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Without-Replacement Sampling for Stochastic Gradient Methods

Neural Information Processing Systems

Stochastic gradient methods for machine learning and optimization problems are usually analyzed assuming data points are sampled with replacement. In contrast, sampling without replacement is far less understood, yet in practice it is very common, often easier to implement, and usually performs better. In this paper, we provide competitive convergence guarantees for without-replacement sampling under several scenarios, focusing on the natural regime of few passes over the data. Moreover, we describe a useful application of these results in the context of distributed optimization with randomly-partitioned data, yielding a nearly-optimal algorithm for regularized least squares (in terms of both communication complexity and runtime complexity) under broad parameter regimes. Our proof techniques combine ideas from stochastic optimization, adversarial online learning and transductive learning theory, and can potentially be applied to other stochastic optimization and learning problems.


Stochastic Online AUC Maximization Department of Mathematics and Statistics SUNY at Albany, Albany, NY, 12222, USA Department of Computer Science SUNY at Albany, Albany, NY, 12222, USA

Neural Information Processing Systems

Area under ROC (AUC) is a metric which is widely used for measuring the classification performance for imbalanced data. It is of theoretical and practical interest to develop online learning algorithms that maximizes AUC for large-scale data. A specific challenge in developing online AUC maximization algorithm is that the learning objective function is usually defined over a pair of training examples of opposite classes, and existing methods achieves on-line processing with higher space and time complexity. In this work, we propose a new stochastic online algorithm for AUC maximization. In particular, we show that AUC optimization can be equivalently formulated as a convex-concave saddle point problem. From this saddle representation, a stochastic online algorithm (SOLAM) is proposed which has time and space complexity of one datum. We establish theoretical convergence of SOLAM with high probability and demonstrate its effectiveness on standard benchmark datasets.


Deep Learning Games

Neural Information Processing Systems

We investigate a reduction of supervised learning to game playing that reveals new connections and learning methods. For convex one-layer problems, we demonstrate an equivalence between global minimizers of the training problem and Nash equilibria in a simple game. We then show how the game can be extended to general acyclic neural networks with differentiable convex gates, establishing a bijection between the Nash equilibria and critical (or KKT) points of the deep learning problem. Based on these connections we investigate alternative learning methods, and find that regret matching can achieve competitive training performance while producing sparser models than current deep learning strategies.


Observational-Interventional Priors for Dose-Response Learning

Neural Information Processing Systems

Controlled interventions provide the most direct source of information for learning causal effects. In particular, a dose-response curve can be learned by varying the treatment level and observing the corresponding outcomes. However, interventions can be expensive and time-consuming. Observational data, where the treatment is not controlled by a known mechanism, is sometimes available. Under some strong assumptions, observational data allows for the estimation of dose-response curves. Estimating such curves nonparametrically is hard: sample sizes for controlled interventions may be small, while in the observational case a large number of measured confounders may need to be marginalized. In this paper, we introduce a hierarchical Gaussian process prior that constructs a distribution over the doseresponse curve by learning from observational data, and reshapes the distribution with a nonparametric affine transform learned from controlled interventions. This function composition from different sources is shown to speed-up learning, which we demonstrate with a thorough sensitivity analysis and an application to modeling the effect of therapy on cognitive skills of premature infants.


Sampling for Bayesian Program Learning Kevin Ellis Armando Solar-Lezama Joshua B. Tenenbaum Brain and Cognitive Sciences CSAIL Brain and Cognitive Sciences MIT

Neural Information Processing Systems

Towards learning programs from data, we introduce the problem of sampling programs from posterior distributions conditioned on that data. Within this setting, we propose an algorithm that uses a symbolic solver to efficiently sample programs. The proposal combines constraint-based program synthesis with sampling via random parity constraints. We give theoretical guarantees on how well the samples approximate the true posterior, and have empirical results showing the algorithm is efficient in practice, evaluating our approach on 22 program learning problems in the domains of text editing and computer-aided programming.


Adaptive Smoothed Online Multi-Task Learning

Neural Information Processing Systems

This paper addresses the challenge of jointly learning both the per-task model parameters and the inter-task relationships in a multi-task online learning setting. The proposed algorithm features probabilistic interpretation, efficient updating rules and flexible modulation on whether learners focus on their specific task or on jointly address all tasks. The paper also proves a sub-linear regret bound as compared to the best linear predictor in hindsight. Experiments over three multitask learning benchmark datasets show advantageous performance of the proposed approach over several state-of-the-art online multi-task learning baselines.


Multimodal Residual Learning for Visual QA

Neural Information Processing Systems

Deep neural networks continue to advance the state-of-the-art of image recognition tasks with various methods. However, applications of these methods to multimodality remain limited. We present Multimodal Residual Networks (MRN) for the multimodal residual learning of visual question-answering, which extends the idea of the deep residual learning. Unlike the deep residual learning, MRN effectively learns the joint representation from vision and language information. The main idea is to use element-wise multiplication for the joint residual mappings exploiting the residual learning of the attentional models in recent studies. Various alternative models introduced by multimodality are explored based on our study. We achieve the state-of-the-art results on the Visual QA dataset for both Open-Ended and Multiple-Choice tasks. Moreover, we introduce a novel method to visualize the attention effect of the joint representations for each learning block using back-propagation algorithm, even though the visual features are collapsed without spatial information.


Adaptive Skills Adaptive Partitions (ASAP) Daniel J. Mankowitz, Timothy A. Mann

Neural Information Processing Systems

We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up to lifelong learning agents. The ASAP framework can also solve related new tasks simply by adapting where it applies its existing learned skills. We prove that ASAP converges to a local optimum under natural conditions. Finally, our experimental results, which include a RoboCup domain, demonstrate the ability of ASAP to learn where to reuse skills as well as solve multiple tasks with considerably less experience than solving each task from scratch.


Deep Exploration via Bootstrapped DQN Ian Osband

Neural Information Processing Systems

E cient exploration remains a major challenge for reinforcement learning (RL). Common dithering strategies for exploration, such as '-greedy, do not carry out temporally-extended (or deep) exploration; this can lead to exponentially larger data requirements. However, most algorithms for statistically e cient RL are not computationally tractable in complex environments. Randomized value functions o er a promising approach to e cient exploration with generalization, but existing algorithms are not compatible with nonlinearly parameterized value functions. As a first step towards addressing such contexts we develop bootstrapped DQN. We demonstrate that bootstrapped DQN can combine deep exploration with deep neural networks for exponentially faster learning than any dithering strategy. In the Arcade Learning Environment bootstrapped DQN substantially improves learning speed and cumulative performance across most games.


'Staying silent? Not an option': family takes fight against deepfake nudes to Washington

The Guardian

In October last year Francesa Mani came home from school in the suburbs of New Jersey with devastating news for her mother, Dorota. Earlier in the day the 14-year-old had been called into the vice-principal's office and notified that she and a group of girls at Westfield High had been the victims of targeted abuse by a fellow student. Faked nude images of her and others had been circulating around school. They had been generated by artificial intelligence. Dorota had been tangentially aware of the power of this relatively new technology, but the ease with which the images were generated took her aback.