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CodeIt: Self-Improving Language Models with Prioritized Hindsight Replay

arXiv.org Artificial Intelligence

Large language models are increasingly solving tasks that are commonly believed to require human-level reasoning ability. However, these models still perform very poorly on benchmarks of general intelligence such as the Abstraction and Reasoning Corpus (ARC). In this paper, we approach ARC as a programming-by-examples problem, and introduce a novel and scalable method for language model self-improvement called Code Iteration (CodeIt). Our method iterates between 1) program sampling and hindsight relabeling, and 2) learning from prioritized experience replay. By relabeling the goal of an episode (i.e., the target program output given input) to the realized output produced by the sampled program, our method effectively deals with the extreme sparsity of rewards in program synthesis. Applying CodeIt to the ARC dataset, we demonstrate that prioritized hindsight replay, along with pre-training and data-augmentation, leads to successful inter-task generalization. CodeIt is the first neuro-symbolic approach that scales to the full ARC evaluation dataset. Our method solves 15% of ARC evaluation tasks, achieving state-of-the-art performance and outperforming existing neural and symbolic baselines.


SARI: Simplistic Average and Robust Identification based Noisy Partial Label Learning

arXiv.org Artificial Intelligence

Partial label learning (PLL) is a weakly-supervised learning paradigm where each training instance is paired with a set of candidate labels (partial label), one of which is the true label. Noisy PLL (NPLL) relaxes this constraint by allowing some partial labels to not contain the true label, enhancing the practicality of the problem. Our work centers on NPLL and presents a minimalistic framework called SARI that initially assigns pseudo-labels to images by exploiting the noisy partial labels through a weighted nearest neighbour algorithm. These pseudo-label and image pairs are then used to train a deep neural network classifier with label smoothing and standard regularization techniques. The classifier's features and predictions are subsequently employed to refine and enhance the accuracy of pseudo-labels. SARI combines the strengths of Average Based Strategies (in pseudo labelling) and Identification Based Strategies (in classifier training) from the literature. We perform thorough experiments on seven datasets and compare SARI against nine NPLL and PLL methods from the prior art. SARI achieves state-of-the-art results in almost all studied settings, obtaining substantial gains in fine-grained classification and extreme noise settings.


Learning Communication Policies for Different Follower Behaviors in a Collaborative Reference Game

arXiv.org Artificial Intelligence

Albrecht and Stone (2018) state that modeling of changing behaviors remains an open problem "due to the essentially unconstrained nature of what other agents may do". In this work we evaluate the adaptability of neural artificial agents towards assumed partner behaviors in a collaborative reference game. In this game success is achieved when a knowledgeable Guide can verbally lead a Follower to the selection of a specific puzzle piece among several distractors. We frame this language grounding and coordination task as a reinforcement learning problem and measure to which extent a common reinforcement training algorithm (PPO) is able to produce neural agents (the Guides) that perform well with various heuristic Follower behaviors that vary along the dimensions of confidence and autonomy. We experiment with a learning signal that in addition to the goal condition also respects an assumed communicative effort. Our results indicate that this novel ingredient leads to communicative strategies that are less verbose (staying silent in some of the steps) and that with respect to that the Guide's strategies indeed adapt to the partner's level of confidence and autonomy. Figure 1: An exemplary interaction between a Guide and a Follower that controls the gripper (the black dot).


BOWLL: A Deceptively Simple Open World Lifelong Learner

arXiv.org Artificial Intelligence

The quest to improve scalar performance numbers on predetermined benchmarks seems to be deeply engraved in deep learning. However, the real world is seldom carefully curated and applications are seldom limited to excelling on test sets. A practical system is generally required to recognize novel concepts, refrain from actively including uninformative data, and retain previously acquired knowledge throughout its lifetime. Despite these key elements being rigorously researched individually, the study of their conjunction, open world lifelong learning, is only a recent trend. To accelerate this multifaceted field's exploration, we introduce its first monolithic and much-needed baseline. Leveraging the ubiquitous use of batch normalization across deep neural networks, we propose a deceptively simple yet highly effective way to repurpose standard models for open world lifelong learning. Through extensive empirical evaluation, we highlight why our approach should serve as a future standard for models that are able to effectively maintain their knowledge, selectively focus on informative data, and accelerate future learning.


Code as Reward: Empowering Reinforcement Learning with VLMs

arXiv.org Artificial Intelligence

Pre-trained Vision-Language Models (VLMs) are able to understand visual concepts, describe and decompose complex tasks into sub-tasks, and provide feedback on task completion. In this paper, we aim to leverage these capabilities to support the training of reinforcement learning (RL) agents. In principle, VLMs are well suited for this purpose, as they can naturally analyze image-based observations and provide feedback (reward) on learning progress. However, inference in VLMs is computationally expensive, so querying them frequently to compute rewards would significantly slowdown the training of an RL agent. To address this challenge, we propose a framework named Code as Reward (VLM-CaR). VLM-CaR produces dense reward functions from VLMs through code generation, thereby significantly reducing the computational burden of querying the VLM directly. We show that the dense rewards generated through our approach are very accurate across a diverse set of discrete and continuous environments, and can be more effective in training RL policies than the original sparse environment rewards.


Learning Operators with Stochastic Gradient Descent in General Hilbert Spaces

arXiv.org Artificial Intelligence

This study investigates leveraging stochastic gradient descent (SGD) to learn operators between general Hilbert spaces. We propose weak and strong regularity conditions for the target operator to depict its intrinsic structure and complexity. Under these conditions, we establish upper bounds for convergence rates of the SGD algorithm and conduct a minimax lower bound analysis, further illustrating that our convergence analysis and regularity conditions quantitatively characterize the tractability of solving operator learning problems using the SGD algorithm. It is crucial to highlight that our convergence analysis is still valid for nonlinear operator learning. We show that the SGD estimator will converge to the best linear approximation of the nonlinear target operator. Moreover, applying our analysis to operator learning problems based on vector-valued and real-valued reproducing kernel Hilbert spaces yields new convergence results, thereby refining the conclusions of existing literature.


The Future of Cognitive Strategy-enhanced Persuasive Dialogue Agents: New Perspectives and Trends

arXiv.org Artificial Intelligence

Persuasion, as one of the crucial abilities in human communication, has garnered extensive attention from researchers within the field of intelligent dialogue systems. We humans tend to persuade others to change their viewpoints, attitudes or behaviors through conversations in various scenarios (e.g., persuasion for social good, arguing in online platforms). Developing dialogue agents that can persuade others to accept certain standpoints is essential to achieving truly intelligent and anthropomorphic dialogue system. Benefiting from the substantial progress of Large Language Models (LLMs), dialogue agents have acquired an exceptional capability in context understanding and response generation. However, as a typical and complicated cognitive psychological system, persuasive dialogue agents also require knowledge from the domain of cognitive psychology to attain a level of human-like persuasion. Consequently, the cognitive strategy-enhanced persuasive dialogue agent (defined as CogAgent), which incorporates cognitive strategies to achieve persuasive targets through conversation, has become a predominant research paradigm. To depict the research trends of CogAgent, in this paper, we first present several fundamental cognitive psychology theories and give the formalized definition of three typical cognitive strategies, including the persuasion strategy, the topic path planning strategy, and the argument structure prediction strategy. Then we propose a new system architecture by incorporating the formalized definition to lay the foundation of CogAgent. Representative works are detailed and investigated according to the combined cognitive strategy, followed by the summary of authoritative benchmarks and evaluation metrics. Finally, we summarize our insights on open issues and future directions of CogAgent for upcoming researchers.


TinyLLM: Learning a Small Student from Multiple Large Language Models

arXiv.org Artificial Intelligence

Transferring the reasoning capability from stronger large language models (LLMs) to smaller ones has been quite appealing, as smaller LLMs are more flexible to deploy with less expense. Among the existing solutions, knowledge distillation stands out due to its outstanding efficiency and generalization. However, existing methods suffer from several drawbacks, including limited knowledge diversity and the lack of rich contextual information. To solve the problems and facilitate the learning of compact language models, we propose TinyLLM, a novel knowledge distillation paradigm to learn a small student LLM from multiple large teacher LLMs. In particular, we encourage the student LLM to not only generate the correct answers but also understand the rationales behind these answers. Given that different LLMs possess diverse reasoning skills, we guide the student model to assimilate knowledge from various teacher LLMs. We further introduce an in-context example generator and a teacher-forcing Chain-of-Thought strategy to ensure that the rationales are accurate and grounded in contextually appropriate scenarios. Extensive experiments on six datasets across two reasoning tasks demonstrate the superiority of our method. Results show that TinyLLM can outperform large teacher LLMs significantly, despite having a considerably smaller model size.


Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment

arXiv.org Artificial Intelligence

Video sequences exhibit significant nuisance the-art results on NTU-60, NTU-120, Kinetics-skeleton and variations (undesired effects) of speed of actions, temporal UWA3D Multiview Activity II on supervised and unsupervised locations, and subjects' poses, leading to temporalviewpoint FSAR, and their meta-learning inspired fusion. Thus, we propose Joint tEmporal and cAmera viewpoiNt alIgnmEnt 1 Introduction (JEANIE) for sequence pairs. In particular, we focus on 3D skeleton sequences whose camera and subjects' poses can be Action recognition is a key topic in computer vision, easily manipulated in 3D. We evaluate JEANIE on skeletal with applications in video surveillance [105, 109, 120], Few-shot Action Recognition (FSAR), where matching well human-computer interaction, sport analysis and robotics. Given a query sequence, we create its several views labeling videos for 3D skeleton sequences is laborious, and by simulating several camera locations. For a support sequence, such pipelines need to be retrained or finetuned for new class we match it with view-simulated query sequences, concepts. Specifically, two-stream neural network [24, 23, 124] and 3D Convolutional each support temporal block can be matched to the Neural Network (3D CNN) [99, 9] aggregate framewise query temporal block with the same or adjacent (next) temporal and temporal block representations, respectively. However, index, and adjacent camera views to achieve joint local such networks are trained on large-scale datasets such temporal-viewpoint warping. JEANIE selects the smallest as Kinetics [9, 116, 110, 118] under a fixed set of training distance among matching paths with different temporalviewpoint classes. We also propose an Few-shot Learning (FSL) models for action recognition, unsupervised FSAR akin to clustering of sequences with termed Few-shot Action Recognition (FSAR), that rapidly JEANIE as a distance measure. JEANIE achieves state-of-adapt to novel classes given few training samples [77, 129, 31, 19, 138, 7, 112]. L. Wang is a Research Fellow at the School of Computing, the Australian J. Liu is an Assistant Professor at the Singapore University of Technology L. Zheng is an Associate Professor in the School of Computing, ANU.


Towards Improved Imbalance Robustness in Continual Multi-Label Learning with Dual Output Spiking Architecture (DOSA)

arXiv.org Artificial Intelligence

Algorithms designed for addressing typical supervised classification problems can only learn from a fixed set of samples and labels, making them unsuitable for the real world, where data arrives as a stream of samples often associated with multiple labels over time. This motivates the study of task-agnostic continual multi-label learning problems. While algorithms using deep learning approaches for continual multi-label learning have been proposed in the recent literature, they tend to be computationally heavy. Although spiking neural networks (SNNs) offer a computationally efficient alternative to artificial neural networks, existing literature has not used SNNs for continual multi-label learning. Also, accurately determining multiple labels with SNNs is still an open research problem. This work proposes a dual output spiking architecture (DOSA) to bridge these research gaps. A novel imbalance-aware loss function is also proposed, improving the multi-label classification performance of the model by making it more robust to data imbalance. A modified F1 score is presented to evaluate the effectiveness of the proposed loss function in handling imbalance. Experiments on several benchmark multi-label datasets show that DOSA trained with the proposed loss function shows improved robustness to data imbalance and obtains better continual multi-label learning performance than CIFDM, a previous state-of-the-art algorithm.