Education
CorrFL: Correlation-Based Neural Network Architecture for Unavailability Concerns in a Heterogeneous IoT Environment
Shaer, Ibrahim, Shami, Abdallah
The Federated Learning (FL) paradigm faces several challenges that limit its application in real-world environments. These challenges include the local models' architecture heterogeneity and the unavailability of distributed Internet of Things (IoT) nodes due to connectivity problems. These factors posit the question of "how can the available models fill the training gap of the unavailable models?". This question is referred to as the "Oblique Federated Learning" problem. This problem is encountered in the studied environment that includes distributed IoT nodes responsible for predicting CO2 concentrations. This paper proposes the Correlation-based FL (CorrFL) approach influenced by the representational learning field to address this problem. CorrFL projects the various model weights to a common latent space to address the model heterogeneity. Its loss function minimizes the reconstruction loss when models are absent and maximizes the correlation between the generated models. The latter factor is critical because of the intersection of the feature spaces of the IoT devices. CorrFL is evaluated on a realistic use case, involving the unavailability of one IoT device and heightened activity levels that reflect occupancy. The generated CorrFL models for the unavailable IoT device from the available ones trained on the new environment are compared against models trained on different use cases, referred to as the benchmark model. The evaluation criteria combine the mean absolute error (MAE) of predictions and the impact of the amount of exchanged data on the prediction performance improvement. Through a comprehensive experimental procedure, the CorrFL model outperformed the benchmark model in every criterion.
The Sample Complexity of Multi-Distribution Learning for VC Classes
Awasthi, Pranjal, Haghtalab, Nika, Zhao, Eric
Multi-distribution learning is a natural generalization of PAC learning to settings with multiple data distributions. There remains a significant gap between the known upper and lower bounds for PAC-learnable classes. In particular, though we understand the sample complexity of learning a VC dimension d class on $k$ distributions to be $O(\epsilon^{-2} \ln(k)(d + k) + \min\{\epsilon^{-1} dk, \epsilon^{-4} \ln(k) d\})$, the best lower bound is $\Omega(\epsilon^{-2}(d + k \ln(k)))$. We discuss recent progress on this problem and some hurdles that are fundamental to the use of game dynamics in statistical learning.
A Zero-shot and Few-shot Study of Instruction-Finetuned Large Language Models Applied to Clinical and Biomedical Tasks
Labrak, Yanis, Rouvier, Mickael, Dufour, Richard
We evaluate four state-of-the-art instruction-tuned large language models (LLMs) -- ChatGPT, Flan-T5 UL2, Tk-Instruct, and Alpaca -- on a set of 13 real-world clinical and biomedical natural language processing (NLP) tasks in English, such as named-entity recognition (NER), question-answering (QA), relation extraction (RE), etc. Our overall results demonstrate that the evaluated LLMs begin to approach performance of state-of-the-art models in zero- and few-shot scenarios for most tasks, and particularly well for the QA task, even though they have never seen examples from these tasks before. However, we observed that the classification and RE tasks perform below what can be achieved with a specifically trained model for the medical field, such as PubMedBERT. Finally, we noted that no LLM outperforms all the others on all the studied tasks, with some models being better suited for certain tasks than others.
Learning Vision-and-Language Navigation from YouTube Videos
Lin, Kunyang, Chen, Peihao, Huang, Diwei, Li, Thomas H., Tan, Mingkui, Gan, Chuang
Vision-and-language navigation (VLN) requires an embodied agent to navigate in realistic 3D environments using natural language instructions. Existing VLN methods suffer from training on small-scale environments or unreasonable path-instruction datasets, limiting the generalization to unseen environments. There are massive house tour videos on YouTube, providing abundant real navigation experiences and layout information. However, these videos have not been explored for VLN before. In this paper, we propose to learn an agent from these videos by creating a large-scale dataset which comprises reasonable path-instruction pairs from house tour videos and pre-training the agent on it. To achieve this, we have to tackle the challenges of automatically constructing path-instruction pairs and exploiting real layout knowledge from raw and unlabeled videos. To address these, we first leverage an entropy-based method to construct the nodes of a path trajectory. Then, we propose an action-aware generator for generating instructions from unlabeled trajectories. Last, we devise a trajectory judgment pretext task to encourage the agent to mine the layout knowledge. Experimental results show that our method achieves state-of-the-art performance on two popular benchmarks (R2R and REVERIE). Code is available at https://github.com/JeremyLinky/YouTube-VLN
Provable Reset-free Reinforcement Learning by No-Regret Reduction
Nguyen, Hoai-An, Cheng, Ching-An
Reinforcement learning (RL) so far has limited real-world applications. One key challenge is that typical RL algorithms heavily rely on a reset mechanism to sample proper initial states; these reset mechanisms, in practice, are expensive to implement due to the need for human intervention or heavily engineered environments. To make learning more practical, we propose a generic no-regret reduction to systematically design reset-free RL algorithms. Our reduction turns the reset-free RL problem into a two-player game. We show that achieving sublinear regret in this two-player game would imply learning a policy that has both sublinear performance regret and sublinear total number of resets in the original RL problem. This means that the agent eventually learns to perform optimally and avoid resets. To demonstrate the effectiveness of this reduction, we design an instantiation for linear Markov decision processes, which is the first provably correct reset-free RL algorithm.
A Survey of Knowledge Graph Reasoning on Graph Types: Static, Dynamic, and Multimodal
Liang, Ke, Meng, Lingyuan, Liu, Meng, Liu, Yue, Tu, Wenxuan, Wang, Siwei, Zhou, Sihang, Liu, Xinwang, Sun, Fuchun
Knowledge graph reasoning (KGR), aiming to deduce new facts from existing facts based on mined logic rules underlying knowledge graphs (KGs), has become a fast-growing research direction. It has been proven to significantly benefit the usage of KGs in many AI applications, such as question answering, recommendation systems, and etc. According to the graph types, existing KGR models can be roughly divided into three categories, i.e., static models, temporal models, and multi-modal models. Early works in this domain mainly focus on static KGR, and recent works try to leverage the temporal and multi-modal information, which are more practical and closer to real-world. However, no survey papers and open-source repositories comprehensively summarize and discuss models in this important direction. To fill the gap, we conduct a first survey for knowledge graph reasoning tracing from static to temporal and then to multi-modal KGs. Concretely, the models are reviewed based on bi-level taxonomy, i.e., top-level (graph types) and base-level (techniques and scenarios). Besides, the performances, as well as datasets, are summarized and presented. Moreover, we point out the challenges and potential opportunities to enlighten the readers. The corresponding open-source repository is shared on GitHub https://github.com/LIANGKE23/Awesome-Knowledge-Graph-Reasoning.
Can Evolutionary Clustering Have Theoretical Guarantees?
Clustering is a fundamental problem in many areas, which aims to partition a given data set into groups based on some distance measure, such that the data points in the same group are similar while that in different groups are dissimilar. Due to its importance and NP-hardness, a lot of methods have been proposed, among which evolutionary algorithms are a class of popular ones. Evolutionary clustering has found many successful applications, but all the results are empirical, lacking theoretical support. This paper fills this gap by proving that the approximation performance of the GSEMO (a simple multi-objective evolutionary algorithm) for solving four formulations of clustering, i.e., $k$-tMM, $k$-center, discrete $k$-median and $k$-means, can be theoretically guaranteed. Furthermore, we consider clustering under fairness, which tries to avoid algorithmic bias, and has recently been an important research topic in machine learning. We prove that for discrete $k$-median clustering under individual fairness, the approximation performance of the GSEMO can be theoretically guaranteed with respect to both the objective function and the fairness constraint.
Holistic Guidance for Occluded Person Re-Identification
Kiran, Madhu, Praveen, R Gnana, Nguyen-Meidine, Le Thanh, Belharbi, Soufiane, Blais-Morin, Louis-Antoine, Granger, Eric
In real-world video surveillance applications, person re-identification (ReID) suffers from the effects of occlusions and detection errors. Despite recent advances, occlusions continue to corrupt the features extracted by state-of-art CNN backbones, and thereby deteriorate the accuracy of ReID systems. To address this issue, methods in the literature use an additional costly process such as pose estimation, where pose maps provide supervision to exclude occluded regions. In contrast, we introduce a novel Holistic Guidance (HG) method that relies only on person identity labels, and on the distribution of pairwise matching distances of datasets to alleviate the problem of occlusion, without requiring additional supervision. Hence, our proposed student-teacher framework is trained to address the occlusion problem by matching the distributions of between- and within-class distances (DCDs) of occluded samples with that of holistic (non-occluded) samples, thereby using the latter as a soft labeled reference to learn well separated DCDs. This approach is supported by our empirical study where the distribution of between- and within-class distances between images have more overlap in occluded than holistic datasets. In particular, features extracted from both datasets are jointly learned using the student model to produce an attention map that allows separating visible regions from occluded ones. In addition to this, a joint generative-discriminative backbone is trained with a denoising autoencoder, allowing the system to self-recover from occlusions. Extensive experiments on several challenging public datasets indicate that the proposed approach can outperform state-of-the-art methods on both occluded and holistic datasets
Oregon college student falls to his death after climbing mountain
CBP's Air and Marine Operations launched a rescue operation upon request by the Cochise County Sheriff's Office. A college student was located Thursday after he fell several hundred feet while climbing an Oregon mountain. Joel Tranby was climbing North Sister in the Cascade Mountains with his girlfriend early Monday afternoon when he fell about 300 to 500 feet and was severely injured. While Tranby's girlfriend was able to use her phone to call for help, she could not see where Tranby had landed, authorities said. "Unfortunately, he stopped responding verbally before searchers arrived," Lane County Sheriff's Office Sgt.
Modeling Events and Interactions through Temporal Processes -- A Survey
Liguori, Angelica, Caroprese, Luciano, Minici, Marco, Veloso, Bruno, Spinnato, Francesco, Nanni, Mirco, Manco, Giuseppe, Gama, Joao
This problem is of scientific and practical relevance since event data is common in many real-world scenarios and sparks interest in many fields including medicine, epidemiology, engineering, earth science, economics, finance, and social science. In medicine, events can represent various situations, such as incidents, test results, diagnoses and symptoms, and medications. The advent of wearable devices and apps also allows tracking human activities, such as eating, working, sleeping, traveling, etc. Events also characterize movement patterns such as trajectories or taxi/car/public transportation adoptions. In engineering, events can represent phenomena occurring in complex environments, such as failures occurring in industrial processes. In earth science, monitoring and modeling phenomena such as volcano eruptions, seismic events, or floods are of crucial importance.