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Ensemble Distillation for Unsupervised Constituency Parsing

arXiv.org Artificial Intelligence

We investigate the unsupervised constituency parsing task, which organizes words and phrases of a sentence into a hierarchical structure without using linguistically annotated data. We observe that existing unsupervised parsers capture differing aspects of parsing structures, which can be leveraged to enhance unsupervised parsing performance. To this end, we propose a notion of "tree averaging," based on which we further propose a novel ensemble method for unsupervised parsing. To improve inference efficiency, we further distill the ensemble knowledge into a student model; such an ensemble-then-distill process is an effective approach to mitigate the over-smoothing problem existing in common multi-teacher distilling methods. Experiments show that our method surpasses all previous approaches, consistently demonstrating its effectiveness and robustness across various runs, with different ensemble components, and under domain-shift conditions.


Passive learning of active causal strategies in agents and language models

arXiv.org Artificial Intelligence

What can be learned about causality and experimentation from passive data? This question is salient given recent successes of passively-trained language models in interactive domains such as tool use. Passive learning is inherently limited. However, we show that purely passive learning can in fact allow an agent to learn generalizable strategies for determining and using causal structures, as long as the agent can intervene at test time. We formally illustrate that learning a strategy of first experimenting, then seeking goals, can allow generalization from passive learning in principle. We then show empirically that agents trained via imitation on expert data can indeed generalize at test time to infer and use causal links which are never present in the training data; these agents can also generalize experimentation strategies to novel variable sets never observed in training. We then show that strategies for causal intervention and exploitation can be generalized from passive data even in a more complex environment with high-dimensional observations, with the support of natural language explanations. Explanations can even allow passive learners to generalize out-of-distribution from perfectly-confounded training data. Finally, we show that language models, trained only on passive next-word prediction, can generalize causal intervention strategies from a few-shot prompt containing examples of experimentation, together with explanations and reasoning. These results highlight the surprising power of passive learning of active causal strategies, and may help to understand the behaviors and capabilities of language models.


Advancing the Evaluation of Traditional Chinese Language Models: Towards a Comprehensive Benchmark Suite

arXiv.org Artificial Intelligence

The evaluation of large language models is an essential task in the field of language understanding and generation. As language models continue to advance, the need for effective benchmarks to assess their performance has become imperative. In the context of Traditional Chinese, there is a scarcity of comprehensive and diverse benchmarks to evaluate the capabilities of language models, despite the existence of certain benchmarks such as DRCD, TTQA, CMDQA, and FGC dataset. To address this gap, we propose a novel set of benchmarks that leverage existing English datasets and are tailored to evaluate language models in Traditional Chinese. These benchmarks encompass a wide range of tasks, including contextual question-answering, summarization, classification, and table understanding. The proposed benchmarks offer a comprehensive evaluation framework, enabling the assessment of language models' capabilities across different tasks. In this paper, we evaluate the performance of GPT-3.5, Taiwan-LLaMa-v1.0, and Model 7-C, our proprietary model, on these benchmarks. The evaluation results highlight that our model, Model 7-C, achieves performance comparable to GPT-3.5 with respect to a part of the evaluated capabilities. In an effort to advance the evaluation of language models in Traditional Chinese and stimulate further research in this field, we have open-sourced our benchmark and opened the model for trial.


VAL: Interactive Task Learning with GPT Dialog Parsing

arXiv.org Artificial Intelligence

Reinforcement learning often requires millions of examples to produce static, black-box models. In contrast, interactive task learning (ITL) emphasizes incremental knowledge acquisition from limited instruction provided by humans in modalities such as natural language. However, in practice, ITL systems often suffers from brittle, error-prone language parsing. Large language models (LLMs) are resistant to brittleness but are not interpretable and cannot learn incrementally. We present VAL, an ITL system with a new philosophy for LLM/symbolic integration. By using LLMs only for specific tasks -- such as predicate and argument selection -- within an algorithmic framework, VAL reaps the benefits of LLMs to support interactive learning of hierarchical task knowledge from natural language. Acquired knowledge is human interpretable and generalizes to support execution of novel tasks without additional training. We studied users' interactions with VAL in a video game setting, finding that most users could successfully teach VAL using language they felt was natural.


A Review of Digital Learning Environments for Teaching Natural Language Processing in K-12 Education

arXiv.org Artificial Intelligence

To ensure that citizens, including young people, become responsible users and creators of intelligent solutions, there has been increasing attention towards incorporating artificial intelligence (AI) curricula, including NLP, into 21st century computing education [11, 46, 54]. Children are growing up with NLP-powered applications, making them ideal learning platforms. For example, conversational agents have been demonstrated to enhance engagement in reading [57], foster language learning [16, 56] and promote story comprehension and engagement [55]. Despite the prevalence of NLP in young people's lives, there is limited research on teaching them NLP concepts. Traditionally, AI and NLP concepts have been taught primarily in higher education [3, 32, 40]. However, research indicates that children are capable of grasping AI and NLP concepts from a young age [10, 20].


Active Learning on Neural Networks through Interactive Generation of Digit Patterns and Visual Representation

arXiv.org Artificial Intelligence

Artificial neural networks (ANNs) have been broadly utilized to analyze various data and solve different domain problems. However, neural networks (NNs) have been considered a black box operation for years because their underlying computation and meaning are hidden. Due to this nature, users often face difficulties in interpreting the underlying mechanism of the NNs and the benefits of using them. In this paper, to improve users' learning and understanding of NNs, an interactive learning system is designed to create digit patterns and recognize them in real time. To help users clearly understand the visual differences of digit patterns (i.e., 0 ~ 9) and their results with an NN, integrating visualization is considered to present all digit patterns in a two-dimensional display space with supporting multiple user interactions. An evaluation with multiple datasets is conducted to determine its usability for active learning. In addition, informal user testing is managed during a summer workshop by asking the workshop participants to use the system.


Fusing Models with Complementary Expertise

arXiv.org Artificial Intelligence

Training AI models that generalize across tasks and domains has long been among the open problems driving AI research. The emergence of Foundation Models made it easier to obtain expert models for a given task, but the heterogeneity of data that may be encountered at test time often means that any single expert is insufficient. We consider the Fusion of Experts (FoE) problem of fusing outputs of expert models with complementary knowledge of the data distribution and formulate it as an instance of supervised learning. Our method is applicable to both discriminative and generative tasks and leads to significant performance improvements in image and text classification, text summarization, multiple-choice QA, and automatic evaluation of generated text. We also extend our method to the "frugal" setting where it is desired to reduce the number of expert model evaluations at test time.


UltraFeedback: Boosting Language Models with High-quality Feedback

arXiv.org Artificial Intelligence

Reinforcement learning from human feedback (RLHF) has become a pivot technique in aligning large language models (LLMs) with human preferences. In RLHF practice, preference data plays a crucial role in bridging human proclivity and LLMs. However, the scarcity of diverse, naturalistic datasets of human preferences on LLM outputs at scale poses a great challenge to RLHF as well as feedback learning research within the open-source community. Current preference datasets, either proprietary or limited in size and prompt variety, result in limited RLHF adoption in open-source models and hinder further exploration. We meticulously devise annotation instructions and employ GPT-4 to offer detailed feedback in both numerical and textual forms. Experimental results indicate that our models outperform existing open-source models, achieving top performance across multiple benchmarks. Large language models (LLMs), represented by ChatGPT (OpenAI, 2022) and GPT-4 (OpenAI, 2023), have demonstrated proficiency in generating fluent text as well as solving various languageoriented tasks. Trained on massive corpora through likelihood maximization techniques, these LLMs have exhibited remarkable generalization and equipped the ability to execute diverse tasks in response to user directives (Ouyang et al., 2022; Wei et al., 2022; Sanh et al., 2022). Unfortunately, relying solely on likelihood maximization during training leads to well-known issues - LLMs may generate convincing but incorrect or unsafe content that deviates from human preferences (Stiennon et al., 2020; Ouyang et al., 2022; Perez et al., 2022). To further align LLMs with human preferences, reinforcement learning from human feedback (RLHF) (Ouyang et al., 2022; Askell et al., 2021; Bai et al., 2022a; Touvron et al., 2023b) has been introduced and widely adopted by leading corporations. RLHF builds upon preference data, which rates and compares different responses given the same prompt. Typically, RLHF trains a reward model on preference data and then applies RL algorithms such as Proximal Policy Optimization (PPO) (Schulman et al., 2017) on LLMs to optimize the rewards (OpenAI, 2022; 2023; Touvron et al., 2023b; Bai et al., 2022a). While proprietary models have largely capitalized on RLHF's potential to produce outputs that are both more useful and safer, a significant gap persists in the open-source community. As a result, few open-source models adopt RLHF as it demonstrates marginal gains, which critically hinders successful RLHF practice and further research.


Merge, Then Compress: Demystify Efficient SMoE with Hints from Its Routing Policy

arXiv.org Artificial Intelligence

Sparsely activated Mixture-of-Experts (SMoE) has shown promise to scale up the learning capacity of neural networks, however, they have issues like (a) High Memory Usage, due to duplication of the network layers into multiple copies as experts; and (b) Redundancy in Experts, as common learning-based routing policies suffer from representational collapse. Therefore, vanilla SMoE models are memory inefficient and non-scalable, especially for resource-constrained downstream scenarios. In this paper, we ask: Can we craft a compact SMoE model by consolidating expert information? What is the best recipe to merge multiple experts into fewer but more knowledgeable experts? Our pilot investigation reveals that conventional model merging methods fail to be effective in such expert merging for SMoE. The potential reasons are: (1) redundant information overshadows critical experts; (2) appropriate neuron permutation for each expert is missing to bring all of them in alignment. To address this, we propose M-SMoE, which leverages routing statistics to guide expert merging. Specifically, it starts with neuron permutation alignment for experts; then, dominant experts and their "group members" are formed; lastly, every expert group is merged into a single expert by utilizing each expert's activation frequency as their weight for merging, thus diminishing the impact of insignificant experts. Moreover, we observed that our proposed merging promotes a low dimensionality in the merged expert's weight space, naturally paving the way for additional compression. Hence, our final method, MC-SMoE (i.e., Merge, then Compress SMoE), further decomposes the merged experts into low-rank and structural sparse alternatives. Extensive experiments across 8 benchmarks validate the effectiveness of MC-SMoE. For instance, our MC-SMoE achieves up to 80% memory and a 20% FLOPs reduction, with virtually no loss in performance.


Grasping AI: experiential exercises for designers

arXiv.org Artificial Intelligence

Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge for designers to ideate within this creative landscape, balancing the possibilities of technology with human interactional concerns. We investigate techniques for exploring and reflecting on the interactional affordances, the unique relational possibilities, and the wider social implications of AI systems. We introduced into an interaction design course (n=100) nine 'AI exercises' that draw on more than human design, responsible AI, and speculative enactment to create experiential engagements around AI interaction design. We find that exercises around metaphors and enactments make questions of training and learning, privacy and consent, autonomy and agency more tangible, and thereby help students be more reflective and responsible on how to design with AI and its complex properties in both their design process and outcomes.