Education
Meta-Referential Games to Learn Compositional Learning Behaviours
Denamganaï, Kevin, Missaoui, Sondess, Walker, James Alfred
Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in novel ways to support our ability to engage with novel experiences. We frame this as the ability to learn to generalise compositionally, and we will refer to behaviours making use of this ability as compositional learning behaviours (CLBs). A central problem to learning CLBs is the resolution of a binding problem (BP). While it is another feat of intelligence that human beings perform with ease, it is not the case for state-of-the-art artificial agents. Thus, in order to build artificial agents able to collaborate with human beings, we propose to develop a novel benchmark to investigate agents' abilities to exhibit CLBs by solving a domain-agnostic version of the BP. We take inspiration from the language emergence and grounding framework of referential games and propose a meta-learning extension of referential games, entitled Meta-Referential Games, and use this framework to build our benchmark, the Symbolic Behaviour Benchmark (S2B). We provide baseline results and error analysis showing that our benchmark is a compelling challenge that we hope will spur the research community towards developing more capable artificial agents.
Graphmax for Text Generation
In text generation, a large language model (LM) makes a choice of each new word based only on the former selection of its context using the softmax function. Nevertheless, the link statistics information of concurrent words based on a scene-specific corpus is valuable in choosing the next word, which can help to ensure the topic of the generated text to be aligned with the current task. To fully explore the co-occurrence information,we propose a graphmax function for task-specific text generation. Using the graph-based regularization, graphmax enables the final word choice to be determined by both the global knowledge from the LM and the local knowledge from the scene-specific corpus. The traditional softmax function is regularized with a graph total variation (GTV) term, which incorporates the local knowledge into the LM and encourages the model to consider the statistical relationships between words in a scene-specific corpus. The proposed graphmax is versatile and can be readily plugged into any large pre-trained LM for text generation and machine translation. Through extensive experiments, we demonstrate that the new GTV-based regularization can improve performances in various natural language processing tasks in comparison with existing methods. Moreover, through human experiments, we observe that participants can easily distinguish the text generated by graphmax or softmax.
Robust Machine Learning by Transforming and Augmenting Imperfect Training Data
Machine Learning (ML) is an expressive framework for turning data into computer programs. Across many problem domains -- both in industry and policy settings -- the types of computer programs needed for accurate prediction or optimal control are difficult to write by hand. On the other hand, collecting instances of desired system behavior may be relatively more feasible. This makes ML broadly appealing, but also induces data sensitivities that often manifest as unexpected failure modes during deployment. In this sense, the training data available tend to be imperfect for the task at hand. This thesis explores several data sensitivities of modern machine learning and how to address them. We begin by discussing how to prevent ML from codifying prior human discrimination measured in the training data, where we take a fair representation learning approach. We then discuss the problem of learning from data containing spurious features, which provide predictive fidelity during training but are unreliable upon deployment. Here we observe that insofar as standard training methods tend to learn such features, this propensity can be leveraged to search for partitions of training data that expose this inconsistency, ultimately promoting learning algorithms invariant to spurious features. Finally, we turn our attention to reinforcement learning from data with insufficient coverage over all possible states and actions. To address the coverage issue, we discuss how causal priors can be used to model the single-step dynamics of the setting where data are collected. This enables a new type of data augmentation where observed trajectories are stitched together to produce new but plausible counterfactual trajectories.
AI in your shoes? This company aims to accessorize everything you own with artificial intelligence
A group of scientists from across the U.S. claim to have created the first artificial intelligence capable of generating AI without human supervision. Artificial intelligence will soon be incorporated into a variety of everyday items, ranging from sneakers to microwaves now that microchips smaller than a dime can hold machine learning programs. "In the future, your shoes will understand that you have gained five pounds during the Christmas season, and they will adjust the cushion accordingly. The safety helmets of the workers, they will understand when they are tired, and they will remind the workers to take a break," Yubei Chen, co-founder of artificial intelligence company Aizip, told Fox News. "Your microwaves, we can put AI into it so that you can interact with your natural language."
Livestock feeding behavior: A tutorial review on automated techniques for ruminant monitoring
Chelotti, José, Martinez-Rau, Luciano, Ferrero, Mariano, Vignolo, Leandro, Galli, Julio, Planisich, Alejandra, Rufiner, H. Leonardo, Giovanini, Leonardo
Livestock feeding behavior is an influential research area for those involved in animal husbandry and agriculture. In recent years, there has been a growing interest in automated systems for monitoring the behavior of ruminants. Despite the developments accomplished in the last decade, there is still much to do and learn about the methods for measuring and analyzing livestock feeding behavior. Automated monitoring systems mainly use motion, acoustic, and image sensors to collect animal behavioral data. The performance evaluation of existing methods is a complex task and direct comparisons between studies are difficult. Several factors prevent a direct comparison, starting from the diversity of data and performance metrics used in the experiments. To the best of our knowledge, this work represents the first tutorial-style review on the analysis of the feeding behavior of ruminants, emphasizing the relationship between sensing methodologies, signal processing and computational intelligence methods. It assesses the main sensing methodologies (i.e. based on movement, sound, images/videos and pressure) and the main techniques to measure and analyze the signals associated with feeding behavior, evaluating their use in different settings and situations. It also highlights the potentiality of automated monitoring systems to provide valuable information that improves our understanding of livestock feeding behavior. The relevance of these systems is increasingly important due to their impact on production systems and research. Finally, the paper closes by discussing future challenges and opportunities in livestock feeding behavior monitoring.
Implicit Affordance Acquisition via Causal Action-Effect Modeling in the Video Domain
Yang, Hsiu-Yu, Silberer, Carina
Affordance knowledge is a fundamental aspect of commonsense knowledge. Recent findings indicate that world knowledge emerges through large-scale self-supervised pretraining, motivating our exploration of acquiring affordance knowledge from the visual domain. To this end, we augment an existing instructional video resource to create the new Causal Action-Effect (CAE) dataset and design two novel pretraining tasks -- Masked Action Modeling (MAM) and Masked Effect Modeling (MEM) -- promoting the acquisition of two affordance properties in models: behavior and entity equivalence, respectively. We empirically demonstrate the effectiveness of our proposed methods in learning affordance properties. Furthermore, we show that a model pretrained on both tasks outperforms a strong image-based visual-linguistic foundation model (FLAVA) as well as pure linguistic models on a zero-shot physical reasoning probing task.
Perspectives on the State and Future of Deep Learning - 2023
Goldblum, Micah, Anandkumar, Anima, Baraniuk, Richard, Goldstein, Tom, Cho, Kyunghyun, Lipton, Zachary C, Mitchell, Melanie, Nakkiran, Preetum, Welling, Max, Wilson, Andrew Gordon
The goal of this series is to chronicle opinions and issues in the field of machine learning as they stand today and as they change over time. The plan is to host this survey periodically until the AI singularity paperclip-frenzy-driven doomsday, keeping an updated list of topical questions and interviewing new community members for each edition.
A Simple and Practical Method for Reducing the Disparate Impact of Differential Privacy
Rosenblatt, Lucas, Stoyanovich, Julia, Musco, Christopher
Differentially private (DP) mechanisms have been deployed in a variety of high-impact social settings (perhaps most notably by the U.S. Census). Since all DP mechanisms involve adding noise to results of statistical queries, they are expected to impact our ability to accurately analyze and learn from data, in effect trading off privacy with utility. Alarmingly, the impact of DP on utility can vary significantly among different sub-populations. A simple way to reduce this disparity is with stratification. First compute an independent private estimate for each group in the data set (which may be the intersection of several protected classes), then, to compute estimates of global statistics, appropriately recombine these group estimates. Our main observation is that naive stratification often yields high-accuracy estimates of population-level statistics, without the need for additional privacy budget. We support this observation theoretically and empirically. Our theoretical results center on the private mean estimation problem, while our empirical results center on extensive experiments on private data synthesis to demonstrate the effectiveness of stratification on a variety of private mechanisms. Overall, we argue that this straightforward approach provides a strong baseline against which future work on reducing utility disparities of DP mechanisms should be compared.
Animal-AI 3: What's New & Why You Should Care
Voudouris, Konstantinos, Alhas, Ibrahim, Schellaert, Wout, Crosby, Matthew, Holmes, Joel, Burden, John, Chaubey, Niharika, Donnelly, Niall, Patel, Matishalin, Halina, Marta, Hernández-Orallo, José, Cheke, Lucy G.
The Animal-AI Environment is a unique game-based research platform designed to serve both the artificial intelligence and cognitive science research communities. In this paper, we present Animal-AI 3, the latest version of the environment, outlining several major new features that make the game more engaging for humans and more complex for AI systems. New features include interactive buttons, reward dispensers, and player notifications, as well as an overhaul of the environment's graphics and processing for significant increases in agent training time and quality of the human player experience. We provide detailed guidance on how to build computational and behavioural experiments with Animal-AI 3. We present results from a series of agents, including the state-of-the-art Deep Reinforcement Learning agent (dreamer-v3), on newly designed tests and the Animal-AI Testbed of 900 tasks inspired by research in comparative psychology. Animal-AI 3 is designed to facilitate collaboration between the cognitive sciences and artificial intelligence. This paper serves as a stand-alone document that motivates, describes, and demonstrates Animal-AI 3 for the end user.
Federated Multi-View Synthesizing for Metaverse
Guo, Yiyu, Qin, Zhijin, Tao, Xiaoming, Li, Geoffrey Ye
The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel solutions that meet stringent quality-of-service requirements. With recent advances in edge intelligence and deep learning, we have developed a novel multi-view synthesizing framework that can efficiently provide computation, storage, and communication resources for wireless content delivery in the metaverse. We propose a three-dimensional (3D)-aware generative model that uses collections of single-view images. These single-view images are transmitted to a group of users with overlapping fields of view, which avoids massive content transmission compared to transmitting tiles or whole 3D models. We then present a federated learning approach to guarantee an efficient learning process. The training performance can be improved by characterizing the vertical and horizontal data samples with a large latent feature space, while low-latency communication can be achieved with a reduced number of transmitted parameters during federated learning. We also propose a federated transfer learning framework to enable fast domain adaptation to different target domains. Simulation results have demonstrated the effectiveness of our proposed federated multi-view synthesizing framework for VR content delivery.