randomized Controlled Trial (RCT).
Online-to-PAC Conversions: Generalization Bounds via Regret Analysis
We present a new framework for deriving bounds on the generalization bound of statistical learning algorithms from the perspective of online learning. Specifically, we construct an online learning game called the "generalization game", where an online learner is trying to compete with a fixed statistical learning algorithm in predicting the sequence of generalization gaps on a training set of i.i.d. data points. We establish a connection between the online and statistical learning setting by showing that the existence of an online learning algorithm with bounded regret in this game implies a bound on the generalization error of the statistical learning algorithm, up to a martingale concentration term that is independent of the complexity of the statistical learning method. This technique allows us to recover several standard generalization bounds including a range of PAC-Bayesian and information-theoretic guarantees, as well as generalizations thereof.