Education
Investigating the Effectiveness of Task-Agnostic Prefix Prompt for Instruction Following
Ye, Seonghyeon, Hwang, Hyeonbin, Yang, Sohee, Yun, Hyeongu, Kim, Yireun, Seo, Minjoon
In this paper, we present our finding that prepending a Task-Agnostic Prefix Prompt (TAPP) to the input improves the instruction-following ability of various Large Language Models (LLMs) during inference. TAPP is different from canonical prompts for LLMs in that it is a fixed prompt prepended to the beginning of every input regardless of the target task for zero-shot generalization. We observe that both base LLMs (i.e. not fine-tuned to follow instructions) and instruction-tuned models benefit from TAPP, resulting in 34.58% and 12.26% improvement on average, respectively. This implies that the instruction-following ability of LLMs can be improved during inference time with a fixed prompt constructed with simple heuristics. We hypothesize that TAPP assists language models to better estimate the output distribution by focusing more on the instruction of the target task during inference. In other words, such ability does not seem to be sufficiently activated in not only base LLMs but also many instruction-fine-tuned LLMs. All experiments are reproducible from https://github.com/seonghyeonye/TAPP.
Iterative Vision-and-Language Navigation
Krantz, Jacob, Banerjee, Shurjo, Zhu, Wang, Corso, Jason, Anderson, Peter, Lee, Stefan, Thomason, Jesse
We present Iterative Vision-and-Language Navigation (IVLN), a paradigm for evaluating language-guided agents navigating in a persistent environment over time. Existing Vision-and-Language Navigation (VLN) benchmarks erase the agent's memory at the beginning of every episode, testing the ability to perform cold-start navigation with no prior information. However, deployed robots occupy the same environment for long periods of time. The IVLN paradigm addresses this disparity by training and evaluating VLN agents that maintain memory across tours of scenes that consist of up to 100 ordered instruction-following Room-to-Room (R2R) episodes, each defined by an individual language instruction and a target path. We present discrete and continuous Iterative Room-to-Room (IR2R) benchmarks comprising about 400 tours each in 80 indoor scenes. We find that extending the implicit memory of high-performing transformer VLN agents is not sufficient for IVLN, but agents that build maps can benefit from environment persistence, motivating a renewed focus on map-building agents in VLN.
TransKD: Transformer Knowledge Distillation for Efficient Semantic Segmentation
Liu, Ruiping, Yang, Kailun, Roitberg, Alina, Zhang, Jiaming, Peng, Kunyu, Liu, Huayao, Wang, Yaonan, Stiefelhagen, Rainer
Semantic segmentation benchmarks in the realm of autonomous driving are dominated by large pre-trained transformers, yet their widespread adoption is impeded by substantial computational costs and prolonged training durations. To lift this constraint, we look at efficient semantic segmentation from a perspective of comprehensive knowledge distillation and consider to bridge the gap between multi-source knowledge extractions and transformer-specific patch embeddings. We put forward the Transformer-based Knowledge Distillation (TransKD) framework which learns compact student transformers by distilling both feature maps and patch embeddings of large teacher transformers, bypassing the long pre-training process and reducing the FLOPs by >85.0%. Specifically, we propose two fundamental and two optimization modules: (1) Cross Selective Fusion (CSF) enables knowledge transfer between cross-stage features via channel attention and feature map distillation within hierarchical transformers; (2) Patch Embedding Alignment (PEA) performs dimensional transformation within the patchifying process to facilitate the patch embedding distillation; (3) Global-Local Context Mixer (GL-Mixer) extracts both global and local information of a representative embedding; (4) Embedding Assistant (EA) acts as an embedding method to seamlessly bridge teacher and student models with the teacher's number of channels. Experiments on Cityscapes, ACDC, NYUv2, and Pascal VOC2012 datasets show that TransKD outperforms state-of-the-art distillation frameworks and rivals the time-consuming pre-training method. The source code is publicly available at https://github.com/RuipingL/TransKD.
GEO-Bench: Toward Foundation Models for Earth Monitoring
Lacoste, Alexandre, Lehmann, Nils, Rodriguez, Pau, Sherwin, Evan David, Kerner, Hannah, Lütjens, Björn, Irvin, Jeremy Andrew, Dao, David, Alemohammad, Hamed, Drouin, Alexandre, Gunturkun, Mehmet, Huang, Gabriel, Vazquez, David, Newman, Dava, Bengio, Yoshua, Ermon, Stefano, Zhu, Xiao Xiang
Recent progress in self-supervision has shown that pre-training large neural networks on vast amounts of unsupervised data can lead to substantial increases in generalization to downstream tasks. Such models, recently coined foundation models, have been transformational to the field of natural language processing. Variants have also been proposed for image data, but their applicability to remote sensing tasks is limited. To stimulate the development of foundation models for Earth monitoring, we propose a benchmark comprised of six classification and six segmentation tasks, which were carefully curated and adapted to be both relevant to the field and well-suited for model evaluation. We accompany this benchmark with a robust methodology for evaluating models and reporting aggregated results to enable a reliable assessment of progress. Finally, we report results for 20 baselines to gain information about the performance of existing models. We believe that this benchmark will be a driver of progress across a variety of Earth monitoring tasks.
On the Promises and Challenges of Multimodal Foundation Models for Geographical, Environmental, Agricultural, and Urban Planning Applications
Tan, Chenjiao, Cao, Qian, Li, Yiwei, Zhang, Jielu, Yang, Xiao, Zhao, Huaqin, Wu, Zihao, Liu, Zhengliang, Yang, Hao, Wu, Nemin, Tang, Tao, Ye, Xinyue, Chai, Lilong, Liu, Ninghao, Li, Changying, Mu, Lan, Liu, Tianming, Mai, Gengchen
The advent of large language models (LLMs) has heightened interest in their potential for multimodal applications that integrate language and vision. This paper explores the capabilities of GPT-4V in the realms of geography, environmental science, agriculture, and urban planning by evaluating its performance across a variety of tasks. Data sources comprise satellite imagery, aerial photos, ground-level images, field images, and public datasets. The model is evaluated on a series of tasks including geo-localization, textual data extraction from maps, remote sensing image classification, visual question answering, crop type identification, disease/pest/weed recognition, chicken behavior analysis, agricultural object counting, urban planning knowledge question answering, and plan generation. The results indicate the potential of GPT-4V in geo-localization, land cover classification, visual question answering, and basic image understanding. However, there are limitations in several tasks requiring fine-grained recognition and precise counting. While zero-shot learning shows promise, performance varies across problem domains and image complexities. The work provides novel insights into GPT-4V's capabilities and limitations for real-world geospatial, environmental, agricultural, and urban planning challenges. Further research should focus on augmenting the model's knowledge and reasoning for specialized domains through expanded training. Overall, the analysis demonstrates foundational multimodal intelligence, highlighting the potential of multimodal foundation models (FMs) to advance interdisciplinary applications at the nexus of computer vision and language.
NERIF: GPT-4V for Automatic Scoring of Drawn Models
Lee, Gyeong-Geon, Zhai, Xiaoming
Scoring student-drawn models is time-consuming. Recently released GPT-4V provides a unique opportunity to advance scientific modeling practices by leveraging the powerful image processing capability. To test this ability specifically for automatic scoring, we developed a method NERIF (Notation-Enhanced Rubric Instruction for Few-shot Learning) employing instructional note and rubrics to prompt GPT-4V to score students' drawn models for science phenomena. We randomly selected a set of balanced data (N = 900) that includes student-drawn models for six modeling assessment tasks. Each model received a score from GPT-4V ranging at three levels: 'Beginning,' 'Developing,' or 'Proficient' according to scoring rubrics. GPT-4V scores were compared with human experts' scores to calculate scoring accuracy. Results show that GPT-4V's average scoring accuracy was mean =.51, SD = .037. Specifically, average scoring accuracy was .64 for the 'Beginning' class, .62 for the 'Developing' class, and .26 for the 'Proficient' class, indicating that more proficient models are more challenging to score. Further qualitative study reveals how GPT-4V retrieves information from image input, including problem context, example evaluations provided by human coders, and students' drawing models. We also uncovered how GPT-4V catches the characteristics of student-drawn models and narrates them in natural language. At last, we demonstrated how GPT-4V assigns scores to student-drawn models according to the given scoring rubric and instructional notes. Our findings suggest that the NERIF is an effective approach for employing GPT-4V to score drawn models. Even though there is space for GPT-4V to improve scoring accuracy, some mis-assigned scores seemed interpretable to experts. The results of this study show that utilizing GPT-4V for automatic scoring of student-drawn models is promising.
Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing
Long, Zijian, Dong, Haiwei, Saddik, Abdulmotaleb El
Multi-access edge computing (MEC) is a promising solution to the computation-intensive, low-latency rendering tasks of the metaverse. However, how to optimally allocate limited communication and computation resources at the edge to a large number of users in the metaverse is quite challenging. In this paper, we propose an adaptive edge resource allocation method based on multi-agent soft actor-critic with graph convolutional networks (SAC-GCN). Specifically, SAC-GCN models the multi-user metaverse environment as a graph where each agent is denoted by a node. Each agent learns the interplay between agents by graph convolutional networks with self-attention mechanism to further determine the resource usage for one user in the metaverse. The effectiveness of SAC-GCN is demonstrated through the analysis of user experience, balance of resource allocation, and resource utilization rate by taking a virtual city park metaverse as an example. Experimental results indicate that SAC-GCN outperforms other resource allocation methods in improving overall user experience, balancing resource allocation, and increasing resource utilization rate by at least 27%, 11%, and 8%, respectively.
Do LLM Agents Exhibit Social Behavior?
The advances of Large Language Models (LLMs) are expanding their utility in both academic research and practical applications. Recent social science research has explored the use of these "black-box" LLM agents for simulating complex social systems and potentially substituting human subjects in experiments. Our study delves into this emerging domain, investigating the extent to which LLMs exhibit key social interaction principles, such as social learning, social preference, and cooperative behavior, in their interactions with humans and other agents. We develop a novel framework for our study, wherein classical laboratory experiments involving human subjects are adapted to use LLM agents. This approach involves step-by-step reasoning that mirrors human cognitive processes and zero-shot learning to assess the innate preferences of LLMs. Our analysis of LLM agents' behavior includes both the primary effects and an in-depth examination of the underlying mechanisms. Focusing on GPT-4, the state-of-the-art LLM, our analyses suggest that LLM agents appear to exhibit a range of human-like social behaviors such as distributional and reciprocity preferences, responsiveness to group identity cues, engagement in indirect reciprocity, and social learning capabilities. However, our analysis also reveals notable differences: LLMs demonstrate a pronounced fairness preference, weaker positive reciprocity, and a more calculating approach in social learning compared to humans. These insights indicate that while LLMs hold great promise for applications in social science research, such as in laboratory experiments and agent-based modeling, the subtle behavioral differences between LLM agents and humans warrant further investigation. Careful examination and development of protocols in evaluating the social behaviors of LLMs are necessary before directly applying these models to emulate human behavior.
IRG: Generating Synthetic Relational Databases using GANs
There is an overgrowing demand for data sharing in academia and industry. However, such sharing has issues with personal privacy and data confidentiality. One option is to share only synthetically-generated versions of the real data. Generative Adversarial Network (GAN) is a recently-popular technique that can be used for this purpose. Relational databases usually have multiple tables that are related to each other. So far, the use of GANs has essentially focused on generating single tables. This paper presents Incremental Relational Generator (IRG), which uses GANs to synthetically generate interrelated tables. Given an empirical relational database, IRG can generate a synthetic version that can be safely shared. IRG generates the tables in some sequential order. The key idea is to construct a context, based on the tables generated so far, when using a GAN to generate the next table. Experiments with public datasets and private student data show that IRG outperforms state-of-the-art in terms of statistical properties and query results.
User Modeling in the Era of Large Language Models: Current Research and Future Directions
User modeling (UM) aims to discover patterns or learn representations from user data about the characteristics of a specific user, such as profile, preference, and personality. The user models enable personalization and suspiciousness detection in many online applications such as recommendation, education, and healthcare. Two common types of user data are text and graph, as the data usually contain a large amount of user-generated content (UGC) and online interactions. The research of text and graph mining is developing rapidly, contributing many notable solutions in the past two decades. Recently, large language models (LLMs) have shown superior performance on generating, understanding, and even reasoning over text data. The approaches of user modeling have been equipped with LLMs and soon become outstanding. This article summarizes existing research about how and why LLMs are great tools of modeling and understanding UGC. Then it reviews a few categories of large language models for user modeling (LLM-UM) approaches that integrate the LLMs with text and graph-based methods in different ways. Then it introduces specific LLM-UM techniques for a variety of UM applications. Finally, it presents remaining challenges and future directions in the LLM-UM research. We maintain the reading list at: https://github.com/TamSiuhin/LLM-UM-Reading