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Representation Learning on Hyper-Relational and Numeric Knowledge Graphs with Transformers

arXiv.org Artificial Intelligence

A hyper-relational knowledge graph has been recently studied where a triplet is associated with a set of qualifiers; a qualifier is composed of a relation and an entity, providing auxiliary information for a triplet. While existing hyper-relational knowledge graph embedding methods assume that the entities are discrete objects, some information should be represented using numeric values, e.g., (J.R.R., was born in, 1892). Also, a triplet (J.R.R., educated at, Oxford Univ.) can be associated with a qualifier such as (start time, 1911). In this paper, we propose a unified framework named HyNT that learns representations of a hyper-relational knowledge graph containing numeric literals in either triplets or qualifiers. We define a context transformer and a prediction transformer to learn the representations based not only on the correlations between a triplet and its qualifiers but also on the numeric information. By learning compact representations of triplets and qualifiers and feeding them into the transformers, we reduce the computation cost of using transformers. Using HyNT, we can predict missing numeric values in addition to missing entities or relations in a hyper-relational knowledge graph. Experimental results show that HyNT significantly outperforms state-of-the-art methods on real-world datasets.


Optimal Prediction Using Expert Advice and Randomized Littlestone Dimension

arXiv.org Artificial Intelligence

A classical result in online learning characterizes the optimal mistake bound achievable by deterministic learners using the Littlestone dimension (Littlestone '88). We prove an analogous result for randomized learners: we show that the optimal expected mistake bound in learning a class $\mathcal{H}$ equals its randomized Littlestone dimension, which is the largest $d$ for which there exists a tree shattered by $\mathcal{H}$ whose average depth is $2d$. We further study optimal mistake bounds in the agnostic case, as a function of the number of mistakes made by the best function in $\mathcal{H}$, denoted by $k$. We show that the optimal randomized mistake bound for learning a class with Littlestone dimension $d$ is $k + \Theta (\sqrt{k d} + d )$. This also implies an optimal deterministic mistake bound of $2k + \Theta(d) + O(\sqrt{k d})$, thus resolving an open question which was studied by Auer and Long ['99]. As an application of our theory, we revisit the classical problem of prediction using expert advice: about 30 years ago Cesa-Bianchi, Freund, Haussler, Helmbold, Schapire and Warmuth studied prediction using expert advice, provided that the best among the $n$ experts makes at most $k$ mistakes, and asked what are the optimal mistake bounds. Cesa-Bianchi, Freund, Helmbold, and Warmuth ['93, '96] provided a nearly optimal bound for deterministic learners, and left the randomized case as an open problem. We resolve this question by providing an optimal learning rule in the randomized case, and showing that its expected mistake bound equals half of the deterministic bound of Cesa-Bianchi et al. ['93,'96], up to negligible additive terms. In contrast with previous works by Abernethy, Langford, and Warmuth ['06], and by Br\^anzei and Peres ['19], our result applies to all pairs $n,k$.


Dealing With Non-stationarity in Decentralized Cooperative Multi-Agent Deep Reinforcement Learning via Multi-Timescale Learning

arXiv.org Artificial Intelligence

Decentralized cooperative multi-agent deep reinforcement learning (MARL) can be a versatile learning framework, particularly in scenarios where centralized training is either not possible or not practical. One of the critical challenges in decentralized deep MARL is the non-stationarity of the learning environment when multiple agents are learning concurrently. A commonly used and efficient scheme for decentralized MARL is independent learning in which agents concurrently update their policies independently of each other. We first show that independent learning does not always converge, while sequential learning where agents update their policies one after another in a sequence is guaranteed to converge to an agent-by-agent optimal solution. In sequential learning, when one agent updates its policy, all other agent's policies are kept fixed, alleviating the challenge of non-stationarity due to simultaneous updates in other agents' policies. However, it can be slow because only one agent is learning at any time. Therefore it might also not always be practical. In this work, we propose a decentralized cooperative MARL algorithm based on multi-timescale learning. In multi-timescale learning, all agents learn simultaneously, but at different learning rates. In our proposed method, when one agent updates its policy, other agents are allowed to update their policies as well, but at a slower rate. This speeds up sequential learning, while also minimizing non-stationarity caused by other agents updating concurrently. Multi-timescale learning outperforms state-of-the-art decentralized learning methods on a set of challenging multi-agent cooperative tasks in the epymarl(Papoudakis et al., 2020) benchmark. This can be seen as a first step towards more general decentralized cooperative deep MARL methods based on multi-timescale learning.


IDEAL: Query-Efficient Data-Free Learning from Black-box Models

arXiv.org Artificial Intelligence

Knowledge Distillation (KD) is a typical method for training a lightweight student model with the help of a well-trained teacher model. However, most KD methods require access to either the teacher's training data or model parameters, which is unrealistic. To tackle this problem, recent works study KD under data-free and black-box settings. Nevertheless, these works require a large number of queries to the teacher model, which incurs significant monetary and computational costs. To address these problems, we propose a novel method called \emph{query-effIcient Data-free lEarning from blAck-box modeLs} (IDEAL), which aims to query-efficiently learn from black-box model APIs to train a good student without any real data. In detail, IDEAL trains the student model in two stages: data generation and model distillation. Note that IDEAL does not require any query in the data generation stage and queries the teacher only once for each sample in the distillation stage. Extensive experiments on various real-world datasets show the effectiveness of the proposed IDEAL. For instance, IDEAL can improve the performance of the best baseline method DFME by 5.83% on CIFAR10 dataset with only 0.02x the query budget of DFME.


Reactive Motion Generation on Learned Riemannian Manifolds

arXiv.org Artificial Intelligence

In recent decades, advancements in motion learning have enabled robots to acquire new skills and adapt to unseen conditions in both structured and unstructured environments. In practice, motion learning methods capture relevant patterns and adjust them to new conditions such as dynamic obstacle avoidance or variable targets. In this paper, we investigate the robot motion learning paradigm from a Riemannian manifold perspective. We argue that Riemannian manifolds may be learned via human demonstrations in which geodesics are natural motion skills. The geodesics are generated using a learned Riemannian metric produced by our novel variational autoencoder (VAE), which is especially intended to recover full-pose end-effector states and joint space configurations. In addition, we propose a technique for facilitating on-the-fly end-effector/multiple-limb obstacle avoidance by reshaping the learned manifold using an obstacle-aware ambient metric. The motion generated using these geodesics may naturally result in multiple-solution tasks that have not been explicitly demonstrated previously. We extensively tested our approach in task space and joint space scenarios using a 7-DoF robotic manipulator. We demonstrate that our method is capable of learning and generating motion skills based on complicated motion patterns demonstrated by a human operator. Additionally, we assess several obstacle avoidance strategies and generate trajectories in multiple-mode settings.


Company behind Louisville's disastrous rollout of a new school bus system had similar issues in Ohio last year

FOX News

Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. The company behind a disastrous change to a Kentucky city's school bus routes that resulted in more than a week of canceled classes had similar problems in two cities in neighboring Ohio last year. Touting its connections to the Massachusetts Institute of Technology, bus-routing vendor AlphaRoute pitched its mathematical models and machine-learning technology as a way of saving money and smoothing out complex bus routes in Louisville, Kentucky, and school districts across the U.S. But real-world problems often got in the way.


Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases

arXiv.org Artificial Intelligence

The proliferation of technologies, such as extended reality (XR), has increased the demand for high-quality three-dimensional (3D) graphical representations. Industrial 3D applications encompass computer-aided design (CAD), finite element analysis (FEA), scanning, and robotics. However, current methods employed for industrial 3D representations suffer from high implementation costs and reliance on manual human input for accurate 3D modeling. To address these challenges, neural radiance fields (NeRFs) have emerged as a promising approach for learning 3D scene representations based on provided training 2D images. Despite a growing interest in NeRFs, their potential applications in various industrial subdomains are still unexplored. In this paper, we deliver a comprehensive examination of NeRF industrial applications while also providing direction for future research endeavors. We also present a series of proof-of-concept experiments that demonstrate the potential of NeRFs in the industrial domain. These experiments include NeRF-based video compression techniques and using NeRFs for 3D motion estimation in the context of collision avoidance. In the video compression experiment, our results show compression savings up to 48\% and 74\% for resolutions of 1920x1080 and 300x168, respectively. The motion estimation experiment used a 3D animation of a robotic arm to train Dynamic-NeRF (D-NeRF) and achieved an average peak signal-to-noise ratio (PSNR) of disparity map with the value of 23 dB and an structural similarity index measure (SSIM) 0.97.


Leveraging Explainable AI to Analyze Researchers' Aspect-Based Sentiment about ChatGPT

arXiv.org Artificial Intelligence

The groundbreaking invention of ChatGPT has triggered enormous discussion among users across all fields and domains. Among celebration around its various advantages, questions have been raised with regards to its correctness and ethics of its use. Efforts are already underway towards capturing user sentiments around it. But it begs the question as to how the research community is analyzing ChatGPT with regards to various aspects of its usage. It is this sentiment of the researchers that we analyze in our work. Since Aspect-Based Sentiment Analysis has usually only been applied on a few datasets, it gives limited success and that too only on short text data. We propose a methodology that uses Explainable AI to facilitate such analysis on research data. Our technique presents valuable insights into extending the state of the art of Aspect-Based Sentiment Analysis on newer datasets, where such analysis is not hampered by the length of the text data.


AI For Fraud Awareness

arXiv.org Artificial Intelligence

In today's world, with the rise of numerous social platforms, it has become relatively easy for anyone to spread false information and lure people into traps. Fraudulent schemes and traps are growing rapidly in the investment world. Due to this, countries and individuals face huge financial risks. We present an awareness system with the use of machine learning and gamification techniques to educate the people about investment scams and traps. Our system applies machine learning techniques to provide a personalized learning experience to the user. The system chooses distinct game-design elements and scams from the knowledge pool crafted by domain experts for each individual. The objective of the research project is to reduce inequalities in all countries by educating investors via Active Learning. Our goal is to assist the regulators in assuring a conducive environment for a fair, efficient, and inclusive capital market. In the paper, we discuss the impact of the problem, provide implementation details, and showcase the potentiality of the system through preliminary experiments and results.


Learning the meanings of function words from grounded language using a visual question answering model

arXiv.org Artificial Intelligence

Interpreting a seemingly-simple function word like "or", "behind", or "more" can require logical, numerical, and relational reasoning. How are such words learned by children? Prior acquisition theories have often relied on positing a foundation of innate knowledge. Yet recent neural-network based visual question answering models apparently can learn to use function words as part of answering questions about complex visual scenes. In this paper, we study what these models learn about function words, in the hope of better understanding how the meanings of these words can be learnt by both models and children. We show that recurrent models trained on visually grounded language learn gradient semantics for function words requiring spacial and numerical reasoning. Furthermore, we find that these models can learn the meanings of logical connectives "and" and "or" without any prior knowledge of logical reasoning, as well as early evidence that they can develop the ability to reason about alternative expressions when interpreting language. Finally, we show that word learning difficulty is dependent on frequency in models' input. Our findings offer evidence that it is possible to learn the meanings of function words in visually grounded context by using non-symbolic general statistical learning algorithms, without any prior knowledge of linguistic meaning.