Education
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning
Yadgaroff, Derek, Sestini, Alessandro, Tollmar, Konrad, Ozcelikkale, Ayca, Gisslén, Linus
Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well in related but unseen scenarios - is an essential requirement that remains an unsolved challenge for game AI. Generalization is difficult for imitation learning agents because it requires the algorithm to take meaningful actions outside of the training distribution. In this paper we propose a solution to this challenge. Inspired by the success of data augmentation in supervised learning, we augment the training data so the distribution of states and actions in the dataset better represents the real state-action distribution. This study evaluates methods for combining and applying data augmentations to observations, to improve generalization of imitation learning agents. It also provides a performance benchmark of these augmentations across several 3D environments. These results demonstrate that data augmentation is a promising framework for improving generalization in imitation learning agents.
Limitations of Face Image Generation
Rosenberg, Harrison, Ahmed, Shimaa, Ramesh, Guruprasad V, Vinayak, Ramya Korlakai, Fawaz, Kassem
Text-to-image diffusion models have achieved widespread popularity due to their unprecedented image generation capability. In particular, their ability to synthesize and modify human faces has spurred research into using generated face images in both training data augmentation and model performance assessments. In this paper, we study the efficacy and shortcomings of generative models in the context of face generation. Utilizing a combination of qualitative and quantitative measures, including embedding-based metrics and user studies, we present a framework to audit the characteristics of generated faces conditioned on a set of social attributes. We applied our framework on faces generated through state-of-the-art text-to-image diffusion models. We identify several limitations of face image generation that include faithfulness to the text prompt, demographic disparities, and distributional shifts. Furthermore, we present an analytical model that provides insights into how training data selection contributes to the performance of generative models.
Improving Gradient-Trend Identification: Fast-Adaptive Moment Estimation with Finance-Inspired Triple Exponential Moving Average
Peleg, Roi, Lazebnik, Teddy, Hoogi, Assaf
The performance improvement of deep networks significantly depends on their optimizers. With existing optimizers, precise and efficient recognition of the gradients trend remains a challenge. Existing optimizers predominantly adopt techniques based on the first-order exponential moving average (EMA), which results in noticeable delays that impede the real-time tracking of gradients trend and consequently yield sub-optimal performance. To overcome this limitation, we introduce a novel optimizer called fast-adaptive moment estimation (FAME). Inspired by the triple exponential moving average (TEMA) used in the financial domain, FAME leverages the potency of higher-order TEMA to improve the precision of identifying gradient trends. TEMA plays a central role in the learning process as it actively influences optimization dynamics; this role differs from its conventional passive role as a technical indicator in financial contexts. Because of the introduction of TEMA into the optimization process, FAME can identify gradient trends with higher accuracy and fewer lag issues, thereby offering smoother and more consistent responses to gradient fluctuations compared to conventional first-order EMA. To study the effectiveness of our novel FAME optimizer, we conducted comprehensive experiments encompassing six diverse computer-vision benchmarks and tasks, spanning detection, classification, and semantic comprehension. We integrated FAME into 15 learning architectures and compared its performance with those of six popular optimizers. Results clearly showed that FAME is more robust and accurate and provides superior performance stability by minimizing noise (i.e., trend fluctuations). Notably, FAME achieves higher accuracy levels in remarkably fewer training epochs than its counterparts, clearly indicating its significance for optimizing deep networks in computer-vision tasks.
BloombergGPT: A Large Language Model for Finance
Wu, Shijie, Irsoy, Ozan, Lu, Steven, Dabravolski, Vadim, Dredze, Mark, Gehrmann, Sebastian, Kambadur, Prabhanjan, Rosenberg, David, Mann, Gideon
The use of NLP in the realm of financial technology is broad and complex, with applications ranging from sentiment analysis and named entity recognition to question answering. Large Language Models (LLMs) have been shown to be effective on a variety of tasks; however, no LLM specialized for the financial domain has been reported in literature. In this work, we present BloombergGPT, a 50 billion parameter language model that is trained on a wide range of financial data. We construct a 363 billion token dataset based on Bloomberg's extensive data sources, perhaps the largest domain-specific dataset yet, augmented with 345 billion tokens from general purpose datasets. We validate BloombergGPT on standard LLM benchmarks, open financial benchmarks, and a suite of internal benchmarks that most accurately reflect our intended usage. Our mixed dataset training leads to a model that outperforms existing models on financial tasks by significant margins without sacrificing performance on general LLM benchmarks. Additionally, we explain our modeling choices, training process, and evaluation methodology. We release Training Chronicles (Appendix C) detailing our experience in training BloombergGPT.
Strategyproof Decision-Making in Panel Data Settings and Beyond
Harris, Keegan, Agarwal, Anish, Podimata, Chara, Wu, Zhiwei Steven
We consider the problem of decision-making using panel data, in which a decision-maker gets noisy, repeated measurements of multiple units (or agents). We consider a setup where there is a pre-intervention period, when the principal observes the outcomes of each unit, after which the principal uses these observations to assign a treatment to each unit. Unlike this classical setting, we permit the units generating the panel data to be strategic, i.e. units may modify their pre-intervention outcomes in order to receive a more desirable intervention. The principal's goal is to design a strategyproof intervention policy, i.e. a policy that assigns units to their utility-maximizing interventions despite their potential strategizing. We first identify a necessary and sufficient condition under which a strategyproof intervention policy exists, and provide a strategyproof mechanism with a simple closed form when one does exist. Along the way, we prove impossibility results for strategic multiclass classification, which may be of independent interest. When there are two interventions, we establish that there always exists a strategyproof mechanism, and provide an algorithm for learning such a mechanism. For three or more interventions, we provide an algorithm for learning a strategyproof mechanism if there exists a sufficiently large gap in the principal's rewards between different interventions. Finally, we empirically evaluate our model using real-world panel data collected from product sales over 18 months. We find that our methods compare favorably to baselines which do not take strategic interactions into consideration, even in the presence of model misspecification.
Evaluating Task-oriented Dialogue Systems: A Systematic Review of Measures, Constructs and their Operationalisations
Braggaar, Anouck, Liebrecht, Christine, van Miltenburg, Emiel, Krahmer, Emiel
This review gives an extensive overview of evaluation methods for task-oriented dialogue systems, paying special attention to practical applications of dialogue systems, for example for customer service. The review (1) provides an overview of the used constructs and metrics in previous work, (2) discusses challenges in the context of dialogue system evaluation and (3) develops a research agenda for the future of dialogue system evaluation. We conducted a systematic review of four databases (ACL, ACM, IEEE and Web of Science), which after screening resulted in 122 studies. Those studies were carefully analysed for the constructs and methods they proposed for evaluation. We found a wide variety in both constructs and methods. Especially the operationalisation is not always clearly reported. We hope that future work will take a more critical approach to the operationalisation and specification of the used constructs. To work towards this aim, this review ends with recommendations for evaluation and suggestions for outstanding questions.
Neural Implicit Manifold Learning for Topology-Aware Density Estimation
Ross, Brendan Leigh, Loaiza-Ganem, Gabriel, Caterini, Anthony L., Cresswell, Jesse C.
Natural data observed in $\mathbb{R}^n$ is often constrained to an $m$-dimensional manifold $\mathcal{M}$, where $m < n$. This work focuses on the task of building theoretically principled generative models for such data. Current generative models learn $\mathcal{M}$ by mapping an $m$-dimensional latent variable through a neural network $f_\theta: \mathbb{R}^m \to \mathbb{R}^n$. These procedures, which we call pushforward models, incur a straightforward limitation: manifolds cannot in general be represented with a single parameterization, meaning that attempts to do so will incur either computational instability or the inability to learn probability densities within the manifold. To remedy this problem, we propose to model $\mathcal{M}$ as a neural implicit manifold: the set of zeros of a neural network. We then learn the probability density within $\mathcal{M}$ with a constrained energy-based model, which employs a constrained variant of Langevin dynamics to train and sample from the learned manifold. In experiments on synthetic and natural data, we show that our model can learn manifold-supported distributions with complex topologies more accurately than pushforward models.
AI expert shares insights on creating robot with physical capabilities to beat humans in popular game
Fox News contributor Dr. Marc Siegel weighs in on how artificial intelligence can change the patient-doctor relationship on'America's Newsroom.' Artificial intelligence has been able to beat masters at games like chess and poker and Go. AI has also been able to beat human competitors in various video games. While impressive nonetheless, there is one major capability that these games do not require of the AI: physical skill. CyberRunner is an AI tasked with learning how to play the popular labyrinth maze game.
Generation GPT: What Gen Z really thinks about 'world-changing' AI
Craig Dawdy, 24, was in his senior year of college this past winter when generative AI swept his campus in Hamilton, Ontario. A member of student government, Dawdy worried school administrators might unfairly penalize students amid a panic over student cheating. He'd read articles about people being accused -- even reprimanded -- for using AI without solid evidence. "Going through anything like that is a traumatic experience," he said. "This grand institution is accusing you of all these things.
MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI
Yue, Xiang, Ni, Yuansheng, Zhang, Kai, Zheng, Tianyu, Liu, Ruoqi, Zhang, Ge, Stevens, Samuel, Jiang, Dongfu, Ren, Weiming, Sun, Yuxuan, Wei, Cong, Yu, Botao, Yuan, Ruibin, Sun, Renliang, Yin, Ming, Zheng, Boyuan, Yang, Zhenzhu, Liu, Yibo, Huang, Wenhao, Sun, Huan, Su, Yu, Chen, Wenhu
We introduce MMMU: a new benchmark designed to evaluate multimodal models on massive multi-discipline tasks demanding college-level subject knowledge and deliberate reasoning. MMMU includes 11.5K meticulously collected multimodal questions from college exams, quizzes, and textbooks, covering six core disciplines: Art & Design, Business, Science, Health & Medicine, Humanities & Social Science, and Tech & Engineering. These questions span 30 subjects and 183 subfields, comprising 30 highly heterogeneous image types, such as charts, diagrams, maps, tables, music sheets, and chemical structures. Unlike existing benchmarks, MMMU focuses on advanced perception and reasoning with domain-specific knowledge, challenging models to perform tasks akin to those faced by experts. The evaluation of 14 open-source LMMs as well as the proprietary GPT-4V(ision) and Gemini highlights the substantial challenges posed by MMMU. Even the advanced GPT-4V and Gemini Ultra only achieve accuracies of 56% and 59% respectively, indicating significant room for improvement. We believe MMMU will stimulate the community to build next-generation multimodal foundation models towards expert artificial general intelligence.