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Simultaneous or Sequential Training? How Speech Representations Cooperate in a Multi-Task Self-Supervised Learning System

arXiv.org Artificial Intelligence

Speech representation learning with self-supervised algorithms has resulted in notable performance boosts in many downstream tasks. Recent work combined self-supervised learning (SSL) and visually grounded speech (VGS) processing mechanisms for representation learning. The joint training with SSL and VGS mechanisms provides the opportunity to utilize both unlabeled speech and speech-related visual information based on data availability. This has shown to enhance the quality of learned representations, especially at encoding semantic- and lexical-level knowledge. In this work, we further study the joint optimization of wav2vec 2.0-based SSL and transformer-based VGS as a multi-task learning system. We explore a set of training scenarios to understand how speech representations are shared or transferred between the two tasks, and what is the optimal training strategy for cross-modal semantic retrieval and phoneme discrimination performance. As a result, we find that sequential training with wav2vec 2.0 first and VGS next provides higher performance on audio-visual retrieval compared to simultaneous optimization of both learning mechanisms. However, the parallel SSL-VGS training reduces the effects of catastrophic forgetting when switching between optimization criteria. Moreover, the results suggest that phonemic representations learned through the VGS mechanism may generalize better across datasets compared to those learned with SSL.


Online Learning with Feedback Graphs: The True Shape of Regret

arXiv.org Artificial Intelligence

Sequential learning with feedback graphs is a natural extension of the multi-armed bandit problem where the problem is equipped with an underlying graph structure that provides additional information - playing an action reveals the losses of all the neighbors of the action. This problem was introduced by \citet{mannor2011} and received considerable attention in recent years. It is generally stated in the literature that the minimax regret rate for this problem is of order $\sqrt{\alpha T}$, where $\alpha$ is the independence number of the graph, and $T$ is the time horizon. However, this is proven only when the number of rounds $T$ is larger than $\alpha^3$, which poses a significant restriction for the usability of this result in large graphs. In this paper, we define a new quantity $R^*$, called the \emph{problem complexity}, and prove that the minimax regret is proportional to $R^*$ for any graph and time horizon $T$. Introducing an intricate exploration strategy, we define the \mainAlgorithm algorithm that achieves the minimax optimal regret bound and becomes the first provably optimal algorithm for this setting, even if $T$ is smaller than $\alpha^3$.


Data-Driven Regret Balancing for Online Model Selection in Bandits

arXiv.org Artificial Intelligence

We consider model selection for sequential decision making in stochastic environments with bandit feedback, where a meta-learner has at its disposal a pool of base learners, and decides on the fly which action to take based on the policies recommended by each base learner. Model selection is performed by regret balancing but, unlike the recent literature on this subject, we do not assume any prior knowledge about the base learners like candidate regret guarantees; instead, we uncover these quantities in a data-driven manner. The meta-learner is therefore able to leverage the realized regret incurred by each base learner for the learning environment at hand (as opposed to the expected regret), and single out the best such regret. We design two model selection algorithms operating with this more ambitious notion of regret and, besides proving model selection guarantees via regret balancing, we experimentally demonstrate the compelling practical benefits of dealing with actual regrets instead of candidate regret bounds.


MultiAdam: Parameter-wise Scale-invariant Optimizer for Multiscale Training of Physics-informed Neural Networks

arXiv.org Artificial Intelligence

Therefore, it has attracted an increasing amount of attention to combine Physics-informed Neural Networks (PINNs) have machine learning techniques for solving PDEs. Physicsinformed recently achieved remarkable progress in solving Neural Network (PINN) (Raissi et al., 2019) is Partial Differential Equations (PDEs) in various one of the representative approaches that approximate solutions fields by minimizing a weighted sum of PDE loss by training neural networks to minimize a weighted and boundary loss. However, there are several sum of PDE loss and boundary loss -- the former is induced critical challenges in the training of PINNs, including from differential equations while the latter is induced the lack of theoretical frameworks and from boundary and initial conditions. PINN has shown the imbalance between PDE loss and boundary its effectiveness in various sophisticated cases, which has loss. In this paper, we present an analysis of been applied in various fields including fluids mechanics second-order non-homogeneous PDEs, which are (Raissi et al., 2020; Sun et al., 2020), and bio-engineering classified into three categories and applicable to (Sahli Costabal et al., 2020; Kissas et al., 2020).


Orca: Progressive Learning from Complex Explanation Traces of GPT-4

arXiv.org Artificial Intelligence

Recent research has focused on enhancing the capability of smaller models through imitation learning, drawing on the outputs generated by large foundation models (LFMs). A number of issues impact the quality of these models, ranging from limited imitation signals from shallow LFM outputs; small scale homogeneous training data; and most notably a lack of rigorous evaluation resulting in overestimating the small model's capability as they tend to learn to imitate the style, but not the reasoning process of LFMs. To address these challenges, we develop Orca (We are working with our legal team to publicly release a diff of the model weights in accordance with LLaMA's release policy to be published at https://aka.ms/orca-lm), a 13-billion parameter model that learns to imitate the reasoning process of LFMs. Orca learns from rich signals from GPT-4 including explanation traces; step-by-step thought processes; and other complex instructions, guided by teacher assistance from ChatGPT. To promote this progressive learning, we tap into large-scale and diverse imitation data with judicious sampling and selection. Orca surpasses conventional state-of-the-art instruction-tuned models such as Vicuna-13B by more than 100% in complex zero-shot reasoning benchmarks like Big-Bench Hard (BBH) and 42% on AGIEval. Moreover, Orca reaches parity with ChatGPT on the BBH benchmark and shows competitive performance (4 pts gap with optimized system message) in professional and academic examinations like the SAT, LSAT, GRE, and GMAT, both in zero-shot settings without CoT; while trailing behind GPT-4. Our research indicates that learning from step-by-step explanations, whether these are generated by humans or more advanced AI models, is a promising direction to improve model capabilities and skills.


Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agents

arXiv.org Artificial Intelligence

In this paper, we introduce a generalization of the standard Stackelberg Games (SGs) framework: Calibrated Stackelberg Games (CSGs). In CSGs, a principal repeatedly interacts with an agent who (contrary to standard SGs) does not have direct access to the principal's action but instead best-responds to calibrated forecasts about it. CSG is a powerful modeling tool that goes beyond assuming that agents use ad hoc and highly specified algorithms for interacting in strategic settings and thus more robustly addresses real-life applications that SGs were originally intended to capture. Along with CSGs, we also introduce a stronger notion of calibration, termed adaptive calibration, that provides fine-grained any-time calibration guarantees against adversarial sequences. We give a general approach for obtaining adaptive calibration algorithms and specialize them for finite CSGs. In our main technical result, we show that in CSGs, the principal can achieve utility that converges to the optimum Stackelberg value of the game both in finite and continuous settings, and that no higher utility is achievable. Two prominent and immediate applications of our results are the settings of learning in Stackelberg Security Games and strategic classification, both against calibrated agents.


Joint Pre-training and Local Re-training: Transferable Representation Learning on Multi-source Knowledge Graphs

arXiv.org Artificial Intelligence

In this paper, we present the ``joint pre-training and local re-training'' framework for learning and applying multi-source knowledge graph (KG) embeddings. We are motivated by the fact that different KGs contain complementary information to improve KG embeddings and downstream tasks. We pre-train a large teacher KG embedding model over linked multi-source KGs and distill knowledge to train a student model for a task-specific KG. To enable knowledge transfer across different KGs, we use entity alignment to build a linked subgraph for connecting the pre-trained KGs and the target KG. The linked subgraph is re-trained for three-level knowledge distillation from the teacher to the student, i.e., feature knowledge distillation, network knowledge distillation, and prediction knowledge distillation, to generate more expressive embeddings. The teacher model can be reused for different target KGs and tasks without having to train from scratch. We conduct extensive experiments to demonstrate the effectiveness and efficiency of our framework.


Computing Education in the Era of Generative AI

arXiv.org Artificial Intelligence

The computing education community has a rich history of pedagogical innovation designed to support students in introductory courses, and to support teachers in facilitating student learning. Very recent advances in artificial intelligence have resulted in code generation models that can produce source code from natural language problem descriptions -- with impressive accuracy in many cases. The wide availability of these models and their ease of use has raised concerns about potential impacts on many aspects of society, including the future of computing education. In this paper, we discuss the challenges and opportunities such models present to computing educators, with a focus on introductory programming classrooms. We summarize the results of two recent articles, the first evaluating the performance of code generation models on typical introductory-level programming problems, and the second exploring the quality and novelty of learning resources generated by these models. We consider likely impacts of such models upon pedagogical practice in the context of the most recent advances at the time of writing.


In-Context Analogical Reasoning with Pre-Trained Language Models

arXiv.org Artificial Intelligence

Analogical reasoning is a fundamental capacity of human cognition that allows us to reason abstractly about novel situations by relating them to past experiences. While it is thought to be essential for robust reasoning in AI systems, conventional approaches require significant training and/or hard-coding of domain knowledge to be applied to benchmark tasks. Inspired by cognitive science research that has found connections between human language and analogy-making, we explore the use of intuitive language-based abstractions to support analogy in AI systems. Specifically, we apply large pre-trained language models (PLMs) to visual Raven's Progressive Matrices (RPM), a common relational reasoning test. By simply encoding the perceptual features of the problem into language form, we find that PLMs exhibit a striking capacity for zero-shot relational reasoning, exceeding human performance and nearing supervised vision-based methods. We explore different encodings that vary the level of abstraction over task features, finding that higher-level abstractions further strengthen PLMs' analogical reasoning. Our detailed analysis reveals insights on the role of model complexity, in-context learning, and prior knowledge in solving RPM tasks.


XRoute Environment: A Novel Reinforcement Learning Environment for Routing

arXiv.org Artificial Intelligence

Routing is a crucial and time-consuming stage in modern design automation flow for advanced technology nodes. Great progress in the field of reinforcement learning makes it possible to use those approaches to improve the routing quality and efficiency. However, the scale of the routing problems solved by reinforcement learning-based methods in recent studies is too small for these methods to be used in commercial EDA tools. We introduce the XRoute Environment, a new reinforcement learning environment where agents are trained to select and route nets in an advanced, end-to-end routing framework. Novel algorithms and ideas can be quickly tested in a safe and reproducible manner in it. The resulting environment is challenging, easy to use, customize and add additional scenarios, and it is available under a permissive open-source license. In addition, it provides support for distributed deployment and multi-instance experiments. We propose two tasks for learning and build a full-chip test bed with routing benchmarks of various region sizes. We also pre-define several static routing regions with different pin density and number of nets for easier learning and testing. For net ordering task, we report baseline results for two widely used reinforcement learning algorithms (PPO and DQN) and one searching-based algorithm (TritonRoute). The XRoute Environment will be available at https://github.com/xplanlab/xroute_env.