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Selecting the State-Representation in Reinforcement Learning

Neural Information Processing Systems

The problem of selecting the right state-representation in a reinforcement learning problem is considered. Several models (functions mapping past observations to a finite set) of the observations are given, and it is known that for at least one of these models the resulting state dynamics are indeed Markovian. Without knowing neither which of the models is the correct one, nor what are the probabilistic characteristics of the resulting MDP, it is required to obtain as much reward as the optimal policy for the correct model (or for the best of the correct models, if there are several).


Hierarchical Topic Modeling for Analysis of Time-Evolving Personal Choices

Neural Information Processing Systems

The nested Chinese restaurant process is extended to design a nonparametric topic-model tree for representation of human choices. Each tree path corresponds to a type of person, and each node (topic) has a corresponding probability vector over items that may be selected. The observed data are assumed to have associated temporal covariates (corresponding to the time at which choices are made), and we wish to impose that with increasing time it is more probable that topics deeper in the tree are utilized. This structure is imposed by developing a new "change point" stick-breaking model that is coupled with a Poisson and productof-gammas construction. To share topics across the tree nodes, topic distributions are drawn from a Dirichlet process. As a demonstration of this concept, we analyze real data on course selections of undergraduate students at Duke University, with the goal of uncovering and concisely representing structure in the curriculum and in the characteristics of the student body.


Online Submodular Set Cover, Ranking, and Repeated Active Learning

Neural Information Processing Systems

Online Ranking: At each round, the learner produces an ordered list of items, then suffers loss or receives reward. In this paper, loss is: the number of items needed to achieve some coverage objective Example: The cost at each round is the number of pages the user needs to view to deduce the complete information they desire. Repeated Active Learning is an interesting special case where the list consists of questions to ask or tests to perform. Here a reasonable loss is the number of the tests we need to perform before we can make a accurate diagnosis. For these applications we propose a new online learning problem we call online submodular set cover.


Online Submodular Set Cover, Ranking, and Repeated Active Learning

Neural Information Processing Systems

We propose an online prediction version of submodular set cover with connections to ranking and repeated active learning. In each round, the learning algorithm chooses a sequence of items. The algorithm then receives a monotone submodular function and suffers loss equal to the cover time of the function: the number of items needed, when items are selected in order of the chosen sequence, to achieve a coverage constraint. We develop an online learning algorithm whose loss converges to approximately that of the best sequence in hindsight. Our proposed algorithm is readily extended to a setting where multiple functions are revealed at each round and to bandit and contextual bandit settings.



Adaptive Hedge

Neural Information Processing Systems

Most methods for decision-theoretic online learning are based on the Hedge algorithm, which takes a parameter called the learning rate. In most previous analyses the learning rate was carefully tuned to obtain optimal worst-case performance, leading to suboptimal performance on easy instances, for example when there exists an action that is significantly better than all others. We propose a new way of setting the learning rate, which adapts to the difficulty of the learning problem: in the worst case our procedure still guarantees optimal performance, but on easy instances it achieves much smaller regret. In particular, our adaptive method achieves constant regret in a probabilistic setting, when there exists an action that on average obtains strictly smaller loss than all other actions. We also provide a simulation study comparing our approach to existing methods.



ShareBoost: Efficient Multiclass Learning with Feature Sharing

Neural Information Processing Systems

Multiclass prediction is the problem of classifying an object into a relevant target class. We consider the problem of learning a multiclass predictor that uses only few features, and in particular, the number of used features should increase sublinearly with the number of possible classes. This implies that features should be shared by several classes. We describe and analyze the ShareBoost algorithm for learning a multiclass predictor that uses few shared features. We prove that Share-Boost efficiently finds a predictor that uses few shared features (if such a predictor exists) and that it has a small generalization error. We also describe how to use ShareBoost for learning a non-linear predictor that has a fast evaluation time. In a series of experiments with natural data sets we demonstrate the benefits of Share-Boost and evaluate its success relatively to other state-of-the-art approaches.


Non-Asymptotic Analysis of Stochastic Approximation Algorithms for Machine Learning

Neural Information Processing Systems

We consider the minimization of a convex objective function defined on a Hilbert space, which is only available through unbiased estimates of its gradients. This problem includes standard machine learning algorithms such as kernel logistic regression and least-squares regression, and is commonly referred to as a stochastic approximation problem in the operations research community. We provide a non-asymptotic analysis of the convergence of two well-known algorithms, stochastic gradient descent (a.k.a. Robbins-Monro algorithm) as well as a simple modification where iterates are averaged (a.k.a.


Efficient Online Learning via Randomized Rounding

Neural Information Processing Systems

Most online algorithms used in machine learning today are based on variants of mirror descent or follow-the-leader. In this paper, we present an online algorithm based on a completely different approach, which combines "random playout" and randomized rounding of loss subgradients. As an application of our approach, we provide the first computationally efficient online algorithm for collaborative filtering with trace-norm constrained matrices. As a second application, we solve an open question linking batch learning and transductive online learning.