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Progressive Distillation Based on Masked Generation Feature Method for Knowledge Graph Completion

arXiv.org Artificial Intelligence

In recent years, knowledge graph completion (KGC) models based on pre-trained language model (PLM) have shown promising results. However, the large number of parameters and high computational cost of PLM models pose challenges for their application in downstream tasks. This paper proposes a progressive distillation method based on masked generation features for KGC task, aiming to significantly reduce the complexity of pre-trained models. Specifically, we perform pre-distillation on PLM to obtain high-quality teacher models, and compress the PLM network to obtain multi-grade student models. However, traditional feature distillation suffers from the limitation of having a single representation of information in teacher models. To solve this problem, we propose masked generation of teacher-student features, which contain richer representation information. Furthermore, there is a significant gap in representation ability between teacher and student. Therefore, we design a progressive distillation method to distill student models at each grade level, enabling efficient knowledge transfer from teachers to students. The experimental results demonstrate that the model in the pre-distillation stage surpasses the existing state-of-the-art methods. Furthermore, in the progressive distillation stage, the model significantly reduces the model parameters while maintaining a certain level of performance. Specifically, the model parameters of the lower-grade student model are reduced by 56.7\% compared to the baseline.


A survey on recent advances in named entity recognition

arXiv.org Artificial Intelligence

Named Entity Recognition (NER) is a field of computer science and natural language processing (NLP) that deals with the identification and classification of named items in unstructured text. The items in question belong to predefined semantic types such as persons, locations, and organizations [Grishman and Sundheim, 1996a]. NER is today a key component in areas including machine translation [Babych and Hartley, 2003], question-answering [Mollá et al., 2006], and information retrieval [Guo et al., 2009]. A number of NER systems have been developed, particularly for English, but also for other languages, including Chinese [Liu et al., 2022] and French [Mikheev et al., 1999]. Early NER systems used algorithms based on handcrafted rules, lexicons, and spelling features [Rau, 1991]. Systems were subsequently developed that used algorithms based on machine learning [Nadeau and Sekine, 2007], neural networks [Collobert, 2011], and transformers [Labusch et al., 2019a].


Optimisation in Neurosymbolic Learning Systems

arXiv.org Artificial Intelligence

Neurosymbolic AI aims to integrate deep learning with symbolic AI. This integration has many promises, such as decreasing the amount of data required to train a neural network, improving the explainability and interpretability of answers given by models and verifying the correctness of trained systems. We study neurosymbolic learning, where we have both data and background knowledge expressed using symbolic languages. How do we connect the symbolic and neural components to communicate this knowledge? One option is fuzzy reasoning, which studies degrees of truth. For example, being tall is not a binary concept. Instead, probabilistic reasoning studies the probability that something is true or will happen. Our first research question studies how different forms of fuzzy reasoning combine with learning. We find surprising results like a connection to the Raven paradox stating we confirm "ravens are black" when we observe a green apple. In this study, we did not use the background knowledge when we deployed our models after training. In our second research question, we studied how to use background knowledge in deployed models. We developed a new neural network layer based on fuzzy reasoning. Probabilistic reasoning is a natural fit for neural networks, which we usually train to be probabilistic. However, they are expensive to compute and do not scale well to large tasks. In our third research question, we study how to connect probabilistic reasoning with neural networks by sampling to estimate averages, while in the final research question, we study scaling probabilistic neurosymbolic learning to much larger problems than before. Our insight is to train a neural network with synthetic data to predict the result of probabilistic reasoning.


Learning to Visually Connect Actions and their Effects

arXiv.org Artificial Intelligence

In this work, we introduce the novel concept of visually Connecting Actions and Their Effects (CATE) in video understanding. CATE can have applications in areas like task planning and learning from demonstration. We propose different CATE-based task formulations, such as action selection and action specification, where video understanding models connect actions and effects at semantic and fine-grained levels. We observe that different formulations produce representations capturing intuitive action properties. We also design various baseline models for action selection and action specification. Despite the intuitive nature of the task, we observe that models struggle, and humans outperform them by a large margin. The study aims to establish a foundation for future efforts, showcasing the flexibility and versatility of connecting actions and effects in video understanding, with the hope of inspiring advanced formulations and models.


Interactions with Prompt Problems: A New Way to Teach Programming with Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have upended decades of pedagogy in computing education. Students previously learned to code through \textit{writing} many small problems with less emphasis on code reading and comprehension. Recent research has shown that free code generation tools powered by LLMs can solve introductory programming problems presented in natural language with ease. In this paper, we propose a new way to teach programming with Prompt Problems. Students receive a problem visually, indicating how input should be transformed to output, and must translate that to a prompt for an LLM to decipher. The problem is considered correct when the code that is generated by the student prompt can pass all test cases. In this paper we present the design of this tool, discuss student interactions with it as they learn, and provide insights into this new class of programming problems as well as the design tools that integrate LLMs.


FinLLMs: A Framework for Financial Reasoning Dataset Generation with Large Language Models

arXiv.org Artificial Intelligence

Large Language models (LLMs) usually rely on extensive training datasets. In the financial domain, creating numerical reasoning datasets that include a mix of tables and long text often involves substantial manual annotation expenses. To address the limited data resources and reduce the annotation cost, we introduce FinLLMs, a method for generating financial question-answering data based on common financial formulas using Large Language Models. First, we compile a list of common financial formulas and construct a graph based on the variables these formulas employ. We then augment the formula set by combining those that share identical variables as new elements. Specifically, we explore formulas obtained by manual annotation and merge those formulas with shared variables by traversing the constructed graph. Finally, utilizing GPT-3.5, we generate financial question-answering data that encompasses both tabular information and long textual content, building on the collected formula set. Our experiments demonstrate that synthetic data generated by FinLLMs effectively enhances the performance of several large-scale numerical reasoning models in the financial domain, outperforming two established benchmark financial question-answering datasets.


Interventional Fairness on Partially Known Causal Graphs: A Constrained Optimization Approach

arXiv.org Artificial Intelligence

Fair machine learning aims to prevent discrimination against individuals or sub-populations based on sensitive attributes such as gender and race. In recent years, causal inference methods have been increasingly used in fair machine learning to measure unfairness by causal effects. However, current methods assume that the true causal graph is given, which is often not true in real-world applications. To address this limitation, this paper proposes a framework for achieving causal fairness based on the notion of interventions when the true causal graph is partially known. The proposed approach involves modeling fair prediction using a Partially Directed Acyclic Graph (PDAG), specifically, a class of causal DAGs that can be learned from observational data combined with domain knowledge. The PDAG is used to measure causal fairness, and a constrained optimization problem is formulated to balance between fairness and accuracy. Results on both simulated and real-world datasets demonstrate the effectiveness of this method.


CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

arXiv.org Artificial Intelligence

The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.


Speech Swin-Transformer: Exploring a Hierarchical Transformer with Shifted Windows for Speech Emotion Recognition

arXiv.org Artificial Intelligence

Swin-Transformer has demonstrated remarkable success in computer vision by leveraging its hierarchical feature representation based on Transformer. In speech signals, emotional information is distributed across different scales of speech features, e.\,g., word, phrase, and utterance. Drawing above inspiration, this paper presents a hierarchical speech Transformer with shifted windows to aggregate multi-scale emotion features for speech emotion recognition (SER), called Speech Swin-Transformer. Specifically, we first divide the speech spectrogram into segment-level patches in the time domain, composed of multiple frame patches. These segment-level patches are then encoded using a stack of Swin blocks, in which a local window Transformer is utilized to explore local inter-frame emotional information across frame patches of each segment patch. After that, we also design a shifted window Transformer to compensate for patch correlations near the boundaries of segment patches. Finally, we employ a patch merging operation to aggregate segment-level emotional features for hierarchical speech representation by expanding the receptive field of Transformer from frame-level to segment-level. Experimental results demonstrate that our proposed Speech Swin-Transformer outperforms the state-of-the-art methods.


The "Colonial Impulse" of Natural Language Processing: An Audit of Bengali Sentiment Analysis Tools and Their Identity-based Biases

arXiv.org Artificial Intelligence

While colonization has sociohistorically impacted people's identities across various dimensions, those colonial values and biases continue to be perpetuated by sociotechnical systems. One category of sociotechnical systems--sentiment analysis tools--can also perpetuate colonial values and bias, yet less attention has been paid to how such tools may be complicit in perpetuating coloniality, although they are often used to guide various practices (e.g., content moderation). In this paper, we explore potential bias in sentiment analysis tools in the context of Bengali communities that have experienced and continue to experience the impacts of colonialism. Drawing on identity categories most impacted by colonialism amongst local Bengali communities, we focused our analytic attention on gender, religion, and nationality. We conducted an algorithmic audit of all sentiment analysis tools for Bengali, available on the Python package index (PyPI) and GitHub. Despite similar semantic content and structure, our analyses showed that in addition to inconsistencies in output from different tools, Bengali sentiment analysis tools exhibit bias between different identity categories and respond differently to different ways of identity expression. Connecting our findings with colonially shaped sociocultural structures of Bengali communities, we discuss the implications of downstream bias of sentiment analysis tools.