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Ensemble Reinforcement Learning: A Survey

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has emerged as a highly effective technique for addressing various scientific and applied problems. Despite its success, certain complex tasks remain challenging to be addressed solely with a single model and algorithm. In response, ensemble reinforcement learning (ERL), a promising approach that combines the benefits of both RL and ensemble learning (EL), has gained widespread popularity. ERL leverages multiple models or training algorithms to comprehensively explore the problem space and possesses strong generalization capabilities. In this study, we present a comprehensive survey on ERL to provide readers with an overview of recent advances and challenges in the field. Firstly, we provide an introduction to the background and motivation for ERL. Secondly, we conduct a detailed analysis of strategies such as model selection and combination that have been successfully implemented in ERL. Subsequently, we explore the application of ERL, summarize the datasets, and analyze the algorithms employed. Finally, we outline several open questions and discuss future research directions of ERL. By offering guidance for future scientific research and engineering applications, this survey significantly contributes to the advancement of ERL.


Prophet: Prompting Large Language Models with Complementary Answer Heuristics for Knowledge-based Visual Question Answering

arXiv.org Artificial Intelligence

Knowledge-based visual question answering (VQA) requires external knowledge beyond the image to answer the question. Early studies retrieve required knowledge from explicit knowledge bases (KBs), which often introduces irrelevant information to the question, hence restricting the performance of their models. Recent works have resorted to using a powerful large language model (LLM) as an implicit knowledge engine to acquire the necessary knowledge for answering. Despite the encouraging results achieved by these methods, we argue that they have not fully activated the capacity of the blind LLM as the provided textual input is insufficient to depict the required visual information to answer the question. In this paper, we present Prophet -- a conceptually simple, flexible, and general framework designed to prompt LLM with answer heuristics for knowledge-based VQA. Specifically, we first train a vanilla VQA model on a specific knowledge-based VQA dataset without external knowledge. After that, we extract two types of complementary answer heuristics from the VQA model: answer candidates and answer-aware examples. Finally, the two types of answer heuristics are jointly encoded into a formatted prompt to facilitate the LLM's understanding of both the image and question, thus generating a more accurate answer. By incorporating the state-of-the-art LLM GPT-3, Prophet significantly outperforms existing state-of-the-art methods on four challenging knowledge-based VQA datasets. To demonstrate the generality of our approach, we instantiate Prophet with the combinations of different VQA models (i.e., both discriminative and generative ones) and different LLMs (i.e., both commercial and open-source ones).


Rethinking Label Smoothing on Multi-hop Question Answering

arXiv.org Artificial Intelligence

Multi-Hop Question Answering (MHQA) is a significant area in question answering, requiring multiple reasoning components, including document retrieval, supporting sentence prediction, and answer span extraction. In this work, we analyze the primary factors limiting the performance of multi-hop reasoning and introduce label smoothing into the MHQA task. This is aimed at enhancing the generalization capabilities of MHQA systems and mitigating overfitting of answer spans and reasoning paths in training set. We propose a novel label smoothing technique, F1 Smoothing, which incorporates uncertainty into the learning process and is specifically tailored for Machine Reading Comprehension (MRC) tasks. Inspired by the principles of curriculum learning, we introduce the Linear Decay Label Smoothing Algorithm (LDLA), which progressively reduces uncertainty throughout the training process. Experiment on the HotpotQA dataset demonstrates the effectiveness of our methods in enhancing performance and generalizability in multi-hop reasoning, achieving new state-of-the-art results on the leaderboard.


LLF-Bench: Benchmark for Interactive Learning from Language Feedback

arXiv.org Artificial Intelligence

We introduce a new benchmark, LLF-Bench (Learning from Language Feedback Benchmark; pronounced as "elf-bench"), to evaluate the ability of AI agents to interactively learn from natural language feedback and instructions. Learning from language feedback (LLF) is essential for people, largely because the rich information this feedback provides can help a learner avoid much of trial and error and thereby speed up the learning process. Large Language Models (LLMs) have recently enabled AI agents to comprehend natural language -- and hence AI agents can potentially benefit from language feedback during learning like humans do. But existing interactive benchmarks do not assess this crucial capability: they either use numeric reward feedback or require no learning at all (only planning or information retrieval). LLF-Bench is designed to fill this omission. LLF-Bench is a diverse collection of sequential decision-making tasks that includes user recommendation, poem writing, navigation, and robot control. The objective of an agent is to interactively solve these tasks based on their natural-language instructions and the feedback received after taking actions. Crucially, to ensure that the agent actually "learns" from the feedback, LLF-Bench implements several randomization techniques (such as paraphrasing and environment randomization) to ensure that the task isn't familiar to the agent and that the agent is robust to various verbalizations. In addition, LLF-Bench provides a unified OpenAI Gym interface for all its tasks and allows the users to easily configure the information the feedback conveys (among suggestion, explanation, and instantaneous performance) to study how agents respond to different types of feedback. Together, these features make LLF-Bench a unique research platform for developing and testing LLF agents.


The Relative Value of Prediction in Algorithmic Decision Making

arXiv.org Machine Learning

Algorithmic predictions are increasingly used to inform the allocations of goods and interventions in the public sphere. In these domains, predictions serve as a means to an end. They provide stakeholders with insights into likelihood of future events as a means to improve decision making quality, and enhance social welfare. However, if maximizing welfare is the ultimate goal, prediction is only a small piece of the puzzle. There are various other policy levers a social planner might pursue in order to improve bottom-line outcomes, such as expanding access to available goods, or increasing the effect sizes of interventions. Given this broad range of design decisions, a basic question to ask is: What is the relative value of prediction in algorithmic decision making? How do the improvements in welfare arising from better predictions compare to those of other policy levers? The goal of our work is to initiate the formal study of these questions. Our main results are theoretical in nature. We identify simple, sharp conditions determining the relative value of prediction vis-\`a-vis expanding access, within several statistical models that are popular amongst quantitative social scientists. Furthermore, we illustrate how these theoretical insights may be used to guide the design of algorithmic decision making systems in practice.


Distributed Stochastic Optimization under a General Variance Condition

arXiv.org Machine Learning

Distributed stochastic optimization has drawn great attention recently due to its effectiveness in solving large-scale machine learning problems. Though numerous algorithms have been proposed and successfully applied to general practical problems, their theoretical guarantees mainly rely on certain boundedness conditions on the stochastic gradients, varying from uniform boundedness to the relaxed growth condition. In addition, how to characterize the data heterogeneity among the agents and its impacts on the algorithmic performance remains challenging. In light of such motivations, we revisit the classical Federated Averaging (FedAvg) algorithm (McMahan et al., 2017) as well as the more recent SCAFFOLD method (Karimireddy et al., 2020) for solving the distributed stochastic optimization problem and establish the convergence results under only a mild variance condition on the stochastic gradients for smooth nonconvex objective functions. Almost sure convergence to a stationary point is also established under the condition. Moreover, we discuss a more informative measurement for data heterogeneity as well as its implications.


Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF

arXiv.org Machine Learning

In practice, preference learning from human feedback depends on incomplete data with hidden context. Hidden context refers to data that affects the feedback received, but which is not represented in the data used to train a preference model. This captures common issues of data collection, such as having human annotators with varied preferences, cognitive processes that result in seemingly irrational behavior, and combining data labeled according to different criteria. We prove that standard applications of preference learning, including reinforcement learning from human feedback (RLHF), implicitly aggregate over hidden contexts according to a well-known voting rule called Borda count. We show this can produce counter-intuitive results that are very different from other methods which implicitly aggregate via expected utility. Furthermore, our analysis formalizes the way that preference learning from users with diverse values tacitly implements a social choice function. A key implication of this result is that annotators have an incentive to misreport their preferences in order to influence the learned model, leading to vulnerabilities in the deployment of RLHF. As a step towards mitigating these problems, we introduce a class of methods called distributional preference learning (DPL). DPL methods estimate a distribution of possible score values for each alternative in order to better account for hidden context. Experimental results indicate that applying DPL to RLHF for LLM chatbots identifies hidden context in the data and significantly reduces subsequent jailbreak vulnerability. Our code and data are available at https://github.com/cassidylaidlaw/hidden-context


Personalized Decision Supports based on Theory of Mind Modeling and Explainable Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we propose a novel personalized decision support system that combines Theory of Mind (ToM) modeling and explainable Reinforcement Learning (XRL) to provide effective and interpretable interventions. Our method leverages DRL to provide expert action recommendations while incorporating ToM modeling to understand users' mental states and predict their future actions, enabling appropriate timing for intervention. To explain interventions, we use counterfactual explanations based on RL's feature importance and users' ToM model structure. Our proposed system generates accurate and personalized interventions that are easily interpretable by end-users. We demonstrate the effectiveness of our approach through a series of crowd-sourcing experiments in a simulated team decision-making task, where our system outperforms control baselines in terms of task performance. Our proposed approach is agnostic to task environment and RL model structure, therefore has the potential to be generalized to a wide range of applications.


Multi-criteria recommendation systems to foster online grocery

arXiv.org Artificial Intelligence

With the exponential increase in information, it has become imperative to design mechanisms that allow users to access what matters to them as quickly as possible. The recommendation system ($RS$) with information technology development is the solution, it is an intelligent system. Various types of data can be collected on items of interest to users and presented as recommendations. $RS$ also play a very important role in e-commerce. The purpose of recommending a product is to designate the most appropriate designation for a specific product. The major challenges when recommending products are insufficient information about the products and the categories to which they belong. In this paper, we transform the product data using two methods of document representation: bag-of-words (BOW) and the neural network-based document combination known as vector-based (Doc2Vec). We propose three-criteria recommendation systems (product, package, and health) for each document representation method to foster online grocery, which depends on product characteristics such as (composition, packaging, nutrition table, allergen, etc.). For our evaluation, we conducted a user and expert survey. Finally, we have compared the performance of these three criteria for each document representation method, discovering that the neural network-based (Doc2Vec) performs better and completely alters the results.


Learn or Recall? Revisiting Incremental Learning with Pre-trained Language Models

arXiv.org Artificial Intelligence

Incremental Learning (IL) has been a long-standing problem in both vision and Natural Language Processing (NLP) communities. In recent years, as Pre-trained Language Models (PLMs) have achieved remarkable progress in various NLP downstream tasks, utilizing PLMs as backbones has become a common practice in recent research of IL in NLP. Most assume that catastrophic forgetting is the biggest obstacle to achieving superior IL performance and propose various techniques to overcome this issue. However, we find that this assumption is problematic. Specifically, we revisit more than 20 methods on four classification tasks (Text Classification, Intent Classification, Relation Extraction, and Named Entity Recognition) under the two most popular IL settings (Class-Incremental and Task-Incremental) and reveal that most of them severely underestimate the inherent anti-forgetting ability of PLMs. Based on the observation, we propose a frustratingly easy method called SEQ* for IL with PLMs. The results show that SEQ* has competitive or superior performance compared to state-of-the-art (SOTA) IL methods and requires considerably less trainable parameters and training time. These findings urge us to revisit the IL with PLMs and encourage future studies to have a fundamental understanding of the catastrophic forgetting in PLMs. The data, code and scripts are publicly available at https://github.com/zzz47zzz/pretrained-lm-for-incremental-learning.