Goto

Collaborating Authors

 Education


Federated Domain Generalization: A Survey

arXiv.org Artificial Intelligence

Machine learning typically relies on the assumption that training and testing distributions are identical and that data is centrally stored for training and testing. However, in real-world scenarios, distributions may differ significantly and data is often distributed across different devices, organizations, or edge nodes. Consequently, it is imperative to develop models that can effectively generalize to unseen distributions where data is distributed across different domains. In response to this challenge, there has been a surge of interest in federated domain generalization (FDG) in recent years. FDG combines the strengths of federated learning (FL) and domain generalization (DG) techniques to enable multiple source domains to collaboratively learn a model capable of directly generalizing to unseen domains while preserving data privacy. However, generalizing the federated model under domain shifts is a technically challenging problem that has received scant attention in the research area so far. This paper presents the first survey of recent advances in this area. Initially, we discuss the development process from traditional machine learning to domain adaptation and domain generalization, leading to FDG as well as provide the corresponding formal definition. Then, we categorize recent methodologies into four classes: federated domain alignment, data manipulation, learning strategies, and aggregation optimization, and present suitable algorithms in detail for each category. Next, we introduce commonly used datasets, applications, evaluations, and benchmarks. Finally, we conclude this survey by providing some potential research topics for the future.


Beyond Active Learning: Leveraging the Full Potential of Human Interaction via Auto-Labeling, Human Correction, and Human Verification

arXiv.org Artificial Intelligence

Active Learning (AL) is a human-in-the-loop framework to interactively and adaptively label data instances, thereby enabling significant gains in model performance compared to random sampling. AL approaches function by selecting the hardest instances to label, often relying on notions of diversity and uncertainty. However, we believe that these current paradigms of AL do not leverage the full potential of human interaction granted by automated label suggestions. Indeed, we show that for many classification tasks and datasets, most people verifying if an automatically suggested label is correct take $3\times$ to $4\times$ less time than they do changing an incorrect suggestion to the correct label (or labeling from scratch without any suggestion). Utilizing this result, we propose CLARIFIER (aCtive LeARnIng From tIEred haRdness), an Interactive Learning framework that admits more effective use of human interaction by leveraging the reduced cost of verification. By targeting the hard (uncertain) instances with existing AL methods, the intermediate instances with a novel label suggestion scheme using submodular mutual information functions on a per-class basis, and the easy (confident) instances with highest-confidence auto-labeling, CLARIFIER can improve over the performance of existing AL approaches on multiple datasets -- particularly on those that have a large number of classes -- by almost 1.5$\times$ to 2$\times$ in terms of relative labeling cost.


AI Imagery and the Overton Window

arXiv.org Artificial Intelligence

AI-based text-to-image generation has undergone a significant leap in the production of visually comprehensive and aesthetic imagery over the past year, to the point where differentiating between a man-made piece of art and an AI-generated image is becoming more difficult. Generative Models such as Stable Diffusion, Midjourney and others are expected to affect several major industries in technological and ethical aspects. Striking the balance between raising human standard of life and work vs exploiting one group of people to enrich another is a complex and crucial part of the discussion. Due to the rapid growth of this technology, the way in which its models operate, and gray area legalities, visual and artistic domains - including the video game industry, are at risk of being taken over from creators by AI infrastructure owners. This paper is a literature review examining the concerns facing both AI developers and users today, including identity theft, data laundering and more. It discusses legalization challenges and ethical concerns, and concludes with how AI generative models can be tremendously useful in streamlining the process of visual creativity in both static and interactive media given proper regulation. Keywords: AI text-to-image generation, Midjourney, Stable Diffusion, AI Ethics, Game Design, Digital Art, Data Laundering


UKP-SQuARE: An Interactive Tool for Teaching Question Answering

arXiv.org Artificial Intelligence

The exponential growth of question answering (QA) has made it an indispensable topic in any Natural Language Processing (NLP) course. Additionally, the breadth of QA derived from this exponential growth makes it an ideal scenario for teaching related NLP topics such as information retrieval, explainability, and adversarial attacks among others. In this paper, we introduce UKP-SQuARE as a platform for QA education. This platform provides an interactive environment where students can run, compare, and analyze various QA models from different perspectives, such as general behavior, explainability, and robustness. Therefore, students can get a first-hand experience in different QA techniques during the class. Thanks to this, we propose a learner-centered approach for QA education in which students proactively learn theoretical concepts and acquire problem-solving skills through interactive exploration, experimentation, and practical assignments, rather than solely relying on traditional lectures. To evaluate the effectiveness of UKP-SQuARE in teaching scenarios, we adopted it in a postgraduate NLP course and surveyed the students after the course. Their positive feedback shows the platform's effectiveness in their course and invites a wider adoption.


Motion-Based Sign Language Video Summarization using Curvature and Torsion

arXiv.org Artificial Intelligence

An interesting problem in many video-based applications is the generation of short synopses by selecting the most informative frames, a procedure which is known as video summarization. For sign language videos the benefits of using the $t$-parameterized counterpart of the curvature of the 2-D signer's wrist trajectory to identify keyframes, have been recently reported in the literature. In this paper we extend these ideas by modeling the 3-D hand motion that is extracted from each frame of the video. To this end we propose a new informative function based on the $t$-parameterized curvature and torsion of the 3-D trajectory. The method to characterize video frames as keyframes depends on whether the motion occurs in 2-D or 3-D space. Specifically, in the case of 3-D motion we look for the maxima of the harmonic mean of the curvature and torsion of the target's trajectory; in the planar motion case we seek for the maxima of the trajectory's curvature. The proposed 3-D feature is experimentally evaluated in applications of sign language videos on (1) objective measures using ground-truth keyframe annotations, (2) human-based evaluation of understanding, and (3) gloss classification and the results obtained are promising.


Multi-Level Knowledge Distillation for Out-of-Distribution Detection in Text

arXiv.org Artificial Intelligence

Self-supervised representation learning has proved to be a valuable component for out-of-distribution (OoD) detection with only the texts of in-distribution (ID) examples. These approaches either train a language model from scratch or fine-tune a pre-trained language model using ID examples, and then take the perplexity output by the language model as OoD scores. In this paper, we analyze the complementary characteristics of both OoD detection methods and propose a multi-level knowledge distillation approach that integrates their strengths while mitigating their limitations. Specifically, we use a fine-tuned model as the teacher to teach a randomly initialized student model on the ID examples. Besides the prediction layer distillation, we present a similarity-based intermediate layer distillation method to thoroughly explore the representation space of the teacher model. In this way, the learned student can better represent the ID data manifold while gaining a stronger ability to map OoD examples outside the ID data manifold with the regularization inherited from pre-training. Besides, the student model sees only ID examples during parameter learning, further promoting more distinguishable features for OoD detection. We conduct extensive experiments over multiple benchmark datasets, i.e., CLINC150, SST, ROSTD, 20 NewsGroups, and AG News; showing that the proposed method yields new state-of-the-art performance. We also explore its application as an AIGC detector to distinguish between answers generated by ChatGPT and human experts. It is observed that our model exceeds human evaluators in the pair-expert task on the Human ChatGPT Comparison Corpus.


What-is and How-to for Fairness in Machine Learning: A Survey, Reflection, and Perspective

arXiv.org Artificial Intelligence

Algorithmic fairness has attracted increasing attention in the machine learning community. Various definitions are proposed in the literature, but the differences and connections among them are not clearly addressed. In this paper, we review and reflect on various fairness notions previously proposed in machine learning literature, and make an attempt to draw connections to arguments in moral and political philosophy, especially theories of justice. We also consider fairness inquiries from a dynamic perspective, and further consider the long-term impact that is induced by current prediction and decision. In light of the differences in the characterized fairness, we present a flowchart that encompasses implicit assumptions and expected outcomes of different types of fairness inquiries on the data generating process, on the predicted outcome, and on the induced impact, respectively. This paper demonstrates the importance of matching the mission (which kind of fairness one would like to enforce) and the means (which spectrum of fairness analysis is of interest, what is the appropriate analyzing scheme) to fulfill the intended purpose.


A Survey on Machine Learning Solutions for Graph Pattern Extraction

arXiv.org Artificial Intelligence

A subgraph is constructed by using a subset of vertices and edges of a given graph. There exist many graph properties that are hereditary for subgraphs. Hence, researchers from different communities have paid a great deal of attention in studying numerous subgraph problems, on top of the ordinary graph problems. Many algorithms are proposed in studying subgraph problems, where one common approach is by extracting the patterns and structures of a given graph. Due to the complex structures of certain types of graphs and to improve overall performances of the existing frameworks, machine learning techniques have recently been employed in dealing with various subgraph problems. In this article, we present a comprehensive review on five well known subgraph problems that have been tackled by using machine learning methods. They are subgraph isomorphism (both counting and matching), maximum common subgraph, community detection and community search problems. We provide an outline of each proposed method, and examine its designs and performances. We also explore non-learning-based algorithms for each problem and a brief discussion is given. We then suggest some promising research directions in this area, hoping that relevant subgraph problems can be tackled by using a similar strategy. Since there is a huge growth in employing machine learning techniques in recent years, we believe that this survey will serve as a good reference point to relevant research communities.


Contextualize Me -- The Case for Context in Reinforcement Learning

arXiv.org Artificial Intelligence

While Reinforcement Learning ( RL) has made great strides towards solving increasingly complicated problems, many algorithms are still brittle to even slight environmental changes. Contextual Reinforcement Learning (cRL) provides a framework to model such changes in a principled manner, thereby enabling flexible, precise and interpretable task specification and generation. Our goal is to show how the framework of cRL contributes to improving zero-shot generalization in RL through meaningful benchmarks and structured reasoning about generalization tasks. We confirm the insight that optimal behavior in cRL requires context information, as in other related areas of partial observability. To empirically validate this in the cRL framework, we provide various context-extended versions of common RL environments. They are part of the first benchmark library, CARL, designed for generalization based on cRL extensions of popular benchmarks, which we propose as a testbed to further study general agents. We show that in the contextual setting, even simple RL environments become challenging - and that naive solutions are not enough to generalize across complex context spaces.


Learning the Relation between Code Features and Code Transforms with Structured Prediction

arXiv.org Artificial Intelligence

To effectively guide the exploration of the code transform space for automated code evolution techniques, we present in this paper the first approach for structurally predicting code transforms at the level of AST nodes using conditional random fields (CRFs). Our approach first learns offline a probabilistic model that captures how certain code transforms are applied to certain AST nodes, and then uses the learned model to predict transforms for arbitrary new, unseen code snippets. {Our approach involves a novel representation of both programs and code transforms. Specifically, we introduce the formal framework for defining the so-called AST-level code transforms and we demonstrate how the CRF model can be accordingly designed, learned, and used for prediction}. We instantiate our approach in the context of repair transform prediction for Java programs. Our instantiation contains a set of carefully designed code features, deals with the training data imbalance issue, and comprises transform constraints that are specific to code. We conduct a large-scale experimental evaluation based on a dataset of bug fixing commits from real-world Java projects. The results show that when the popular evaluation metric \emph{top-3} is used, our approach predicts the code transforms with an accuracy varying from 41\% to 53\% depending on the transforms. Our model outperforms two baselines based on history probability and neural machine translation (NMT), suggesting the importance of considering code structure in achieving good prediction accuracy. In addition, a proof-of-concept synthesizer is implemented to concretize some repair transforms to get the final patches. The evaluation of the synthesizer on the Defects4j benchmark confirms the usefulness of the predicted AST-level repair transforms in producing high-quality patches.