Education
A Deep Reinforcement Learning Approach for Interactive Search with Sentence-level Feedback
Zhou, Jianghong, Ho, Joyce C., Lin, Chen, Agichtein, Eugene
Interactive search can provide a better experience by incorporating interaction feedback from the users. This can significantly improve search accuracy as it helps avoid irrelevant information and captures the users' search intents. Existing state-of-the-art (SOTA) systems use reinforcement learning (RL) models to incorporate the interactions but focus on item-level feedback, ignoring the fine-grained information found in sentence-level feedback. Yet such feedback requires extensive RL action space exploration and large amounts of annotated data. This work addresses these challenges by proposing a new deep Q-learning (DQ) approach, DQrank. DQrank adapts BERT-based models, the SOTA in natural language processing, to select crucial sentences based on users' engagement and rank the items to obtain more satisfactory responses. We also propose two mechanisms to better explore optimal actions. DQrank further utilizes the experience replay mechanism in DQ to store the feedback sentences to obtain a better initial ranking performance. We validate the effectiveness of DQrank on three search datasets. The results show that DQRank performs at least 12% better than the previous SOTA RL approaches. We also conduct detailed ablation studies. The ablation results demonstrate that each model component can efficiently extract and accumulate long-term engagement effects from the users' sentence-level feedback. This structure offers new technologies with promised performance to construct a search system with sentence-level interaction.
Novice Learner and Expert Tutor: Evaluating Math Reasoning Abilities of Large Language Models with Misconceptions
Liu, Naiming, Sonkar, Shashank, Wang, Zichao, Woodhead, Simon, Baraniuk, Richard G.
We propose novel evaluations for mathematical reasoning capabilities of Large Language Models (LLMs) based on mathematical misconceptions. Our primary approach is to simulate LLMs as a novice learner and an expert tutor, aiming to identify the incorrect answer to math question resulted from a specific misconception and to recognize the misconception(s) behind an incorrect answer, respectively. Contrary to traditional LLMs-based mathematical evaluations that focus on answering math questions correctly, our approach takes inspirations from principles in educational learning sciences. We explicitly ask LLMs to mimic a novice learner by answering questions in a specific incorrect manner based on incomplete knowledge; and to mimic an expert tutor by identifying misconception(s) corresponding to an incorrect answer to a question. Using simple grade-school math problems, our experiments reveal that, while LLMs can easily answer these questions correctly, they struggle to identify 1) the incorrect answer corresponding to specific incomplete knowledge (misconceptions); 2) the misconceptions that explain particular incorrect answers. Our study indicates new opportunities for enhancing LLMs' math reasoning capabilities, especially on developing robust student simulation and expert tutoring models in the educational applications such as intelligent tutoring systems.
Lyfe Agents: Generative agents for low-cost real-time social interactions
Kaiya, Zhao, Naim, Michelangelo, Kondic, Jovana, Cortes, Manuel, Ge, Jiaxin, Luo, Shuying, Yang, Guangyu Robert, Ahn, Andrew
Highly autonomous generative agents powered by large language models promise to simulate intricate social behaviors in virtual societies. However, achieving real-time interactions with humans at a low computational cost remains challenging. Here, we introduce Lyfe Agents. They combine low-cost with real-time responsiveness, all while remaining intelligent and goal-oriented. Key innovations include: (1) an option-action framework, reducing the cost of high-level decisions; (2) asynchronous self-monitoring for better self-consistency; and (3) a Summarize-and-Forget memory mechanism, prioritizing critical memory items at a low cost. We evaluate Lyfe Agents' self-motivation and sociability across several multi-agent scenarios in our custom LyfeGame 3D virtual environment platform. When equipped with our brain-inspired techniques, Lyfe Agents can exhibit human-like self-motivated social reasoning. For example, the agents can solve a crime (a murder mystery) through autonomous collaboration and information exchange. Meanwhile, our techniques enabled Lyfe Agents to operate at a computational cost 10-100 times lower than existing alternatives. Our findings underscore the transformative potential of autonomous generative agents to enrich human social experiences in virtual worlds.
Stochastic Gradient Descent with Preconditioned Polyak Step-size
Abdukhakimov, Farshed, Xiang, Chulu, Kamzolov, Dmitry, Takáč, Martin
Stochastic Gradient Descent (SGD) is one of the many iterative optimization methods that are widely used in solving machine learning problems. These methods display valuable properties and attract researchers and industrial machine learning engineers with their simplicity. However, one of the weaknesses of this type of methods is the necessity to tune learning rate (step-size) for every loss function and dataset combination to solve an optimization problem and get an efficient performance in a given time budget. Stochastic Gradient Descent with Polyak Step-size (SPS) is a method that offers an update rule that alleviates the need of fine-tuning the learning rate of an optimizer. In this paper, we propose an extension of SPS that employs preconditioning techniques, such as Hutchinson's method, Adam, and AdaGrad, to improve its performance on badly scaled and/or ill-conditioned datasets.
Tuning Large language model for End-to-end Speech Translation
Zhang, Hao, Si, Nianwen, Chen, Yaqi, Zhang, Wenlin, Yang, Xukui, Qu, Dan, Jiao, Xiaolin
With the emergence of large language models (LLMs), multimodal models based on LLMs have demonstrated significant potential. Models such as LLaSM, X-LLM, and SpeechGPT exhibit an impressive ability to comprehend and generate human instructions. However, their performance often falters when faced with complex tasks like end-to-end speech translation (E2E-ST), a cross-language and cross-modal translation task. In comparison to single-modal models, multimodal models lag behind in these scenarios. This paper introduces LST, a Large multimodal model designed to excel at the E2E-ST task. LST consists of a speech frontend, an adapter, and a LLM backend. The training of LST consists of two stages: (1) Modality adjustment, where the adapter is tuned to align speech representation with text embedding space, and (2) Downstream task fine-tuning, where both the adapter and LLM model are trained to optimize performance on the E2EST task. Experimental results on the MuST-C speech translation benchmark demonstrate that LST-13B achieves BLEU scores of 30.39/41.55/35.33 on En-De/En-Fr/En-Es language pairs, surpassing previous models and establishing a new state-of-the-art. Additionally, we conduct an in-depth analysis of single-modal model selection and the impact of training strategies, which lays the foundation for future research. We will open up our code and models after review.
DARTH: Holistic Test-time Adaptation for Multiple Object Tracking
Segu, Mattia, Schiele, Bernt, Yu, Fisher
Multiple object tracking (MOT) is a fundamental component of perception systems for autonomous driving, and its robustness to unseen conditions is a requirement to avoid life-critical failures. Despite the urge of safety in driving systems, no solution to the MOT adaptation problem to domain shift in test-time conditions has ever been proposed. However, the nature of a MOT system is manifold - requiring object detection and instance association - and adapting all its components is non-trivial. In this paper, we analyze the effect of domain shift on appearance-based trackers, and introduce DARTH, a holistic test-time adaptation framework for MOT. We propose a detection consistency formulation to adapt object detection in a self-supervised fashion, while adapting the instance appearance representations via our novel patch contrastive loss. We evaluate our method on a variety of domain shifts - including sim-to-real, outdoor-to-indoor, indoor-to-outdoor - and substantially improve the source model performance on all metrics. Code: https://github.com/mattiasegu/darth.
Benchmarking and Improving Generator-Validator Consistency of Language Models
Li, Xiang Lisa, Shrivastava, Vaishnavi, Li, Siyan, Hashimoto, Tatsunori, Liang, Percy
As of September 2023, ChatGPT correctly answers "what is 7+8" with 15, but when asked "7+8=15, True or False" it responds with "False". This inconsistency between generating and validating an answer is prevalent in language models (LMs) and erodes trust. In this paper, we propose a framework for measuring the consistency between generation and validation (which we call generator-validator consistency, or GV-consistency), finding that even GPT-4, a state-of-the-art LM, is GV-consistent only 76% of the time. To improve the consistency of LMs, we propose to finetune on the filtered generator and validator responses that are GV-consistent, and call this approach consistency fine-tuning. We find that this approach improves GV-consistency of Alpaca-30B from 60% to 93%, and the improvement extrapolates to unseen tasks and domains (e.g., GV-consistency for positive style transfers extrapolates to unseen styles like humor). In addition to improving consistency, consistency fine-tuning improves both generator quality and validator accuracy without using any labeled data. Evaluated across 6 tasks, including math questions, knowledge-intensive QA, and instruction following, our method improves the generator quality by 16% and the validator accuracy by 6.3% across all tasks. Language models (LMs) can generate high-quality responses to task prompts; however, the same model can sometimes produce contradictory responses when validating its own answers. For example, in September 2023, ChatGPT correctly responds to "what is 7+8?" with "15", but when prompted "7+8=15, True or False" it responds with "False" A consistent LM that answers "15" to the generator query should also answer "True" to the validator query, and we call this Figure 1: To measure generatorvalidator consistency between generation and validation generatorvalidator consistency, we prompt a LM consistency or GV-consistency. Then, we check if the language models, and it can be applied to a broad range same LM consistently responds to a corresponding of tasks.
Intuitive or Dependent? Investigating LLMs' Robustness to Conflicting Prompts
Ying, Jiahao, Cao, Yixin, Xiong, Kai, He, Yidong, Cui, Long, Liu, Yongbin
This paper explores the robustness of LLMs' preference to their internal memory or the given prompt, which may contain contrasting information in real-world applications due to noise or task settings. To this end, we establish a quantitative benchmarking framework and conduct the role playing intervention to control LLMs' preference. In specific, we define two types of robustness, factual robustness targeting the ability to identify the correct fact from prompts or memory, and decision style to categorize LLMs' behavior in making consistent choices -- assuming there is no definitive "right" answer -- intuitive, dependent, or rational based on cognitive theory. Our findings, derived from extensive experiments on seven open-source and closed-source LLMs, reveal that these models are highly susceptible to misleading prompts, especially for instructing commonsense knowledge. While detailed instructions can mitigate the selection of misleading answers, they also increase the incidence of invalid responses. After Unraveling the preference, we intervene different sized LLMs through specific style of role instruction, showing their varying upper bound of robustness and adaptivity.
Transforming Transformers for Resilient Lifelong Learning
Savadikar, Chinmay, Dai, Michelle, Wu, Tianfu
Lifelong learning without catastrophic forgetting (i.e., resiliency) remains an open problem for deep neural networks. The prior art mostly focuses on convolutional neural networks. With the increasing dominance of Transformers in deep learning, it is a pressing need to study lifelong learning with Transformers. Due to the complexity of training Transformers in practice, for lifelong learning, a question naturally arises: Can Transformers be learned to grow in a task aware way, that is to be dynamically transformed by introducing lightweight learnable plastic components to the architecture, while retaining the parameter-heavy, but stable components at streaming tasks? To that end, motivated by the lifelong learning capability maintained by the functionality of Hippocampi in human brain, we explore what would be, and how to implement, Artificial Hippocampi (ArtiHippo) in Transformers. We present a method to identify, and learn to grow, ArtiHippo in Vision Transformers (ViTs) for resilient lifelong learning in four aspects: (i) Where to place ArtiHippo to enable plasticity while preserving the core function of ViTs at streaming tasks? (ii) How to represent and realize ArtiHippo to ensure expressivity and adaptivity for tackling tasks of different nature in lifelong learning? (iii) How to learn to grow ArtiHippo to exploit task synergies (i.e., the learned knowledge) and overcome catastrophic forgetting? (iv) How to harness the best of our proposed ArtiHippo and prompting-based approaches? In experiments, we test the proposed method on the challenging Visual Domain Decathlon (VDD) benchmark and the 5-Dataset benchmark under the task-incremental lifelong learning setting. It obtains consistently better performance than the prior art with sensible ArtiHippo learned continually. To our knowledge, it is the first attempt of lifelong learning with ViTs on the challenging VDD benchmark.
Memory Population in Continual Learning via Outlier Elimination
Hurtado, Julio, Raymond-Saez, Alain, Araujo, Vladimir, Lomonaco, Vincenzo, Soto, Alvaro, Bacciu, Davide
Catastrophic forgetting, the phenomenon of forgetting previously learned tasks when learning a new one, is a major hurdle in developing continual learning algorithms. A popular method to alleviate forgetting is to use a memory buffer, which stores a subset of previously learned task examples for use during training on new tasks. The de facto method of filling memory is by randomly selecting previous examples. However, this process could introduce outliers or noisy samples that could hurt the generalization of the model. This paper introduces Memory Outlier Elimination (MOE), a method for identifying and eliminating outliers in the memory buffer by choosing samples from label-homogeneous subpopulations. We show that a space with a high homogeneity is related to a feature space that is more representative of the class distribution. In practice, MOE removes a sample if it is surrounded by samples from different labels. We demonstrate the effectiveness of MOE on CIFAR-10, CIFAR-100, and CORe50, outperforming previous well-known memory population methods.